M.A.M.E. - Space Fury [revision C] - Points - 200,250 - Doron Gronski

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Space Fury [revision C] - Points - 200,250 - Doron Gronski

    05-27-2018, 02:22 AM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10487
    Rules
    ROMSet: SpacFury
    Cabinet: Upright
    Lives: 3
    Difficulty: Normal
    Bonus Life: 20000
    Special Rules: None
    Submission Message
    Sorry about the poor quality of the video but it is the best that my current PC can produce

    Thanks for watching and adjudicating
    Attached Files Attached Files
    Likes RaGe liked this post
  2. 05-27-2018, 10:50 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on Sun 05/27/2018 at 13:38:18.62


    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 26735 bytes (27 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\DOR-SpacFury-200250.zip
    --
    Path = C:\WolfMAME\106\inp\TG\DOR-SpacFury-200250.zip
    Type = zip
    Physical Size = 26735
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       3612006
    Compressed: 26735
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 26735 bytes (27 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\DOR-SpacFury-200250.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\DOR-SpacFury-200250.zip
    Type = zip
    Physical Size = 26735
    
    
    ----------
    Path = spacfury.inp
    Folder = -
    Size = 3611408
    Packed Size = 26291
    Modified = 2018-05-27 00:37:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 93DFCD5B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = spacfury.wlf
    Folder = -
    Size = 598
    Packed Size = 222
    Modified = 2018-05-27 00:37:32
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 9013AB4E
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1864MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat May 26 17:25:23 2018
    
    
    Checks out OK. [6ff7]
    Playing back previously recorded game spacfury (Space Fury (revision C)) [press return]



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'spacfury'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 1864689084Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 29124
    Average record speed: 99.994369%
    System time at start of emulation: Sat May 26 17:25:23 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    spacfury src/drivers/sega.c
    DIP Info from source:
    Code:
    # MAME 0.106 source [sega.c]
    
    
    GAME( 1981, spacfury, 0,        spacfury, spacfury, spacfury, ORIENTATION_FLIP_Y,   "Sega", "Space Fury (revision C)", 0 )
    
    
    INPUT_PORTS_START( spacfury )
    	PORT_INCLUDE( segaxy_generic )
    
    
    	PORT_MODIFY("D5")
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
    
    
    	PORT_MODIFY("D4")
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
    
    
    	PORT_MODIFY("D3")
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet )) PORT_DIPLOCATION("SW1:1")
    	PORT_DIPSETTING(	0x01, DEF_STR( Upright ))
    	PORT_DIPSETTING(	0x00, DEF_STR( Cocktail ))
    	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW1:2")
    	PORT_DIPSETTING(	0x02, DEF_STR( Off ))
    	PORT_DIPSETTING(	0x00, DEF_STR( On ))
    	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives )) PORT_DIPLOCATION("SW1:4,3")
    	PORT_DIPSETTING(	0x00, "2" )
    	PORT_DIPSETTING(	0x04, "3" )
    	PORT_DIPSETTING(	0x08, "4" )
    	PORT_DIPSETTING(	0x0c, "5" )
    
    
    	PORT_MODIFY("D2")
    	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty )) PORT_DIPLOCATION("SW1:6,5")
    	PORT_DIPSETTING(	0x00, DEF_STR( Easy ))
    	PORT_DIPSETTING(	0x01, DEF_STR( Normal ))
    	PORT_DIPSETTING(	0x02, DEF_STR( Hard ))
    	PORT_DIPSETTING(	0x03, DEF_STR( Very_Hard ))
    	PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW1:8,7")
    	PORT_DIPSETTING(	0x00, "10000" )
    	PORT_DIPSETTING(	0x04, "20000" )
    	PORT_DIPSETTING(	0x08, "30000" )
    	PORT_DIPSETTING(	0x0c, "40000" )
    
    
    	PORT_START_TAG("IN8")
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
    INPUT_PORTS_END
    
    
    Resolution, 0.106-0.187: vector @ 40.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Space Fury [revision C]
    ROMSet: SpacFury
    Cabinet: Upright
    Lives: 3
    Difficulty: Normal
    Bonus Life: 20000
    Special Rules: None
    
    
    Sample spacfury correct TG:
    
    
        20: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 0F | ................
        30: 00 00 00 05 00 00 00 05  00 00 00 03 00 00 00 03 | ................
        40: 00 00 00 00 00 00 00 E0  00 00 00 00 00 00 00 00 | .......a........
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 0F | ........>.C....
        A0: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05 | ................
        B0: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
        C0: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...a............
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 0F 00 00 00 0F | ....>.C........

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.187: spacfury - "Space Fury (revision C)"
    
    
    Resolution, 0.106-0.187: vector @ 40.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Space Fury [revision C]

    INP Header:
    Code:
        10: BC E5 24 6F 00 00 00 00  C3 D0 09 5B 9B D3 F7 6F | $o.....[.o
        20: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 0F | ................
        30: 00 00 00 05 00 00 00 05  00 00 00 03 00 00 00 03 | ................
        40: 00 00 00 00 00 00 00 E0  00 00 00 00 00 00 00 00 | ...............
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 0F | ........>.C....
        A0: 00 00 00 0F 00 00 00 0F  00 00 00 0F 00 00 00 05 | ................
        B0: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
        C0: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 0F 00 00 00 0F | ....>.C........
       120: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
       130: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    1B8CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8CF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D10: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 0F | .........C....
    1B8D20: 00 00 00 0F 00 00 00 07  00 00 00 0F 00 00 00 05 | ................
    1B8D30: 00 00 00 05 00 00 00 03  00 00 00 03 00 00 00 00 | ................
    1B8D40: 00 00 00 E0 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    1B8D50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8D90: 00 00 00 00 A2 82 43 E1  00 00 00 0F 00 00 00 0F | .....C........
    1B8DA0: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
    1B8DB0: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
    1B8DC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8DD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8DE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8DF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8E00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B8E10: A2 82 43 E1 00 00 00 0F  00 00 00 0F 00 00 00 0F | .C............

