M.A.M.E. - Strikers 1945 - Points [Single Player Only] - 747,200 - Michal Kellner

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Strikers 1945 - Points [Single Player Only] - 747,200 - Michal Kellner

    05-06-2018, 09:49 AM
    Vzaar Video Url:


    Points [Single Player Only]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=20442
    Rules
    ROMSet: S1945
    Flip screen: Off
    Difficulty: Normal
    Lives: 3
    Bonus Life: 600K
    Service Mode: Off
    Country: World
    Special Rules: This is a Single Player ONLY Variation! You may freely choose your Pilot. Continues are NOT allowed!
    Submission Message

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
  2. 05-06-2018, 01:49 PM
    Welcome to TG Baldbull!! Voting yes after inp analysis is done; thats a BIG score on this :)
    Likes ivanstorm1973 liked this post
  3. 05-06-2018, 02:13 PM
    Just waiting on inp analysis. Looks good
  4. 05-07-2018, 02:52 AM
    Baldbull! There's someone I haven't seen in a few years :)

    Welcome mate, looking forward to more of your submissions
  5. 05-07-2018, 08:31 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Tue 08/05/2018 at 0:43:26.86
    Zip test
    Code:
    Zip:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 41995 bytes (42 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\s1945.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\s1945.zip
    Type = zip
    Physical Size = 41995
    Everything is Ok
    Files: 2
    Size:       5281542
    Compressed: 41995
    RAR:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 41995 bytes (42 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\s1945.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\s1945.zip
    Type = zip
    Physical Size = 41995
    ----------
    Path = s1945.inp
    Folder = -
    Size = 5280944
    Packed Size = 41496
    Modified = 2018-05-05 06:34:23
    Created = 2018-03-30 09:34:34
    Accessed = 2018-03-30 09:34:34
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = A75D73F0
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    Path = s1945.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2018-05-05 06:34:23
    Created = 2018-03-30 09:43:44
    Accessed = 2018-03-30 09:43:44
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 60981EFA
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 41535
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    MAME Major Version 106
    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3064MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat May 05 06:22:30 2018
    Checks out OK. [3485]
    Playing back previously recorded game s1945 (Strikers 1945) [press return]
    loading 2s.u40      
    loading 3s.u41      
    loading 3-u63.bin   
    loading 4-u59.bin   
    loading u20.bin     
    loading u22.bin     
    loading u21.bin     
    loading u23.bin     
    loading u34.bin     
    loading u61.bin     
    loading u1.bin
    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    Info loaded.  WLF rev 9
    Recorded for the game 's1945'
    MAME version string: 0.106 (May 16 2006)
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 10
    Approximate clock speed: 3064315540Hz
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    -- INP info --
    Number of frames: 42588
    Average record speed: 101.012069%
    System time at start of emulation: Sat May 05 06:22:30 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    s1945 src/drivers/psikyo.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [psikyo.c]
    GAME( 1995, s1945,    0,        s1945,    s1945,    s1945,    ROT270, "Psikyo", "Strikers 1945", 0 )
    #define PSIKYO_PORT_PLAYER1 \
     PORT_BIT(  0x0100, IP_ACTIVE_LOW, IPT_START1                       ) \
     PORT_BIT(  0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) \
     PORT_BIT(  0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
     PORT_BIT(  0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
     PORT_BIT(  0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \
     PORT_BIT(  0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \
     PORT_BIT(  0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \
     PORT_BIT(  0x8000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
    #define PSIKYO_PORT_PLAYER2 \
     PORT_BIT(  0x0001, IP_ACTIVE_LOW, IPT_START2                       ) \
     PORT_BIT(  0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \
