M.A.M.E. - Spatter - Points - 3,297,500 - DaLar

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Spatter - Points - 3,297,500 - DaLar

    08-23-2018, 10:40 AM
    vzaar-player


    Points
    WolfMame version
    171
    Track
    https://www.twingalaxies.com/scores.php?scores=110728
    Rules
    ROMSet: Spatter
    Cabinet: Upright
    Lives: 3
    Bonus Life: 40k, 120k and 480k
    Reset Timer/Objects on Life Loss: No
    SW 0 Read From: Port $0D
    Special Rules: None
    Submission Message
    -------3.297.500-------
    Got 2x1M on round 1... and then barely survived long enough on round 26 (for the 500K diamond/pencil :)
    Pattern lifted from here: https://www.youtube.com/watch?v=hZTj-P6XUuk
    Attached Images Attached Images  
    Attached Files Attached Files
    Likes ivanstorm, OOO liked this post
  2. 08-23-2018, 06:42 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Fri 24/08/2018 at 11:24:31.06
    Zip test
    Code:
    Zip:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 409851 bytes (401 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\DAL_spatter_3297500_w171.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\DAL_spatter_3297500_w171.zip
    Type = zip
    Physical Size = 409851
    Everything is Ok
    Files: 3
    Size:       416447
    Compressed: 409851
    RAR:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 409851 bytes (401 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\DAL_spatter_3297500_w171.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\DAL_spatter_3297500_w171.zip
    Type = zip
    Physical Size = 409851
    ----------
    Path = spatter.inp
    Folder = -
    Size = 392438
    Packed Size = 386062
    Modified = 2018-08-24 02:35:13
    Created = 2018-08-24 02:36:10
    Accessed = 2018-08-24 02:36:10
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1DD50592
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    Path = 0026.png
    Folder = -
    Size = 11358
    Packed Size = 10852
    Modified = 2018-08-24 02:34:28
    Created = 2018-08-24 02:36:50
    Accessed = 2018-08-24 02:36:50
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 41B6F6B8
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 386103
    Path = 0028.png
    Folder = -
    Size = 12651
    Packed Size = 12525
    Modified = 2018-08-24 02:34:41
    Created = 2018-08-24 02:36:50
    Accessed = 2018-08-24 02:36:50
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B5257038
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 396993
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    MAME Major Version 171
    What MAME thinks:
    Code:
    Input file: spatter.inp
    INP version 3.5
    Created Fri Aug 24 02:20:05 2018
    Recorded using MAME 0.171W Feb 24 2016
    Total playback frames: 54569 (15:08.02)
    Average recorded speed: 100%
    Average speed: 100.00% (904 seconds)
    Source driver:
    spatter system1.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.160: spatter - "Spatter"
    0.161-0.170: spatter - "Spatter (set 1)"
    0.172-0.200: spatter - "Spatter (315-xxxx)"
    MAME History:
    - 0.161: Andrea Palazzetti added clone Spatter (315-5099). Changed parent description to 'Spatter (set 1)'.
    - 0.172: Changed description to 'Spatter (315-xxxx)' and clone 'Sanrin San Chan (Japan)' to 'Sanrin San Chan (Japan, 315-xxxx)'.
    Resolution, 0.106-0.130: 240x224 @ 60.000000Hz
    Resolution, 0.131-0.144: 240x224 @ 60.096154Hz
    Resolution, 0.145-0.200: 479x224 @ 60.096154Hz
    TG Game Entry: https://www.twingalaxies.com/game/spatter/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=110728
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: spatter and system1.cpp
    Code:
    MAMEInfo.dat entries for:
    spatter
    system1.cpp
    ----
    0.56 [Nicola Salmoria]
    
