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M.A.M.E. - Ms. Pac-Man [With Speedup Hack] - Points - 147,700 - Kirk Rampersad

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  1. M.A.M.E. - Ms. Pac-Man [With Speedup Hack] - Points - 147,700 - Kirk Rampersad

    07-13-2018, 03:37 PM
    #1


    Points
    WolfMame version185
    Score Trackhttps://www.twingalaxies.com/scores.php?scores=7775
    RulesROMSet: MsPacMnF
    Rack Test [Cheat]: Off
    Service Mode: Off
    Cabinet: Upright
    Lives: 3
    Bonus Life: 10000
    Difficulty: Normal
    2x Speed Cheat: Disabled
    Special Rules: None
    Submission MessagePlaying this game with an analog stick is a pain for me...i really need to "git gud" at this game :)
    Attached Images Attached Images  
    Attached Files Attached Files
    Likes kernzyp, ivanstorm1973 liked this post
  2. 08-11-2018, 09:34 AM
    #2
    Score accepted, continue playing and submitting!
    streaming mspacman normal and turbo speed at:

    Francois du Toit
    Likes Ragequit liked this post
  3. 08-11-2018, 03:41 PM
    #3
    Hey thanks champ!
  4. 08-12-2018, 09:43 AM
    #4
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sun 08/12/2018 at 13:38:45.22

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 362929 bytes (355 KiB)
    
    
    Testing archive: C:\WolfMAME\185\inp\TG\ms pac man speedup (kar) inp.zip
    --
    Path = C:\WolfMAME\185\inp\TG\ms pac man speedup (kar) inp.zip
    Type = zip
    Physical Size = 362929
    
    
    Everything is Ok
    
    
    Size:       379791
    Compressed: 362929
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 362929 bytes (355 KiB)
    
    
    Listing archive: C:\WolfMAME\185\inp\TG\ms pac man speedup (kar) inp.zip
    
    
    --
    Path = C:\WolfMAME\185\inp\TG\ms pac man speedup (kar) inp.zip
    Type = zip
    Physical Size = 362929
    
    
    ----------
    Path = .inp
    Folder = -
    Size = 379791
    Packed Size = 362823
    Modified = 2018-07-13 17:25:48
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 3EDD8F83
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 185

    What MAME thinks:
    Code:
    Input file: mspacmnf.inp
    INP version 3.5
    Created Fri Jul 13 17:13:14 2018
    
    
    Recorded using 0.185W (wolf185)
    Total playback frames: 45680
    Average recorded speed: 100%
    Average speed: 1789.39% (769 seconds)
    Source driver:
    mspacmnf pacman.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.147: mspacmnf - "Ms. Pac-Man (with speedup hack)"
    0.148-0.196: mspacmnf - "Ms. Pac-Man (speedup hack)"
    
    
    Resolution, 0.106-0.113: 288x224 @ 60.606060Hz
    Resolution, 0.114-0.196: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=8514&variationid=7775&platformid=46
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7775
    INP dump not relevant

    MAME Info
    mspacmnf is clone of: mspacman
    MAMEInfo.dat entries: mspacman and pacman.cpp
    Code:
    MAMEInfo.dat entries for:
    mspacman
    pacman.cpp
    ----
    0.37b16 [Dave Widel]
    
    
    0.01 [Nicola Salmoria, Allard van der Bas]
    
    
    
    
    Artwork available
    
    
    
    
    NOTE:
    
    
    - Sometimes the colours on the first level appear incorrect until you either die or finish the level. The original game does this as well, although it doesn't happen very often. It appears that this is triggered by insert a credit and pressing start at a certain point in the attract mode. Because most people add credits shortly after the game has finished booting up, this feature is more likely to appear in MAME than on an actual arcade machine.
    
    
    
    
    Bugs:
    
    
    - Refreshspeed not work if using BGFX. Augusto (ID 06346)
    
    
    - Enabling -refreshspeed causes audio distortion (using xaudio2). denzilla (ID 06199)
    
    
    - mschamp, mschamps: [possible] Malfunction with the game "Ms. Pacman Champion Edition / Super Zola Pac Gal" (Core/Speed/Dip switch). vertigo911 (ID 05446)
    
    
    - Ghost tunnel behavior different than arcade. jpittman (ID 04251)
    
    
    - Clone mspacmab: Number of maximum level. dwidel (ID 00823)
    
    
    
    
    WIP:
    
    
    - 0.178: Siftware and MASH added clone Ms. Pac-Man (bootleg, set 2). Changed description of clone (bootleg) to 'Ms. Pac-Man (bootleg, set 1)'.
    
