M.A.M.E. - Out Run [set 3] - Points - 55,019,640 - Scott Cunningham

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  1. M.A.M.E. - Out Run [set 3] - Points - 55,019,640 - Scott Cunningham

    07-20-2018, 08:09 PM
    vzaar-player


    Points
    WolfMame version
    194
    Score Track
    https://www.twingalaxies.com/scores.php?scores=19177
    Rules
    ROMSet: OutRun
    Unknown: Off
    Cabinet: Up Cockpit
    Time: Normal
    Enemies: Normal
    Special Rules: You may freely choose your pathway through the game.
    Submission Message
    Achieved on July 20, 2018

    Total Race Time = 4:42.87

    42.8 seconds remaining

    No offroad trick
    Attached Files Attached Files
    Likes Barra, xelnia, nads, KIG666, HugDD liked this post
  2. 07-20-2018, 09:06 PM
    Congrats on hitting this milestone, sir! Guess it's time to learn a new game. :-D
    Thanks stella_blue thanked this post
    Likes stella_blue, HugDD liked this post
  3. 07-28-2018, 10:39 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 07/28/2018 at 14:24:38.12

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 230715 bytes (226 KiB)
    
    
    Testing archive: C:\WolfMAME\194\inp\TG\Outrun 55,019,640 SAC 2018-07-20.zip
    --
    Path = C:\WolfMAME\194\inp\TG\Outrun 55,019,640 SAC 2018-07-20.zip
    Type = zip
    Physical Size = 230715
    
    
    Everything is Ok
    
    
    Size:       237400
    Compressed: 230715
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 230715 bytes (226 KiB)
    
    
    Listing archive: C:\WolfMAME\194\inp\TG\Outrun 55,019,640 SAC 2018-07-20.zip
    
    
    --
    Path = C:\WolfMAME\194\inp\TG\Outrun 55,019,640 SAC 2018-07-20.zip
    Type = zip
    Physical Size = 230715
    
    
    ----------
    Path = Outrun 55,019,640 (4-42-87) SAC 2018-07-20.inp
    Folder = -
    Size = 237400
    Packed Size = 230489
    Modified = 2018-07-20 20:30:47
    Created = 2018-07-20 23:40:28
    Accessed = 2018-07-20 23:40:28
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = FF1FF920
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 194

    What MAME thinks:
    Code:
    Input file: outrun.inp
    INP version 3.5
    Created Fri Jul 20 20:24:28 2018
    
    
    Recorded using 0.194W (unknown)
    Total playback frames: 22757
    Average recorded speed: 99%
    Average speed: 100.00% (383 seconds)
    Source driver:
    outrun segaorun.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.107: outrun - "Out Run (set 3)"
    0.108-0.111: outrun - "Out Run (standard/upright, Rev B)"
    0.112-0.197: outrun - "Out Run (sitdown/upright, Rev B)"
    
    
    Resolution, 0.106-0.114: 320x224 @ 60.000000Hz
    Resolution, 0.115-0.135: 320x224 @ 59.637405Hz
    Resolution, 0.136-0.197: 320x224 @ 60.054389Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Out%20Run%20[set%203]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=19177
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: outrun and segaorun.cpp
    Code:
    MAMEInfo.dat entries for:
    outrun
    segaorun.cpp
    ----
    0.92 [Andrew Prime]
    
    
    0.36b2 [Andrew Prime]
    
    
    
    
    Artwork available
    
    
    
    
    NOTE:
    
    
    - The sequel to Out Run is Turbo Out Run (Sega 1989)
    
    
    
    
    Bugs:
    
    
    - outrun and clones: Minor graphics error. Machone (ID 05877)
    
    
    
    
    WIP:
    
    
    - 0.182: Added in Speed Indicator for clone 'Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0)'. The Enhanced versions use DSB-4 for showing speed in km/h or MPH. This is a new additional the original sets didn't support [Brian Troha].
    
    
    - 0.176: Use correct sub-CPU roms for clone 'Out Run (Japan, deluxe sitdown) (FD1089A 317-0019)' allow all the roms to pass in the MEMORY check routine of the test screen [Brian Troha].
    