     PORT_BIT(  0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
     PORT_BIT(  0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
     PORT_BIT(  0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \
     PORT_BIT(  0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \
     PORT_BIT(  0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \
     PORT_BIT(  0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
    #define PSIKYO_PORT_COIN \
     PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_COIN1    ) \
     PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_COIN2    ) \
     PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SPECIAL  ) \
     PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_UNKNOWN  ) \
     PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_SERVICE1 ) \
     PORT_BIT(0x0020, IP_ACTIVE_LOW,  IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) \
     PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_TILT     ) \
     PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL  ) // From Sound CPU
    INPUT_PORTS_START( s1945 )
     PORT_START // IN0 - c00000&1
     PSIKYO_PORT_PLAYER2
     PSIKYO_PORT_PLAYER1
     PORT_START // IN1 - c00002&3
     PSIKYO_PORT_COIN
     PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_START // IN2 - c00004&5
     PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
     PORT_DIPSETTING(      0x0001, DEF_STR( Off ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
     PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) )
     PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
     PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
     PORT_DIPSETTING(      0x0008, DEF_STR( Easy ) )
     PORT_DIPSETTING(      0x000c, DEF_STR( Normal ) )
     PORT_DIPSETTING(      0x0004, DEF_STR( Hard ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
     PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
     PORT_DIPSETTING(      0x0020, "1" )
     PORT_DIPSETTING(      0x0010, "2" )
     PORT_DIPSETTING(      0x0030, "3" )
     PORT_DIPSETTING(      0x0000, "4" )
     PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) )
     PORT_DIPSETTING(      0x0040, "600K" )
     PORT_DIPSETTING(      0x0000, "800K" )
     PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
     PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945
     PORT_DIPSETTING(      0x0100, "A+B/A&B" )
     PORT_DIPSETTING(      0x0000, "A&B/A" )
     PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) )
     PORT_DIPSETTING(      0x0a00, DEF_STR( 3C_1C ) )
     PORT_DIPSETTING(      0x0c00, DEF_STR( 2C_1C ) )
     PORT_DIPSETTING(      0x0e00, DEF_STR( 1C_1C ) )
     PORT_DIPSETTING(      0x0800, DEF_STR( 1C_2C ) )
     PORT_DIPSETTING(      0x0600, DEF_STR( 1C_3C ) )
     PORT_DIPSETTING(      0x0400, DEF_STR( 1C_4C ) )
     PORT_DIPSETTING(      0x0200, DEF_STR( 1C_5C ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
     PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) )
     PORT_DIPSETTING(      0x5000, DEF_STR( 3C_1C ) )
     PORT_DIPSETTING(      0x6000, DEF_STR( 2C_1C ) )
     PORT_DIPSETTING(      0x7000, DEF_STR( 1C_1C ) )
     PORT_DIPSETTING(      0x4000, DEF_STR( 1C_2C ) )
     PORT_DIPSETTING(      0x3000, DEF_STR( 1C_3C ) )
     PORT_DIPSETTING(      0x2000, DEF_STR( 1C_4C ) )
     PORT_DIPSETTING(      0x1000, DEF_STR( 1C_5C ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
     PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" )
     PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
     PORT_DIPSETTING(      0x0000, DEF_STR( On ) ) // Forces 1C_1C
     PORT_START // IN3 - c00006&7
     /***********************************************
        This Dip port is bit based:
        Bit 0 1 2 3
            1 1 1 1 World (No "For use in ...." screen), see:
                            0149B8: tst.w   $fffe58a0.l
            0 1 1 1 USA & Canada
            1 0 1 1 Korea
            1 1 0 1 Hong Kong
            1 1 1 0 Taiwan
                        Other regions check see:
                            005594: move.w  $fffe58a0.l, D0
        Came from a Japan board apparently!!!
        Japan is listed in the code but how do you activate it?
        No effect on set s1945j
        ************************************************/
     PORT_DIPNAME( 0x000f, 0x000f, "Country" )
     PORT_DIPSETTING(      0x000f, DEF_STR( World ) )
     PORT_DIPSETTING(      0x000e, "U.S.A & Canada" )
