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M.A.M.E. - X-Men [4 Players ver UBB] - Points [Single Player Only] - 155 - Kirk Rampersad

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  1. M.A.M.E. - X-Men [4 Players ver UBB] - Points [Single Player Only] - 155 - Kirk Rampersad

    07-12-2018, 06:41 PM
    #1


    Points [Single Player Only]
    WolfMame version185
    Score Trackhttps://www.twingalaxies.com/scores.php?scores=120661
    RulesROMSet: XMen
    Internal Settings
    -----------------
    Players Life: 1 Credit 2 Lives
    Difficult Level: 4/Medium
    Maximum Mutant Power: 9
    Video Screen Flip: Normal
    Special Rules: This is a Single Player ONLY Variation! You may freely choose your character. Continues are NOT allowed!
    Submission MessageThis game was my childhood, so many great memories associated with this game, thanks for watching & adjudicating. :)
    Attached Images Attached Images  
    Attached Files Attached Files
    Likes ivanstorm1973 liked this post
  2. 08-14-2018, 04:26 PM
    #2
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Tue 08/14/2018 at 20:13:30.90

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 435036 bytes (425 KiB)
    
    
    Testing archive: C:\WolfMAME\185\inp\TG\xmen (kar) inp..zip
    --
    Path = C:\WolfMAME\185\inp\TG\xmen (kar) inp..zip
    Type = zip
    Physical Size = 435036
    
    
    Everything is Ok
    
    
    Size:       450896
    Compressed: 435036
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 435036 bytes (425 KiB)
    
    
    Listing archive: C:\WolfMAME\185\inp\TG\xmen (kar) inp..zip
    
    
    --
    Path = C:\WolfMAME\185\inp\TG\xmen (kar) inp..zip
    Type = zip
    Physical Size = 435036
    
    
    ----------
    Path = .inp
    Folder = -
    Size = 450896
    Packed Size = 434930
    Modified = 2018-07-12 21:15:54
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 04B2D575
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 185

    What MAME thinks:
    Code:
    Input file: xmen.inp
    INP version 3.5
    Created Thu Jul 12 21:02:39 2018
    
    
    Recorded using 0.185W (wolf185)
    Total playback frames: 46882
    Average recorded speed: 100%
    Average speed: 147.82% (857 seconds)
    Source driver:
    xmen xmen.cpp
    Generic Info for game:
    Code:
    ROMs Changed: none
    0.106-0.194: xmen - "X-Men (4 Players ver UBB)"
    
    
    Resolution, 0.106: 304x224 @ 60.000000Hz
    Resolution, 0.107-0.123: 288x224 @ 60.000000Hz
    Resolution, 0.125-0.133: 304x224 @ 60.000000Hz
    Resolution, 0.134-0.194: 304x224 @ 59.170000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/x-men-4-players-ver-ubb/mame/
    Rules, Single Player: https://www.twingalaxies.com/scores.php?scores=120661
    Rules, Two Player Team: https://www.twingalaxies.com/scores.php?scores=120662
    Rules, Three Player Team: https://www.twingalaxies.com/scores.php?scores=120663
    Rules, Four Player Team: https://www.twingalaxies.com/scores.php?scores=120664
    
    
    Note: if settings not shown by the player, use F2 after playback to enter the internal settings.
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: xmen and xmen.cpp
    Code:
    MAMEInfo.dat entries for:
    xmen
    xmen.cpp
    ----
    0.36b2 [Nicola Salmoria]
    
    
    
    
    Artwork available (xmen6p, xmen6pu)
    
    
    
    
    Bugs:
    
    
    - xmen6p, xmen6pu: Mask ROM check reports 1L and 1H BAD. AWJ (ID 05595)
    
    
    - xmen and clones: Echo effect missing from voice samples (and probably samples used in the music as well). Tempora (ID 04765)
    
    
    - xmen and clones: Service menu's "Sound Volume" setting does not affect sound volume. Tempora (ID 04762)
    
    
    - [possible] During the jump attack, the player has 2 shadows. BSR (ID 01095)
    
    
    
    
    WIP:
    
    
    - 0.186: Implemented K054321 as a device [O. Galibert, Phil Bennett]. Fixed X-Men validation [Osso].
    
    
    - 0.165: Cleanup X-Men driver and video [Alex Jackson].
    
    
    - 0.161: Andrew Welburn and The Dumping Union added clone X-Men (2 Players ver UAB).
    
