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M.A.M.E. - Bosconian [New Version] - Points [Tournament Settings - 5 Lives Only] - 156,220 - Michael Sroka

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  1. M.A.M.E. - Bosconian [New Version] - Points [Tournament Settings - 5 Lives Only] - 156,220 - Michael Sroka

    08-31-2018, 08:24 PM
    #1



    Additional Video Evidence:
    Points [Tournament Settings - 5 Lives Only]
    WolfMame version181
    Score Trackhttps://www.twingalaxies.com/scores.php?scores=7696
    RulesROMSet: Bosco
    Unknown: Off [All]
    Freeze: Off
    Allow Continue: No
    Rank: A [Medium Difficulty]
    Starting ships: 3
    Extra ships: 20K Then 70K
    Special Rules: Your scoring attempt ends after your 3rd, 4th or 5th life, depending on if you earn Extra Lives. Continues are NOT allowed!
    Submission MessageI hope I did this right. I have video on facebook. But the inp is all we need?
    Attached Files Attached Files
    Likes ivanstorm1973 liked this post
  2. 08-31-2018, 09:13 PM
    #2
    Not quite, unfortunately… Since about May of this year, in addition to the INP, direct to TG video has also become mandatory for MAME. I did protest…
    But at least now we can add video after the initial submission.
  3. 09-01-2018, 07:19 AM
    #3
    Quote Originally Posted by terencew View Post
    Not quite, unfortunately… Since about May of this year, in addition to the INP, direct to TG video has also become mandatory for MAME. I did protest…
    But at least now we can add video after the initial submission.
    added video now
  4. 09-01-2018, 08:11 AM
    #4
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Sun 02/09/2018 at 1:48:40.80


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 411888 bytes (403 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\bosco.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\bosco.zip
    Type = zip
    Physical Size = 411888
    
    
    Everything is Ok
    
    
    Size:       421914
    Compressed: 411888
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 411888 bytes (403 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\bosco.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\bosco.zip
    Type = zip
    Physical Size = 411888
    
    
    ----------
    Path = bosco.inp
    Folder = -
    Size = 421914
    Packed Size = 411772
    Modified = 2018-08-31 23:49:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = ADDDD29C
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 181


    What MAME thinks:
    Code:
    Input file: bosco.inp
    INP version 3.5
    Created Sat Sep 01 13:35:55 2018
    
    
    Recorded using 0.182W (unknown)
    Total playback frames: 48548
    Average recorded speed: 99%
    Average speed: 99.76% (115 seconds)



    Source driver:
    bosco galaga.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.197: bosco - "Bosconian (new version)"
    
    
    Resolution, 0.106-0.131: 288x224 @ 60.606060Hz
    Resolution, 0.132-0.197: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/bosconian-new-version/mame/
    Rules, Points [Tournament Settings - 5 Lives Only]: https://www.twingalaxies.com/scores.php?scores=7696
    Rules, Points [Marathon]: https://www.twingalaxies.com/scores.php?scores=5231
    Rules, Points [Tournament Settings - 1 Life Only]: https://www.twingalaxies.com/scores.php?scores=11797
    
    
    Note: DIP settings are shown (very briefly) during boot up around frame 850.  Any changes to the recording's dip settings will have no effect after this point.

    INP dump not relevant




    MAME Info
    MAMEInfo.dat entries: bosco and galaga.cpp
    Code:
    MAMEInfo.dat entries for:
    bosco
    galaga.cpp
    ----
    0.36RC2 [?]
    
    
    0.35b13 [Toninho]
    
    
    0.27 [Martin Scragg]
    
    
    
    
    Artwork available
    
    
    
    
    SETUP:
    
    
    - Press 'Insert' to speed up the slow IC test routine.
    
    
    
    
    Bugs:
    
    
    - Explosion of a space mine or a base changes the pitch of the player's shooting sound. Gyrovision (ID 00472)
    
    
    - bosco and clones: [possible] About the graphic of title screen. Prophet (ID 00480)
    
    
    
    
    WIP:
    
    
    - 0.153: Try to improve sprite-bullet alignment in Bosconian [Alex Jackson].
    
    
    - 0.144u1: hap fixed game resets at various times in Bosconian (new version) and clone (Midway, new version).
    
    
    - 0.143u8: Kanikani fixed DIPSW and DIP locations in Bosconian. Added 'Unused' dipswitch.
    
    
    - 0.139u1: Alex Jackson fixed Bosconian from reboots or hangs.
    
    
    - 0.133u2: Fixed rom names.
    
    
    - 0.133u1: Brian Troha added DIP locations to Bosconian. Added proper conditional bonus (based on number of starting fighters) to Bosconian.
    
