Atari 2600 / VCS - Mouse Trap - NTSC - Game 1, Difficulty BB - 210,501 - william rosa

Is this a valid score?

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This poll is closed
  1. Atari 2600 / VCS - Mouse Trap - NTSC - Game 1, Difficulty BB - 210,501 - william rosa

    05-07-2018, 12:21 PM
    Vzaar Video Url:


    NTSC - Game 1, Difficulty BB
    Score Track
    https://www.twingalaxies.com/scores.php?scores=3813
    Rules
    Default Settings
    Submission Message
    first part of video is here, for some reason i cant link directly to the vzaar upload
    https://www.twingalaxies.com/showthr...1-william-rosa
  2. 05-07-2018, 12:57 PM
    trying to include first half here, lets see if i did it right
    Vzaar Video Url:
    Roy was Right
  3. 05-07-2018, 01:04 PM
    trying again
    Vzaar Video Url:
    Roy was Right
  4. 05-07-2018, 09:50 PM
    1st video in comment #3, 6 hr mark to end
    2nd video in submission (yes reverse chronological, confusing i know), handles exactly first 6 hrs

    0:00:30 setting
    0:01:00 game begin
    0:45:xx 1st roll over
    1:25:xx 2nd roll over
    2:03:xx 3rd roll over
    2:37:xx 4th roll over
    3:10:xx 5th roll over
    3:45:xx 6th roll over
    4:15:xx 7th rollover
    4:46:xx 8th rollover
    5:18:xx 9th rollover
    5:48:xx 10th rollover
    6:19:xx 11th rollover
    6:50:xx 12th rollover
    7:20:xx 13th rollover
    7:52:xx 14th rollover
    8:22:xx 15th rollover
    8:53:xx 16th rollover
    9:25:00 17th rollover
    9:58:xx 18th rollover
    10:30:00 19th rollover
    11:00:57 20th rollover
    11:32:xx 21st rollover

    final score at end

    knowing what i know now, i could probably get this score in a little over 10.5 hours. not gonna though. i'm done.
    Roy was Right
    Thanks nads, stygian, HugDD thanked this post
    Likes GregDeg, nads, HugDD liked this post
  5. 05-11-2018, 08:26 AM
    This will take a while to get through. So far so good. I like that your rollage scoring rate gradually speeds up from 44mins to 40mins to 38mins to 34mins, and then averages about 31mins. 11.5 hours of this - you deserve top spot.
    ...God gave video games to you...
    Thanks Snowflake thanked this post
  6. 05-13-2018, 08:28 AM
    Good pattern, very efficient...congrats !!
    Thanks Snowflake thanked this post
  7. 05-17-2018, 01:19 PM
    though i'm sure if someone cared enough some secret could be found i'm pretty sure just running boards is best, and any tweak would really be just that.

    normal pellets are 1 point, cats are 10 points, clearing the round is 100 pts.
    There are ways one power pellet can get 4 or more cats even though only 3 exist on the screen at once. if you're right by whre the cat regenerates you can actually kill the same cat twice. earlier on i experimented with some setups to maximize points from cats. heres the thing though, every second you spend setting up the cat is seconds that could've spent munching. so if that was enough tme to much 10 more pellets you've already gone into debt. additionally, 100pts just for clearing the levle is pretty signficant so anything that slows that down better be darn worth it.

    The only way i can imagine setting up the cats being worth it, is if theres some pattern which fairly quickly handles the entire maze and as a side effects just happens to get the cats en route, or bare minimum diversion.

    Once i realized all this, the strategy became just to clear the board as quickly as possible. Though I cant prove it mathematically, nor did I analyze the code, I'm fairly confident that although some clever way to find a faster pace likely exists, it will only be marginally faster
    Roy was Right
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