M.A.M.E. - Mat Mania - Points - 3,500,000 - Clay Karczewski

Is this Performance Claim valid?

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  1. M.A.M.E. - Mat Mania - Points - 3,500,000 - Clay Karczewski

    01-12-2018, 03:37 PM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7768
    Rules
    ROMSet: MatMania
    Difficulty: Medium
    Tournament Time: 2:36
    Unused: Off [All]
    Cabinet: Upright
    Service Mode: Off
    Special Rules: None
    Submission Message
    Performed Jan. 12th ET
    Attached Files Attached Files
    Likes kernzyp, sevenup liked this post
  2. 01-12-2018, 05:38 PM
    Why do I get the feeling this won't be the last Mat Mania submission we'll see in the near future?!

    Analysis pending...
    Likes JasonV91, CWK liked this post
  3. 01-12-2018, 06:24 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 13/01/2018 at 12:47:23.00

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 1117754 bytes (1092 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\cwk_matmania_3500000.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_matmania_3500000.zip
    Type = zip
    Physical Size = 1117754
    
    Everything is Ok
    
    Files: 2
    Size:       137456366
    Compressed: 1117754
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 1117754 bytes (1092 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\cwk_matmania_3500000.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_matmania_3500000.zip
    Type = zip
    Physical Size = 1117754
    
    ----------
    Path = cwk_matmania_3500000.inp
    Folder = -
    Size = 137455768
    Packed Size = 1117259
    Modified = 2018-01-12 18:28:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7873150C
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = cwk_matmania_3500000.wlf
    Folder = -
    Size = 598
    Packed Size = 225
    Modified = 2018-01-12 18:28:32
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 76E383CD
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3174MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Jan 13 05:20:23 2018
    
    Checks out OK. [990e]
    Playing back previously recorded game matmania (Mat Mania) [press return]
    loading k0-03       
    loading k1-03       
    loading k2-03       
    loading k4-0        
    loading k5-0        
    loading ku-02       
    loading kv-02       
    loading kw-02       
    loading kt-02       
    loading ks-02       
    loading kr-02       
    loading k6-00       
    loading k7-00       
    loading k8-00       
    loading k9-00       
    loading ka-00       
    loading kb-00       
    loading kc-00       
    loading kd-00       
    loading ke-00       
    loading kf-00       
    loading kg-00       
    loading kh-00       
    loading ki-00       
    loading kj-00       
    loading kk-00       
    loading kl-00       
    loading km-00       
    loading kn-00       
    loading ko-00       
    loading kp-00       
    loading kq-00       
    loading matmania.1  
    loading matmania.5  
    loading matmania.2  
    loading matmania.16

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'matmania'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 3174360260Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 1108514
    Average record speed: 99.999571%
    System time at start of emulation: Sat Jan 13 05:20:23 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    matmania src/drivers/matmania.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [matmania.c]
    
    GAME( 1985, matmania, 0,        matmania, matmania, 0, ROT270, "Technos (Taito America license)", "Mat Mania", 0 )
    
    INPUT_PORTS_START( matmania )
        PORT_START    /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
    
        PORT_START    /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
    
        PORT_START    /* DSW1 */
        PORT_DIPNAME(0x03, 0x03, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(   0x03, DEF_STR( Easy ) )
        PORT_DIPSETTING(   0x02, DEF_STR( Medium ) )
        PORT_DIPSETTING(   0x01, DEF_STR( Hard ) )
        PORT_DIPSETTING(   0x00, DEF_STR( Hardest ) )
        PORT_DIPNAME(0x0c, 0x0c, "Tournament Time" )    // Tournament time is always 3:00, but time per 1 second is shorter.
        PORT_DIPSETTING(   0x00, "2:12" )
        PORT_DIPSETTING(   0x04, "2:24" )
        PORT_DIPSETTING(   0x08, "2:30" )
        PORT_DIPSETTING(   0x0c, "2:36" )
        PORT_DIPNAME(0x10, 0x10, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x20, 0x20, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x80, 0x80, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
    