    INP Tail-end:
    Code:
    3719D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3719E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3719F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A10: 00 00 00 00 A2 82 43 E1  00 00 00 0F 00 00 00 0F | .....C........
    371A20: 00 00 00 0F 00 00 00 0F  00 00 00 05 00 00 00 05 | ................
    371A30: 00 00 00 03 00 00 00 03  00 00 00 00 00 00 00 E0 | ...............
    371A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371A90: A2 82 43 E1 00 00 00 0F  00 00 00 0F 00 00 00 0F | .C............
    371AA0: 00 00 00 0F 00 00 00 05  00 00 00 05 00 00 00 03 | ................
    371AB0: 00 00 00 03 00 00 00 00  00 00 00 E0 00 00 00 00 | ...............
    371AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    371B00: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C



    MAME Info
    spacfury is the parent set.
    MAMEInfo.dat entries: spacfury and sega.c
    Code:
    MAMEInfo.dat entries for:
    segaic16_road
    segaic16_video
    segapcm
    spacfury
    ----
    
    
    DEVICE:
    
    
    Sega 16-bit Road Generator
    
    
    
    
    WIP:
    
    
    - 0.149u1: Added 'Sega 16-bit Road Generator' device (video\segaic16_road.c).
    
    
    ----
    
    
    DEVICE:
    
    
    Sega 16-bit Video
    
    
    
    
    WIP:
    
    
    - 0.149u1: Added 'Sega 16-bit Video' device (video\segaic16.c).
    
    
    ----
    
    
    DEVICE:
    
    
    Sega PCM
    
    
    
    
    WIP:
    
    
    - 0.147: Added 'Sega PCM' device (sound\segapcm.c).
    
    
    ----
    0.33b7 [Brad Oliver]
    
    
    0.30 [Brad Oliver]
    
    
    0.27 [Al Kossow, Brad Oliver]
    
    
    
    
    Artwork available
    
    
    Samples required
    
    
    
    
    Bugs:
    
    
    - Sound plays too fast. MAMEBase (ID 02684)
    
    
    
    
    WIP:
    
    
    - 0.142u1: Added 'Sega Speech Sound Board'.
    
    
    - 0.133u1: Renamed (spacfura) to (spacfurya) and (spacfurb) to (spacfuryb).
    
    
    - 0.122u6: Changed I8035 CPU2 clock speed to 3120000 Hz.
    
    
    - 13th January 2008: Mr. Do - Thanks to Tom M. from Ionpool for scanning in cocktail instruction cards for Space Fury.
    
    
    - 25th March 2007: Mr. Do - Space Fury bezel was done this week; thanks to the scan from Timothy at Outerworld Arcade.
    
    
    - 0.107u3: Changed region cpu2 to sound1. Fixed rom names.
    
    
    - 0.106u6: Highwayman added clone Space Fury (revision B).
    
    
    - 0.104u6: Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added proms ($0, 400, 420 - Sine table, CPU- and Speech board addressing).
    
    
    - 0.85u3: Removed 3rd coin slot.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Space Fury from Pariah.
    
    
    - 0.71u3: SP0250 sound / G80 speech board emulation [Olivier Galibert]. Replaced Custom sound with GI_SP0250. Removed speech samples (sf01 - sf15.wav). Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.
    
    
    - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.
    
    
    - 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).
    
    
    - 0.56: Fixed player 2 control in Space Fury cocktail mode.
    
    
    - 16th October 2001: Ian Patterson fixed cocktail mode in Space Fury.
    
    
    - 0.33b7: Renamed (spacfury) to (spacfura) and (spacfurc) to (spacfury).
    
    
    - 0.30: Brad Oliver added Space Fury (revision A) and clone (revision C). These are the original, security chip versions of the Sega G-80 vector games. Note that the version previously supported have all been removed.
    
    
    - 0.27: Added 'Space Fury' (Sega 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them. Control: Arrows = Left and Right rotate ship, CTRL = Fire and ALT = Thrust.
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - Enemy ships will be formed by four craft coming together.
    
    
    - Only complete enemy ships can launch fireballs.
    
    
    - Partial enemy ships will try to ram the Player ship.
    
    
    - Between rounds the Player ship can dock for mre firepower.
    
    
    - To dock destroy enemy fleet before reinforcements arrive.
    
    
    
    
    Other Emulators:
    
    
    * AAE
    
    
    
    
    Recommended Games (Asteroids):
    
    
    Blasto
    
    
    Asteroids
    
    
    Asteroids Deluxe
    
    
    Dai San Wakusei Meteor
    
    
    Astropal
    
    
    Space Duel
    
    
    Space Force
    
    
    Star Trek (Head On hardware)
    
    
    Vortex
    
    
    Moon Shuttle
    
    
    Moon War
    
    
    Space Fortress
    
    
    Space Fury
    
    
    Sinistar
    
    
    Zektor
    
    
    Mad Planets
    
    
    Blasteroids
    
    
    Space Lords
    
    
    
    
    Romset: 36 kb / 17 files / 27.3 zip
    
    
    ----

    First rollover:
    Name:  rollover1.PNG
Views: 27
Size:  18.8 KB

    Second rollover:
    Name:  rollover2.PNG
Views: 26
Size:  15.1 KB

    Name:  game over.PNG
Views: 26
Size:  24.4 KB
    Thanks Doron, Almighty Dreadlock, Barra, terencew, HugDD thanked this post
    Likes HugDD liked this post
Results 1 to 2 of 2
Join us