    
    - 0.168: David Haywood added clones Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) and Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0). Note: These Out Run mods are being used in arcades, mainly because they fix the Free Play mode and many current arcades use the 'pay once on the door, all machines set to freeplay' busines model.
    
    
    - 0.153: Charles MacDonald and ShouTime added clone Out Run (Japan, deluxe sitdown, FD1089A 317-0019). Thanks to Yasuhiro for the patch. Added motor and lamp outputs [Howard Casto, hap]. Added buttons 2 and 3. Changed description of clones (deluxe sitdown) to 'Out Run (deluxe sitdown earlier version)' and (sitdown/upright) to 'Out Run (deluxe sitdown)'. Renamed (outrundx) to (outrundxa) and (outruno) to (outrundx).
    
    
    - 27th December 2013: Smitdogg - ShouTime got OutRun - original JP version with FD1089A (317-0019). He is working with Charles on the System 16 game to dump the key.
    
    
    - 0.151: Hardcoded toggled inputs (eg. simulated hi-lo gearshift-lock in racing games) can now be manually turned off or on by the user (emu\ioport.c). For example, to disable the toggle on the shifter in Outrun, open cfg\outrun.cfg and add toggle="no" to the port tag, like so: <port tag=":SERVICE" type="P1_BUTTON1" mask="16" defvalue="0" toggle="no"> [hap].
    
    
    - 0.148: Shift Out Run sprites by 1 pixel in the x direction, reference point turbo outrun course map, real hardware isn't glitched like MAME was (video\sega16sp.c) [David Haywood].
    
    
    -  4th December 2012: reassembler.blog - I'm delighted to announce the release of Cannonball; a portable C++ OutRun engine. This is the product of many years of reverse engineering, hacking and debugging. The entire OutRun codebase has been decompiled and rewritten from scratch in C++. This extends to the Z80 sound program code and therefore full audio is supported. Not only that, but the game now runs at 60 frames per second and many bugs present in the original code are eradicated. This is just the beginning. Future releases will include a full menu, proper control, video & audio configuration plus an array of options and game modes not present in the original game (https://github.com/djyt/cannonball/wiki).
    
    
    - 0.143u8: Changed 'Unknown' dipswitch to 'Unused'.
    
    
    -  8th October 2010: Smitdogg - Thanks to f205v we ordered an Out Run Deluxe Rev.B set but it turned out to be regular old Out Run. We got it fairly cheap though and will dump the PALs and resell.
    
    
    - 0.136: Tafoid fixed incorrect vsync speed to 60.054389 Hz in Outrun and clones.
    
    
    - 0.135u4: Tafoid fixed incorrect master clock in Out Run and clones. Changed clock speeds of the 2x 68000 to 10MHz. Changed VSync to 47.709924 Hz.
    
    
    - 0.133u1: Guru added clone Out Run (sitdown/upright). Renamed (outrun2) to (outrunra) and (outrun1) to (outrundx).
    
    
    - 0.129u6: Mr. Do added built-in layouts for Out Run.
    
    
    - 27th December 2008: Mr. Do - Kiltron knocked a few bezels out this month including Cabaret bezels for Outrun.
    
    
    - 17th October 2007: Mr. Do - TheDriver from BYOAC acquired a much better scan of the map for upright Outrun.
    
    
    - 0.111u6: Changed description to 'Out Run (sitdown/upright, Rev B)' and clones (standard/upright, Rev A) to 'Out Run (sitdown/upright, Rev A)' and (deluxe) to 'Out Run (deluxe sitdown)'.
    
    
    - 16th October 2006: Mr. Do - Zorg had previously scanned the bezel decals for Out Run.
    
    
    - 0.107u2: Changed description to 'Out Run (standard/upright, Rev B)' and clones (set 2) to 'Out Run (standard/upright, Rev A)' and (set 1, Deluxe?) to 'Out Run (deluxe)'.
    
    
    - 0.97u4: David Haywood replaced old Outrun bootleg with a new dump that passes the ROM test and has proper rom names.
    
