M.A.M.E. - Mario Bros. [US] - Points [ Single Player: MEDIUM ] - 312,960 - Andrew Barrow

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  1. M.A.M.E. - Mario Bros. [US] - Points [ Single Player: MEDIUM ] - 312,960 - Andrew Barrow

    04-27-2018, 09:37 PM
    Vzaar Video Url:


    Points [ Single Player: MEDIUM ]
    WolfMame version
    193
    Score Track
    https://www.twingalaxies.com/scores.php?scores=122029
    Rules
    ROMSet: 0.106-0.119: mario - "Mario Bros. (US)"
    0.119u1-0.132: marioo - "Mario Bros. (US, set 2)"
    0.132u3-0.192: marioo - "Mario Bros. (US, Unknown Rev)"
    0.193- : mario - "Mario Bros. (US, Revision G)"
    Lives: 3
    Bonus Life: 20000
    Difficulty: Medium
    Special Rules: This is a Single Player ONLY variation!
    NOTE: In MAME 1.06 the dip switches are backwards for MEDIUM & HARD. MEDIUM is actually HARD and HARD is actually MEDIUM. Please set your dip switches to HARD as this will be the tracking for MEDIUM difficulty.
    Submission Message
    Thanks for watching!
    Thanks JJT_Defender thanked this post
    Likes Ragequit, JJT_Defender liked this post
  2. 04-27-2018, 10:13 PM
  3. 05-01-2018, 07:46 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Wed 02/05/2018 at 12:34:54.30

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 702804 bytes (687 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\mario-312960-barra-193.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\mario-312960-barra-193.zip
    Type = zip
    Physical Size = 702804
    
    Everything is Ok
    
    Size:       727173
    Compressed: 702804
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 702804 bytes (687 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\mario-312960-barra-193.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\mario-312960-barra-193.zip
    Type = zip
    Physical Size = 702804
    
    ----------
    Path = mario-312960-barra-193.inp
    Folder = -
    Size = 727173
    Packed Size = 702654
    Modified = 2018-04-28 14:36:44
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = DABFF4F3
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 193

    What MAME thinks:
    Code:
    Input file: mario.inp
    INP version 3.5
    Created Sat Apr 28 12:12:33 2018
    
    Recorded using 0.193W (wolf193)
    Total playback frames: 85792
    Average recorded speed: 99%
    Average speed: 287.60% (722 seconds)

    Source driver:
    mario mario.cpp
    Generic Info for game:
    Code:
    Note: four ROM sets represented here with changeovers at 0.119u1, 0.132u3 and 0.193.
    
    MAME History:
    - 0.119u1: Stephane Humbert added Mario Bros. (US, set 1). Fixed dipswitches. Changed 'Mario Bros. (US)' to clone '(US, set 2)'. Renamed (mario) to (marioo) and (mariojp) to (marioj).
    - 0.132u3: Mr Goodwraith, Smitdogg and Dumping Union added Mario Bros. (US, Revision F). Fixed rom names. Changed (US, set 1) to clone 'Mario Bros. (US, Revision E)' and clone (US, set 2) to clone 'Mario Bros. (US, Unknown Rev)'. Renamed (mario) to (marioe).
    - 0.193: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main cpu memory map decoding PROM [Bryan McPhail]. Changed clone (US, Unknown Rev) to parent 'Mario Bros. (US, Revision G)'. Renamed (mario) to (mariof) and (marioo) to (mario).
    
    NOTE: Reversed difficulty (MED <-> HARD) reported at 0.106 (and most likely earlier) appears to have been fixed around 0.121, though can only find anecdotal reports and no documented confirmation of this.
    