    
    - 0.177: Antonio Giner fixed audio distortion with -refreshspeed and -sound xaudio2.
    
    
    - 0.172: Heckler added clone 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg)'. Kurobee added Pac-Gal (set 2). Changed description of clone 'Pac-Gal' to 'Pac-Gal (set 1)'.
    
    
    - 23rd March 2016: Smitdogg - Rockman dumped a bootleg of Ms. Pac-Man made in 1991 in Greece and a bootleg of Moon Cresta (Sonic).
    
    
    - 0.158: Osso fixed clones mschamp and mschamps save state problem.
    
    
    - 0.155: Elnaib added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg). Changed description of clones 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg)' to 'Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg)' and 'Miss Pukman ('Made in Greece' bootleg)' to 'Miss Pukman ('Made in Greece' Datamat bootleg)'.
    
    
    - 0.154: AUMAP added clone Miss Pukman ('Made in Greece' bootleg). Paturlas added clone Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg). Miss Pukman is a bootleg produced in the early 90s by Datamat, Datamat still operate as Datasat http://datasat.info/.
    
    
    - 0.153: Kevin Eshbach added clone Ms. Pac-Man (bootleg on Crush Roller Hardware).
    
    
    - 0.148u5: Ricky2001 (from AUMAP) added clone Ms. Pac-Man ('Made in Greece' bootleg). Note: This should be the original purpose for the board that was used for some of the Spanish bootlegs.
    
    
    - 0.147u4: Changed description of clone (with speedup hack) to 'Ms. Pac-Man (speedup hack)'.
    
    
    - 0.147: hap added clone Ms. Pac-Man Heart Burn. A graphics-only hack for Ms. Pac-Man that was sold as romkit by Two-Bit Score. Changed description of clone (bootleg, (encrypted)) to 'Ms. Pac-Man (bootleg, encrypted)'.
    
    
    -  1st June 2012: Smitdogg - Next up in the box, well from the initials written on it it's some form of Ms. Pac-Man but hardly anything matches currently dumped roms so.
    
    
    - 0.146: Jim Skilskyj and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 1). Corrado Tomaselli and MisfitMAME added clone Ms. Pac-Man II (Orca bootleg set 2).
    
    
    - 0.145u7: GCC sold Crazy Otto to Midway, who then made minor modifications and turned it into Ms. Pac-Man [hap]. Changed manufacturer to 'Midway / General Computer Corporation'.
    
    
    - 0.138u1: Andrew Welburn and The Dumping Union added clone 'Ms. Pacman Champion Edition / Zola-Puc Gal'. Changed description of clone 'Ms. Pacman Champion Edition / Super Zola Pac Gal' to 'Ms. Pacman Champion Edition / Super Zola-Puc Gal'. Renamed (mschamp) to (mschamps).
    
    
    - 0.128u4: More accurately describes the aux board behavior for Ms. Pac-Man [Steve Golson]. There is a thorough description of how the board works. mspacman is a more faithful emulation. In particular you can now enter service mode (F2) at anytime during game play.
    
    
    - 0.126u3: David Haywood changed unmapped read for Ms. Pac-Man to see if it changes tunnel behavior (suggestion by dwidel).
    
    
    - 0.126u2: Brian Troha added information on how to toggle the built-in speedup in Ms. Pac-Man.
    
    
    -  9th July 2008: Mr. Do - When I "fixed" the colors on the Ms. Pac-Man bezel, I didn't do it right either (apologies to Ad_Enuff). I think I got it right this time. On the cocktail artwork, a piece on one of the A's was missing (wrong layer order in uploaded AI file). Also matched the colors on the cocktail to those of the upright.
    
    
    - 17th June 2007: Mr. Do - Added the cabaret version bezel to Ms. Pac-Man.
    