        PORT_START    /* DSW2 */
        PORT_DIPNAME(0x03, 0x03, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(   0x00, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(   0x03, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(   0x02, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(   0x01, DEF_STR( 1C_3C ) )
        PORT_DIPNAME(0x0c, 0x0c, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(   0x00, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(   0x0c, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(   0x08, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(   0x04, DEF_STR( 1C_3C ) )
        PORT_DIPNAME(0x10, 0x10, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(   0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x10, DEF_STR( On ) )
        PORT_DIPNAME(0x20, 0x00, DEF_STR( Cabinet ) )    // The default setting should be cocktail.
        PORT_DIPSETTING(   0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(   0x20, DEF_STR( Cocktail ) )
        PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
    INPUT_PORTS_END
    
    Resolution: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=3895&platformid=46
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
    
    ROMSet: MatMania
    Difficulty: Medium
    Tournament Time: 2:36
    Unused: Off [All]
    Cabinet: Upright
    Service Mode: Off
    
    Sample correct TG:
    DSW1: offset 0x2B, repeat every 0x7C, typical value 0xFE
    - DSW1: 0x03 (Difficulty): 0x02 (Medium)
    - DSW1: 0x0c (Tournament Time): 0x0c (2:36)
    - DSW1: 0x10 (Unused): 0x10 (Off)
    - DSW1: 0x20 (Unused): 0x20 (Off)
    - DSW1: 0x40 (Unused): 0x40 (Off)
    - DSW1: 0x80 (Unused): 0x80 (Off)
    DSW2: offset 0x2F, repeat every 0x7C, typical initial value 0x5F, DF after vertical blank
    - DSW2: 0x03 (Coin_A): [not relevant]
    - DSW2: 0x0c (Coin_B): [not relevant]
    - DSW2: 0x10 (Demo_Sounds): [not relevant]
    - DSW2: 0x20 (Cabinet): 0x00 (Upright)
    - DSW2: 0x40 (Service Mode): 0x40 (Off)
    - DSW2: 0x80 (Vertical Blank): [not relevant]
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 5F
        A0: 00 00 00 FF 00 00 00 FE  00 00 00 5F 00 00 00 00
       120: 00 00 00 FE 00 00 00 DF  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.193: matmania - "Mat Mania"
    
    Resolution, 0.106-0.193: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/mat-mania/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
    INP Header:
    Code:
        10: C4 E4 34 BD 00 00 00 00  67 FC 58 5A 9C 44 0E 99 | 4....gXZ.D..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 5F | ............_
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FE  00 00 00 5F 00 00 00 00 | ........._....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FE 00 00 00 DF  00 00 00 00 00 00 00 00 | ..............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    418B3B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B3C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B3D0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    418B3E0: 00 00 00 DF 00 00 00 FF  00 00 00 FE 00 00 00 DF | ............
    418B3F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B440: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B450: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 DF | .........C...
    418B460: 00 00 00 FF 00 00 00 FE  00 00 00 DF 00 00 00 00 | .............
    418B470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B4A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B4B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B4C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    418B4D0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    418B4E0: 00 00 00 FE 00 00 00 DF  00 00 00 00 00 00 00 00 | ..............
    INP Tail-end:
    Code:
    8316760: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316790: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    83167A0: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 DF | ............
    83167B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    83167C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    83167D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    83167E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    83167F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316810: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    8316820: 00 00 00 FF 00 00 00 FE  00 00 00 DF 00 00 00 00 | .............
    8316830: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316840: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316850: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316860: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316870: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316880: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8316890: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    matmania is the parent set.
    MAMEInfo.dat entries: matmania and matmania.c
    Code:
    MAMEInfo.dat entries for:
    matmania
    matmania.cpp
    ----
    0.30 [Brad Oliver]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver.
    
    - 0.136u1: MASH fixed graphical corruption in Mania Challenge (typo in the video driver).
    