    Mario Bros. (US) / (US, set 2) / (US, Unknown Rev) / Mario Bros. (US, Revision G)
    ---------------------------------------------------------------------------------
    ROM set changed: yes
    0.106-0.119: mario - "Mario Bros. (US)"
    0.119u1-0.132: marioo - "Mario Bros. (US, set 2)"
    0.132u3-0.192: marioo - "Mario Bros. (US, Unknown Rev)"
    0.193-0.194: mario - "Mario Bros. (US, Revision G)"
    
    Resolution, 0.106-0.122: 256x224 @ 60.000000Hz
    Resolution, 0.123-0.194: 256x224 @ 59.185606Hz
    
    TG Game Entry: https://www.twingalaxies.com/mario-bros-us/mame/
    Rules, Single Player, Medium: https://www.twingalaxies.com/scores.php?scores=122029
    Rules, Single Player, Hard: https://www.twingalaxies.com/scores.php?scores=5224
    Rules, Two Player, Hard: https://www.twingalaxies.com/scores.php?scores=19169
    Rules, Single Player NO POW, Hard: https://www.twingalaxies.com/scores.php?scores=90384
    Rules, Two Player, NO POW, Hard: https://www.twingalaxies.com/scores.php?scores=90385
    
    
    Mario Bros. (US, set 1) / (US, Revision E)
    ------------------------------------------
    Note: not currently represented on TG.
    ROM set changed: yes.  Added in 0.119u1.
    0.119u1-0.132: mario - "Mario Bros. (US, set 1)"
    0.132u3-0.194: marioe - "Mario Bros. (US, Revision E)"
    
    Resolution, 0.120-0.122: 256x224 @ 60.000000Hz
    Resolution, 0.123-0.194: 256x224 @ 59.185606Hz
    
    Rules: [no current tracks]
    
    
    Mario Bros. (US, Revision F)
    ----------------------------
    Note: not currently represented on TG.
    ROM set changed: yes.  Added in 0.132.u2
    0.132u5-0.192: mario - "Mario Bros. (US, Revision F)"
    0.193-0.194: mariof - "Mario Bros. (US, Revision F)"
    
    Resolution, 0.133-0.194: 256x224 @ 59.185606Hz
    
    Rules: [no current tracks]
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: mario and mario.cpp
    Code:
    MAMEInfo.dat entries for:
    mario
    mario.cpp
    ----
    0.193 [Mirko Buffoni]
    
    0.132u3 [Mr Goodwraith, Smitdogg, Dumping Union]
    
    0.119u1 [Corrado Tomaselli, Stephane Humbert]
    
    0.08 [Mirko Buffoni]
    
    
    Artwork available
    
    
    TEST MODE:
    
    - Press F2 for Test-Mode (keep it pressed)
    
    
    Bugs:
    
    - mario + clones using discrete audio: Walking/Running sound is incorrectly filtered. Tafoid (ID 03679)
    
    
    WIP:
    
    - 0.195: Workaround for Mario Bros. missing music/sound effects (audio\mario.cpp) [AJR].
    
    - 0.193: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main cpu memory map decoding PROM [Bryan McPhail]. Changed clone (US, Unknown Rev) to parent 'Mario Bros. (US, Revision G)'. Renamed (mario) to (mariof) and (marioo) to (mario).
    
    - 0.189: Identified clone (Japan) as Revision C [Corrado Tomaselli]. Changed description of clone (Japan) to 'Mario Bros. (Japan, Revision C)'.
    
    - 0.183: Rewrote Ambush driver. Use tilemap system to draw background/foreground characters and use generic gfx_8x8x2_planar layout. Added clone Mario Bros. (bootleg on Ambush Hardware) to Ambush driver. Color PROMs haven't been dumped, using the PROMs from the original currently [Dirk Best]. Changed description of clone (Japan, bootleg) to 'Mario Bros. (bootleg on Ambush Hardware)'.
    
    - 0.182: Hook up Luigi walking sound in netlist mario sound implementation. Mario driver now uses netlist audio implementation instead of discrete implementation. The previous discrete sound emulation has not been removed yet because it still contains a lot of documentation. Fixed compile for I8039 test code in mario sound [Couriersud]. Replaced DISCRETE sound with 'Netlist Sound Device' (48000 Hz).
    
    - 0.175: anikom15 fixed 'Bonus Life' dipswitch descriptions for Mario Bros. (US, Revision F).
    
    - 0.163: Couriersud fixed Mario Bros. sound when netlist sound is enabled.
    
    - 0.158: Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h [Couriersud].
    
    - 0.156: Alex Jackson fixed Mario Bros monitor switch so it correctly affects both tiles and sprites.
    