    WIP:
    - 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt.
    - 0.172: Changed description to 'Spatter (315-xxxx)' and clone 'Sanrin San Chan (Japan)' to 'Sanrin San Chan (Japan, 315-xxxx)'.
    - 0.164: Andrea Palazzetti added correct maincpu rom ($0) to clone Spatter (315-5099) - Game now playable.
    - 0.161: Andrea Palazzetti added clone Spatter (315-5099). Changed parent description to 'Spatter (set 1)'.
    - 0.115u4: Replaced SN76496 sound with SN76489.
    - 0.62: Added clone Sanrin San Chan (Japan).
    -  8th August 2002: Kurosan submitted an addition of Sanrin San Chan (Japan version of Spatter).
    - 0.58: Added dipswitches 'Demo Sounds', 'Bonus Life', 'Reset Timer/Objects On Life Loss' and 'SW 0 Read From'.
    - 0.56: Nicola Salmoria added 'Spatter' (Sega 1984).
    - 17th October 2001: Nicola Salmoria decrypted Spatter, which runs on Sega System 1 hardware.
    
    LEVELS: 100
    
    Other Emulators:
    * FB Alpha
    
    Recommended Games (Maze Extra):
    Tutankham
    Cavelon
    Crystal Castles
    Flip & Flop (Max-A-Flex)
    Money Money
    Uncle Poo
    The Berenstain Bears in Big Paw's Cave
    Hero
    Mysterious Stones - Dr. John's Adventure
    Spatter
    The Tower of Druaga
    The Return of Ishtar
    Bygone
    Doki Doki Penguin Land
    Gauntlet
    Gauntlet (PlayChoice-10)
    Gauntlet II
    Indiana Jones and the Temple of Doom
    Shackled
    Kid no **** **** Daisakusen
    Mustache Boy
    Marchen Maze
    Ufo Senshi Yohko Chan
    Doraemon Meikyuu Dai Sakusen (Tourvision PCE bootleg)
    Evil Stone
    Magical Crystals
    Mesopotamia (Tourvision PCE bootleg)
    Skweek (Tourvision PCE bootleg)
    Super Duck
    Cheese Chase
    Princess Clara Daisakusen
    Burglar X
    Panic Park
    Monster Farm Jump
    
    Romset: 168.2 kb / 15 files / 77.7 zip
    ----
    0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura]
    0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza, Jarek Burczynski]
    
    TODO:
    - Remove patch in nobb if possible and fully understand the ports involved in the protection.
    
    NOTES:
    - Up'n Down, Mister Viking, Flicky, SWAT, Water Match and Bull Fight are known to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps).
    - MAME skip the long IC CHECK in Teddyboy Blues and Choplifter, this is not a ROM patch, the game checks a RAM location before doing the test.
    
    Bugs:
    - brain, regulus: Sprites vs background alignment is off when scrolling. hap (ID 04577)
    - All Sets: Cocktail mode is not correct. Tafoid (ID 03837)
    
