M.A.M.E. - Hard Drivin' [Cockpit, Rev 7] - Points - 50,829 - David Jr.

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  1. M.A.M.E. - Hard Drivin' [Cockpit, Rev 7] - Points - 50,829 - David Jr.

    06-01-2018, 11:48 PM
    Vzaar Video Url:


    Points
    WolfMame version
    194
    Score Track
    https://www.twingalaxies.com/scores.php?scores=75027
    Rules
    ROMSet: HardDriv
    Service Mode: Off
    Internal Defaults
    -----------------
    Game Difficulty: Medium
    Steering Wheel Force: Medium
    High Score Censor: Easygoing
    Signs and Guages: Miles Per Hour
    Reverse Gear: Disabled
    Initial Time: 90 Medium
    Second Extended Time: 45 Medium
    Extend Time After Second: 45 Medium
    Special Rules: The above are the default internal settings for this title and need not be changed.
    Submission Message
    DIP shown at around 46 seconds. ( no too useful here )
    Internal Settings shown at around 1 min and 14 seconds.
    The run starts at around 1 minute and 50 seconds.
    The run ends at around 4 minutes and 53 seconds.
    My initials are put in at around 6 minutes.Name:  060220185.jpg
Views: 184
Size:  291.7 KBName:  060220184.jpg
Views: 125
Size:  272.1 KBName:  060220183.jpg
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Size:  322.0 KBName:  060220182.jpg
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Size:  427.4 KBName:  060220181.jpg
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Size:  201.1 KB
    Likes Max, RaGe liked this post
  2. 06-02-2018, 11:46 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 06/02/2018 at 14:20:40.11

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 438027 bytes (428 KiB)
    
    
    Testing archive: C:\WolfMAME\194\inp\TG\harddriv.zip
    --
    Path = C:\WolfMAME\194\inp\TG\harddriv.zip
    Type = zip
    Physical Size = 438027
    
    
    Everything is Ok
    
    
    Size:       466154
    Compressed: 438027
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 438027 bytes (428 KiB)
    
    
    Listing archive: C:\WolfMAME\194\inp\TG\harddriv.zip
    
    
    --
    Path = C:\WolfMAME\194\inp\TG\harddriv.zip
    Type = zip
    Physical Size = 438027
    
    
    ----------
    Path = harddriv.inp
    Folder = -
    Size = 466154
    Packed Size = 437869
    Modified = 2018-06-02 02:07:05
    Created = 2018-05-23 00:16:03
    Accessed = 2018-06-02 02:07:05
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2B78FB99
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 194

    What MAME thinks:
    Code:
    Input file: harddriv.inp
    INP version 3.5
    Created Sat Jun 02 01:54:25 2018
    
    
    Recorded using 0.194W (unknown)
    Total playback frames: 45566
    Average recorded speed: 99%
    Average speed: 177.44% (1180 seconds)
    Source driver:
    harddriv harddriv.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.197: harddriv - "Hard Drivin' (cockpit, rev 7)"
    
    
    Resolution, 0.106-0.114: 508x384 @ 60.000000Hz
    Resolution, 0.115-0.197: 508x384 @ 59.952038Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/hard-drivin-cockpit-rev-7/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=75027
    
    
    NOTE: There are both hardware DIP switches & internal settings.  Use Service Mode (F2) to access the internal settings after playback if not shown during playback.
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: harddriv and harddriv.cpp
    Code:
    MAMEInfo.dat entries for:
    harddriv
    harddriv_board
    harddriv_sound
    harddrivc_board
    harddriv.cpp
    ----
    0.76u1 [Aaron Giles]
    
    
    0.37b9 [Aaron Giles, Ernesto Corvi]
    
    
    0.37b8 [Testdriver]
    
    
    
    
    NOTE:
    
    
    - Hard Drivin' was the first polygon based driving game, and it's graphics were rendered in software mode. The player was immersed in a 3D world with a very realistic physics model. To achieve a high framerate level, even with the powerfull hardware used, graphics had to be sacrificed, the roadside was just a flat surface and the cars were simple polygons with no textures (one could not have the best of both worlds at this time).
    