    
    - 11th March 2007: Mr. Do - Adjusted the colors on the Ms. Pac-Man upright to match more of what I see everywhere I go. Also made the same adjustments to the cocktail bezel.
    
    
    - 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Ms. Pac-Man artwork is finally, FINALLY, brought to Justice, thanks to cleanup by Addy.
    
    
    - 24th August 2006: Mr. Do - Added Ms. Pacman cocktail artwork.
    
    
    - 0.105u2: David Widel added clone Ms. Pac-Man (bootleg, (encrypted)). The game is encrpyted by a 74298 sitting on top of the rom at 6f. The select line is tied to a2; a0 and a1 of the EPROM are are left out of socket and run through the 74298.
    
    
    - 0.90u4: Dave Widel added full memory map to Ms. Pac Man, this should fix the game ending.
    
    
    - 0.84u6: Aaron Giles added clone Ms. Pac-Man (with speedup hack). Removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake dipswitch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Ms. Pac-Man from Baraka.
    
    
    - 0.55: Added clone Ms. Pacman Champion Edition / Super Zola Pac Gal.
    
    
    - 0.37b16: Added Ms. Pac-Man (Midway) and clone Ms. Pac Attack. Dave Widel decrypted the original Ms. Pac Man. Changed 'Ms. Pac-Man' to clone 'Ms. Pac-Man (bootleg)'. Renamed (mspacman) to (mspacmab) and (mspacatk) to (mspacpls).
    
    
    - 0.35b11: Victor Trucco added clone Pac Gal (hack 1981).
    
    
    - 0.34b1: Added sound and color proms ($0, 10).
    
    
    - 0.33b5: Known issues: In Miss Pac Plus, use the 2 player start button to accelerate. This is a feature of the original game.
    
    
    - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing).
    
    
    - 0.29: Changed description of clone 'Ms. Pac Man Attacks' to 'Miss Pac Plus'.
    
    
    - 0.25: Added clone 'Ms. Pac Man Attacks'. In Miss Pac Plus the bonus fruits move through the maze walls. This is normal, the original does the same. Known issues: Speed cheat doesn't work in clone version. In clone version bonus (like cherry) moves over the maze. I think this is a rom bug and not a MAME one.
    
    
    - 0.18: Sprite placement in Ms Pac Man should now be arcade perfect [Nicola Salmoria]. Thanks to Richard Davies who verified it on a real machine.
    
    
    - 0.15: Nicola Salmoria added high score saving to Ms. Pac Man.
    
    
    - 0.06: Nicola Salmoria fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original.
    
    
    - 0.02: Changed description to 'Ms Pac Man'.
    
    
    - 0.01: Nicola Salmoria added 'Ms Pac Man (bootleg)' (1981). Game is playable with accurate colors and sound. Control: Arrows = Move around, F1 = Skip level, F2 = Test mode and CTRL = Speed up cheat. Known issues: Blinky and Pinky seem to be shifted one pixel to the right. This is really annoying, but I can't seem to be able to understand why. Maybe there is an additional "sprite offset" register somewhere? Or did the original just behave this way? Note that we can't fix it by just moving sprites 0 and 1 one pixel to the left, because when Pac Man eats a power pill the sprites order is changed so that Pac Man is drawn over the ghosts. It becomes sprite 0, and Blinky becomes sprite 4. Thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for starting the Arcade Emulation Programming Repository at http://valhalla.ph.tn.tudelft.nl/emul8. Without the Repository, I would never have even tried to write an emulator.
    
    
    
    
    LEVELS: 255 (endless)
    
    
    
    
    Other Emulators:
    
    
    * CottAGE
    
    
    * FB Alpha
    
    
    * HiVE
    
    
    * JAE
    
    
    * JEmu
    
    
    * JEmu2
    
    
    * Mimic
    
    
    * Raine
    
    
    * Retrocade
    
    
    * Sparcade
    
    
    * Tickle
    
    
    * VAntAGE
    
    
    
    
    Recommended Games (Maze Pac-Man):
    
    
    Pac-Man / PuckMan
    
    
    Namco Classic Collection Vol.2 (Pac-Man)
    
