M.A.M.E. - Space Fury [revision C] - One Life Only ! - 124,860 - Doron Gronski

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  1. M.A.M.E. - Space Fury [revision C] - One Life Only ! - 124,860 - Doron Gronski

    04-23-2018, 08:10 AM
    Vzaar Video Url:


    One Life Only !
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=212586
    Rules
    ROMSet: SpacFury Revision(c)
    Cabinet: Upright
    Lives: 3 (your scoring attempt ends after you lose your First Ship!)
    Difficulty: Normal
    Bonus Life: 20000 (your scoring attempt ends after you lose your First Ship!)
    Special Rules: This is a ONE LIFE ONLY Variation, Recording of ENTIRE game is required.
    Submission Message
    Sorry about the poor quality of the video but it is the best that my current PC can produce
    Thanks for watching and adjudicating
    Cheers
    Attached Files Attached Files
    Likes ILLSeaBass liked this post
  2. 04-28-2018, 09:28 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sun 29/04/2018 at 2:14:27.46

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 22685 bytes (23 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\DOR-Spacfury-124860.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\DOR-Spacfury-124860.zip
    Type = zip
    Physical Size = 22685
    
    Everything is Ok
    
    Files: 2
    Size:       2939306
    Compressed: 22685
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 22685 bytes (23 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\DOR-Spacfury-124860.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\DOR-Spacfury-124860.zip
    Type = zip
    Physical Size = 22685
    
    ----------
    Path = spacfury.inp
    Folder = -
    Size = 2938708
    Packed Size = 22240
    Modified = 2018-04-22 20:59:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 932FDD12
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = spacfury.wlf
    Folder = -
    Size = 598
    Packed Size = 223
    Modified = 2018-04-22 20:59:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = CC9B6C0B
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 22282
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1864MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Apr 23 03:49:26 2018
    
    Checks out OK. [b0b3]
    Playing back previously recorded game spacfury (Space Fury (revision C)) [press return]
    loading 969c.u25    
    loading 960c.u1     
    loading 961c.u2     
    loading 962c.u3     
    loading 963c.u4     
    loading 964c.u5     
    loading 965c.u6     
    loading 966c.u7     
    loading 967c.u8     
    loading 968c.u9     
    loading 808c.u7     
    loading 970c.u6     
    loading 971c.u5     
    loading 972c.u4     
    loading s-c.u39     
    loading pr-82.u15   
    loading 6331.u30    
                                  
    Average FPS: 1.606645 (611 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'spacfury'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 1864640120Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 23699
    Average record speed: 99.992574%
    System time at start of emulation: Mon Apr 23 03:49:26 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    spacfury src/drivers/sega.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [sega.c]
    
    GAME( 1981, spacfury, 0,        spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y,   "Sega", "Space Fury (revision C)", 0 )
    
    INPUT_PORTS_START( segaxy_generic )
        PORT_START_TAG("D7")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("D6")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("D5")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("D4")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("D3")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:1")
        PORT_DIPSETTING(    0x01, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:2")
        PORT_DIPSETTING(    0x02, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:3")
        PORT_DIPSETTING(    0x04, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:4")
        PORT_DIPSETTING(    0x08, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
    
        PORT_START_TAG("D2")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:5")
        PORT_DIPSETTING(    0x01, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:6")
        PORT_DIPSETTING(    0x02, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:7")
        PORT_DIPSETTING(    0x04, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown )) PORT_DIPLOCATION("SW1:8")
        PORT_DIPSETTING(    0x08, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
    
        PORT_START_TAG("D1")
        PORT_DIPNAME( 0x0f, 0x03, DEF_STR ( Coin_A )) PORT_DIPLOCATION("SW2:4,3,2,1")
        PORT_DIPSETTING(    0x00, DEF_STR ( 4C_1C ))
        PORT_DIPSETTING(    0x01, DEF_STR ( 3C_1C ))
        PORT_DIPSETTING(    0x09, "2 Coins/1 Credit 5/3 6/4" )
        PORT_DIPSETTING(    0x0a, "2 Coins/1 Credit 4/3" )
        PORT_DIPSETTING(    0x02, DEF_STR ( 2C_1C ))
        PORT_DIPSETTING(    0x03, DEF_STR ( 1C_1C ))
        PORT_DIPSETTING(    0x0b, "1 Coin/1 Credit 5/6" )
        PORT_DIPSETTING(    0x0c, "1 Coin/1 Credit 4/5" )
        PORT_DIPSETTING(    0x0d, "1 Coin/1 Credit 2/3" )
        PORT_DIPSETTING(    0x04, DEF_STR ( 1C_2C ))
        PORT_DIPSETTING(    0x0f, "1 Coin/2 Credits 4/9" )
        PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits 5/11" )
        PORT_DIPSETTING(    0x05, DEF_STR ( 1C_3C ))
        PORT_DIPSETTING(    0x06, DEF_STR ( 1C_4C ))
        PORT_DIPSETTING(    0x07, DEF_STR ( 1C_5C ))
        PORT_DIPSETTING(    0x08, DEF_STR ( 1C_6C ))
    