    
    
    
    Bugs:
    
    
    - harddrivcb, harddrivcg, harddrivc1, harddrivc: The compact version of Hard Drivn' steering is messed up. scoobydude51 (ID 05253)
    
    
    
    
    WIP:
    
    
    - 0.162: Osso fixed Hard Drivin' year info.
    
    
    - 0.152: Moved Hard Drivin' handlers in the driver state. Moved common_inits in the driver state. Device-ified asic65.c [Osso]. Added timekeeper to Hard Drivin' driver, fixes RTC Day and Month error and fails to start [smf]. Added harddriv.200e and harddriv.210e roms.
    
    
    - 0.146u4: hap added Hard Drivin' (cockpit, rev 1) note.
    
    
    - 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Hard Drivin'.
    
    
    - 0.133u1: Renamed (harddrvb) to (harddrivb), (harddrvg) to (harddrivg), (harddrvj) to (harddrivj), (harddrb6) to (harddrivb6), (harddrj6) to (harddrivj6), (harddrb5) to (harddrivb5), (harddrg4) to (harddrivg4), (harddrv3) to (harddriv3), (harddrv2) to (harddriv2), (harddrv1) to (harddriv1), (harddrvc) to (harddrivc), (harddrcg) to (harddrivcg), (harddrcb) to (harddrivcb) and (harddrc1) to (harddrivc1).
    
    
    - 0.130u4: Fabio Priuli partial fixed Hard Drivin' and Race Drivin' do not show anymore P2 inputs for analog controls. Still thinking about Steel Talons. Removed 2nd Player.
    
    
    - 0.114u1: Changed VSync to 59.952038 Hz in Hard Drivin' and 60.311206 Hz in the (compact) versions.
    
    
    - 10th March 2007: 3D ARCADE - New 3D cabinet model for Hard Drivin' from spanner.
    
    
    - 0.105u4: Fixed rom names.
    
    
    - 0.104u7: Removed 3rd Player.
    
    
    - 0.88: Fixed undersized array causing memory trashing in Hard Drivin' (thanks to Mame32Plus).
    
    
    - 0.86u3: Aaron Giles fixed the Input Port and reversed pedals now work correctly (e.g., brake in Hard Drivin').
    
    
    - 0.80: Quench added adjustments for TMS32010 internal data map in Hard Drivin'. Changed TMS32010 clock speed to 5MHz.
    
    
    - 0.76u1: Aaron Giles added 'Hard Drivin' (cockpit, rev 7)' and clones (cockpit, rev 1), (cockpit, rev 2), (cockpit, Japan, rev 6), (cockpit, Japan, rev 7), (cockpit, British, rev 5), (cockpit, British, rev 6), (cockpit, British, rev 7), (cockpit, German, rev 4), (cockpit, German, rev 7), (compact, rev 1), (compact, British, rev 2) and (compact, German, rev 2). Added 3rd Player. Changed 'Hard Drivin' (cockpit)' to clone 'Hard Drivin' (cockpit, rev 3)' and clone (compact) to 'Hard Drivin' (compact, rev 2)'. Renamed (harddriv) to (harddrv3).
    
    
    - 0.74u2: Added 3rd Player.
    
    
    -  3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately.
    
    
    - 0.62: Added clone Hard Drivin' (compact). Aaron Giles added sound to Hard Drivin'. Changed parent description to 'Hard Drivin' (cockpit)'. Added 68000 (8MHz) CPU5, TMS32010 (20MHz) CPU6 and DAC sound, changed visible area to 508x384 and fixed sound1 rom loading.
    
    
    -  4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working.
    
    
    - 0.57: Aaron Giles fixed a few TMS34010 bugs, fixing Hard Drivin' crashes.
    