    
    - 27th June 2005: Corrado Tomaselli dumped Out Run (bootleg).
    
    
    - 0.94u2: Aaron Giles disabled direct scanline mode for Outrun road, which doesn't support it. Changed 68000 CPU1/2 clock speeds to 12.5MHz.
    
    
    - 10th March 2005: Aaron Giles - Been spending some time trying to figure out some remaining Out Run/X-Board/Y-Board details from schematics and PAL dumps. A special thanks to Colin Davies for digging up some Out Run schematics - these have been quite helpful in nailing down some details. For example, the priorities between the two roads in Out Run were not known, but thanks to the schematics I was able to identify the logic device that controls it. Once we got a dump of that, I was able to get things working correctly, fixing a few minor priority cases that weren't correct (though I was mostly right).
    
    
    - 0.94u1: Aaron Giles fixed sound in Out Run.
    
    
    - 0.92: Changed clone (set 2) to parent 'Out Run (set 3)', (set 1) to clone 'Out Run (set 2)' and clone (Deluxe?) to 'Out Run (set 1, Deluxe?)'. Renamed (outrun) to (outrun2), (outruna) to (outrun) and (outrundx) to (outrun1).
    
    
    - 0.91: David Haywood changed Out Run (set 1 and 2) to use a better set of GFX2 roms. Fixed rom names.
    
    
    - 0.90u1: Changed clock speed of the 2x 68000 CPUs to 10MHz and palettesize to 12288 colors. Fixed cpu2/3/gfx2/sound1 rom loading. Changed description of clone (set 3) to 'Out Run (bootleg)'.
    
    
    - 0.84u5: Replaced Stick controller with Paddle.
    
    
    - 0.79u1: Santeri Saarimaa fixed Out Run (Deluxe?) sound (was checking for outrunp).
    
    
    - 0.79: Changed description of clone (Japan Prototype?) to 'Out Run (Deluxe?)'. Renamed (outrunp) to (outrundx).
    
    
    - 0.78u5: Added clone Out Run (Japan Prototype?).
    
    
    - 0.61: Bryan McPhail fixed controls & gfx in Outrun. Added 4x buttons. Changed palettesize from 4096 to 8192 colors.
    
    
    -  7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others.
    
    
    -  1st March 2001: Olivier Galibert fixed the second road in Outrun.
    
    
    -  9th November 2000: Nicola Salmoria fixed the Outrun road graphics bugs.
    
    
    - 0.37b9: Fixed gfx2 rom loading.
    
    
    - 0.36b7: Changed 'Unknown' dipswitch to 'Unused'.
    
    
    - 0.36b3: Changed Paddle input to Stick.
    
    
    - 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed.
    
    
    - 0.36b2: Andrew Prime added 'Out Run (set 1)' (bootleg 1986) and clones (set 2) and (set 3).
    
    
    -  3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.
    
    
    
    
    ARCADE RELEASE: Out Run (Sega) - 1986/Sep/25
    
    
    
    
    LEVELS: 5
    
    
    
    
    Other Emulators:
    
    
    * Cannonball (https://github.com/djyt/cannonball/wiki)
    
    
    * FB Alpha
    
    
    * System 16
    
    
    
    
    Recommended Games (Racing 3D):
    
    
    280-ZZZAP
    
    
    Night Driver
    
    
    Speed Freak
    
    
    Change Lanes
    
    
    Konami GT
    
    
    Out Run
    
    
    Out Run (Mega-Tech)
    
    
    Out Run (Tourvision PCE bootleg)
    
    
    Turbo Out Run
    
    
    Turbo Outrun (Mega-Tech)
    
    
    OutRunners
    
    
    OutRun 2
    
    
    OutRun 2 Special Tours
    
    
    OutRun 2 SP SDX
    
    
    Rad Racer
    
    
    Rad Racer II
    
    
    Top Speed
    
    
    Hard Drivin'
    
    
    Race Drivin'
    
    
    Hard Drivin's Airborne
    
    
    Street Drivin'
    