    
    - 0.154: Alex Jackson removed KONAMI_ROM_DEINTERLEAVE [].
    
    
    - 0.152: Changed K054539 sound clock speed to 18432000 Hz.
    
    
    - 0.151: hap fixed missing sprites in clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
    
    
    - 0.148u1: Brian Troha added clone X-Men (4 Players ver AEA). Renamed (xmena) to (xmenaa).
    
    
    - 0.146: hap fixed clones X-Men (6 Players ver ECB) and (6 Players ver UCB) crash after OK.
    
    
    - 0.145u6: hap improved volume balance in X-Men.
    
    
    - 0.145: Bonky0013 added clone X-Men (4 Players ver ADA).
    
    
    - 0.143u1: Angelo Salese removed deprecat.h usage in X-Men.
    
    
    - 0.137: David Haywood implemented default EEPROMs for X-Men.
    
    
    - 0.136u1: Fabio Priuli added driver data struct and save states to X-Men.
    
    
    - 0.135u4: Fabio Priuli updated X-Men to use EEPROM device and to use Konami video devices instead of konamiic.h code.
    
    
    - 0.135u2: IronGiant added clone X-Men (4 Players ver EBA).
    
    
    - 0.134u1: Corrado Tomaselli added clone X-Men (2 Players ver EAA). Renamed (xmen2p) to (xmen2pa).
    
    
    - 20th September 2009: Corrado Tomaselli dumped X-Men (2 Players ver EAA) (Konami 1992).
    
    
    - 0.133u3: Corrado Tomaselli verified clocks and Vsync on X-Men (2-4 players). Changed VSync to 59.17 Hz.
    
    
    - 0.131u1: Fabio Priuli fixed directional controls re-arranged in X-Men.
    
    
    -  9th July 2008: Mr. Do - The 6-player version of X-Men now has nice bezel artwork that was MADE for widescreens, thanks to fine photography and vectoring work by Jcroach.
    
    
    - 0.124u2: Tweaked X-Men visible area [MAMEPlus]. Changed visible area to 304x224.
    
    
    - 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).
    
    
    - 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) for clones X-Men (6 Players ver ECB) and (6 Players ver UCB).
    
    
    - 0.103u3: Fixed rom names.
    
    
    - 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Changed parent description to 'X-Men (US 4 Players ver. UBB)' and clones (World 2 Players) to 'X-Men (Asia 2 Players ver. AAA)', (Japan 2 Players) to 'X-Men (Japan 2 Players ver. JAA)' and (US 6 Players) to 'X-Men (US 6 Players ver. UCB)'. Renamed (xmen6p) to (xmen6pu). Fixed rom names.
    
    
    - 0.98u1: Changed description to 'X-Men (4 Players ver. UBB)' and clones (Asia 2 Players ver. AAA) to 'X-Men (2 Players ver. AAA)', (Japan 2 Players ver. JAA) to 'X-Men (2 Players ver. JAA)', (Euro 6 Players ver. ECB) to 'X-Men (6 Players ver. ECB)' and (US 6 Players ver. UCB) to 'X-Men (6 Players ver. UCB)'.
    
    
    -  3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.
    
    
    - 23rd May 2005: Manuel Assoni dumped X-Men (6 Players ver. ECB).
    
    
    - 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.
    
    
    - 0.74u2: Added clone X-Men (US 6 Players).
    
    
    - 0.67: Removed clone X-Men (US 6 Players).
    
    
    - 0.66: Kitsune Sniper and Smitdogg fixed volume settings in X-Men.
    
    
    - 0.62: Added clone X-Men (World 2 Players). Changed parent description of (4 Players) to 'X-Men (US 4 Players)' and clones (6 Players) to 'X-Men (US 6 Players)' and (2 Players Japan) to 'X-Men (Japan 2 Players)'.
    
    
    -  7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.
    
    
    -  4th August 2002: Stephane Humbert fixed dipswitches and input ports in X-Men driver.
    
    
    - 0.55: Fixed YM2151 sound in X-Men.
    
    
    - 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc).
    
    
    - 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states.
    
    
    - 0.37b12: K054539 sound emulation, used in X-Men [Olivier Galibert]. Changed YM2151 clock speed to 4MHz.
    
    
    - 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.
    
    
    - 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.
    
    
    -  7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.
    
    
    - 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.
    
    
    - 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.
    
    
    - 0.37b8: Added Konami 054539 sound (48000 Hz).
    
    
    - 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.
    
    
    - 0.36b4: Changed 68000 clock speed to 16MHz.
    
