*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on Thu 12/04/2018 at 14:32:59.90
Zip test
Code:
Zip:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 355084 bytes (347 KiB)
Testing archive: C:\MAME\ALLexes\inp\MARP\Simpsons inp.zip
--
Path = C:\MAME\ALLexes\inp\MARP\Simpsons inp.zip
Type = zip
Physical Size = 355084
Everything is Ok
Size: 375558
Compressed: 355084
RAR:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
Zip list
Code:
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 355084 bytes (347 KiB)
Listing archive: C:\MAME\ALLexes\inp\MARP\Simpsons inp.zip
--
Path = C:\MAME\ALLexes\inp\MARP\Simpsons inp.zip
Type = zip
Physical Size = 355084
----------
Path = .inp
Folder = -
Size = 375558
Packed Size = 354978
Modified = 2018-04-10 04:38:22
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = FF2F1E1B
Method = Deflate
Host OS = FAT
Version = 20
Volume Index = 0
7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
INP listing:
Volume in drive C is S3A9566D003
Volume Serial Number is 30D1-A1A3
Directory of C:\MAME\ALLexes\inp\MARP
11/04/2018 05:51 PM 748,065 frogger_hw_73780.inp
1 File(s) 748,065 bytes
0 Dir(s) 245,414,404,096 bytes free
MAME Major Version 196
What MAME thinks:
Code:
Input file: simpsons.inp
INP version 3.5
Created Tue Apr 10 18:25:14 2018
Recorded using 0.196W (wolf196)
Total playback frames: 46603
Average recorded speed: 100%
Average speed: 347.95% (792 seconds)
Source driver:
simpsons simpsons.cpp
Generic Info for game:
Code:
ROM set changed: no
0.106-0.122: simpsons - "The Simpsons (4 Players)"
0.123-0.196: simpsons - "The Simpsons (4 Players World, set 1)"
Resolution, 0.106-0.137: 288x224 @ 60.000000Hz
Resolution, 0.138-0.196: 288x224 @ 59.185606Hz
TG Game Entry: https://www.twingalaxies.com/game/the-simpsons-4-players/mame/
Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=120407
Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=120408
Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=120409
Rules, Points [Four Player Team]: https://www.twingalaxies.com/scores.php?scores=120410
NOTE: All relevant rules are covered by internal settings. If not shown during playback, use F2 to access after playback completed.
INP dump not relevant
MAME Info
MAMEInfo.dat entries: simpsons and simpsons.cpp
Code:
MAMEInfo.dat entries for:
simpsons
simpsons.cpp
----
0.36b2 [Ernesto Corvi]
Bugs:
- With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB. Magic Knight (ID 01076)
- The game slows down a bit as if the original hardware wasn't powerful enough for it. Bugfinder (ID 01168)
WIP:
- 0.165: Added screen raw params to The Simpsons. Added note about correct dotclock [Dirk Best]. Changed VSync to 59.185606 Hz.
- 0.155: Ben76 added clone The Simpsons (2 Players World, set 3). K053260 Delta PCM decoding rolls over instead of clipping; fixes some 'The Simpsons' in-game samples such as "Maggie" and "That's my sister mister" sound bad [Alex Jackson].
- 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson].
- 0.153: Palette is now device [Miodrag Milanovic]. Convert Simpsons to bankdev [Alex Jackson].
- 0.152: Guru updated Simpsons PCB README. Kevin Eshbach added NVRAM location to The Simpsons.
- 0.148u3: Modernized K053260 device [Andrew Gardner].
- 0.148u2: Rewrite of KONAMI CPU core. Not sure about the Konami timings; they are definitly different from the previous core but the previous timings were a guess. KONAMI CPU fixes; Simpsons gets further now [Nathan Woods].
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core.
- 0.138: Magic Knight and Machone fixed vertical refresh rate to 59.185600 Hz in The Simpsons and clones. Magic Knight (simpsons0103ora2): With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my PCB, though it's reported as happening on the real thing, maybe there are slightly different hardware revisions to fix this. Machone: According to Guru's readme attached to The Simpsons driver in 0.128, the vertical refresh rate for this game is 59.1856 Hz. MAME currently lists it as 60 Hz.
- 0.137: David Haywood implemented default EEPROMs to The Simpsons.
- 0.136u1: Fabio Priuli added driver data struct and save states to The Simpsons.
- 0.135u4: Fabio Priuli updated The Simpsons to use the new Konami video devices.
- 0.133u1: Renamed (simps4pa) to (simpsons4pa), (simpsn2p) to (simpsons2p), (simps2pa) to (simpsons2p2), (simp2pa) to (simpsons2pa) and (simps2pj) to (simpsons2pj).
- 0.127u1: Guru added PCB readme for The Simpsons.
- 0.122u6: Corrado Tomaselli verified CPU frequencies in 'The Simpsons'.
