M.A.M.E. - Bomb Jack [Set 1] - EMU - Points - 1 Life only - 440,850 - Jonathan Jensen

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  1. M.A.M.E. - Bomb Jack [Set 1] - EMU - Points - 1 Life only - 440,850 - Jonathan Jensen

    08-24-2018, 05:23 PM
    vzaar-player


    EMU - Points - 1 Life only
    WolfMame version
    196
    Track
    https://www.twingalaxies.com/scores.php?scores=205917
    Rules
    ROMSet: Bomb Jack
    Lives: 3
    Bird speed: Hard
    Enemies Number & Speed: Medium
    Special coin: Easy
    Special Rules: Continues are NOT allowed!

    Score ends after first death, regardless of what else happens.
    Submission Message
    Having played the arcade settings for a while now, this is definitely outside my comfortzone... but fun! :D
    Finally got over 400k, so submitting this and hoping John is up for a "battle" ;-)

    00:22 - game starts
    Name:  jkf-bombjack-1lifeonly_440850.png
Views: 121
Size:  82.4 KB
    07:18 - first death - score is 440850 (pictured)
    08:22 - entering initials for hiscore

    Thanks for watching my first MAME submission :)
    Attached Files Attached Files
    Likes John73, kernzyp, ivanstorm1973 liked this post
  2. 08-26-2018, 09:48 AM
    Cool!
    It would be nice to see what you could do with 5 lives and marathon settings.
  3. 08-26-2018, 10:40 AM
    Quote Originally Posted by kernzyp View Post
    Cool!
    It would be nice to see what you could do with 5 lives and marathon settings.
    I'm kinda working on it :)
    Figured I would start with '1 life only' to learn myself to be modest in getting the bonus. Not easy though ;-)
    Likes kernzyp liked this post
  4. 08-26-2018, 08:48 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Mon 27/08/2018 at 14:43:04.66


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 83493 bytes (82 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\jkf-bombjack-1lifeonly-440850.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\jkf-bombjack-1lifeonly-440850.zip
    Type = zip
    Physical Size = 83493
    
    
    Everything is Ok
    
    
    Size:       158517
    Compressed: 83493
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 83493 bytes (82 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\jkf-bombjack-1lifeonly-440850.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\jkf-bombjack-1lifeonly-440850.zip
    Type = zip
    Physical Size = 83493
    
    
    ----------
    Path = jkf-bombjack-1lifeonly-440850.inp
    Folder = -
    Size = 158517
    Packed Size = 83293
    Modified = 2018-08-25 08:41:47
    Created = 2018-08-25 08:44:32
    Accessed = 2018-08-25 08:44:32
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7B22237F
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 196


    What MAME thinks:
    Code:
    Input file: bombjack.inp
    INP version 3.5
    Created Sat Aug 25 08:33:18 2018
    
    
    Recorded using 0.196W (wolf196)
    Total playback frames: 30513
    Average recorded speed: 100%
    Average speed: 100.00% (44 seconds)



    Source driver:
    bombjack bombjack.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.035b13-0.198: bombjack - "Bomb Jack (set 1)"
    
    
    Resolution, 0.106-0.198: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/bomb-jack-set-1/mame/
    Rules, Points [Marathon]: https://www.twingalaxies.com/scores.php?scores=7694
    Rules, Points [Tournament Settings - 5 Lives Only]: https://www.twingalaxies.com/scores.php?scores=7695
    Rules, EMU - Points - 1 Life Only: https://www.twingalaxies.com/bomb-jack-set-1/mame/emu-points-1-life-only/

    INP dump not relevant




    MAME Info
    MAMEInfo.dat entries: bombjack and bombjack.cpp
    Code:
    MAMEInfo.dat entries for:
    bombjack
    bombjack.cpp
    ----
    0.35b13 [Nicola Salmoria]
    
    
    0.09 [Mirko Buffoni, Brad Thomas, Jakob Frendsen, Conny Melin]
    
    
    
    
    Artwork available
    
    
    
    
    NOTE:
    
    
    - Press fire to skip the ROM/RAM test at the beginning.
    
    
    
    
    WIP:
    
    
    - 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR].
    
    
    - 0.190: Soundlatch modernization [AJR].
    