    - 0.155: Tirino73 added clone Mario Bros. (Japan, bootleg). David Haywood added inputs, further improvements + bl scroll to Mario Bros. (Japan, bootleg).
    
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Mario Bros from Jibmums.
    
    - 0.145u8: Phil Bennett fixed missing title/game graphics in Mario Bros.
    
    - 0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros.
    
    - 0.140u1: Discrete Updates [Derrick Renaud]: Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code. Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.
    
    - 0.134u4: Derrick Renaud converted final mixing stage to DISCRETE_MIXER. This adds the missing filtering on the Mario Bros walking sounds.
    
    - 0.134u2: Couriersud impromved discrete performance for Mario Bros (pow to exp: 5%, parallel tasks: 45% and minor tweaks). Sped up mario_custom_run() discrete sound. Removed capacitor aging code and assumed range input is gnd for all 74LS624.
    
    - 0.134u1: Derrick Renaud optimized DISCRETE_74LS624 making Mario Bros faster.
    
    - 0.133u4: Discrete work [Couriersud]: Changed the way custom modules are handled. Updated drivers mario and dkong accordingly. Minor change to stream input handling. No more linear lists for nodes. All node processing switched to linked lists. Module step and reset now only get a node pointer passed. Added discrete_info * pointer to node. Only nodes with a step routine actually get processed. Fixed discrete logs did not work since some time bug. Preliminary parallel task constants; depending on results these may vanish again. Overall slight performance increase. dkong 940% to 960% and galaxian 740% to 790%.
    
    - 22nd July 2009: Smitdogg - Thanks to MrGoodwraith we have a new version of Mario Bros.! What it appears to be is a US "rev f" set, where the current "mario" set in MAME is a US "rev e" set. That is just a guess according to writing on the program roms, but I'm not 100% sure what it/they will be called in MAME. Also there are a couple of other problems in the rom defs that will get sorted too. I'm also working on extracting some other info to help with the sound emulation but that part is on hold for a few weeks.
    
    - 0.132u3: Mr Goodwraith, Smitdogg and Dumping Union added Mario Bros. (US, Revision F). Changed (US, set 1) to clone 'Mario Bros. (US, Revision E)' and clone (US, set 2) to 'Mario Bros. (US, Unknown Rev)'. Fixed rom names. Renamed (mario) to (marioe).
    
    - 22nd June 2009: Smitdogg - Thanks to MrGoodwraith we have a new version of Mario Bros.! What it appears to be is a US "rev f" set, where the current "mario" set in MAME is a US "rev e" set. That is just a guess according to writing on the program roms, but I'm not 100% sure what it/they will be called in MAME. Also there are a couple of other problems in the rom defs that will get sorted too. I'm also working on extracting some other info to help with the sound emulation but that part is on hold for a few weeks.
    
    - 0.129u4: Mario Bros update [Couriersud, Smitdogg]: Created custom module for run sounds. Running the discrete sound system at 480kHz was not really optimal. Reviewed parts list, schematics and PCB pictures. Brought mario run sound in line with recordings from Smitdogg. VCO voltage needs to be 0V for this to happen. Verification outstanding. Capacitors needed some ageing applied as well. To be removed once the VCO issue is clarified.
    
    - 0.129u3: Several discrete sound refinements, mainly targeted at Mario Bros [Couriersud]: Use formula derived from figures 2 and 3 in LS624 datasheet. Coefficients were calculated using least square approximation. This approach gives a bit better audible results compared to the prior approach. Fixed energy calculation for LS624. Use energy values as input for XOR. This seems to better reflect the superimposition of the two signals. On the long term, both LS629 and the XOR need to be converted into a custom module to properly model mixing if the two frequencies are close to each other. Adjusted C41 to 60% for skid sound.
    
    - 0.127u4: CPU-internal regions now have priority again. Fixed Mario Bros. by installing a handler in the SOUND_START function [Aaron Giles].
    
    - 0.127u3: Aaron Giles fixed memory bank error in clone Masao and access violation in clones (US, set 2) and (Japan).
    