     PORT_DIPSETTING(      0x000d, "Korea" )
     PORT_DIPSETTING(      0x000b, "Hong Kong" )
     PORT_DIPSETTING(      0x0007, "Taiwan" )
     PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK  ) // vblank
     PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested!
     PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
     PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested!
    INPUT_PORTS_END
    Resolution: 320x224 @ 59.299999Hz
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Strikers+1945
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=20442
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=20443
    ROMSet: S1945
    Flip screen: Off
    Difficulty: Normal
    Lives: 3
    Bonus Life: 600K
    Service Mode: Off
    Country: World
    Sample correct TG:
    IN2: offset 0x2A, repeat every 0x7C, typical value 0xFFFD
    - IN2: 0x0001 (Flip_Screen): 0x0001 (Off)
    - IN2: 0x0002 (Demo_Sounds): [not relevant]
    - IN2: 0x000c (Difficulty): 0x000c (Normal)
    - IN2: 0x0030 (Lives): 0x30 (3)
    - IN2: 0x0040 (Bonus_Life): 0x0040 (600K)
    - IN2: 0x0080 (SERVICE MODE): 0x0080 (Off)
    - IN2: 0x0100 (Credits/Coinage): [not relevant]
    - IN2: 0x0e00 (Coin_A): [not relevant]
    - IN2: 0x7000 (Coin_B): [not relevant]
    - IN2: 0x8000 (2C Start, 1C Continue): [not relevant]
    IN3: offset 0x2E, repeat every 0x7C, typical value 0xFFFF / 0xFF7F after VBLANK
    - IN3: 0x000f (Country): 0x000f (World)
        20: 00 00 FF FF 00 00 FF 7B  00 00 FF FD 00 00 FF FF
        A0: 00 00 FF 7B 00 00 FF FD  00 00 FF FF 00 00 00 00
       120: 00 00 FF FD 00 00 FF 7F  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.127: s1945 - "Strikers 1945"
    0.128-0.195: s1945 - "Strikers 1945 (World)"
    Resolution, 0.106-0.113: 320x224 @ 59.299999Hz
    Resolution, 0.114-0.133: 320x224 @ 59.300000Hz
    Resolution, 0.134-0.195: 320x224 @ 59.900000Hz
    TG Game Entry: https://www.twingalaxies.com/game/strikers-1945/mame/
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=20442
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=20443
    INP Header:
    Code:
        10: 94 BE A5 B6 00 00 00 00  06 C1 EC 5A CE C3 85 34 | ......Z.4
        20: 00 00 FF FF 00 00 FF 7B  00 00 FF FD 00 00 FF FF | ....{....
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 FF FF | ........>.C..
        A0: 00 00 FF 7B 00 00 FF FD  00 00 FF FF 00 00 00 00 | ..{........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 FF FF 00 00 FF 7B | ....>.C....{
       120: 00 00 FF FD 00 00 FF 7F  00 00 00 00 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2849B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2849C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2849D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2849E0: 00 00 00 00 00 00 00 00  A3 82 43 E1 00 00 6F FF | .........C..o
    2849F0: 00 00 FF 7B 00 00 FF FD  00 00 FF 7F 00 00 00 00 | ..{.........
    284A00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A60: 00 00 00 00 A3 82 43 E1  00 00 6F FF 00 00 FF 7B | .....C..o..{
    284A70: 00 00 FF FD 00 00 FF 7F  00 00 00 00 00 00 00 00 | .............
    284A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284A90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284AA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    284AE0: A3 82 43 E1 00 00 6F FF  00 00 FF 7B 00 00 FF FD | .C..o..{..
    INP Tail-end:
    Code:
    509370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5093A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5093B0: 00 00 00 00 A3 82 43 E1  00 00 FF FF 00 00 FF 7B | .....C....{
    5093C0: 00 00 FF FD 00 00 FF 7F  00 00 00 00 00 00 00 00 | .............
    5093D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5093E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5093F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509430: A3 82 43 E1 00 00 FF FF  00 00 FF 7B 00 00 FF FD | .C....{..
    509440: 00 00 FF 7F 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    509450: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    509490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5094A0: 00 00 00 00 00 00 00 00  00 00 00 00 A3 82 43 E1 | .............C
    MAME Info
    MAMEInfo.dat entries: s1945 and psikyo.c
    Code:
    MAMEInfo.dat entries for:
    s1945
    s1945ii
    s1945iii
    s1945p
    psikyo.cpp
    ----
    0.62 [Olivier Galibert, R. Belmont]
    0.37b5 [Testdriver]
    
