M.A.M.E. - Poitto! - Points [Monster Mode] - 520,313 - Nick Vis

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  1. M.A.M.E. - Poitto! - Points [Monster Mode] - 520,313 - Nick Vis

    05-17-2018, 03:53 PM
    Vzaar Video Url:


    Points [Monster Mode]
    WolfMame version
    173
    Score Track
    https://www.twingalaxies.com/scores.php?scores=78930
    Rules
    ROMSet: Poitto
    Flip Screen: Off
    Service Mode: Off
    Difficulty: Normal
    Unused: Off [All]
    Allow Continue: Off
    Special Rules: This is a Single Player variation for Monster Mode. Continues are NOT allowed!
    Submission Message
    I have messed around with this mode before, but till today I never knew there's actually more than one loop. The second row of monsters are where the most points are at!
    Likes kevinjamestobin liked this post
  2. 05-17-2018, 05:59 PM
    Hi Nick, need you to attach your .inp for analysis.
  3. 05-17-2018, 11:57 PM
    ...how did i forget that...
    Attached Files Attached Files
  4. 05-18-2018, 03:02 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Fri 05/18/2018 at 17:34:09.21

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 212393 bytes (208 KiB)
    
    
    Testing archive: C:\WolfMAME\173\inp\TG\poitto-mm-520k.zip
    --
    Path = C:\WolfMAME\173\inp\TG\poitto-mm-520k.zip
    Type = zip
    Physical Size = 212393
    
    
    Everything is Ok
    
    
    Size:       572276
    Compressed: 212393
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 212393 bytes (208 KiB)
    
    
    Listing archive: C:\WolfMAME\173\inp\TG\poitto-mm-520k.zip
    
    
    --
    Path = C:\WolfMAME\173\inp\TG\poitto-mm-520k.zip
    Type = zip
    Physical Size = 212393
    
    
    ----------
    Path = poitto.inp
    Folder = -
    Size = 572276
    Packed Size = 212239
    Modified = 2018-05-17 16:41:13
    Created = 2018-02-23 11:00:45
    Accessed = 2018-05-17 16:41:13
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F6E71C11
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 173

    What MAME thinks:
    Code:
    Input file: poitto.inp
    INP version 3.5
    Created Thu May 17 16:07:38 2018
    
    
    Recorded using 0.173W Apr 29 2016
    Total playback frames: 120900 (33:34.00)
    Average recorded speed: 100.000286%
    Average speed: 156.48% (2018 seconds)
    Source driver:
    poitto metro.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.197: poitto - "Poitto!"
    
    
    Resolution, 0.106-0.144: 360x224 @ 60.000000Hz
    Resolution, 0.145-0.146: 360x240 @ 59.922743Hz
    Resolution, 0.147-0.197: 360x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Poitto!
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: poitto and metro.cpp
    Code:
    MAMEInfo.dat entries for:
    poitto
    metro.cpp
    ----
    0.37b12 [Luca Elia]
    
    
    
    
    < Japan >
    
    
    
    
    WIP:
    
    
    - 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound.
    
    
    - 0.61: Changed 'Unknown' dipswitches to 'Unused'.
    
    
    - 0.37b12: Luca Elia added 'Poitto!' (Metro / Able Corp. 1993).
    
    
    - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Romset: 2688 kb / 8 files / 1003.4 zip
    
    
    ----
    0.148 [Luca Elia, David Haywood]
    
    
    0.37b11 [Luca Elia]
    
    
    
    
    TODO:
    
    
    - Tilemaps/sprites offsets may be emulated understanding what appear to be CRT registers at c78880 (sequence of 4 values), c78890 (sequence of 5 values) and c788a0 (start sequence).
    
    
    - Wrong color bars in service mode (e.g. balcube, toride2g). They use solid color tiles (80xx), but the right palette is not at 00-ff. Related to the unknown table in the RAM mapped just before the palette?
    
    
    - Most games, in service mode, seem to require that you press start1&2 *exactly at once* in order to advance to the next screen (e.g. holding 1 then pressing 2 doesn't work).
    
    
    - Coin lockout
    
    
    - Some gfx problems in ladykill, 3kokushi, puzzli, gakusai, seem related to how we handle windows and wrapping
    
    
    - Interrupt timing needs figuring out properly, having it incorrect causes scrolling glitches in some games. Test cases Mouse Go Go title screen, GunMaster title screen. Changing it can cause excessive slowdown in said games however.
    
    
    - Bang Bang Ball / Bubble Buster slow to a crawl when you press a button between levels, on a real PCB it speeds up instead (related to above?)
    
    
    - vmetal: ES8712 sound may not be quite right. Samples are currently looped, but whether they should and how, is unknown. Where does the M6585 hook up to?
    
    
    
    
    NOTES:
    
    
    - To enter service mode in ladykill, 3kokishi: toggle the dip switch and reset keeping start 2 pressed.
    