- 0.122u3: Arzeno Fabrice added clone The Simpsons (2 Players Asia). Changed parent description to 'The Simpsons (4 Players World, set 1)' and clones (4 Players alt) to 'The Simpsons (4 Players World, set 2)', (2 Players) to 'The Simpsons (2 Players World, set 1)' and (2 Players alt) to 'The Simpsons (2 Players World, set 2)'.
- 0.103u3: Fixed rom names.
- 0.95u2: Chris Hardy added clone The Simpsons (4 Players alt).
- 0.95: Chris Hardy verified Simpsons sound chip frequency against real board. Changed K053260 clock speed to 3579545 Hz.
- 0.86u3: Regression fixes and fixed clocks in The Simpsons [R. Belmont]. Changed Z80 CPU2 and YM2151 clock speed to 3579545 Hz.
- 0.84u5: Changed Z80 CPU2, YM2151 and 053260 clocks speed to 4MHz and fixed YM2151/YM3012 balance.
- 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.
- 0.77: R. Belmont added clone The Simpsons (2 Players alt).
- 10th November 2003: R. Belmont added an alternate 2-player set of The Simpsons.
- 0.70u5: Acho A. Tang fixed sprites in The Simpsons.
- 0.60: Removed 3rd button.
- 26th April 2002: SpinelSun2 submitted a fix for The Simpsons inputs.
- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
- 0.37b2: Ernesto Corvi fixed ADPCM decoding in the K053260, this improves several Konami games.
- 0.37b1: Support for a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others [Phil Stroffolino, Nicola Salmoria].
- 0.36b8: Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, Nicola couldn't find the time to play it that far and hadn't realized he just had to use the attract mode of the Japanese version.
- 0.36b3: Yasuhiro Ogawa added clone The Simpsons (2 Players Japan). Changed KONAMI CPU1 clock speed to 3MHz.
- 15th August 1999: Phil Stroffolino sent in an update to the Sprite Manager, with stretching support so that Simpsons might be possible to be converted to it.
- 0.36b2: Ernesto Corvi added 'The Simpsons (4 Players)' (Konami 1991) and clone (2 Players). Note: The first time you start the game, you'll get an EEPROM error. Keep F2 pressed and hit F3 to initialize it. To enter service mode, hit F2 while the game is in attract mode.
LEVELS: 7
Other Emulators:
* FB Alpha
Recommended Games:
Simpsons Bowling
Recommended Games (Platform Extra):
Treasure Island
Treasure Island (DECO Cassette)
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Super Bagman
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Son Son
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Spelunker II
Vs. Super Mario Bros
Super Mario Bros. (PlayChoice-10)
Super Mario Bros. 2 (PlayChoice-10)
Super Mario Bros. 3 (PlayChoice-10)
Super Mario World (Nintendo Super System)
TeddyBoy Blues
Wiz
Alex Kidd: The Lost Stars
Athena
Baluba-louk no Densetsu
The Goonies (PlayChoice-10)
Vs. The Goonies
Legend
Red Robin
Wonder Boy
Wonder Boy in Monster Land
Wonder Boy III - Monster Lair
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Marvel Land
Toki
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Alice In Wonderland (Tourvision PCE bootleg)
Blue's Journey
Demon's World / Horror Story
Hammerin' Harry
Kato Chan & Ken Chan (Tourvision PCE bootleg)
Liquid Kids
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Doraemon - Nobita no Dorabian Night (Tourvision PCE bootleg)
Lemmings
Ninja Clowns
PuLiRuLa
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The Simpsons
Sonic The Hedgehog (Mega-Tech)
Sonic The Hedgehog (Mega Play)
Sonic The Hedgehog 2 (Mega-Tech)
Sonic The Hedgehog 2 (Mega Play)
Sonic The Hedgehog 2 (bootleg of Megadrive version)
SegaSonic The Hedgehog
Three Wonders (Midnight Wanderers)
Tiny Toon Adventures (prototype) (PlayChoice-10)
The Addams Family (Nintendo Super System)
Asterix
Kid Chameleon (Mega-Tech)
Aladdin
High Seas Havoc
J. J. Squawkers
Magical Cat Adventure
Spin Master / Miracle Adventure
B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
PC Genjin - Pithecanthropus Computerurus (Tourvision PCE bootleg)
PC Genjin 2 - Pithecanthropus Computerurus (Tourvision PCE bootleg)
Battletoads
Recalhorn
Super Trio
Top Hunter - Roddy & Cathy
Charlie Ninja
Donggul Donggul Haerong
Spica Adventure
Romset: 7041 kb / 14 files / 2.24 zip
----
0.36b2 [Ernesto Corvi]
WIP:
- 0.125u5: Added includes\simpsons.h.
- 0.36b2: Added simpsons.c driver and vidhrdw\simpsons.c.
----
Human interpretation:
Time calc: 18:25:14 + (46603 frames ÷ 59.185606Hz @ 100% [13:07.40]) ≈ 18:38:21 vs zip mod 04:38:22 [please allow for timezone differences]