    
    - 24th October 2001: Aaron Giles fixed a bug in scanline rendering which affected Turbo, and he fixed Hard Drivin' from crashing randomly.
    
    
    - 0.37b12: Added (Testdriver) Hard Drivin' (compact).
    
    
    - 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks.
    
    
    -  2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms.
    
    
    - 0.37b9: Aaron Giles and Ernesto Corvi added 'Hard Drivin'' (Atari Games 1988).
    
    
    - 0.37b8: Aaron Giles added (Testdriver) Hard Drivin'.
    
    
    -  8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins.
    
    
    - 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly.
    
    
    
    
    Recommended Games (Racing 3D):
    
    
    280-ZZZAP
    
    
    Night Driver
    
    
    Speed Freak
    
    
    Change Lanes
    
    
    Konami GT
    
    
    Out Run
    
    
    Out Run (Mega-Tech)
    
    
    Out Run (Tourvision PCE bootleg)
    
    
    Turbo Out Run
    
    
    Turbo Outrun (Mega-Tech)
    
    
    OutRunners
    
    
    OutRun 2
    
    
    OutRun 2 Special Tours
    
    
    OutRun 2 SP SDX
    
    
    Rad Racer
    
    
    Rad Racer II
    
    
    Top Speed
    
    
    Hard Drivin'
    
    
    Race Drivin'
    
    
    Hard Drivin's Airborne
    
    
    Street Drivin'
    
    
    Power Drift
    
    
    Power Drift - Link Version
    
    
    Power Drift (Tourvision PCE bootleg)
    
    
    Big Run
    
    
    Cisco Heat
    
    
    Rad Mobile
    
    
    Rad Rally
    
    
    Ridge Racer
    
    
    Ridge Racer 2
    
    
    Ridge Racer V Arcade Battle
    
    
    Cruis'n USA
    
    
    Cruis'n World
    
    
    Cruis'n Exotica
    
    
    Knight Rider Special (Tourvision PCE bootleg)
    
    
    Dangerous Curves
    
    
    Dirt Dash
    
    
    Midnight Run: Road Fighters 2
    
    
    Rave Racer
    
    
    Sega Rally Championship - TWIN
    
    
    Sega Rally 2
    
    
    Sega Rally 2 DX
    
    
    Wheels & Fire
    
    
    GTI Club
    
    
    GTI Club: Corso Italiano
    
    
    Pocket Racer
    
    
    San Francisco Rush
    
    
    San Francisco Rush: The Rock
    
    
    San Francisco Rush 2049
    
    
    Scud Race Twin
    
    
    Side by Side
    
    
    Side by Side 2
    
    
    Speed Up
    
    
    Winding Heat
    
    
    Over Rev
    
    
    Roads Edge / Round Trip
    
    
    California Speed
    
    
    Choro Q Hyper Racing 5
    
    
    Race On!
    
    
    Racing Jam
    
    
    Racing Jam DX
    
    
    Techno Drive
    
    
    Battle Gear
    
    
    Battle Gear 2
    
    
    California Chase
    
    
    Go By RC
    
    
    Stunt Typhoon Plus
    
    
    Wangan Midnight
    
    
    Wangan Midnight R
    
    
    Wangan Midnight Maximum Tune
    
    
    Wangan Midnight Maximum Tune 2
    
    
    Initial D Arcade Stage
    
    
    Initial D Arcade Stage Ver. 2
    
    
    Initial D Arcade Stage Ver. 3
    
    
    Initial D Arcade Stage Ver. 3 Cycraft Edition
    
    
    Initial D4
    
    
    Need for Speed
    
    
    Need for Speed GT
    
    
    Need For Speed: Underground
    
    
    Faster Than Speed
    
    
    Speed Driver
    
    
    Gaelco Championship Tuning Race
    
    
    Sega Race-TV
    
    
    
    
    Romset: 1092 kb / 20 files / 497.6 zip
    
    
    ----
    
    
    DEVICE:
    
    
    Hard Drivin' Board Device
    
    
    
    
    WIP:
    
    
    - 0.186: Renamed (harddriv_board_device) to (harddriv_board).
    