    
    Power Drift
    
    
    Power Drift - Link Version
    
    
    Power Drift (Tourvision PCE bootleg)
    
    
    Big Run
    
    
    Cisco Heat
    
    
    Rad Mobile
    
    
    Rad Rally
    
    
    Ridge Racer
    
    
    Ridge Racer 2
    
    
    Ridge Racer V Arcade Battle
    
    
    Cruis'n USA
    
    
    Cruis'n World
    
    
    Cruis'n Exotica
    
    
    Knight Rider Special (Tourvision PCE bootleg)
    
    
    Dangerous Curves
    
    
    Dirt Dash
    
    
    Midnight Run: Road Fighters 2
    
    
    Rave Racer
    
    
    Sega Rally Championship - TWIN
    
    
    Sega Rally 2
    
    
    Sega Rally 2 DX
    
    
    Wheels & Fire
    
    
    GTI Club
    
    
    GTI Club: Corso Italiano
    
    
    Pocket Racer
    
    
    San Francisco Rush
    
    
    San Francisco Rush: The Rock
    
    
    San Francisco Rush 2049
    
    
    Scud Race Twin
    
    
    Side by Side
    
    
    Side by Side 2
    
    
    Speed Up
    
    
    Winding Heat
    
    
    Over Rev
    
    
    Roads Edge / Round Trip
    
    
    California Speed
    
    
    Choro Q Hyper Racing 5
    
    
    Race On!
    
    
    Racing Jam
    
    
    Racing Jam DX
    
    
    Techno Drive
    
    
    Battle Gear
    
    
    Battle Gear 2
    
    
    California Chase
    
    
    Go By RC
    
    
    Stunt Typhoon Plus
    
    
    Wangan Midnight
    
    
    Wangan Midnight R
    
    
    Wangan Midnight Maximum Tune
    
    
    Wangan Midnight Maximum Tune 2
    
    
    Initial D Arcade Stage
    
    
    Initial D Arcade Stage Ver. 2
    
    
    Initial D Arcade Stage Ver. 3
    
    
    Initial D Arcade Stage Ver. 3 Cycraft Edition
    
    
    Initial D4
    
    
    Need for Speed
    
    
    Need for Speed GT
    
    
    Need For Speed: Underground
    
    
    Faster Than Speed
    
    
    Speed Driver
    
    
    Gaelco Championship Tuning Race
    
    
    Sega Race-TV
    
    
    
    
    Romset: 2016 kb / 31 files / 802.1 zip
    
    
    ----
    0.90u1 [Aaron Giles]
    
    
    
    
    TODO:
    
    
    - Verify analog input min/max
    
    
    - Verify protection
    
    
    
    
    NOTES:
    
    
    - Outrun hardware: System 16b tilemaps, frame buffered sprites with better zooming capabilities, and a road generator able to handle two roads simultaneously.
    
    
    - Super Hang-On hardware: Outrun lite, with System 16b sprites instead of the frame buffered sprites, and only one of the two roads is actually used.
    
    
    
    
    WIP:
    
    
    - 0.185: Removed anonymous timers [Osso].
    
    
    - 0.155: ioport array for Out Run [hap]. Added friendly macros to initialize an ioport_array_finder with an array of port names. Update segaorun.c to use them. Removed runtime ioport tag lookups from a few other drivers [Alex Jackson].
    
    
    - 0.153: Corrected types (IE Deluxe or not) in Sega Outrun driver and added/updated minor documentation information [Brian Troha].
    
    
    - 0.148: Modernize the SegaPCM sound device [Andrew Gardner]: Modernizing the QSound device has proven tricky, so I did this one just to make sure my approach isn't wrong. SegaPCM modernized fine, so I'm guessing the modernized QSound device has some state that isn't getting cleared or something.
    
    
    - 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segaorun.c). Fixed problem with marking dirty region (video\sega16sp.c).
    
    
    - 0.147: Added emu\sprite.c/h and video\sega16sp.h. Minor doc update for a set of Turbo Outrun. Added "set" number to game ID. EX: 834-6919 to 834-6919-01 [Brian Troha]. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles].
    