    - 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver.
    
    -  9th July 2008: Mr. Do - Added the bezel instruction card to Mat Mania, scanned by Anoid.
    
    - 0.124u2: Fabio Priuli added tags and locations to DIPs for Mat Mania driver.
    
    - 0.122u4: David Haywood fixed garbage graphics (matmaniac37b14gre).
    
    - 23rd October 2006: Mr. Do - Ad_Enuff finished up Mat Mania bezel; scanned in by Anoid.
    
    - 0.103u2: Roberto Fresca fixed Mat Mania DIPs. Added 'Tournament Time' and 4x 'Unused'.
    
    - 0.34b1: Added color proms ($0, 20, 40, 60).
    
    - 0.31: Nicola Salmoria added speech to Mat Mania.
    
    - 0.30: Brad Oliver added 'Mat Mania' (Technos 1985) and clone Exciting Hour. Known issues: Most colors seem correct, but the audience graphics use purple instead of blue?
    
    - 23rd June 1997: Dumped Mat Mania.
    
    
    LEVELS: 5
    
    
    Other Emulators:
    
    * Raine
    
    
    Recommended Games (Wrestling):
    
    The Big Pro Wrestling!
    
    Appoooh
    
    Champion Pro Wrestling
    
    Mat Mania
    
    Body Slam
    
    Mania Challenge
    
    Pro Wrestling (PlayChoice-10)
    
    Robo Wres 2001
    
    The Main Event
    
    Champion Wrestler
    
    Grudge Match (Yankee Game Technology)
    
    Wrestle War
    
    Wrestle War (Mega-Tech)
    
    WWF Superstars
    
    WWF WrestleFest
    
    Ring Rage
    
    3 Count Bout / Fire Suplex
    
    Muscle Bomber Duo
    
    Saturday Night Slam Masters
    
    Ring of Destruction: Slammasters II
    
    Blazing Tornado
    
    WWF: Wrestlemania
    
    Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
    
    Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
    
    Zen Nippon Pro-Wrestling Featuring Virtua
    
    Ehrgeiz
    
    Buriki One
    
    Giant Gram: All Japan Pro Wrestling 2
    
    Giant Gram 2000
    
    WWF Royal Rumble
    
    Kinnikuman Muscle Grand Prix
    
    
    Romset: 489 kb / 36 files / 198.1 zip
    
    ----
    0.31 [Brad Oliver]
    
    
    NOTES:
    
    - DipSwitches: Locations and values have been verified with the manual for both Mat Mania and Mania Challenge. Exciting Hour DIPs confirmed with crazykong diplist, no manual available ATM. Notice that the manual for Mat Mania lists DSW2:3,4 as Unused, but they correctly affect the timer speed during the game. Also, default difficulty in Mat Mania is Normal, while manual for Mania Challenge reports Easy. The driver has been updated accordingly.
    
    
    WIP:
    
    - 0.155: Removed machine\maniach.c. Moved code to the driver [hap].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mat Mania driver.
    
    - 0.125u5: Added includes\matmania.h.
    
    - 0.36b3: Added machine\maniach.c.
    
    - 0.31: Added matmania.c driver and vidhrdw\matmania.c.
    
    ----
    Human interpretation:
    Time calc: 05:20:23 + (1108514 frames 60Hz @ 99.999571% [5:07:55.31]) ≈ 10:28:18 vs zip mod 18:28:30 [please allow for timezone differences]

    Name:  matm0003.png
Views: 56
Size:  2.1 KB

    5+ hours...
    Thanks JasonV91, CWK, Almighty Dreadlock, Derek thanked this post
    Likes CWK liked this post
  4. 01-13-2018, 12:17 AM
    Nice even score, Clay! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
    Thanks CWK thanked this post
  5. 01-13-2018, 06:08 AM
    Nice score. Game on.
    Likes CWK liked this post
  6. 01-19-2018, 11:05 AM
    Tag. You're it.
    Likes CWK liked this post
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