    
    - Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board
    
    
    - vmetal: has Sega and Taito logos in the roms ?!
    
    
    
    
    WIP:
    
    
    - 0.186: Removed timer_set. Fixed clone 'Last Fortress - Toride (German)' regression caused by timer_set removal [Osso].
    
    
    - 0.181: Made sound output mono. None of these games are stereo [System11].
    
    
    - 0.168: Added Karate Tournament PCB readme [Guru].
    
    
    - 0.155: Removed some leftovers (includes\metro.h) [Osso]. Sort games by hardware type, clean up address maps and start unifying MCFGs. Fixed assert [Alex Jackson].
    
    
    - 0.153: Small cleanup (driver and includes\metro.h) [Osso].
    
    
    - 0.148: Merged vmetal.c with metro.c driver. Added PCB layout for Korean version of Toride II Adauchi Gaiden [Guru]. Metro update [Luca Elia]: Added work RAM mirror (fixes toride2g intro). Halved palette size. Corrected video chip model and offsets in several games. I4220 supports 16x16 tiles. Merged in vmetal. Changed palettesize from 8192 to 4096 colors.
    
    
    - 0.147u4: Replaced all device_t's with actual device classes in Metro driver. Fixed regression [Curt Coder].
    
    
    - 0.146u4: Corrected OKI6295 Pin 7 assignment for the Last Fort & Sky Alert sets as listed in the driver. Also verified the Pin 7 assignment where listed in the driver [Brian Troha].
    
    
    - 0.146u1: hap fixed regression in the Metro driver. Redo deprecat removal for Metro driver. Updated video\metro.c. This fixed black screen in 3kokushi, karatour, ladykill and moegonta or offset screens and/or misplaced graphics. Changed visible area and VSync in most games.
    
    
    - 0.144u3: Fixed visible area in all Metro games. Changed VSync to 59.922743 Hz.
    
    
    - 0.143u3: Brian Troha added additional documentation, added PCB layouts for Mouse Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B). Corrected misc dipswitches and settings. Added DIP locations to Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun, Sky Alert and Toride II. Added PCB locations to roms where possible. Corrected a few rom lables. Added basic PCB layout for Mouja. Changed clock speeds to values based on actual OSCs on the PCB.
    
    
    - 0.137u1: Added includes\metro.h. First step in refactoring the video system in Metro driver, replaced the video code with custom renderer functions [David Haywood]. Fabio Priuli added driver data class and David Haywood and Fabio Priuli added save states to the Metro driver.
    
    
    - 0.135u4: Fabio Priuli updated Metro driver to use Konami video devices instead of konamiic.h code.
    
    
    - 0.132u2: Fabio Priuli fixed missing sound in bangball, balcube, batlbubl and daitoa.
    
    
    - 0.131u1: Angelo Salese merged memory maps in the Metro driver.
    
    
    - 0.128u7: Mamesick fixed the Metro video driver, which crashed with access violation.
    
    
    - 0.127u7: Aaron Giles fixed games doesn't start in dokyusei, dokyusp, gakusai and gakusai2.
    
    
    - 0.124u5: De-hacked Metro tilemaps [David Haywood].
    
    
    - 0.84: Hau improved sound in the Metro games.
    
    
    - 0.82u3: Eisuke Watanabe fixed the NEC uPD7810 gta, gti and dgt, working reg opcodes and SIO input. Added sound support to the Metro driver.
    
    
    - 0.79: Added vmetal.c driver (David Haywood).
    
    
    - 0.69b: Santeri Saarimaa fixed a few misc typos in the Metro driver.
    
    
    - 0.62: Preliminary YMF278B emulation (missing FM support) [R. Belmont].
    
    
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Metro driver.
    
    
    - 0.60: Fixed dokyusei, dokyusp, mouja, gakusai and gakusai2 crashes before the RAM/ROM check.
    
    
    - 16th July 2001: Luca Elia fixed some graphics problems in the other games in the driver.
    
    
    - 0.37b11: Added metro.c driver and vidhrdw\metro.c. TODO: Priorities (pdrawgfxzoom), Support for 8 bit sprites and tiles (14220 Chip). 1 pixel granularity in the window's placement (8 pixels now, see daitorid) Sound (as soon as the NEC78C10 gets emulated). Coin lockout. Most games, in service mode, seem to require that you press start1&2 *exactly at once* in order to advance to the next screen (e.g. holding 1 then pressing 2 doesn't work).
    
    
    -  3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.
    
    
    ----
    Name:  dips.PNG
Views: 47
Size:  455.2 KBName:  game over.PNG
Views: 45
Size:  360.4 KBName:  dips1.PNG
Views: 44
Size:  299.8 KB
    Thanks Almighty Dreadlock, HugDD thanked this post
    Likes nick666101, kevinjamestobin, HugDD liked this post
  5. 07-09-2018, 12:43 AM
    It's been almost 2 months since I submitted this, it can surely use a bump.
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