    
    Pac-Man - 25th Anniversary Edition
    
    
    Galaxy Games StarPak 2 (Pac-Man)
    
    
    Pac-Man Plus
    
    
    Super Pac-Man
    
    
    Baby Pac-Man
    
    
    Pac & Pal
    
    
    Pac-Mania
    
    
    4 Fun in 1 (Ghost Muncher)
    
    
    Ghostmuncher Galaxian
    
    
    unknown Pac-Man gambling game
    
    
    Ms. Pac-Man
    
    
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion
    
    
    Pac-Man - 25th Anniversary Edition (Ms. Pac-Man)
    
    
    Galaxy Games StarPak 2 (Ms. Pac-Man)
    
    
    Pacman Club / Club Lambada (Argentina)
    
    
    Jr. Pac-Man
    
    
    Super ABC
    
    
    Coco Loco
    
    
    Hyper Pacman
    
    
    New HyperMan (3-in-1 with Cookie & Bibi & HyperMan)
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Twinkle
    
    
    Funny Strip
    
    
    Multi Champ Deluxe (Pac-Man)
    
    
    Puckman Pockimon
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Fruit Land
    
    
    -
    
    
    Professor Pac-Man
    
    
    Pac-Land
    
    
    Pac-Land (Tourvision PCE bootleg)
    
    
    Pac-Land (United Amusements PC Engine)
    
    
    Puzzle Club
    
    
    Pac-Slot
    
    
    
    
    Romset: 35 kb / 13 files / 20.9 zip
    
    
    ----
    0.01 [Allard van der Bas, Nicola Salmoria]
    
    
    
    
    Bugs:
    
    
    - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)
    
    
    
    
    WIP:
    
    
    - 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf].
    
    
    - 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert].
    
    
    - 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic].
    
    
    - 0.148u2: Pacman protection modernization [Miodrag Milanovic].
    
    
    - 0.148: Crazy Otto history writeup and documentation [Steve Golson].
    
    
    - 0.147: Pacman driver gamelist alignment [hap].
    
    
    - 0.146u2: Cleanup Pacman driver [hap].
    
    
    - 0.144u7: Kanikani updated dipswitches in Pacman driver.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus.
    
    
    - 0.141u4: Atari Ace convert Pacman driver to driver_device.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.131: Luigi30 crystallized Pacman driver.
    
    
    - 0.128u4: Removed machine\mspacman.c.
    
    
    - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
    
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
    
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
    
    
    - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver.
    
    
    - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
    
    
    - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
    
    
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    
    
    - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games.
    
    
    - 0.69: Added machine\acitya.c (Atlantic City Action).
    
    
    - 0.62: Removed machine\shootbul.c.
    
    
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
    
    
    - 0.58: Added includes\pacman.h.
    
    
    - 0.37b16: Added machine\mspacman.c.
    
    
    - 0.37b14: Renamed machine\theglob.c to theglobp.c.
    
    
    - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
    
    
    - 0.37b11: Added machine\jumpshot.c.
    
    
    - 0.37b4: Removed machine\pacman.c.
    
    
    - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
    
    
    - 0.35b3: Merged maketrax.c with pacman.c driver.
    
    
    - 0.34b2: Added machine\pacplus.c.
    
    
    - 0.33b7: Added machine\theglob.c.
    
    
    - 0.30: Added maketrax.c driver.
    
    
    - 0.28: Removed vidhrdw\pacman.c.
    
    
    - 0.20: Merged crush.c with pacman.c driver.
    
    
    - 0.19: Added crush.c driver.
    
    
    - 0.14: Merged crush.c with pacman.c driver.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c.
    
    
    - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
    
    
    - 0.03: Removed crush\machine.c.
    
    
    - 0.02: Added pacman\vidhrdw.c.
    
    
    - 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c.
    
    
    ----
    Name:  dips.PNG
Views: 26
Size:  33.4 KBName:  game over.PNG
Views: 26
Size:  64.3 KB
    Thanks Almighty Dreadlock, Ragequit, HugDD, redelf thanked this post
    Likes HugDD liked this post
  5. 08-28-2018, 04:16 PM
    #5
    Everything looks good.

    Accepted.
    Thanks Ragequit thanked this post
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