        PORT_START_TAG("D0")
        PORT_DIPNAME( 0x0f, 0x03, DEF_STR ( Coin_B )) PORT_DIPLOCATION("SW2:8,7,6,5")
        PORT_DIPSETTING(    0x00, DEF_STR ( 4C_1C ))
        PORT_DIPSETTING(    0x01, DEF_STR ( 3C_1C ))
        PORT_DIPSETTING(    0x09, "2 Coins/1 Credit 5/3 6/4" )
        PORT_DIPSETTING(    0x0a, "2 Coins/1 Credit 4/3" )
        PORT_DIPSETTING(    0x02, DEF_STR ( 2C_1C ))
        PORT_DIPSETTING(    0x03, DEF_STR ( 1C_1C ))
        PORT_DIPSETTING(    0x0b, "1 Coin/1 Credit 5/6" )
        PORT_DIPSETTING(    0x0c, "1 Coin/1 Credit 4/5" )
        PORT_DIPSETTING(    0x0d, "1 Coin/1 Credit 2/3" )
        PORT_DIPSETTING(    0x04, DEF_STR ( 1C_2C ))
        PORT_DIPSETTING(    0x0f, "1 Coin/2 Credits 4/9" )
        PORT_DIPSETTING(    0x0e, "1 Coin/2 Credits 5/11" )
        PORT_DIPSETTING(    0x05, DEF_STR ( 1C_3C ))
        PORT_DIPSETTING(    0x06, DEF_STR ( 1C_4C ))
        PORT_DIPSETTING(    0x07, DEF_STR ( 1C_5C ))
        PORT_DIPSETTING(    0x08, DEF_STR ( 1C_6C ))
    
        PORT_START_TAG("SERVICESW")
        PORT_SERVICE_NO_TOGGLE( 0x01, IP_ACTIVE_HIGH )
    INPUT_PORTS_END
    
    INPUT_PORTS_START( spacfury )
        PORT_INCLUDE( segaxy_generic )
    
        PORT_MODIFY("D5")
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
    
        PORT_MODIFY("D4")
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
    
        PORT_MODIFY("D3")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:1")
        PORT_DIPSETTING(    0x01, DEF_STR( Upright ))
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ))
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW1:2")
        PORT_DIPSETTING(    0x02, DEF_STR( Off ))
        PORT_DIPSETTING(    0x00, DEF_STR( On ))
        PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:4,3")
        PORT_DIPSETTING(    0x00, "2" )
        PORT_DIPSETTING(    0x04, "3" )
        PORT_DIPSETTING(    0x08, "4" )
        PORT_DIPSETTING(    0x0c, "5" )
    
        PORT_MODIFY("D2")
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:6,5")
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ))
        PORT_DIPSETTING(    0x01, DEF_STR( Normal ))
        PORT_DIPSETTING(    0x02, DEF_STR( Hard ))
        PORT_DIPSETTING(    0x03, DEF_STR( Very_Hard ))
        PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:8,7")
        PORT_DIPSETTING(    0x00, "10000" )
        PORT_DIPSETTING(    0x04, "20000" )
        PORT_DIPSETTING(    0x08, "30000" )
        PORT_DIPSETTING(    0x0c, "40000" )
    
        PORT_START_TAG("IN8")
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
    INPUT_PORTS_END
    
    Resolution: vector @ 40.000000Hz
    ********************************************************************************
    TG Game Entry: https://www.twingalaxies.com/space-fury-revision-c/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10487
    Rules, One Life Only!: https://www.twingalaxies.com/scores.php?scores=212586
    
