M.A.M.E. - Cachat [Japan] - Points - 54,370 - John Eden

Is this Performance Claim valid?

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  1. M.A.M.E. - Cachat [Japan] - Points - 54,370 - John Eden

    05-15-2018, 02:47 PM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=24434
    Rules
    ROMSet: Cachat
    Unknown: Off [All]
    Flip Screen: Off
    Service Mode: Off
    Difficulty: Medium
    Special Rules: After Coin-Up, choose the first Option and then the Middle Option for Game Style. Continues are NOT allowed!
    Submission Message




    Cachat recorded using WolfMAME106. This is a re-submission of a recent submission which was removed due to TG's changed policy of requiring a video for MAME submissions. At the beginning and end of the video I show the dips used, however I would encourage you to check/confirm these settings using other means if possible. There is some translation of the Japanese in the game at https://www.twingalaxies.com/archive.../t-121557.html , however TG's archiving process has messed up the text a little. Thanks all and cheers!
    Attached Files Attached Files
  2. 05-16-2018, 05:56 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Wed 05/16/2018 at 21:48:47.74

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 62076 bytes (61 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\cachat-54370points-john-eden-3may2018.zip
    --
    Path = C:\WolfMAME\106\inp\TG\cachat-54370points-john-eden-3may2018.zip
    Type = zip
    Physical Size = 62076
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       8559234
    Compressed: 62076
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 62076 bytes (61 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\cachat-54370points-john-eden-3may2018.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\cachat-54370points-john-eden-3may2018.zip
    Type = zip
    Physical Size = 62076
    
    
    ----------
    Path = cachat-54370points-john-eden-3may2018.wlf
    Folder = -
    Size = 598
    Packed Size = 215
    Modified = 2018-05-03 23:07:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = D9D84F5A
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = cachat-54370points-john-eden-3may2018.inp
    Folder = -
    Size = 8558636
    Packed Size = 61523
    Modified = 2018-05-03 23:07:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 3E76032F
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3591MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu May 03 08:47:44 2018
    
    
    Checks out OK. [a729]
    Playing back previously recorded game cachat (Cachat (Japan)) [press return]



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'cachat'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 12
    Approximate clock speed: 3591846528Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 69021
    Average record speed: 99.991191%
    System time at start of emulation: Thu May 03 08:47:44 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    cachat src/drivers/taito_l.c
    DIP Info from source:
    Code:
    # MAME 0.106 source [taito_l.c]
    
    
    GAME( 1993, cachat,   0,        cachat,   cachat,   0,        ROT0,   "Taito Corporation", "Cachat (Japan)", 0 )
    
    
    INPUT_PORTS_START( cachat )
        PORT_START_TAG("DSWA")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x02, DEF_STR( On ) )
        PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x08, DEF_STR( On ) )
        TAITO_COINAGE_JAPAN_NEW_8
    
    
        PORT_START_TAG("DSWB")
        TAITO_DIFFICULTY_8
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
    
    
        PORT_START_TAG("IN1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
    
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    
    Resolution, 0.106-0.175: 320x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cachat%20[Japan]
    ROMSet: Cachat
    Unknown: Off [All]
    Flip Screen: Off
    Service Mode: Off
    Difficulty: Medium
    Special Rules: After Coin-Up, choose the first Option and then the Middle Option for Game Style. Continues are NOT allowed!
    
    
    Sample cachat correct TG:
    
    
        20: 00 00 00 FD 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...... ... ... 
        30: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ... ............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FD | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ... ... ... ... 
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FD 00 00 00 FF | ....>.C...... 
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | ... ... ... ....
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: cachat - "Cachat (Japan)"
    
    
    Resolution, 0.106-0.175: 320x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cachat%20[Japan]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=24434