    
    - 0.184: Added 'Hard Drivin' Board Device' device. Renamed (harddriv_pcb) to (harddriv_board_device).
    
    
    - 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c).
    
    
    ----
    
    
    DEVICE:
    
    
    Hard Drivin' Sound Board
    
    
    
    
    WIP:
    
    
    - 0.162: Added 'Hard Drivin' Sound Board' device (audio\harddriv.c).
    
    
    ----
    
    
    DEVICE:
    
    
    Hard Drivin' C Board Device
    
    
    
    
    WIP:
    
    
    - 0.186: Renamed (harddrivc_board_device) to (harddrivc_board).
    
    
    - 0.184: Added 'Hard Drivin' C Board Device' device (drivers\harddriv.cpp).
    
    
    - 0.156: Added 'Hard Drivin' PCB Family' device (drivers\harddriv.c).
    
    
    ----
    0.37b8 [Aaron Giles]
    
    
    
    
    NOTES:
    
    
    - Hardware: Atari polygon (racer) games. The games uses many CPUs and many boards in many different combinations.
    
    
    
    
    Bugs:
    
    
    - stunrun, steeltal: Coin3 input is not used. And Coin 1 and Coin 2 inputs are duplicated. denzilla (ID 00818)
    
    
    - racedrvc and any other Hard Drivin' derivative with its newer service mode: Complains when initializing inputs. Luigi30 (ID 00819)
    
    
    
    
    WIP:
    
    
    - 0.193: Fixed harddriv sound [Olivier Galibert].
    
    
    - 0.189: Added new 74LS259 device to sound board [AJR].
    
    
    - 0.186: Move static data out of devices into the device types [Vas Crabb]. Added worked around for Street Drivin' (prototype) sound regression and fixed Steel Talons regression [Osso].
    
    
    - 0.182: Hooked up the first serial port as an RS232 device to enable linking. This allows one to link up two Race Drivin' using null-modem and bitbanger (38400 8E1) [SailorSat].
    
    
    - 0.179: Improved 12-bit controls in all games in driver, although centre still goes out of sync [smf].
    
    
    - 0.175: Added more info for invalid register accesses (cpu\adsp2100\2100ops.hxx) [Ted Green]. Nop out a memory range, makes log a bit more sane. A 2 second log used to weigh about 700 MB [Osso].
    
    
    - 0.173: Fixed user1 region width in hdrivair, hdrivairp, racedrivpan and strtdriv. Byte order not verified (seems plausible though), but at least these should be able to load again [AJR].
    
    
    - 0.172: SOUNDCPU rom loading cleanups [Osso].
    
    
    - 0.165: Reduced tagmap lookups in Hard Drivin' driver [Wilbert Pol].
    
    
    - 0.162: Fixed TMS34010 CPU core moving to inline config in MAME 0.155, fixes "GSP TIME OUT ERROR" in harddriv, racedriv, steeltal, strtdriv and racedrivpan. Separated the harddriv sound board from the driver class into a device [Osso].
    
    
    - 0.156: Added layout\racedrivpan.lay. Start converting the various Hard Drivin' board types to be device [David Haywood]. Fixed Hard Drivin' driver debug build regression [Osso].
    
    
    - 0.155: Fixed index out-of-bounds access in asic65_device::read() [Oliver Stoeneberg].
    
    
    - 0.153: Moved a few more functions in the driver state [Osso].
    
    
    - 0.152: Moved Hard Drivin' handlers in the driver state. Moved common_inits in the driver state. Device-ified asic65.c [Osso]. Added timekeeper to Hard Drivin' driver, fixes RTC Day and Month error and fails to start. Saves the race driving DSK zram [smf].
    