    Bugs:
    - Clone s1945jn: Slowdown in certain scenarios. pooyan (ID 03693)
    
    WIP:
    - 0.197: Added PIC16C57 (4MHz) CPU3.
    - 0.144u7: hap fixed missing sprites in clone Strikers 1945 (Hong Kong, bootleg).
    - 11th December 2010: Corrado Tomaselli dumped Strikers 1945 (alt).
    - 0.135u3: Dumping Union, Brian Troha and David Haywood added clone Strikers 1945 (Hong Kong, bootleg).
    - 21st November 2009: Guru - I did get some stuff from Smitdogg. Some of it was dumped several weeks ago... A broken Strikers 1945 for decapping the PIC16C57. I repaired this so I'm going to play it a while first.
    -  7th August 2009: Smitdogg - Thanks to D. Beneke we got a box of PCB's from a dealer in NY for pretty *****. I've dumped all. We also got a Strikers 1945 board for decapping.
    - 0.133u1: Changed VSync to 59.9 Hz in Strikers 1945.
    - 0.127u4: Changed description to 'Strikers 1945 (World)' and clone (Alt) to 'Strikers 1945 (Japan / World)'.
    - 0.126u5: Guru added README for Strikers 1945.
    - 0.108u5: Arzeno Fabrice added clone Strikers 1945 (Korea).
    - 0.79u2: Brian Troha added clone Strikers 1945 (Alt). Leon van Rooij fixed a sprite-tilemap priorities problem, when the planes are shown and level 7 (there is an additional per-tile rowscroll mode).
    - 17th February 2004: Brian Troha added an alternate version of Strikers 1945.
    -  4th June 2003: R. Belmont forwarded a OpenMSX guys' fix for the loop addressing in the YMF278B sound chip emulation, improving some parts of Strikers 1945 music.
    - 0.62: Olivier Galibert and R. Belmont added 'Strikers 1945' (Psikyo 1995) and clones (Japan) and (Japan, unprotected).
    -  3rd November 2002: Guru - Strikers 1999 (Psikyo 1999) arrived from R. Belmont.
    -  2nd October 2002: Paul Priest added a version of Strikers 1945 running on different hardware to the Psikyo driver and also cleaned it up.
    - 30th August 2002: Brian Troha fixed the dipswitches in Strikers 1945 and Gunbird, and Paul Priest improved them a little.
    - 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct.
    -  7th August 2002: Guru - Strikers 1945 arrived from R. Belmont for trojaning.
    - 0.37b5: Added (Testdriver) Strikers 1945 (Japan).
    
    LEVELS: 8 (restarts once)
    
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    Sonic Boom
    Bombs Away
    Fighting Hawk
    Scramble Spirits
    Sky Soldiers
    Arbalester
    Guts n' Glory (Bombing)
    Kyuukoukabakugekitai - Dive Bomber Squad
    Meta Fox
    Sky Adventure
    Task Force Harrier
    Twin Hawk
    Daisenpu (Tourvision PCE bootleg)
    Vapor Trail - Hyper Offence Formation
    The Last Day
    Lightning Fighters
    Sky Smasher
    Ghost Pilots
    Gulf War II
    Fighter & Attacker
    Blue Hawk
    Double Wings
    Strikers 1945
    Strikers 1945 II
    Strikers 1945 III
    Strikers 1945 Plus
    Spectrum 2000
    Wivern Wings
    
    Romset: 13184 kb / 10 files / 4.88 zip
    ----
    0.59 [David Haywood]
    
    Artwork available
    
    WIP:
    - 0.136: Added eeprom-s1945ii.bin EEPROM.
    -  3rd December 2006: Mr. Do - We have the instruction card for Strikers 1945 II from Hoppmann79.
    - 0.63: Added 'Debug' dipswitch.
    - 0.59: David Haywood added 'Strikers 1945 II' (Psikyo 1997). Known issues: Game hangs on one of the bosses sometimes, core bug? Or something to do with unknown / incorrectly handled reads? Why does s1945ii boot as japan when the board was world? EEPROM value?
    -  1st March 2002: R. Belmont fixed a bug in the SH-2 CPU core which fixes the missing background graphics in Strikers 1945 II, although they still aren't perfect due to other unemulated features.
    - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though.
    - 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound.
    -  4th January 2002: Guru - Dumped Strikers 1945 II.
    - 0.60: Added 'Region' dipswitch.
    - 16th September 2001: Guru - Received Strikers 1945 II (Psikyo 1997). Thanks go to Smitdogg for the donations.
    
    LEVELS: 8 (must be finished twice)
    
    Other Emulators:
    * FB Alpha
    
    Recommended Games (Airforce 2):
    Avenger
    Phantom II
    SOS
    Mission-X (DECO Cassette)
    Zoar
    1941: Counter Attack
    1942
    1942 (PlayChoice-10)
    1943: The Battle of Midway
    1943 Kai: Midway Kaisen
    1943 Kai (Tourvision PCE bootleg)
    1943: The Battle of Midway Mark II (US)
    1944: The Loop Master
    19XX: The War Against Destiny
    XX Mission
    Air Raid
    Flying Shark
    Fire Shark
    Fire Shark (Mega-Tech)
    MX5000
    Sonic Boom
    Bombs Away
    Fighting Hawk
    Scramble Spirits
    Sky Soldiers
    Arbalester
    Guts n' Glory (Bombing)
    Kyuukoukabakugekitai - Dive Bomber Squad
    Meta Fox
    Sky Adventure
    Task Force Harrier
    Twin Hawk
    Daisenpu (Tourvision PCE bootleg)
    Vapor Trail - Hyper Offence Formation
    The Last Day
    Lightning Fighters
    Sky Smasher
    Ghost Pilots
    Gulf War II
    Fighter & Attacker
    Blue Hawk
    Double Wings
    Strikers 1945
    Strikers 1945 II
    Strikers 1945 III
    Strikers 1945 Plus
    Spectrum 2000
    Wivern Wings
    