    ROMSet: SpacFury
    Cabinet: Upright
    Lives: 3
    Difficulty: Normal
    Bonus Life: 20000
    
    Sample correct TG:
    D3: offset 0x33, repeat every 0x7C, typical value 0x05
    - D3: 0x01 (Cabinet): 0x01 (Upright)
    - D3: 0x02 (Demo_Sounds): [not relevant]
    - D3: 0x0c (Lives): 0x04 (3)
    D2: offset 0x37, repeat every 0x7C, typical value 0x05
    - D2: 0x03 (Difficulty): 0x01 (Normal)
    - D2: 0x0c (Bonus_Life): 0x04 (20000)
    
        30: 00 00 00 05 00 00 00 05  00 00 00 03 00 00 00 03
        A0: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05
        B0: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00
       120: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05
    ********************************************************************************
    * new track was not set up using existing Game Entry
    
    TG Game Entry: https://www.twingalaxies.com/space-fury/mame/
    Rules, Space Fury (Revision C)-Points-Easy settings: https://www.twingalaxies.com/scores.php?scores=210485
    
    ROMset : SpacFury (Revision C)
    Cabinet : Upright
    Lives : 5
    Difficulty : Easy
    Bonus Life : 30,000
    
    Sample correct TG:
    D3: offset 0x33, repeat every 0x7C, typical value 0x0D
    - D3: 0x01 (Cabinet): 0x01 (Upright)
    - D3: 0x02 (Demo_Sounds): [not relevant]
    - D3: 0x0c (Lives): 0x0c (5)
    D2: offset 0x37, repeat every 0x7C, typical value 0x08
    - D2: 0x03 (Difficulty): 0x00 (Easy)
    - D2: 0x0c (Bonus_Life): 0x08 (30000)
    
        30: 00 00 00 0D 00 00 00 08  00 00 00 03 00 00 00 03
        A0: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 0D
        B0: 00 00 00 08 00 00 00 03  00 00 00 03 00 00 00 00
       120: 00 00 00 0F 00 00 00 0F  00 00 00 0D 00 00 00 08
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.194: spacfury - "Space Fury (revision C)"
    
    Resolution, 0.106-0.194: vector @ 40.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/space-fury-revision-c/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10487
    Rules, One Life Only!: https://www.twingalaxies.com/scores.php?scores=212586
    
    * new track was not set up using existing Game Entry
    TG Game Entry: https://www.twingalaxies.com/space-fury/mame/
    Rules, Space Fury (Revision C)-Points-Easy settings: https://www.twingalaxies.com/scores.php?scores=210485
    INP Header:
    Code:
        10: 78 26 24 6F 00 00 00 00  26 CB DC 5A 76 CD B3 B0 | x&$o....&Zvͳ
        20: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 0F | ................
        30: 00 00 00 05 00 00 00 05  00 00 00 03 00 00 00 03 | ................
        40: 00 00 00 00 00 00 00 E0  00 00 00 00 00 00 00 00 | ...............
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 0F | ........>.C....
        A0: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05 | ................
        B0: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
        C0: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 0F 00 00 00 0F | ....>.C........
       120: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
       130: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    166B10: 00 00 00 05 00 00 00 05  00 00 00 03 00 00 00 03 | ................
    166B20: 00 00 00 00 00 00 00 E0  00 00 00 00 00 00 00 00 | ...............
    166B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166B70: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 0F | .........C....
    166B80: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05 | ................
    166B90: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
    166BA0: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    166BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166BE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166BF0: 00 00 00 00 A2 82 43 E1  00 00 00 0F 00 00 00 0F | .....C........
    166C00: 00 00 00 07 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
    166C10: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
    166C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    166C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    2CD620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD650: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 0F | .........C....
    2CD660: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05 | ................
    2CD670: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
    2CD680: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    2CD690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD6A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD6B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD6C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD6D0: 00 00 00 00 A2 82 43 E1  00 00 00 0F 00 00 00 0F | .....C........
    2CD6E0: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
    2CD6F0: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
    2CD700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2CD750: A2 82 43 E1                                      | .C

    MAME Info
    spacfury is the parent set.
    MAMEInfo.dat entries: spacfury and sega.c
    Code:
    MAMEInfo.dat entries for:
    segaic16_road
    segaic16_video
    segapcm
    spacfury
    ----
    
    DEVICE:
    
    Sega 16-bit Road Generator
    
    
    WIP:
    
    - 0.149u1: Added 'Sega 16-bit Road Generator' device (video\segaic16_road.c).
    