    INP Header:
    Code:
        10: 80 3A 17 D6 00 00 00 00  F0 04 EB 5A 74 09 29 A7 | .:......Zt.)
        20: 00 00 00 FD 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FD | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FD 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    414B70: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    414B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414BE0: 00 00 00 00 A2 82 43 E1  00 00 00 FD 00 00 00 FF | .....C......
    414BF0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    414C00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C60: A2 82 43 E1 00 00 00 FD  00 00 00 FF 00 00 00 FF | .C.........
    414C70: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    414C80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414C90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    414CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    8296F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829730: A2 82 43 E1 00 00 00 FD  00 00 00 FF 00 00 00 FF | .C.........
    829740: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    829750: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829760: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8297A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    8297B0: 00 00 00 FD 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    8297C0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    8297D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8297E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8297F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    829820: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C



    MAME Info
    cachat is the parent set.
    MAMEInfo.dat entries: cachat and taito_l.c
    Code:
    MAMEInfo.dat entries for:
    taito_l.cpp
    cachat
    ----
    0.37b3 [Olivier Galibert]
    
    
    0.36b4 [Olivier Galibert]
    
    
    
    
    TODO:
    
    
    - plgirls doesn't work without a kludge because of an interrupt issue. This happens because the program enables interrupts before setting IM2, so the interrupt vector is interpreted as IM0, which is obviously bogus.
    
    
    - A bunch of control registers are simply ignored
    
    
    - The source of irqs 0 and 1 is unknown, while 2 is vblank (0 is usually ignored by the program, 1 leads to reading the ports... maybe vbl-in, vbl-out and hblank ?).
    
    
    - Text Plane colours are only right in Cuby Bop once you've started a game & reset
    
    
    - Scrolling in Cuby Bop's Game seems incorrect.
    
    
    
    
    NOTES:
    
    
    - The system uses RAM based characters, which aren't really supported by the TileMap system, so we have to tilemap_mark_all_tiles_dirty() to compensate
    
    
    - kurikinta has some debug dipswitches (invulnerability, slow motion) so might be a prototype. It also doesn't have service mode (or has it disabled).
    
    
    
    
    WIP:
    
    
    - 0.186: Added 8255 PPIs and custom I/O chips TC0220IOC and TC0510NIO. Use MB8421 for Taito_L, less HOLD_LINE (fixes sound in Evil Stone) [AJR].
    
    
    - 0.182: Added machine\taito68705interface.cpp/h. Split giant state class up into family tree, reduced tagmap lookups. Shuffle taito_l family tree, should fix missing device errors [Vas Crabb].
    
    
    - 0.156: Unify the gfxdecodes in the driver, and give them a real name instead of '2' [David Haywood].
    
    
    - 0.148u5: Fixed validate warning in Taito_L driver by reverted caching of YM2203 device (the same tag is used with different device types) [smf].
    
    
    - 0.146u4: ROM_CONTINUE/ROM_RELOAD cleanup [David Haywood].
    
    
    - 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    
    
    - 0.143u3: Brian Troha added DIP locations to all the games in the Taito L driver.
    
    
    - 0.142u3: Angelo Salese converted Taito_L driver to use AM_SHARE macro. Removed deprecat.h dependancy and updated irqs accordingly.
    
    
    - 0.136u1: Fabio Priuli added driver data struct to Taito L driver.
    
    
    - 0.130u4: Aaron Giles merged memory maps in Taito L driver. Also removed some word handlers in favor of using READ8/WRITE8 directly in address maps. Removed some additional unnecessary handlers in favor of using AM_READ_PORT.
    
    
    - 0.130u3: Taito L input updates [Fabio Priuli].
    
    
    - 0.128u6: Added includes\taito_l.h.
    
    
    - 0.111u3: Atari Ace fixed invalid array access in the Taito L driver.
    
    
    - 0.93u3: Taito L driver update [Nicola Salmoria]: Changed interrupt handling, this fixes test mode in Plotting. Fixed MSM5205 playback in Champion Wrestler, including volume.
    
    
    - 29th March 2001: Gerardo Oporto fixed yet more dipswitch settings in the Taito L driver.
    
    
    - 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver.
    
    
    - 31st January 2001: Gerardo Oporto fixed dipswitch settings in the Taito L system driver.
    