    Romset: 37889 kb / 12 files / 16.5 zip
    ----
    0.62 [?]
    
    WIP:
    - 0.136u1: PsikyoFan fixed MAME popup a message at the very last boss in Strikers 1945 III.
    - 0.136: Added eeprom-s1945iii.bin EEPROM.
    - 0.62: Added 'Strikers 1945 III (World) / Strikers 1999 (Japan)' (Psikyo 1999).
    -  3rd November 2002: The graphics in Strikers 1945 III were fixed by a redumped graphics ROM.
    -  2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. Strikers 1945 III was also added to the Psikyo SH-2 driver, although one graphics ROM seems to be bad.
    
    LEVELS: 8 (must be finished twice)
    
    Other Emulators:
    * FB Alpha
    
    Recommended Games (Airforce 2):
    Avenger
    Phantom II
    SOS
    Mission-X (DECO Cassette)
    Zoar
    1941: Counter Attack
    1942
    1942 (PlayChoice-10)
    1943: The Battle of Midway
    1943 Kai: Midway Kaisen
    1943 Kai (Tourvision PCE bootleg)
    1943: The Battle of Midway Mark II (US)
    1944: The Loop Master
    19XX: The War Against Destiny
    XX Mission
    Air Raid
    Flying Shark
    Fire Shark
    Fire Shark (Mega-Tech)
    MX5000
    Sonic Boom
    Bombs Away
    Fighting Hawk
    Scramble Spirits
    Sky Soldiers
    Arbalester
    Guts n' Glory (Bombing)
    Kyuukoukabakugekitai - Dive Bomber Squad
    Meta Fox
    Sky Adventure
    Task Force Harrier
    Twin Hawk
    Daisenpu (Tourvision PCE bootleg)
    Vapor Trail - Hyper Offence Formation
    The Last Day
    Lightning Fighters
    Sky Smasher
    Ghost Pilots
    Gulf War II
    Fighter & Attacker
    Blue Hawk
    Double Wings
    Strikers 1945
    Strikers 1945 II
    Strikers 1945 III
    Strikers 1945 Plus
    Spectrum 2000
    Wivern Wings
    
    Romset: 62977 kb / 13 files / 20.0 zip
    ----
    0.57 [?]
    0.56 [Testdriver]
    
    Neo-Geo
    Artwork available
    
    WIP:
    - 0.197: Re-added boost interleave on audio command write - fixes glitches in Strikers 1945 Plus [Vas Crabb].
    - 25th October 2002: David Haywood fixed the slowdowns in Strikers 1945 Plus.
    - 0.57: Added 'Strikers 1945 Plus' (Psikyo 1999).
    - 0.56: Added (Testdriver) Strikers 1945+.
    
    LEVELS: 8 (restarts once)
    
    Other Emulators:
    * Calice
    * FB Alpha
    * Kawaks
    * Nebula
    * Raine
    
    Recommended Games (Airforce 2):
    Avenger
    Phantom II
    SOS
    Mission-X (DECO Cassette)
    Zoar
    1941: Counter Attack
    1942
    1942 (PlayChoice-10)
    1943: The Battle of Midway
    1943 Kai: Midway Kaisen
    1943 Kai (Tourvision PCE bootleg)
    1943: The Battle of Midway Mark II (US)
    1944: The Loop Master
    19XX: The War Against Destiny
    XX Mission
    Air Raid
    Flying Shark
    Fire Shark
    Fire Shark (Mega-Tech)
    MX5000
    Sonic Boom
    Bombs Away
    Fighting Hawk
    Scramble Spirits
    Sky Soldiers
    Arbalester
    Guts n' Glory (Bombing)
    Kyuukoukabakugekitai - Dive Bomber Squad
    Meta Fox
    Sky Adventure
    Task Force Harrier
    Twin Hawk
    Daisenpu (Tourvision PCE bootleg)
    Vapor Trail - Hyper Offence Formation
    The Last Day
    Lightning Fighters
    Sky Smasher
    Ghost Pilots
    Gulf War II
    Fighter & Attacker
    Blue Hawk
    Double Wings
    Strikers 1945
    Strikers 1945 II
    Strikers 1945 III
    Strikers 1945 Plus
    Spectrum 2000
    Wivern Wings
    
