*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on Sat 20/01/2018 at 11:19:58.74
Zip test
Code:
Zip:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 1179750 bytes (1153 KiB)
Testing archive: C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-3669450.zip
--
Path = C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-3669450.zip
Type = zip
Physical Size = 1179750
Everything is Ok
Files: 2
Size: 145518474
Compressed: 1179750
RAR:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
Zip list
Code:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 1179750 bytes (1153 KiB)
Listing archive: C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-3669450.zip
--
Path = C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-3669450.zip
Type = zip
Physical Size = 1179750
----------
Path = MJN-MATMANIA-3669450.inp
Folder = -
Size = 145517876
Packed Size = 1179257
Modified = 2018-01-18 05:30:42
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = 1FF5DADE
Method = Deflate
Host OS = FAT
Version = 20
Volume Index = 0
Path = MJN-MATMANIA-3669450.wlf
Folder = -
Size = 598
Packed Size = 223
Modified = 2018-01-18 05:30:44
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = 06C67B16
Method = Deflate
Host OS = FAT
Version = 20
Volume Index = 0
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
MAME Major Version 106
What MAME thinks:
Code:
Recorded in WolfMAME 0.106
Recorded system's speed = ~2715MHz (Intel)
This recording was made with the C 68k core enabled
Start date of recording: Thu Jan 18 19:04:39 2018
Checks out OK. [ed0b]
Playing back previously recorded game matmania (Mat Mania) [press return]
loading k0-03
loading k1-03
loading k2-03
loading k4-0
loading k5-0
loading ku-02
loading kv-02
loading kw-02
loading kt-02
loading ks-02
loading kr-02
loading k6-00
loading k7-00
loading k8-00
loading k9-00
loading ka-00
loading kb-00
loading kc-00
loading kd-00
loading ke-00
loading kf-00
loading kg-00
loading kh-00
loading ki-00
loading kj-00
loading kk-00
loading kl-00
loading km-00
loading kn-00
loading ko-00
loading kp-00
loading kq-00
loading matmania.1
loading matmania.5
loading matmania.2
loading matmania.16
What wlfview thinks:
Code:
WLFVIEW 0.3 - Apr 5 2006
Info loaded. WLF rev 9
Recorded for the game 'matmania'
MAME version string: 0.106 (May 16 2006)
-- CPU info --
Vendor: Intel
Processor Family: 6 Processor Model: 14
Approximate clock speed: 2715898900Hz
-- OS info --
Operating System: Windows NT 6.2
-- INP info --
Number of frames: 1173531
Average record speed: 99.997906%
System time at start of emulation: Thu Jan 18 19:04:39 2018
Sound: 44100Hz Samples: Enabled
GUI: 0 Artwork: 0
68000 CPU Core: C
NVRAM Usage: Disabled
BIOS used (0=default): default
-- Validity --
Check 1: INP header: OK
Check 2: INP file: OK
Check 3: WLF file: OK
Source driver:
matmania src/drivers/matmania.c
DIP Info from source:
Code:
# MAME 0.106 source snippet [matmania.c]
GAME( 1985, matmania, 0, matmania, matmania, 0, ROT270, "Technos (Taito America license)", "Mat Mania", 0 )
INPUT_PORTS_START( matmania )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* DSW1 */
PORT_DIPNAME(0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME(0x0c, 0x0c, "Tournament Time" ) // Tournament time is always 3:00, but time per 1 second is shorter.
PORT_DIPSETTING( 0x00, "2:12" )
PORT_DIPSETTING( 0x04, "2:24" )
PORT_DIPSETTING( 0x08, "2:30" )
PORT_DIPSETTING( 0x0c, "2:36" )
PORT_DIPNAME(0x10, 0x10, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x20, 0x20, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME(0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPNAME(0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME(0x10, 0x10, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME(0x20, 0x00, DEF_STR( Cabinet ) ) // The default setting should be cocktail.
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
INPUT_PORTS_END
Resolution: 256x240 @ 60.000000Hz
TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=3895&platformid=46
Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
ROMSet: MatMania
Difficulty: Medium
Tournament Time: 2:36
Unused: Off [All]
Cabinet: Upright
Service Mode: Off
Sample correct TG:
DSW1: offset 0x2B, repeat every 0x7C, typical value 0xFE
- DSW1: 0x03 (Difficulty): 0x02 (Medium)
- DSW1: 0x0c (Tournament Time): 0x0c (2:36)
- DSW1: 0x10 (Unused): 0x10 (Off)
- DSW1: 0x20 (Unused): 0x20 (Off)
- DSW1: 0x40 (Unused): 0x40 (Off)
- DSW1: 0x80 (Unused): 0x80 (Off)
DSW2: offset 0x2F, repeat every 0x7C, typical initial value 0x5F, DF after vertical blank
- DSW2: 0x03 (Coin_A): [not relevant]
- DSW2: 0x0c (Coin_B): [not relevant]
- DSW2: 0x10 (Demo_Sounds): [not relevant]
- DSW2: 0x20 (Cabinet): 0x00 (Upright)
- DSW2: 0x40 (Service Mode): 0x40 (Off)
- DSW2: 0x80 (Vertical Blank): [not relevant]
20: 00 00 00 FF 00 00 00 FF 00 00 00 FE 00 00 00 5F
A0: 00 00 00 FF 00 00 00 FE 00 00 00 5F 00 00 00 00
120: 00 00 00 FE 00 00 00 DF 00 00 00 00 00 00 00 00
Generic Info for game:
Code:
ROM set changed: no
0.106-0.193: matmania - "Mat Mania"
Resolution, 0.106-0.193: 256x240 @ 60.000000Hz
TG Game Entry: https://www.twingalaxies.com/mat-mania/mame/
Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
INP Header:
Code:
10: 14 54 E1 A1 00 00 00 00 17 55 60 5A 80 A1 0B ED | .Tá¡.....U`Z.¡.í
20: 00 00 00 FF 00 00 00 FF 00 00 00 FE 00 00 00 5F | ...ÿ...ÿ...þ..._
30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
90: 00 00 00 00 00 00 00 00 3E 82 43 E1 00 00 00 FF | ........>.Cá...ÿ
A0: 00 00 00 FF 00 00 00 FE 00 00 00 5F 00 00 00 00 | ...ÿ...þ..._....