    
    - 0.131u3: Aaron Giles changed the Namco 52xx and 53xx devices to run the actual MCU instead of simulating the behavior. Hooked them up properly in Bosconian. Replaced audio Namco 52XX with 2x MB8843 (1536000 Hz) CPU6/7. Changed MB8842 CPU4/5 and MB8844 CPU8 clock speeds to 1536000 Hz.
    
    
    - 21st January 2008: Mr. Do - Zorg is back, and vectorized Bosconian, to make it look even sharper and crisper than ever.
    
    
    - 0.119u3: David Haywood added the rom loading for roms 51xx and 52xx.bin, which are dumped but not yet hooked up.
    
    
    - 0.118u5: Changed palettesize to 580 colors.
    
    
    - 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Replaced MB88xx CPU4 with MB8844. Added 2x MB8842 (256000 Hz) CPU4/5 and 2x 50xx.bin cpu4/5 roms (Namco 50xx internal ROM - 2k).
    
    
    - 0.112u2: Replaced 3x DAC sound with Discrete.
    
    
    - 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core. Pole Position and Bosconian no longer require samples as a result [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom 54xx.bin. Replaced Namco 54XX and Samples sound with 3x DAC sound.
    
    
    - 12th November 2006: Mr. Do - We have Bosconian bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.
    
    
    - 0.94u5: James Rowan corrected Bosconian starfield.
    
    
    - 0.94u2: Derrick Renaud added proper watchdog to Bosconian.
    
    
    - 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
    
    
    - 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added R/C values to Bosconian, Galaga, Pole Position and Xevious.
    
    
    - 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed samples (bigbang and midbang.wav).
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Bosconian from Baraka.
    
    
    - 0.79u1: Nicola Salmoria fixed tile/sprite priority handling in Bosconian and added a better emulation of the 50XX custom chip (no more need for hacks). Bosconian now uses a different sound PROM, which seems more correct. Changed Z80 CPU1/2/3 clock speeds to 3072000 Hz and replaced Custom sound with Namco 52XX (1536000 Hz) and Namco 54XX (1536000 Hz). Removed 3rd coin slot.
    
    
    - 0.37b12: Changed VSync to 60.606060Hz.
    
    
    - 0.37b2: Added clone Bosconian (older version).
    
    
    - 0.36RC2: Added 'Bosconian (new version)' (Namco 1981). Changed Bosconian to clone 'Bosconian (old version)'. Renamed (bosco) to (boscoo).
    
    
    - 0.36b13: Changed description of clones (Midway, set 1) to 'Bosconian (Midway, old version)' and (Midway, set 2) to 'Bosconian (Midway, new version)'. Renamed (boscomd) to (boscomdo) and (boscomd2) to (boscomd).
    
    
    - 0.36b11: Vernon C. Brooks fixed Bosconian score handling.
    
    
    - 0.36b4: Gamester fixed scores in Bosconian.
    
    
    - 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Added proms (dots, video layout, video timing and timing).
    
    
    - 0.35b13: Changed clone 'Bosconian (Namco)' to parent 'Bosconian'. Renamed (bosco) to (boscomd), (bosconm) to (bosco) and (bosco2) to (boscomd2).
    
    
    - 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.
    
    
    - 0.35b5: Zsolt Vasvari added clone Bosconian (Midway, set 2). Changed parent description to 'Bosconian (Midway, set 1)'. Added sound1 prom.
    
    
    - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).
    
    
    - 0.34b1: Added sound and color proms ($0, 20 - palette and lookup table).
    
    
    - 0.30: Martin Scragg added the background starfield and fixed Bosconian crashing: This was the speech processor being used for a protection check. Known issues: Some of the dipswitches for bosconm are wrong.
    
    
    - 0.29: Toninho added clone Bosconian (Namco). Changed parent description to 'Bosconian (Midway)'.
    
    
    - 0.27: Martin Scragg added 'Bosconian' (Midway 1981). The sounds are from the M-ulator V 0.14 by Martin Scragg. Control: Arrows = Move around and CTRL = Fire.
    
    
    -  5th June 1997: Dumped Bosconian (old version).
    
    
    -  8th April 1993: Dumped Bosconian (Midway, old version).
    
    
    
    
    LEVELS: 255 (endless)
    
    
    
    
    Other Emulators:
    
    
    * Retrocade
    
    
    
    
    Recommended Games (Sinistar):
    
    
    Bosconian
    
    
    Moonwar
    
    
    Astro Chase (Max-A-Flex)
    
    
    Sinistar
    
    
    Victory
    
    
    Aztarac
    
    
    Time Pilot '84
    
    
    Vanguard II
    
    
    Cerberus
    
    
    Last Mission
    
    
    Ark Area
    
    
    
    
    Romset: 49.1 kb / 19 files / 35.5 zip
    
    
    ----
    0.21 [Nicola Salmoria, Martin Scragg]
    
    
    
    
    TODO:
    
    
    - bosco & galaga: The starfield is wrong. The function of STARCLR is unknown. It is not latched and there are no data bits used...
    