    
    - 0.148u5: F.J. Jimenez (Gijon) added clone Bomb Jack (Tecfri, Spain). David Haywood added better rom naming etc. to it.
    
    
    - 20th October 2012: Mr. Do - Thanks to Mikonos from Zona Arcade, we have a cleaned-up Tehkan bezel for Bomb Jack, provided by the BYOAC/CAG artwork.
    
    
    - 0.145u8: Phil Bennett fixed missing sprites in Bomb Jack and clone.
    
    
    - 0.144u1: Corrado Tomaselli confirmed and adjusted clock speeds for Bomb Jack from PCB. Changed Z80 CPU2 clock speed to 3MHz.
    
    
    - 0.133u1: Renamed (bombjac2) to (bombjack2).
    
    
    - 0.126u4: Andrew Gardner merged memory maps in Bomb Jack.
    
    
    - 0.126u2: Fabio Priuli added DIP locations to Bomb Jack.
    
    
    -  9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Bomb Jack.
    
    
    - 0.118u2: Stephane Humbert improved dipswitches for Bomb Jack. Changed 'Initial High Score?' dipswitch to 'Bonus Life'.
    
    
    - 0.104u3: Adam Bousley added save states support to Bomb Jack.
    
    
    - 25th February 2001: Olivier Galibert added save states support to Bomb Jack. However, the driver needs to be updated to include the save states.
    
    
    - 0.35b13: Nicola Salmoria added Bomb Jack (set 1). Changed 'Bomb Jack' to clone 'Bomb Jack (set 2)'. Renamed (bombjack) to (bombjac2).
    
    
    - 0.22: Nicola Salmoria improved color palette emulation in Bombjack which has now perfect colors. Bomb Jack doesn't have a color PROM, it uses a RAM to generate colors and change them during the game.
    
    
    - 0.18: Bomb Jack is much faster on a 486. Now runs very well with -frameskip 1 on my 486/100 [Nicola Salmoria].
    
    
    - 0.15: Jarek Burczynski submitted a sound driver for Bomb Jack. The game is now a bit slow on my 486/100, -frameskip 1 is almost good but not quite [Nicola Salmoria].
    
    
    - 0.13: Nicola Salmoria fixed a couple of minor bugs in Bomb Jack background colors and added high score saving to Mario Bros.
    
    
    - 0.12: There is a bit in the sprite attributes which I don't know what means [Nicola Salmoria]. Dipswitch menu: SPECIAL refers to how often the (E) and (S) coins appear.
    
    
    - 0.10: Nicola Salmoria fixed a small graphics glitch in the background of Bomb Jack's third level. Thanks to Philip Chapman for the report.
    
    
    - 0.09: Mirko Buffoni added 'Bomb Jack' (Tehkan 1984). Game is playable with accurate colors and no sound. Control: Arrows = Move around and CTRL = Jump. Thanks to Brad Thomas, Jakob Frendsen and Conny Melin for the hardware info on Bomb Jack. Note: Bomb Jack doesn't have a color PROM. It uses 256 bytes of RAM to dynamically create the palette. Each couple of bytes defines one color (4 bits per pixel; the high 4 bits of the second byte are unused). Since the graphics use 3 bitplanes, hence 8 colors, this makes for 16 different color codes. MAME currently doesn't support dynamic palette creation. As a temporary workaround, we create here a 256 colors (8 bits, vs. the original 12) palette which will be static, and dynamically create a lookup table at run time which approximates the original palette. In the dipswitch menu, DIFFICULTY 1 refers to the speed of the mechanical bird, while DIFFICULTY 2 to the number and speed of enemies. Known issues: Colors are accurate, but not entirely: The original machine uses 12 bits (4 bits per pen), while I currently use only 8 bits (3 bits for red and green, 2 bits for blue). Is the sprite priority correct? For example, during the demo, should GAME OVER be in front or behind other sprites? There is another bit in the sprite attributes which I don't know what means: It seems to be set only when the (B) materializes. For the DIFFICULTY 2 setting, EASY and MEDIUM might be swapped. Anyone can confirm? The INITIAL HIGH SCORE setting doesn't only set that, it does something else as well - but I don't know what.
    