B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
100: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
110: 00 00 00 00 3E 82 43 E1 00 00 00 FF 00 00 00 FF | ....>.Cá...ÿ...ÿ
120: 00 00 00 FE 00 00 00 DF 00 00 00 00 00 00 00 00 | ...þ...ß........
130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
INP Mid-section:
Code:
4563600: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563610: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563620: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563630: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563640: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563650: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563660: 00 00 00 00 00 00 00 00 A2 82 43 E1 00 00 00 EE | ........¢.Cá...î
4563670: 00 00 00 FF 00 00 00 FE 00 00 00 DF 00 00 00 00 | ...ÿ...þ...ß....
4563680: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563690: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
45636A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
45636B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
45636C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
45636D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
45636E0: 00 00 00 00 A2 82 43 E1 00 00 00 EE 00 00 00 FF | ....¢.Cá...î...ÿ
45636F0: 00 00 00 FE 00 00 00 DF 00 00 00 00 00 00 00 00 | ...þ...ß........
4563700: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563710: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563720: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
4563730: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
INP Tail-end:
Code:
8AC6C00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C30: 00 00 00 00 00 00 00 00 A2 82 43 E1 00 00 00 FF | ........¢.Cá...ÿ
8AC6C40: 00 00 00 FF 00 00 00 FE 00 00 00 DF 00 00 00 00 | ...ÿ...þ...ß....
8AC6C50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6C90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6CA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6CB0: 00 00 00 00 A2 82 43 E1 00 00 00 FF 00 00 00 FF | ....¢.Cá...ÿ...ÿ
8AC6CC0: 00 00 00 FE 00 00 00 DF 00 00 00 00 00 00 00 00 | ...þ...ß........
8AC6CD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6CE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6CF0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6D00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6D10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6D20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
8AC6D30: A2 82 43 E1 | ¢.Cá
MAME Info
matmania is the parent set.
MAMEInfo.dat entries: matmania and matmania.c
Code:
MAMEInfo.dat entries for:
matmania
matmania.cpp
----
0.30 [Brad Oliver]
Artwork available
WIP:
- 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver.
- 0.136u1: MASH fixed graphical corruption in Mania Challenge (typo in the video driver).
- 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver.
- 9th July 2008: Mr. Do - Added the bezel instruction card to Mat Mania, scanned by Anoid.
- 0.124u2: Fabio Priuli added tags and locations to DIPs for Mat Mania driver.
- 0.122u4: David Haywood fixed garbage graphics (matmaniac37b14gre).
- 23rd October 2006: Mr. Do - Ad_Enuff finished up Mat Mania bezel; scanned in by Anoid.
- 0.103u2: Roberto Fresca fixed Mat Mania DIPs. Added 'Tournament Time' and 4x 'Unused'.
- 0.34b1: Added color proms ($0, 20, 40, 60).
- 0.31: Nicola Salmoria added speech to Mat Mania.
- 0.30: Brad Oliver added 'Mat Mania' (Technos 1985) and clone Exciting Hour. Known issues: Most colors seem correct, but the audience graphics use purple instead of blue?
- 23rd June 1997: Dumped Mat Mania.
LEVELS: 5
Other Emulators:
* Raine
Recommended Games (Wrestling):
The Big Pro Wrestling!
Appoooh
Champion Pro Wrestling
Mat Mania
Body Slam
Mania Challenge
Pro Wrestling (PlayChoice-10)
Robo Wres 2001
The Main Event
Champion Wrestler
Grudge Match (Yankee Game Technology)
Wrestle War
Wrestle War (Mega-Tech)
WWF Superstars
WWF WrestleFest
Ring Rage
3 Count Bout / Fire Suplex
Muscle Bomber Duo
Saturday Night Slam Masters
Ring of Destruction: Slammasters II
Blazing Tornado
WWF: Wrestlemania
Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
Zen Nippon Pro-Wrestling Featuring Virtua
Ehrgeiz
Buriki One
Giant Gram: All Japan Pro Wrestling 2
Giant Gram 2000
WWF Royal Rumble
Kinnikuman Muscle Grand Prix
Romset: 489 kb / 36 files / 198.1 zip
----
0.31 [Brad Oliver]
NOTES:
- DipSwitches: Locations and values have been verified with the manual for both Mat Mania and Mania Challenge. Exciting Hour DIPs confirmed with crazykong diplist, no manual available ATM. Notice that the manual for Mat Mania lists DSW2:3,4 as Unused, but they correctly affect the timer speed during the game. Also, default difficulty in Mat Mania is Normal, while manual for Mania Challenge reports Easy. The driver has been updated accordingly.
WIP:
- 0.155: Removed machine\maniach.c. Moved code to the driver [hap].
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mat Mania driver.
- 0.125u5: Added includes\matmania.h.
- 0.36b3: Added machine\maniach.c.
- 0.31: Added matmania.c driver and vidhrdw\matmania.c.
----
Human interpretation:
Time calc: 19:04:39 + (1173531 frames ÷ 60Hz @ 99.997906% [5:25:59.26]) ≈ 00:30:38 vs zip mod 05:30:42 [please allow for timezone differences]