    
    - 0.37b6: Several fixes and improvements to the Taito L games (sound, priorities, speed) [Nicola Salmoria, Jarek Burczynski]. Changed Z80 CPU1 clock speed to 6MHz.
    
    
    -  3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton.
    
    
    - 31st July 2000: Nicola Salmoria fixed Play Girls 1 and 2 in the Taito L driver.
    
    
    - 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver.
    
    
    - 0.37b3: Changed taitol.c to taito_l.c driver.
    
    
    - 22nd April 2000: Gerardo Oporto submitted Taito-L driver dipswitch fixes.
    
    
    - 0.36b4: Added taitol.c driver and vidhrdw\taitol.c.
    
    
    - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.
    
    
    ----
    0.36b4 [Olivier Galibert]
    
    
    
    
    < Japan >
    
    
    
    
    Bugs:
    
    
    - Clone tubeit: [possible] The guy dancing on the left side of the screen after the 10th level is totally messed up. Abbe (ID 00969)
    
    
    
    
    WIP:
    
    
    - 0.143u3: Changed 'Unknown' dipswitches to 'Unused'.
    
    
    - 0.136: Tafoid changed YM2203 clock speed to 3332640 Hz.
    
    
    - 0.126u3: Fabio Priuli fixed upsidedown screen in Cachat and clone Tube-It.
    
    
    - 0.122u2: Changed Z80 CPU1 clock speed to 6665280 Hz and YM2203 to 3330000 MHz.
    
    
    - 0.106u12: MASH added pld ($0 - pal20l8b-c63-01.14) to Cachat and clone Tube-It.
    
    
    - 15th May 2001: Guru - Purchased Tube It from a PCB shop in Japan with the help of Team Japump in February.
    
    
    - 0.37b14: Added clone Tube-It.
    
    
    - 0.37b6: Changed Z80 CPU clock speed to 6MHz.
    
    
    - 0.37b3: Added dipswitches 'Flip Screen', 'Demo Sounds' and 'Difficulty'.
    
    
    - 0.36b4: Olivier Galibert added 'Cachat (Japan)' (Taito 1993).
    
    
    - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs.
    
    
    
    
    LEVELS: 10
    
    
    
    
    Other Emulators:
    
    
    * Raine
    
    
    
    
    Romset: 641 kb / 6 files / 156.8 zip
    
    
    ----
    Name:  dips.PNG
Views: 53
Size:  415.4 KBName:  game over.PNG
Views: 52
Size:  438.5 KB
    Thanks Almighty Dreadlock, Rev John, HugDD thanked this post
    Likes HugDD liked this post
  3. 05-16-2018, 06:14 PM
    At the beginning and end of the video I show the dips used, however I would encourage you to check/confirm these settings using other means if possible.

    Just a comment as you may not be aware...during normal playback of an .inp, accessing the DIP menu by pressing Tab will NOT show the DIP settings that were used during recording in ANY version of WolfMAME - the settings displayed will be whatever is stored in your local config file for that game. The only way to determine what DIPs were used for an .inp recorded in 0.106 is to do a hexadecimal dump, and check the values manually (this is all that "gobbledygook" you see included in 0.106 analyses). In version 0.149 and later, if you add the "-iv 1" option to the playback command, you can press the Delete key to see what the DIPs were set to for the recording - you will see screenshots of this included in our analysis rather than the hexadecimal dump sections (a red-shaded window is overlaid on the screen, like this):

    Name:  dips.PNG
Views: 56
Size:  193.9 KB

    This is MUCH quicker to access, and easier for everyone to read than examining multiple hexadecimal values, and is the main reason why it's more of a pain to analyze .inps from old versions of WolfMAME (0.148 and earlier).

    That's a little background for you - I know you've already mentioned you plan to move to a more recent version of WolfMAME, and that will be very helpful for all of us! :)
    Thanks Rev John, JJT_Defender, HugDD thanked this post
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  4. 05-16-2018, 06:15 PM
    That first line in my last post was supposed to be a quote of your submission message - looks like the formatting got lost...I'm sure you all got the point though :)
    Likes Rev John, HugDD liked this post
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