    
    - bosco: Is the scrolling tilemap placement correct? It is currently aligned so that the test grid shown on startup is correct, but this way an unerased grey strip remains on the left of the screen during the title sequence.
    
    
    - gallag/gatsbee: Explosions are not emulated since the bootleg board doesn't have the 54XX custom. Should probably use samples like Battles?
    
    
    - Should Xevios have a 4th Z80 like the other bootlegs? We don't have a dump for that ROM.
    
    
    - xevious: I haven't found any Easter egg in service mode. The main loop is very simple so there might just not be one, though this would be the only Namco game of that era to not have a service mode Easter egg. On the other hand, the service mode in this game is VERY spartan when compared to the other Namco games.
    
    
    - dzigzag: Emulate the 4th CPU (should be similar to battles).
    
    
    
    
    WIP:
    
    
    - 0.201: Removed 74259 MCFG macros [Ryan Holtz].
    
    
    - 0.200: Removed machine\atari_vg.cpp/h.
    
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR].
    
    
    - 0.196: Removed first_screen usage from Namco 51XX device [Ryan Holtz].
    
    
    - 0.189: Added new 74LS259 device [AJR].
    
    
    - 0.174: Added includes\bosco.h, includes\digdug.h and includes\xevious.h. Allow separate Galaga driver building [Miodrag Milanovic].
    
    
    - 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare].
    
    
    - 0.147u1: Fixed Galaga crash by using proper state - there are most likely more of this [Oliver Stoeneberg].
    
    
    - 0.147: Sandro Ronco fixed Galaga driver regressions ([debug] Crash immedately after OK).
    
    
    - 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices.
    
    
    - 0.144u1: hap fixed screen flipping isn't handled correctly in Bosconian, Galaga, Xevious, Dig Dug and clones.
    
    
    - 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: xevious/bosco/digdug subclass from galaga.
    
    
    - 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.138u1: Moved global and static variables in driver galaga into a machine class. Renamed some variables, e.g. galaga_videoram and bosco_videoram to just videoram [Couriersud].
    
    
    - 0.136u4: Couriersud fixed save state support in custom NAMCO devices (50,51,53) and Galaga driver.
    
    
    - 0.133u1: Brian Troha improved bonus verbiage for the Galaga driver. Verbiage more like the actual manual.
    
    
    - 0.132u4: Fabio Priuli fixed debug assert in battles, gallag and gatsbee (machine\namco06.c:240). Added comment about Galaga driver bootlegs using 06XX emulation.
    
    
    - 0.131u4: Updated Galaga driver to use computed video timing [Aaron Giles]. Changed VSync to 60.606061 Hz.
    
    
    - 0.131u1: MooglyGuy merged memory maps in the Galaga driver.
    
    
    - 0.129: Kevin Eshbach added placeholders for various PALs on the Galaga systems.
    
    
    - 0.128u4: Derived clocks from crystals in Galaga driver. Unified CPU4 memory maps [Luigi30].
    
    
    - 0.125u3: Aaron Giles/Couriersud fixed dipswitch information is not being readded properly when .CFG is read in all sets. Couriersud fixed player 2 has all sprites offset by an inch or two in cocktail mode.
    
    
    - 0.118u4: Alex Jackson converted the inputs in Galaga driver to tags, using INCLUDE/MODIFY for clones.
    
    
    - 0.112u2: Added audio\galaga.c.
    
    
    - 0.104u8: Andre Hufschmidt added save state support to the Galaga driver games.
    