    ----
    
    DEVICE:
    
    Sega 16-bit Video
    
    
    WIP:
    
    - 0.149u1: Added 'Sega 16-bit Video' device (video\segaic16.c).
    
    ----
    
    DEVICE:
    
    Sega PCM
    
    
    WIP:
    
    - 0.147: Added 'Sega PCM' device (sound\segapcm.c).
    
    ----
    0.33b7 [Brad Oliver]
    
    0.30 [Brad Oliver]
    
    0.27 [Al Kossow, Brad Oliver]
    
    
    Artwork available
    
    Samples required
    
    
    Bugs:
    
    - Sound plays too fast. MAMEBase (ID 02684)
    
    
    WIP:
    
    - 0.142u1: Added 'Sega Speech Sound Board'.
    
    - 0.133u1: Renamed (spacfura) to (spacfurya) and (spacfurb) to (spacfuryb).
    
    - 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.
    
    - 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Space Fury.
    
    - 25th March 2007: Mr. Do - Space Fury bezel was done this week; thanks to the scan from Timothy at Outerworld Arcade.
    
    - 0.107u3: Changed region cpu2 to sound1. Fixed rom names.
    
    - 0.106u6: Highwayman added clone Space Fury (revision B).
    
    - 0.104u6: Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).
    
    - 0.85u3: Removed 3rd coin slot.
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Space Fury from Pariah.
    
    - 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Changed I8035 CPU2 clock speed to 3.12MHz. Replaced Custom sound with GI_SP0250. Removed speech samples (sf01 - sf15.wav). New sample set is required.
    
    - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
    
    - 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).
    
    - 0.56: Fixed player 2 control in Space Fury cocktail mode.
    
    - 16th October 2001: Ian Patterson fixed cocktail mode in Space Fury.
    
    - 0.33b7: Renamed (spacfury) to (spacfura) and (spacfurc) to (spacfury).
    
    - 0.30: Brad Oliver added Space Fury (revision A) and clone (revision C). These are the original, security chip versions of the Sega G-80 vector games. Note that the version previously supported have all been removed.
    
    - 0.27: Added 'Space Fury' (Sega 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left and Right rotate ship, CTRL = Fire and ALT = Thrust.
    
    -  8th December 1997: Dumped Space Fury (revision C).
    
    -  1st April 1997: Dumped Space Fury (revision A).
    
    
    PLAY INSTRUCTIONS:
    
    - Enemy ships will be formed by four craft coming together.
    
    - Only complete enemy ships can launch fireballs.
    
    - Partial enemy ships will try to ram the Player ship.
    
    - Between rounds the Player ship can dock for mre firepower.
    
    - To dock destroy enemy fleet before reinforcements arrive.
    
    
    Other Emulators:
    
    * AAE
    
    
    Recommended Games (Asteroids):
    
    Blasto
    
    Asteroids
    
    Asteroids Deluxe
    
    Dai San Wakusei Meteor
    
    Astropal
    
    Space Duel
    
    Space Force
    
    Star Trek (Head On hardware)
    
    Vortex
    
    Moon Shuttle
    
    Moon War
    
    Space Fortress
    
    Space Fury
    
    Sinistar
    
    Zektor
    
    Mad Planets
    
    Blasteroids
    
    Space Lords
    
    
    Romset: 36 kb / 17 files / 27.3 zip
    
    ----
    Human interpretation:
    Time calc: 03:49:26 + (23699 frames 40Hz @ 99.992574% [9:52.52]) ≈ 03:59:19 vs zip mod 20:59:18 [please allow for timezone differences]

    Rollover @ 100k (note frame #):
    Name:  spac0014.png
Views: 32
Size:  5.8 KB

    Loss of first life +100k (note frame #):
    Name:  spac0015.png
Views: 32
Size:  4.3 KB

    Final score (+100k) & signature:
    Name:  spac0016.png
Views: 32
Size:  5.9 KB
    Thanks Almighty Dreadlock, Doron, JasonV91 thanked this post
  3. 05-25-2018, 12:30 PM
    GG
    _________
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