    WIP:
    - 0.199: Misc device finder / private members [David Haywood].
    - 0.175: Fixed System1 regression (sound_map) [Robbbert].
    - 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in System 1 driver, which lets all drivers validate without crashing [AJR].
    - 0.167: Fixed horizontal partial updates in System 1 driver [David Haywood].
    - 0.165: Use standard palette device ram for System 1 driver [Dirk Best].
    - 0.155: Fixed most (all) System 1 save state regressions [Osso]. Gamelist align as usual [hap].
    - 0.150: Better m_sprite_bitmap than specifying our own size 640x260 (video\system1.c) [hap].
    - 0.149u1: Fixed array out-of-bounds access in video\system1.c [Oliver Stoeneberg, hap].
    - 0.148u1: Minor doc update. Added Regulus game ID# to System 1 driver [Brian Troha].
    - 0.147u2: hap fixed Z80 cycles on illegal prefixes.
    - 0.147u1: hap fixed array out of bounds access in System 1 video.
    - 0.146u1: hap updated z80_set_cycle_tables caller for System 1.
    - 0.146: Updated System 1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    - 0.144u4: Fixed visible area in System 1 games.
    - 0.139u3: Removed video\system1.h. Added includes\system1.h.
    - 0.138u3: Added machine\segacrp2.c/h.
    - 0.131u3: Aaron Giles fixed missing sound in System 1 games.
    - 0.131u2: System 1 changes [Aaron Giles]: Hooked up 8751 properly. Removed old 8751 hacks. Shuffled Shooting Master sets.
    - 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do.
    - 0.130u4: Aaron Giles corrected System 1 Z80 clocking: Each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables. Implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing. Small System 1 update [Aaron Giles]: Correct video timing. Removed "small" video drivers for games that properly mask the scrolling areas. Changed VSync to 60.096154 Hz.
    - 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Accurate collision detection in all games. Correct full memory maps. Hooked up 8255 and Z80 PIO correctly. Unified many hacked variants into common hardware models. Proper mixing using the mixing PROM. Converted to tilemaps. Correct Z80 timing. Proper sound interrupt signaling and feedback. Full description of video hardware. Cleaned up rendering code. Fixed cocktail mode in pretty much all games. Fixed stuck sprites in some games. Proper global muting (attract sound off works in older games). Yes, the Pitfall 2 title is missing; more work to be done. Changed Z80 CPU1 clock speed to 20MHz and palettesize from 1534 to 2048 colors.
    - 0.129u3: David Haywood fixed missing text layer in the System 1 driver.
    - 0.127u6: Continued work on System1 inputs [Sonikos]: Added DIP locations in all games. Moved in generic Cabinet DIP for eliminate the redundancy. Better implementation of generic input.
    - 0.127u5: More Sega System 1 input cleanups [Sonikos].
    - 0.116u4: Lord Nightmare changed System1 driver to use the SN76489A variant.
    - 0.115u4: Lord Nightmare fixed the System 1 driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    - 0.104u4: Adam Bousley added save states to the Sega System 1 driver.
    - 0.93: Changed 2nd SN76496 clock speed to 4MHz.
    - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes.
    - 0.68: Changed Z80 CPU1 clock speed to 4MHz in all games.
    - 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards.
    - 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver.
    - 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers.
    - 15th October 2001: Chack'n fixed some dipswitch settings in the Sega System 1 driver.
    - 0.53: Added machine\segacrpt.h.
    - 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
    - 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games.
    - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.
    - 0.35b2: Changed system8.c to system1.c driver.
    - 0.34b7: Howie Cohen fixed high score saving in many System 8 games.
    - 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games.
    - 0.34b1: Added machine\segacrpt.c. Improvements to the System 8 driver [Nicola Salmoria]. Moved the Sega encryption code used by Flicky, Future Spy and many others, to machine\segacrpt.c [Nicola Salmoria].
    - 0.33b7: Added vidhrdw\system8.c/h. Removed machine\system8.c/h.
    - 0.31: Added system8.c driver and machine\system8.c/h.
    ----
    Human interpretation:
    Time calc: 02:20:05 + (54569 frames ÷ 60.096154Hz @ 100% [15:08.03]) ≈ 02:35:13 vs zip mod 02:35:13 [please allow for timezone differences]

    Name:  0003.png
Views: 87
Size:  44.7 KBName:  0004.png
Views: 86
Size:  336.4 KB
  3. 08-30-2018, 08:23 PM
    Nice work on the bonus. Wow 2 million points on the 1st round. You wonder what else is maybe in the other rounds. Also you just made the 500K bonus at the end. Well done.

    ACCEPTED.
    Likes DaLar liked this post
  4. 09-05-2018, 01:27 PM
    Fantastic score, voting yes, i'm personally not a fan of the glitch tactic in general (which is purely my opinion), but your skill is clear to see on the following 28 levels
    ---Accepted Daniel---
    Likes DaLar liked this post
Results 1 to 4 of 4
Join us