    - 0.127u2: Couriersud changed MCS-48 core to write p1 and p2 on reset. Use banking to handle EA line. Added MCS48_INTERNAL_ROMBANK define to header. Drivers which need to control the EA line have to initialize banking for internal/external rom. This is not yet optimal but works as expected with existing drivers and modified Mario driver. Changed MCS-48 EA line handling to use an explicit bank for now. Aaron Giles fixed music speed regression in Mario and clones. Fixed audio rom address to $1000. Replaced I8035 CPU2 with MB8884 in clone Pest Place.
    
    -  9th July 2008: Mr. Do - As nice a job as MAMu_ did on the Mario Bros. bezel, I hadn't noticed that it was based on photos rather than a scan until recently. After looking closer at a real bezel, the colors have been adjusted, and the left fireball replaced.
    
    - 0.125u7: Cleaned up Z80DMA interface [Couriersud]: Removed compatibility to old Z80DMA driver. Now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER). Updated Mario Bros. accordingly.
    
    - 0.123u4: Changed Z80DMA to new device interface, updated Mario and Donkey Kong driver to use new interface. Illustrates how to keep existing memory read/write handlers. This is slower than caching the device interface, but does not have an impact on devices accessed at a low frequency like in this case [Couriersud].
    
    - 0.123u1: Stephane Humbert fixed 'mario' and 'masao' memory maps to match the dipswitches port name.
    
    - 0.122u8: Couriersud fixed crash in clone Masao.
    
    - 0.122u7: Mario driver changes [Couriersud]: Removed all traces to video\generic.h. Fix flipscreen issue with autosave. On a hires PCB picture, verified resistor and capacitor values.
    
    - 0.122u6: i8039.c/Mario driver updates [Couriersud]: Fixed I8039 movd instructions. Added MB8884 and M58715 cpu types. Moved timer hack to M58715. Added ram_mask for internal ram access. Added R.A11 as 'M' to DASM flags. Added EA "IO" port. mario now uses M58715 as sound CPU. Hooked up EA line for M58715. Fixed portA startup value. Documented hardware changes to use a I8039 on a mario board. Replaced I8039 CPU2 with M58715 (11MHz).
    
    - 0.122u5: Mario driver improvements [Couriersud]: Discrete sound. Hooked up Z80DMA. Combined memory maps. Statics in mario_state struct. Fixed save state issues. Combine sh_* writes into one routine. Replaced Samples/DAC sound with Discrete.
    
    - 0.122u4: Mario driver improvements [Couriersud]: Hooked up flipscreen. Changed monitor orientation to ROT0.
    
    - 0.122u3: Rewrote Mario driver [Couriersud]: Separated MACHINE_DRIVER(mario_audio). Palette from schematics. Video timing from schematics. Driver configuration switch Nintendo/Std Monitor. Got rid of COLORTABLE. Fixed mario0110u1gre (no extra space between the platform and objects). Couriersud fixed clone Pest Place which crashes in debug build (pestplce0122red). Changed I8039 CPU2 clock speed to 733333 Hz, palettesize to 512 colors and VSync to 59.185606 Hz.
    
    - 0.122u2: Changed Z80 CPU1 clock speed to 4MHz in Mario Bros. Replaced DAC/Samples sound with Discrete in clone Pest Place.
    
    - 0.121u3: Added Donkey Kong Junior samples to clone Pest Place.
    
    - 0.121: Vas Crabb updated the DIP locations in Mario Bros, marked all as active high (confirmed from manuals).
    
    - 0.119u1: Stephane Humbert added Mario Bros. (US, set 1). Fixed dipswitches. Changed (US) to clone 'Mario Bros. (US, set 2)'. Renamed (mario) to (marioo) and (mariojp) to (marioj).
    
    - 20th August 2007: Corrado Tomaselli dumped Mario Bros. (US, set 1). This dump is coming from an original (and working) PCB.
    
    - 0.116u4: Couriersud fixed regressions in clone Pest Place due to incorrect memory map and rendering too many sprites.
    
    - 0.114u1: Justin Szczap added DIP locations to Mario Bros.
    
    - 0.110u3: Derrick Renaud reverted Mario Bros graphics offset since it caused issues elsewhere.
    
    - 0.110u2: Derrick Renaud fixed tilemap y-scrolly in Mario Bros.
    