    Romset: 87168 kb / 15 files / 72.2 zip
    ----
    0.37b5 [Luca Elia]
    
    TODO:
    - YMF286 emulation
    - Protection in s1945, sngkblade
    - Flip Screen support
    
    WIP:
    - 0.197: Cleanups. Fixed background pen. Documented PIC [cam900]. Fixed crash due to incorrect shift calculation and the bootleg hardware [AJR].
    - 0.187: Soundlatch modernization and some basic driver cleanup [AJR].
    - 0.169: Set all games to mono [system11].
    - 0.149u1: Added dipswitch locations to all sets in the driver. Filled in some unknown dipswitches from Battle K-Road. Moved Region settings into Game Configuration menu. Added a note about the Free Play mode in the Strikers 1945 sets not working [Brian Troha].
    - 0.145u7: Psikyo and DCS fixes. Fixed Psikyo paletteram. Fixed crash after OK [Aaron Giles].
    - 0.135u4: Added includes\psikyo.h. Fabio Priuli added driver data struct and save states to Psikyo driver.
    - 0.135u3: Changed region user1 to spritelut.
    - 0.131u1: Angelo Salese merged memory maps in Psikyo driver.
    - 0.127u1: Additional input port cleanups in the Psikyo driver [Fabio Priuli].
    - 0.113u2: Changed VSync to 59.300000 Hz.
    - 0.102u5: Alex Jackson fixed soundlatch and coin port in the Psikyo driver. This fixed sound goes out completely on stage 7 of Tengai. Sometimes the sounds stops working in Strikers 1945 as well.
    - 0.69u3: Bug fix to loop addressing on YMF278B which helps stablise the tuning on looped samples (noticable in parts of s1945 at least) [OpenMSX].
    - 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont].
    - 20th August 2002: Paul Priest improved all the region switches in the Psikyo drivers.
    - 13th August 2002: Olivier Galibert fixed some minor bugs in the Psikyo driver.
    - 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct.
    - 0.61: Added alpha blending to Psikyo games [Paul Priest].
    - 0.60: Several fixes to Psikyo games [Paul Priest, David Haywood].
    - 0.57: Fixed missing graphics and randomly crashing in Gun Bird and Sengoku Ace.
    -  9th December 2001: David Haywood sent in a Psikyo driver which allocates tilemaps during startup instead of during the emulation.
    - 0.37b9: The 68EC020 core now uses 32-bit memory handlers. The Psikyo driver has been updated to use the new interface. Unfortunately, this support has yet to make it into the x86 asm 68000 core, so it is once again disabled for this build [Aaron Giles].
    - 0.37b8: The x86 asm 68000 core now has limited 68020 support and runs the Psikyo games, so is reenabled by default [Darren Olafson].
    - 0.37b5: Added psikyo.c driver and vidhrdw\psikyo.c. TODO: YMF286 emulation. Protection in s1945 and sngkblade. Flip Screen support.
    - 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird.
    ----
    Human interpretation:
    Time calc: 06:22:30 + (42588 frames 59.299999Hz @ 101.012069% [11:50.98]) ≈ 06:34:21 vs zip mod 06:34:23 [please allow for timezone differences]


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  6. 05-07-2018, 08:34 AM
    Looks like a lot of shmup records are going to be beaten now you are finally here submitting here. Accepted
    Likes ILLSeaBass liked this post
  7. 05-07-2018, 09:24 AM
    Congratulations a World Record Michael and Welcome to Twin Galaxy

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    M.A.M.E. - Strikers 1945 - Points [Single Player Only] - 747,200 Final Score is at 11:52 of the video Name:  image.png
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    Game Settings & MAME Analyst by Awaiting MAME Analyst
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    1st Plane Lost is at 6:46 of the video Name:  image.png
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    2nd Plane Lost is at 9:23 of the video Name:  image.png
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    3rd Plane Lost is at 11:22 of the video Name:  image.png
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks Derek thanked this post
  8. 05-07-2018, 01:27 PM
    Hi there. Thanks and cheers to all ;-)
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