    
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    
    
    - 0.79u1: Merged bosco.c, digdug.c and xevious.c with galaga.c driver. Added includes\galaga.h. Removed machine\bosco.c, machine\digdug.c, machine\galaga.c and sndhrdw\bosco.c. Big 80s Namco Update [Nicola Salmoria]: This affects the first Namco games that used custom I/O chips. Files that are no longer needed and should be removed: drivers\bosco.c, drivers\xevious.c, drivers\digdug.c, machine\digdug.c, machine\galaga.c, machine\bosco.c, machine\polepos.c, sndhrdw\bosco.c. Added three new sound chips: Namco 15XX, Namco 52XX, Namco 54XX, and changed drivers to use them (Namco 54XX is just a placeholder playing samples, until the chip is reverse engineered), MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre, poleposc059gra, added EAROM support to digdug, extensive documentation of ROM names and placement, and differences between Namco and licensed versions, converted all drivers to tilemaps, and made gfx emulation more accurate according to schematics, IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: They may be removed from the core, support for start lamps, coin counters and coin lockout (all internallyhandled by the custom I/O chip), toggling the test switch while the game is running enters test mode without need to manually reset, found and documented test mode Easter eggs in all games except Xevious, bosconian now uses a different sound PROM, which seems more correct, galaga uses better dumps of the PROMs, with the unused top 4 bits set to 0, correct handling of 52XX sample start/end pointers in ROM, better emulation of 50XX custom, no more need for hacks in bosconian, swapped digdug and digdugb, the main set should be the newer one, removed these galaga clones: nebulbee (copyright/name change), galagab2 (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change), galagads (1-byte hack to get fast shoot, reproducible with this line in cheat.dat: galaga:1:070D:0D:100: Fast Shoot), added Galaga rev. B, which is now the main set, renamed the other galagao, added galagamk, a different Midway version, removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed, drivers\locomotn.c is no longer needed and should be removed, converted to tilemaps, consolidated as much as I could, fixed: jungler37b3gre and correct tile/sprite priority handling (also in Bosconian).
    
    
    - 0.63: Satoshi Suzuki fixed credits are lost when the player presses the start button during the game in galaga and xevious.
    
    
    - 30th June 2002: Satoshi Suzuki fixed a coin lockout bug in the Galaga driver, and added explosion sound to the startup.
    
    
    - 0.37b12: Changed VSync to 60.606060Hz.
    
    
    - 0.27: Added bosco.c and xevious.c driver, machine\bosco.c, vidhrdw\bosco.c, machine\xevious.c, vidhrdw\xevious.c and sndhrdw\bosco.c.
    
    
    - 0.26: Added digdug.c driver, machine\digdug.c and vidhrdw\digdug.c.
    
    
    - 0.25: Removed xevious.c driver, machine\xevious.c and vidhrdw\xevious.c.
    
    
    - 0.23: Added xevious.c driver, machine\xevious.c and vidhrdw\xevious.c.
    
    
    - 0.21: Added galaga.c driver, machine\galaga.c and vidhrdw\galaga.c.
    
    
    ----

    Human interpretation:
    Time calc: 13:35:55 + (48548 frames ÷ 60.606061Hz @ 100% [13:21.04]) ≈ 13:49:16 vs zip mod 23:49:18 [please allow for timezone differences]


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    NOTES:

    This game uses conditional DIPs (bonus lives settings depend on whether or not Starting Lives=5... try it & see!), but since 0.173 this has caused problems with the -inpview pop-up display. Luckily, "Bonus Fighter" settings can be verified at frame 856. But...

    Strictly speaking, the "Bonus fighter" setting should have been "20k & 70k only" rather than "20k, 70k, every 70k", however the score was submitted after the 5th life lost as required by rules. Personally, I'm OK with this.

    This was recorded using WolfMAME 0.182, not 0.181 - see the "What MAME thinks" section above.
    Thanks JasonV91, ivanstorm1973, HugDD thanked this post
    Likes HugDD liked this post
  5. 09-01-2018, 08:56 AM
    #5
    Accepted!!
  6. 09-01-2018, 09:24 AM
    #6
    I am fine with the settings as the score was submitted after the loss of the 5th life...same goes for the actual MAME version used - it will be incorrect on the leaderboard, but anyone reading the submission thread will see Terence's note about the correct version.

    Voting yes.
    Likes HugDD liked this post
  7. 09-01-2018, 11:18 AM
    #7
    Yes, accepted
  8. 09-02-2018, 11:09 PM
    #8
    I recall multiple submissions' being cancelled, because the wrong Wolf MAME version was entered.

    This submission ought to be cancelled, it is not acceptable.
  9. 09-03-2018, 02:32 AM
    #9
    Quote Originally Posted by Almighty Dreadlock View Post
    I recall multiple submissions' being cancelled, because the wrong Wolf MAME version was entered.
    Quote Originally Posted by Almighty Dreadlock View Post

    This submission ought to be cancelled, it is not acceptable.

    Much as it may seem like nit-picking, I agree, and there is precedent for cancelling/rejecting & resubmitting with the correct version number... but in a moment of embarrassment, I'm struggling to find an example in the rejected pile.

    Meanwhile... https://www.twingalaxies.com/help#tab-10
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  10. 09-03-2018, 09:07 AM
    #10
    Yeah - I don't have a big issue with it either way (since it isn't a typo in the score itself), but it would be better to have the right version show up on the leaderboard, and now that I see it's explicitly stated there in the MAME submission guidelines, I agree that cancelling and resubmitting with the correct version is the right way to go.
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