    - 30th July 2006: Mr. Do - Changed artwork .lay for Mario Bros (from RF).
    
    - 0.104u4: Adam Bousley added save state support to Mario Bros.
    
    - 0.97u5: David Haywood fixed scrolling (POW button hitting) in Mario Bros.
    
    - 0.97u1: Pierpaolo Prazzoli hooked up redumped roms to clone Pest Place and fixed spritelayout.
    
    - 0.88: Added save state support to Mario Bros (thanks to Mame32Plus).
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Mario Bros. from Baraka.
    
    - 0.71u2: Added clone Pest Place (bootleg 1983). Bad colours, some bad gfx etc.
    
    -  9th July 2003: Pierpaolo Prazzoli added Pest Place, a bootleg of Mario Bros, to the Donkey Kong driver.
    
    - 19th July 1999: Jim Hernandez fixed some sound issues in Mario Bros.
    
    - 0.36b1: Nicola Salmoria added clone Mario Bros. (Japan). Changed parent description to 'Mario Bros. (US)'.
    
    -  2nd March 1999: Nicola fixed Mario Bros. death sound with information from Brian Stern.
    
    - 0.35b5: Brian Stern emulated the death sound in Mario Bros, the sample is no longer used.
    
    - 0.34b1: In Mario Bros, the screen bounces when you hit POW [Brad Oliver]. Added color prom mario.4p.
    
    - 0.33b6: Known issues: Masao locks up at level 16?
    
    - 0.33b5: Hugh McLenaghan added clone Masao (bootleg 1983). The game uses a Z80 instead of 8039 for sound. Known issues: Masao locks up at level 16 ?
    
    - 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope.
    
    - 0.29: Brad Oliver and Shane Monroe supported partial sound (through samples) in Mario Bros. Accurate colors in Mario Bros [Tim Lindquist, Nicola Salmoria].
    
    - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Mario Bros.
    
    - 0.16: Stefano Mozzi provided a much better palette for Mario Bros.
    
    - 0.14: Nicola Salmoria fixed bug in Mario Bros. high score loading: It was recovering the high score table, but the high score at the top of the screen was not set accordingly. Mario Bros. now also preserve the score distributions (use F1 to see them).
    
    - 0.13: Nicola Salmoria added high score saving to Mario Bros.
    
    - 0.08: Mirko Buffoni added 'Mario Bros.' (Nintendo 1983). Game is playable with wrong colors and no sound. Control: Arrows = Move around player 1, CTRL = Jump player 1, Z,X = Move around player 2, SPACE = Jump player 2 and F1 = Test (keep it pressed - very nice, try it!). Colors for Mario Bros. derived from Kong emulator by Gary Shepherdson.
    
    -  5th November 1996: Dumped Mario Bros. (US, Revision G).
    
    
    LEVELS: 255 (endless)
    
    
    Other Emulators:
    
    * CottAGE
    
    * FB Alpha
    
    * HiVE
    
    * JAE
    
    * Retrocade
    
    
    Recommended Games:
    
    Mario Bros.
    
    Mario Bros. (PlayChoice-10)
    
    Vs. Super Mario Bros
    
    Super Mario Bros. (PlayChoice-10)
    
    Super Mario Bros. 2 (PlayChoice-10)
    
    Super Mario Bros. 3 (PlayChoice-10)
    
    Super Mario World (Nintendo Super System)
    
    Vs. Dr. Mario
    
    Dr. Mario (PlayChoice-10)
    
    Mario's Open Golf (PlayChoice-10)
    
    Super Mario Kart (Super Famicom Box)
    
    Super Mario Collection (Super Famicom Box)
    
    Mario Kart Arcade GP
    
    Mario Kart Arcade GP 2
    
    
    Recommended Games (Pipes):
    
    Frisky Tom
    
    Moguchan
    
    Mario Bros.
    
    Mario Bros. (PlayChoice-10)
    
    Wily Tower
    
    Pipe Dream
    
    Pipeline
    
    
    Recommended Games (Men at Work):
    
    Inferno (Meadows)
    
    Steel Worker
    
    Frisky Tom
    
    Blue Print
    
    Dock Man
    
    Bristles (Max-A-Flex)
    
    Mario Bros.
    
