M.A.M.E. - Arch Rivals [Rev 4.0] - Biggest Blowout - 69 - Angela Stefanski

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  1. M.A.M.E. - Arch Rivals [Rev 4.0] - Biggest Blowout - 69 - Angela Stefanski

    11-12-2018, 05:08 PM
    vzaar-player


    Biggest Blowout
    WolfMame version
    73
    Score Track
    https://www.twingalaxies.com/scores.php?scores=41128
    Rules
    ROMSet: ArchRivl
    Game Time: Preset Time [4 Minutes]
    Team Names: Default
    Special Rules: You may freely choose your Team and Player. You MUST play the ENTIRE 4 Quarters. This game will use The Special Blowout Rules for final score, where it is tabulated by how many points you have won the game by. [Ex. If you beat the computer 21-3, your final score will then be 18, which is how many points you've won by.]
    Submission Message
    Another old MARP recording being brought over.


    Don't play basketball with Reggie. He plays dirty and with a bad attitude.


    Also, let's see, a 2-on-2 basketball game that plays fast and loose, made by Midway. Sound familiar to anyone? This has clearly got to be where NBA Jam started.

    Attached Images Attached Images  
    Attached Files Attached Files
  2. 11-15-2018, 01:24 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 15/11/2018 at 20:19:48.80

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 24088 bytes (24 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\evl_archrivl_69_wolf73.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\evl_archrivl_69_wolf73.zip
    Type = zip
    Physical Size = 24088
    
    Everything is Ok
    
    Size:       2050062
    Compressed: 24088
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 24088 bytes (24 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\evl_archrivl_69_wolf73.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\evl_archrivl_69_wolf73.zip
    Type = zip
    Physical Size = 24088
    
    ----------
    Path = archrivl_69.inp
    Folder = -
    Size = 2050062
    Packed Size = 23960
    Modified = 2003-10-07 21:29:30
    Created = 
    Accessed = 
    Attributes = A -rw-rw-rw-
    Encrypted = -
    Comment = 
    CRC = AB3E0B3D
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 73

    What MAME thinks:
    Code:
    Recorded system's speed = ~799MHz
    This recording was made with the C 68k core enabled
    This recording has cheats enabled
    Checks out OK. [a6bd]
    Playing back previously recorded game archrivl (Arch Rivals (rev 4.0)) [press return]
    loading 3c-rev2     
    loading 3b-rev2     
    loading 2c-rev2     
    loading 2b-rev2     
    loading u4.snd      
    loading u19.snd     
    loading u20.snd     
    loading 11d-rev1    
    loading 12d-rev1    
    loading 7j-rev1     
    loading 8j-rev1     
    loading 9j-rev1     
    loading 10j-rev1    
                                  
    Average FPS: 3.535013 (532 frames)
    Average recorded speed: 99.500968% (33064 total frames)

    Source driver:
    archrivl src/drivers/mcr68.c
    DIP Info from source:
    Code:
    # MAME 0.73 source snippet. [mcr68.c]
    
    GAME( 1989, archrivl, 0,        archrivl, archrivl, archrivl, ROT0,   "Bally Midway", "Arch Rivals (rev 4.0)" )
    
    INPUT_PORTS_START( archrivl )
        PORT_START
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x000c, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN4 )
        PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x0c00, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
        PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
        PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
    
        PORT_START
        PORT_BIT( 0xffff, IP_ACTIVE_HIGH, IPT_UNUSED )    /* player 1/2 joysticks go here */
    
        PORT_START
        PORT_DIPNAME( 0x0003, 0x0003, "Game Time" )
        PORT_DIPSETTING(      0x0003, "Preset Time" )
        PORT_DIPSETTING(      0x0002, "Preset + 10sec" )
        PORT_DIPSETTING(      0x0001, "Preset + 20sec" )
        PORT_DIPSETTING(      0x0000, "Preset + 30sec" )
        PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) )
        PORT_DIPSETTING(      0x0014, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(      0x0018, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(      0x001c, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(      0x0010, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(      0x000c, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(      0x0008, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(      0x0004, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( 1C_6C ) )
        PORT_DIPNAME( 0x0020, 0x0020, "Team Names" )
        PORT_DIPSETTING(      0x0020, "Default" )
        PORT_DIPSETTING(      0x0000, "Hometown Heroes" )
        PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0040, DEF_STR( On ) )
        PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) )
        PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START    /* 49-way joystick simulator */
        PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
        PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
        PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
        PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
        PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
        PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
        PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
        PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
    INPUT_PORTS_END
    
    
    ROM set changed: no
    0.70-0.106: archrivl - "Arch Rivals (rev 4.0)"
    
    Resolution: 512x480 @ 30.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/arch-rivals-rev-40/mame/
    Rules, Biggest Blowout: https://www.twingalaxies.com/scores.php?scores=41128
    
    ROMSet: ArchRivl
    Game Time: Preset Time [4 Minutes]
    Team Names: Default
    
    Sample correct TG:
    DIP: offset 0x25, repeat every 0x3E, typical value 0xFF
    - DIP: 0x0003 (Game Time): 0x0003 (Preset Time)
    - DIP: 0x001c (Coinage): [not relevant]
    - DIP: 0x0020 (Team Names): 0x0020 (Default)
    - DIP: 0x0040 (Demo_Sounds): [not relevant]
    - DIP: 0x0080 (Free_Play): [not relevant]
    
