Vectrex - Polar Rescue - NTSC/PAL - Game 1 - 47,000 - Roger 111

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. Vectrex - Polar Rescue - NTSC/PAL - Game 1 - 47,000 - Roger 111

    05-07-2018, 08:02 PM
    Vzaar Video Url:


    NTSC/PAL - Game 1
    Score Track
    https://www.twingalaxies.com/scores.php?scores=33430
    Rules
    An ORIGINAL Vectrex controller MUST be used for all submissions.
    Submission Message
    Name:  VectrexPolarrescue47000.png
Views: 66
Size:  157.7 KB
    Hardware/Settings in beginning, game at 3:40. Richard Hutchinson's Vec-Multi cart used.
    Well-TBH, when I was Vectrexing before, I wasn't "game smart" enough to figure this out, and thought it was really bad, but it's not terrible when you know what is going on.
    You are a rescue sub, looking for stalled subs with survivors.
    You have limited oxygen(lower left corner), which is replenished by fighting.
    Your oxygen is used up by how fast you go-the 2 button slows you down, 3 button speeds you up, and holding both maintains a constant speed. 3 is the fire button.
    So you have to use the radar screen(lower middle)to find the subs you are rescuing, avoid mines and icebergs, and occasionally fight to replenish oxygen.
    Every now and then, a "malestrom" appears and throws you off course, but there wasn't one this game.
    Surprised at this one, couldn't score a thousand "back in the day"(a year ago...).
    Thanks Everyone!!!
  2. 05-08-2018, 06:48 AM
    GG
    _________
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  3. 05-08-2018, 07:11 AM
    Looks good, accepted
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  4. 05-10-2018, 02:57 PM
    Accepted a WR Roger




    https://en.wikipedia.org/wiki/Vectrex




    Game Starts at 3:40 of the video Name:  image.png
Views: 47
Size:  458.3 KB
    Game Settings Begin at 1:01 of the video Name:  image.png
Views: 45
Size:  369.3 KBName:  image.png
Views: 44
Size:  567.9 KBName:  image.png
Views: 43
Size:  410.1 KBName:  image.png
Views: 44
Size:  378.8 KB
    Vectrex - Polar Rescue - NTSC/PAL - Game 1 - 47,000 Final Score is at 17:52 of the video Name:  image.png
Views: 40
Size:  390.4 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  5. 05-10-2018, 03:02 PM
    Polar Rescue Game Information for Twin Galaxy Members

    http://vectrex.wikia.com/wiki/Polar_Rescue
    The player controls a submarine in hostile waters and must rescue the survivors of a mission which ended in disaster. Enemy submarines surround and will fire upon the player's ship if it enters sonar range. Each enemy submarine can fire up to five torpedoes; however, if it is destroyed before it uses all of their torpedoes, the remainder will be added to the player's arsenal. Other obstacles which must be avoided are mines, ice chunks and turbulent underwater whirlwinds. Once the survivors are located, it is necessary to dock with their pod, which the player has to approach with accuracy and care. A new mission will begin with a successful rescue

    Surface-up on joystick or D-padDive-down on joystick or D-pad
    Rotate left or right-left or right on joystick or D-pad
    Pause-button 1
    Reverse thrust-button 2
    Forward thrust-button 3
    Fire torpedo-button 4

    As the player's ship is damaged by torpedoes, mines, or comes in contact with ice chunks or other submarines, the player's submarine will lose operation of its capabilities.


    Damage points Edit
    0-10-No damage
    10-19-Loss of upper left torpedo tube
    20-29-Loss of upper right torpedo tube
    30-39-Loss of lower left torpedo tube
    40 or more damage points makes it impossible to dock with survivor pod
    40-49-Loss of lower right torpedo tube
    50-59-Loss of survivor pod's arrow on sonar
    60-69-Loss of sonar display
    70-79-Loss of control of speed
    80-89-Loss of engines/dead in the water
    90-99-Loss of submarine
    Damage is repaired over time and functions are restored as long as the player's submarine isn't destroyed.


    Scoring Edit
    Dock with survivor pod-5000 points
    Destroy enemy sub-1000 points
    Destroy enemy torpedo-750 points
    Destroy a mine-500 points
    Destroy an ice chunk-275 points
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  6. 05-10-2018, 03:18 PM
    Quote Originally Posted by JJT_Defender View Post
    Polar Rescue Game Information for Twin Galaxy Members

    http://vectrex.wikia.com/wiki/Polar_Rescue
    The player controls a submarine in hostile waters and must rescue the survivors of a mission which ended in disaster. Enemy submarines surround and will fire upon the player's ship if it enters sonar range. Each enemy submarine can fire up to five torpedoes; however, if it is destroyed before it uses all of their torpedoes, the remainder will be added to the player's arsenal. Other obstacles which must be avoided are mines, ice chunks and turbulent underwater whirlwinds. Once the survivors are located, it is necessary to dock with their pod, which the player has to approach with accuracy and care. A new mission will begin with a successful rescue

    Surface-up on joystick or D-padDive-down on joystick or D-pad
    Rotate left or right-left or right on joystick or D-pad
    Pause-button 1
    Reverse thrust-button 2
    Forward thrust-button 3
    Fire torpedo-button 4

    As the player's ship is damaged by torpedoes, mines, or comes in contact with ice chunks or other submarines, the player's submarine will lose operation of its capabilities.


    Damage points Edit
    0-10-No damage
    10-19-Loss of upper left torpedo tube
    20-29-Loss of upper right torpedo tube
    30-39-Loss of lower left torpedo tube
    40 or more damage points makes it impossible to dock with survivor pod
    40-49-Loss of lower right torpedo tube
    50-59-Loss of survivor pod's arrow on sonar
    60-69-Loss of sonar display
    70-79-Loss of control of speed
    80-89-Loss of engines/dead in the water
    90-99-Loss of submarine
    Damage is repaired over time and functions are restored as long as the player's submarine isn't destroyed.


    Scoring Edit
    Dock with survivor pod-5000 points
    Destroy enemy sub-1000 points
    Destroy enemy torpedo-750 points
    Destroy a mine-500 points
    Destroy an ice chunk-275 points
    Thanks, JJT!

    Yeah, this one was tough to figure out, especially the docking procedure-not quite "Oh my gosh, this is deep", but it is a complicated little game.
  7. 05-10-2018, 03:26 PM
    well played, accepted
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  8. 05-10-2018, 07:49 PM
    PITCREWPOCO............................Accepted!!
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
  9. 05-10-2018, 08:11 PM
    Quote Originally Posted by RaGe View Post
    PITCREWPOCO............................Accepted!!
    This game glitches too, like most Vec games, but not in a good way-sometimes you can get stuck in a spin on the radar and can't get out of it-it isn't the "Malestrom"(which looks pretty cool, I wish it had happened)that intentionally messes you up, it's a game glitch, and the vec having so many is the reason it's scores need to be watched closely, for sure!

    Pitcrew...
    :)
    I got some games with tires(or tyres, if you prefer)on tap, if I could just roll over the damned Turmoil on the VCS and move on!
    :)
    Likes RaGe liked this post
  10. 05-11-2018, 10:36 PM
    accepted...
    If you have enjoyed this comment please consider clicking the "like" button
    Thanks Rogerpoco thanked this post
    Likes Rogerpoco liked this post
Results 1 to 10 of 10
Join us