    
    - 10th January 1997: Dumped Bomb Jack (set 2).
    
    
    
    
    LEVELS: 99 (endless)
    
    
    
    
    Other Emulators:
    
    
    * CottAGE
    
    
    * FB Alpha
    
    
    * JEmu
    
    
    * JEmu2
    
    
    * Mimic
    
    
    * Sparcade
    
    
    * VAntAGE
    
    
    
    
    Recommended Games (Platform 2):
    
    
    Space Panic
    
    
    Joust
    
    
    Williams Multigame (Joust)
    
    
    Joust 2 - Survival of the Fittest
    
    
    Monster Bash
    
    
    Chack'n Pop
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Bomb Jack
    
    
    Vs. Mighty Bomb Jack
    
    
    Bombjack Twin
    
    
    Eeekk!
    
    
    Zwackery
    
    
    Bogey Manor
    
    
    The FairyLand Story
    
    
    Bubble Bobble
    
    
    Bubble Bobble II
    
    
    Bubble Memories: The Story Of Bubble Bobble III
    
    
    Rainbow Islands
    
    
    Rainbow Islands - Extra Version
    
    
    Parasol Stars - The Story of Bubble Bobble III (Tourvision PCE bootleg)
    
    
    Don Doko Don
    
    
    Rod-Land
    
    
    Snow Bros. - Nick & Tom
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Snow Bros. 2 - With New Elves / Otenki Paradise
    
    
    Snow Brothers 3 - Magical Adventure
    
    
    The Berlin Wall
    
    
    Tumble Pop
    
    
    Dark Tower
    
    
    Diet Go Go
    
    
    Funky Jet
    
    
    Pang Pom's
    
    
    Saboten Bombers
    
    
    Jump Kids
    
    
    Gun Master
    
    
    Joe & Mac Returns
    
    
    Little Robin
    
    
    Metal Saver
    
    
    Pang Pang
    
    
    Come Back Toto
    
    
    Fancy World - Earth of Crisis
    
    
    Miss Bubble II
    
    
    Toppy & Rappy
    
    
    Ultra Balloon
    
    
    Bomb Kick
    
    
    Raccoon World
    
    
    Bang Bang Busters
    
    
    Dream World
    
    
    Dynamite Bomber
    
    
    Head Panic
    
    
    Nightmare in the Dark
    
    
    Penguin Brothers
    
    
    Tang Tang
    
    
    Jumping Pop
    
    
    Toy Land Adventure
    
    
    Zupapa!
    
    
    Super Bubble 2003
    
    
    
    
    Romset: 112 kb / 16 files / 54.2 zip
    
    
    ----
    0.09 [Mirko Buffoni]
    
    
    
    
    NOTES:
    
    
    - Hardware info from Brad Thomas, Jakob Frendsen and Conny Melin. Sound by Jarek Burczynski (sound).
    
    
    - bombjac2 has YOU ARE LUCY instead of LUCKY (region cpu1 ($c000)), so it's probably an older version.
    
    
    - The only difference between 'bombjack' and 'bombjac2' is that 'bombjack' fixes the message when you get a 'S' for extra credit (text at 0xd24a): * 'bombjack' : "YOU ARE LUCKY" and * 'bombjac2' : "YOU ARE LUCY".
    
    
    
    
    WIP:
    
    
    - 0.135u2: Added includes\bombjack.h.
    
    
    - 0.31: Removed sndhrdw\bombjack.c.
    
    
    - 0.16: Added sndhrdw\generic.c/h.
    
    
    - 0.15: Added sndhrdw\bombjack.c.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.09: Added bombjack.c driver and vidhrdw\bombjack.c.
    
    
    ----

    Human interpretation:
    Time calc: 08:33:18 + (30513 frames ÷ 60Hz @ 100% [8:28.55]) ≈ 08:41:47 vs zip mod 08:41:47 [please allow for timezone differences]

    Name:  0025.png
Views: 100
Size:  38.6 KBName:  0026.png
Views: 103
Size:  142.4 KBName:  0027.png
Views: 108
Size:  80.8 KB
    Likes KrumKill, HugDD liked this post
  5. 09-20-2018, 11:11 AM
    Everything checks out.

    Accepted.
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