    
    - 0.151: Phil Bennett fixed wrong colors on title screen and during gameplay in all sets in Hard Drivin' driver. The 68010 reportedly doesn't do a dummy read before write during a CLR instruction as the 68000 does. Reverting this change fixes the regression (m68000\m68k_in.c).
    
    
    - 0.150: Alex Jackson fixed MCFG_SCREEN_UPDATE_DEVICE in Hard Drivin' driver.
    
    
    - 0.149u1: Converted Hard Drivin' driver to use modern N68681 device [Osso].
    
    
    - 0.149: Labeled ADC inputs in Hard Drivin' driver [Angelo Salese].
    
    
    - 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
    
    
    - 0.146u4: Hard Drivin' updates [Phil Bennett]: Implemented diagnostic jumper and dipswitches for all games. Added a workaround to prevent racedrivb1 and racedrivg1 from crashing on boot. Use the common 68681 DUART implementation. Use XTAL values for CPU clocks. harddriv1, racedriv1, racedriv2, racedriv3, racedrivb1, racedrivg1, racedrivc2 and racedrivc1 are promoted to working state. Added dipswitches 'Diagnostic jumper' and 'SW1:1' - 'SW1:8'.
    
    
    - 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
    
    
    - 0.138u1: Couriersud fixed TMS34010 memory window jumps to weird addresses when trying to view memory in all set of the Hard Drivin' driver.
    
    
    - 0.138: Tafoid fixed a 'Duplicate save state registration entry (DSP32C/dsp32/0/cpustate->pin)' message in the Hard Drivin' driver.
    
    
    - 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
    
    
    - 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
    
    
    - 0.131: Fabio Priuli fixed MAME map some P1 inputs to P2 controls in harddriv, racedriv, steeltal and clones.
    
    
    - 0.125: Aaron Giles fixed space_map_range error in racedriv and steeltal and clones.
    
    
    - 0.122u6: Changed TMS34010 CPU1 clock speed to 48MHz, TMS34010 CPU2 to 50MHz and TMS32010 CPU5 to 20MHz.
    
    
    - 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.
    
    
    - 0.104u7: Fixed number of players in all games.
    
    
    -  2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly.
    
    
    - 30th January 2004: Aaron Giles cleaned up the Hard Drivin' driver and fixed Steel Talons and Hard Drivin's Airborne after the recent changes, and he cleaned up another bunch of Atari drivers.
    
    
    - 0.79u1: Updated Hard Drivin' driver [Aaron Giles].
    
    
    - 0.75: Aaron Giles fixed all Hard Drivin' driver games again, but they are slower now due to more necessary interleaving.
    
    
    - 0.69a: A number of changes to the timer system [Aaron Giles]: All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed. A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions: STUN Runner has timing glitches and Race Drivin'/Steel Talons/Hard Drivin's Airborne are broken.
    
    
    - 0.62: Added sndhrdw\harddriv.c, cpu\dsp32\dsp32.c, \dsp32dis.c and \dsp32ops.c.
    
    
    - 0.58: Added includes\harddriv.h.
    
    
    - 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks.
    
    
    - 0.37b8: Added harddriv.c driver, vidhrdw\harddriv.c and machine\harddriv.c.
    
    
    -  8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins.
    
    
    - 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner.
    
    
    - 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly.
    
    
    ----
    Name:  dips.PNG
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  3. 06-02-2018, 01:18 PM
    Accepted

    Race Starts at
    Game Settings Begin at :24 of the video Name:  image.png
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    Dips Shown at :44 of the video Name:  image.png
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    Game Settings & MAME Analyst by JasonV91 in Reply 2
    Name:  image.png
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    M.A.M.E. - Hard Drivin' [Cockpit, Rev 7] - Points - 50,829 Final Time is at 6:43 of the video Name:  image.png
Views: 132
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    at :19 of the video
    What about SET TIME?????
    Initial Time: 90 Medium
    Second Extended Time: 45 Medium
    Extend Time After Second: 45 Medium
    Name:  image.png
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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