    Kamikaze Cabbie
    
    Paperboy
    
    Taxi Driver
    
    Timber
    
    Vs. Wrecking Crew
    
    Fire Trap
    
    Hammerin' Harry
    
    Brave Firefighters
    
    Crazy Taxi
    
    Crazy Taxi High Roller
    
    Power Shovel ni Norou!! - Power Shovel Simulator
    
    Tokyo Bus Guide
    
    18 Wheeler (deluxe)
    
    Smashing Drive
    
    
    Recommended Games (Platform 2):
    
    Space Panic
    
    Joust
    
    Williams Multigame (Joust)
    
    Joust 2 - Survival of the Fittest
    
    Monster Bash
    
    Chack'n Pop
    
    Mario Bros.
    
    Mario Bros. (PlayChoice-10)
    
    Bomb Jack
    
    Vs. Mighty Bomb Jack
    
    Bombjack Twin
    
    Eeekk!
    
    Zwackery
    
    Bogey Manor
    
    The FairyLand Story
    
    Bubble Bobble
    
    Bubble Bobble II
    
    Bubble Memories: The Story Of Bubble Bobble III
    
    Rainbow Islands
    
    Rainbow Islands - Extra Version
    
    Parasol Stars - The Story of Bubble Bobble III (Tourvision PCE bootleg)
    
    Don Doko Don
    
    Rod-Land
    
    Snow Bros. - Nick & Tom
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    Snow Bros. 2 - With New Elves / Otenki Paradise
    
    Snow Brothers 3 - Magical Adventure
    
    The Berlin Wall
    
    Tumble Pop
    
    Dark Tower
    
    Diet Go Go
    
    Funky Jet
    
    Pang Pom's
    
    Saboten Bombers
    
    Jump Kids
    
    Little Robin
    
    Gun Master
    
    Joe & Mac Returns
    
    Metal Saver
    
    Pang Pang
    
    Come Back Toto
    
    Fancy World - Earth of Crisis
    
    Miss Bubble II
    
    Toppy & Rappy
    
    Ultra Balloon
    
    Bomb Kick
    
    Raccoon World
    
    Bang Bang Busters
    
    Dream World
    
    Dynamite Bomber
    
    Head Panic
    
    Nightmare in the Dark
    
    Penguin Brothers
    
    Tang Tang
    
    Jumping Pop
    
    Toy Land Adventure
    
    Zupapa!
    
    Super Bubble 2003
    
    
    Romset: 65 kb / 15 files / 35.1 zip
    
    ----
    0.08 [Mirko Buffoni]
    
    
    TODO:
    
    - Start up sound (Sound #2 should play but does not).
    
    
    WIP:
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with MCFG_SCREEN_VBLANK_CALLBACK [AJR].
    
    - 0.189: Added new 74LS259 device and coin counters [AJR].
    
    - 0.182: Added audio\nl_mario.cpp/h.
    
    - 0.147u1: Fixed regressions (includes\mario.h) [Miodrag Milanovic].
    
    - 0.122u3: Added includes\mario.h.
    
    - 0.29: Added sndhrdw\mario.c.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.08: Added mario.c driver and vidhrdw\mario.c.
    
    ----
    Human interpretation:
    Time calc: 12:12:33 + (85792 frames ÷ 59.185606Hz @ 100% [24:09.54]) ≈ 12:36:43 vs zip mod 14:36:44 [please allow for timezone differences]

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    Likes JJT_Defender liked this post
  4. 05-11-2018, 06:16 PM
    Accepted
    Game Starts at :12 of the video
    Bonus Man at 20,000 is at 1:40 of the video Name:  image.png
Views: 130
Size:  210.1 KB
    Game Settings Begin at
    M.A.M.E. - Mario Bros. [US] - Points [ Single Player: MEDIUM ] - 312,960 Final Score is at 23:58 of the video Name:  image.png
Views: 172
Size:  288.0 KB


    Game Settings & MAME Analyst by Terencew In Reply 3
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  5. 05-12-2018, 02:07 AM
    Accepted!
    To bad the icicle hit you when you used the last POW.
    Thanks Barra thanked this post
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