    
    - 0.36b2: Nicola Salmoria added 'X-Men (4 Players)' (Konami 1992) and clone (6 Players). Note: You MUST initialize the EEPROM the first time you run the game. Keep F2 pressed and hit F3 to do that. To enter service mode, hit F2 while the game is in attract mode.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Movie: X-Men
    
    
    Genre: Fantasy
    
    
    Year: USA 2000
    
    
    Director: Bryan Singer
    
    
    Studio: 20th Century-Fox
    
    
    Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry
    
    
    
    
    Recommended Games:
    
    
    X-Men: Children of the Atom
    
    
    X-Men Vs. Street Fighter
    
    
    
    
    Recommended Games (Super Heroes):
    
    
    Superman
    
    
    Cyber-Lip
    
    
    Batman
    
    
    Batman Forever
    
    
    Captain America and The Avengers
    
    
    Avengers In Galactic Storm
    
    
    Captain Commando
    
    
    Eight Man
    
    
    Spider-Man: The Videogame
    
    
    Spider-Man vs The Kingpin (Mega-Tech)
    
    
    X-Men
    
    
    X-Men: Children of the Atom
    
    
    X-Men Vs. Street Fighter
    
    
    Marvel Super Heroes
    
    
    Marvel Super Heroes Vs. Street Fighter
    
    
    Marvel Vs. Capcom: Clash of Super Heroes
    
    
    Marvel Vs. Capcom 2 New Age of Heroes
    
    
    Battle Circuit
    
    
    
    
    Recommended Games (Robots):
    
    
    Robot Bowl
    
    
    Berzerk
    
    
    Galaxy Games StarPak 4 (Berzerk)
    
    
    Frenzy
    
    
    Robotron: 2084
    
    
    Williams Multigame (Robotron)
    
    
    Hopper Robo
    
    
    I, Robot
    
    
    Major Havoc
    
    
    Marvin's Maze
    
    
    Screw Loose
    
    
    Vastar
    
    
    Hole Land
    
    
    Bygone
    
    
    Galactic Warriors
    
    
    Metal Clash
    
    
    Metal Soldier Isaac II
    
    
    Robo Wres 2001
    
    
    Mutant Night
    
    
    Star Guards
    
    
    Xybots
    
    
    Atomic Robo-kid
    
    
    Bakutotsu Kijuutei
    
    
    Enforce
    
    
    Povar / Sobrat' Buran / Agroprom (Pssst)
    
    
    Robocop
    
    
    Robocop 2
    
    
    Robocop 3 (Nintendo Super System)
    
    
    Act-Fancer Cybernetick Hyper Weapon
    
    
    Escape from the Planet of the Robot Monsters
    
    
    Veigues - Tactical Gladiator (Tourvision PCE bootleg)
    
    
    Fighting Run (Tourvision PCE bootleg)
    
    
    Mesopotamia (Tourvision PCE bootleg)
    
    
    Robo Army
    
    
    Terminator 2 - Judgment Day
    
    
    Turbo Force
    
    
    Battle of the Solar System
    
    
    X-Men
    
    
    Schmeiser Robo
    
    
    Mazinger Z
    
    
    Rise of the Robots
    
    
    Cyberbots: Fullmetal Madness
    
    
    
    
    Romset: 9089 kb / 13 files / 3.89 zip
    
    
    ----
    0.36b9 [Nicola Salmoria, Alex Pasadyn, Jeff Slutter, Howie Cohen]
    
    
    
    
    TODO:
    
    
    - xmen6p: The way the double screen works in xmen6p is not fully understood the board only has one of each gfx chip, the only additional chip not found on the 2/4p board is 053253. This chip is also on Run n Gun which should likewise be a 2 screen game.
    
    
    
    
    WIP:
    
    
    - 0.186: Added machine\k054321.cpp/h.
    
    
    - 0.128u3: Added includes\xmen.h.
    
    
    - 0.106u8: Added layout\dualhsxs.lay.
    
    
    - 0.36b9: Added xmen.c driver and vidhrdw\xmen.c, splitted from the TMNT driver. Nicola Salmoria and Alex Pasadyn (MAME driver), Jeff Slutter and Howie Cohen(hardware info).
    
    
    ----
    Name:  game over.PNG
Views: 14
Size:  147.5 KBName:  dips.PNG
Views: 14
Size:  107.0 KB
    Thanks Almighty Dreadlock, HugDD, terencew, Ragequit thanked this post
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