    
    - 0.146u5: Removed includes\segas16.h. Added includes\segaorun.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Converted the memory mapper into a new modern device and updated the Sega Outrun driver to use it. Fixed ROM memory mapping so that the source ROMs can be loaded contiguously, removing a bunch of hacks. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Convert multiply, divide and compare/timer chips into modern devices. Removed legacy 8255 APIs. Misc. cleanups [Aaron Giles].
    
    
    - 0.145: Minor doc update [Brian Troha].
    
    
    - 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Sega Outrun driver.
    
    
    - 0.141u2: Alex Jackson replaced anonymous timers used in video\segaic16.c and drivers\segaorun.c with allocated timers, making it possible to add save state support to these drivers.
    
    
    - 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett].
    
    
    - 0.136u3: Added includes\segas16.h. Fabio Priuli added driver data struct to Sega Outrun driver.
    
    
    - 0.135u4: Guru added board notes to the Outrun/Super Hang-on driver.
    
    
    - 0.129u6: Mr. Do added layout\outrun.lay.
    
    
    - 0.116u2: Changed visible area to 320x224.
    
    
    - 0.114u1: Updated video timing in the Outrun driver games according to measurements from the boards [Aaron Giles]. Changed visible area to 321x224 and VSync to 59.637405 Hz or 60.054389 Hz.
    
    
    - 0.113u4: Fixed crash in System 16 games (machine\segaic16.c).
    
    
    - 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code.
    
    
    - 0.111u6: Brian Troha cleaned up dipswitches and added documentation to the Outrun driver.
    
    
    - 0.108: Brian Troha added more extensive documentation to several of the Sega 16-bit drivers.
    
    
    - 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup.
    
    
    - 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the segaorun.c driver.
    
    
    - 0.105: Aaron Giles fixed crash in System 16 games introduced by last update.
    
    
    - 0.94u2: Aaron Giles added many tweaks to Sega Outrun driver based on schematics. Connected some outputs via 8255 PPI. Fixed IRQ handling to match schematics. Hooked up watchdog, global mute. Fixed IRQ2 timing. Found missing 8th bit in Outrun/X-board sprite pitch. Implemented Outrun/X-board road priorities according to logic dump from Leopardcats. Hooked up road RAM double buffering that was missing for Outrun/X-board.
    
    
    - 0.93: Added clock parameter to Sega_PCM sound (15625 Hz).
    
    
    - 0.91u1: Compiler fixes [Lawrence Gold]: Returning a value from a void function in drivers\segaorun.c.
    
    
    - 0.90u4: Aaron Giles updated YM2151 mixing volume. Noted that the break LED no longer functions.
    
    
    - 0.90u1: Added segaorun.c driver and vidhrdw\segaorun.c. Moved all games (except shangonb) from outrun.c to segaorun.c driver. Aaron Giles unified all memory mapping code and moved it into machine\segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw\segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon.
    
    
    ----
    Name:  dips.PNG
Views: 65
Size:  319.2 KBName:  game over.PNG
Views: 72
Size:  141.5 KB
    Thanks stella_blue, HugDD, terencew thanked this post
    Likes stella_blue, HugDD liked this post
  4. 07-29-2018, 12:44 AM
    Looks like it was just a rename of the "Enemies" DIP to "Difficulty" between 0.111 & 0.112 - settings have the same hex-values & labels.
    Thanks stella_blue thanked this post
    Likes stella_blue liked this post
  5. 07-29-2018, 03:28 AM
    Quote Originally Posted by terencew View Post
    Looks like it was just a rename of the "Enemies" DIP to "Difficulty" between 0.111 & 0.112 - settings have the same hex-values & labels.
    Terence, you are correct: "Enemies" and "Difficulty" are the same setting, both relating to the number of other vehicles encountered on the course.

    The rules state "Cabinet: Up Cockpit", while I had "Cabinet: Mini Up" selected. The setting may matter on actual arcade hardware, but it makes no difference on the M.A.M.E. platform. I have no idea why that particular DIP setting is even listed.
    Likes HugDD liked this post
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