        20: FF FF 00 00 FF FF 00 00  00 00 00 00 00 00 00 00
        60: 00 00 FF FF 00 00 00 00  00 00 00 00 00 00 00 00
        A0: FF FF 00 00 00 00 00 00  00 00 00 00 00 00 00 00
        D0: 00 00 00 00 00 00 00 00  82 A1 FF FF 00 00 FF FF
       110: 00 00 00 00 00 00 82 A1  FF FF 00 00 FF FF 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.70-0.141: archrivl - "Arch Rivals (rev 4.0)"
    0.142-0.203: archrivl - "Arch Rivals (rev 4.0 6/29/89)"  (minor description change)
    
    Resolution, 0.70-0.203: 512x480 @ 30.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/arch-rivals-rev-40/mame/
    Rules, Biggest Blowout: https://www.twingalaxies.com/scores.php?scores=41128
    INP Header:
    Code:
        10: 68 BD A8 2F 00 00 00 00  32 72 83 3F 00 00 BD A6 | hйе/....2r.?..йд
        20: FF FF 00 00 FF FF 00 55  00 00 00 00 00 00 00 00 |   ..  .U........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 82 3E FF FF | .............>  
        60: 00 00 FF FF 00 00 00 00  00 00 00 00 00 00 00 00 | ..  ............
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  00 00 82 3E FF FF 00 00 | ...........>  ..
        A0: FF FF 00 00 00 00 00 00  00 00 00 00 00 00 00 00 |   ..............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  82 A1 FF FF 00 00 FF FF | .........А  ..  
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 00 00 82 A1  FF FF 00 00 FF FF 00 00 | .......А  ..  ..
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     FA360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA370: 00 00 00 00 00 00 00 00  00 00 82 A2 FF FF 00 00 | ...........б  ..
     FA380: FF FF 00 00 00 00 00 00  00 00 00 00 00 00 00 00 |   ..............
     FA390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA3A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA3B0: 00 00 00 00 00 00 00 00  82 A2 FF FF 00 00 FF FF | .........б  ..  
     FA3C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA3D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA3E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA3F0: 00 00 00 00 00 00 82 A2  FF FF 00 00 FF FF 00 00 | .......б  ..  ..
     FA400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA430: 00 00 00 00 82 A2 FF FF  00 00 FF FF 00 00 00 00 | .....б  ..  ....
     FA440: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA450: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA470: 00 00 82 A2 FF FF 00 00  FF FF 00 00 00 00 00 00 | ...б  ..  ......
     FA480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     FA490: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    1F46D0: 00 00 00 00 00 00 82 A2  FF FF 00 00 FF FF 00 00 | .......б  ..  ..
    1F46E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F46F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4710: 00 00 00 00 82 A2 FF FF  00 00 FF FF 00 00 00 00 | .....б  ..  ....
    1F4720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4750: 00 00 82 A2 FF FF 00 00  FF FF 00 00 00 00 00 00 | ...б  ..  ......
    1F4760: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4790: 82 A2 FF FF 00 00 FF FF  00 00 00 00 00 00 00 00 | .б  ..  ........
    1F47A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F47B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F47C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 82 A2 | ...............б
    1F47D0: FF FF 00 00 FF FF 00 00  00 00 00 00 00 00 00 00 |   ..  ..........
    1F47E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F47F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1F4800: 00 00 00 00 00 00 00 00  00 00 00 00 82 A2       | .............б

    MAME Info
    archrivl is the parent set.
    MAMEInfo.dat entries: archrivl and mcr68.c
    Code:
    MAMEInfo.dat entries for:
    archrivl
    mcr68.cpp
    ----
    0.36b6 [Aaron Giles]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.193: Changed MC6809 CPU2 clock speed to 2MHz.
    
    - 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408.
    
    - 0.153: ANY added clone Arch Rivals (rev 2.0 5/03/89, 8-way Joystick bootleg).
    
    - 0.150: Renamed (archrivl2) to (archrivla).
    
    - 0.148u2: Replaced M6809 CPU2 with M6809E.
    
    - 0.145u7: Added 'Williams CVSD Sound Board' sound.
    
    - 0.141u2: The Dumping Union included the date in the game title of Arch Rivals. Changed description to 'Arch Rivals (rev 4.0 6/29/89)' and clone (rev 2.0) to 'Arch Rivals (rev 2.0 5/03/89)'.
    
    - 0.133u1: Renamed (archriv2) to (archrivl2).
    
    - 23rd September 2008: 3D ARCADE - New model, from btribble, Arch Rivals!
    
    - 28th July 2009: Mr. Do - I got some work done myself: Arch Rivals artwork, from the BYOAC/CAG artwork.
    
    - 22nd July 2008: Guru - All PALs from Arch Rivals arrived. Thanks to MACARENO Richard from France.
    
    - 0.122u6: Changed M6809E CPU2 clock speed to 8MHz.
    
    - 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
    
    - 0.106u12: MASH added plds ($0, 100, 200 - pls153.11j, pls153.12j and pls153.14h) to Arch Rivals and clone (rev 2.0).
    
    - 0.101u1: Removed 2nd sound channel.
    
    - 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals.
    
    - 0.62: Removed Custom sound.
    
    - 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Arch Rivals.
    
    - 0.36b16: Added Custom sound.
    
    - 0.36b12: Aaron Giles added clone Arch Rivals (rev 2.0). Changed parent description to 'Arch Rivals (rev 4.0)'.
    
    -  9th December 1999: Aaron Giles added another Arch Rivals romset to the driver.
    
    - 0.36b9: Changed M6809 CPU2 clock speed to 2MHz.
    
    - 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc.
    
    - 0.36b6: Aaron Giles added 'Arch Rivals' (Bally Midway 1989).
    
    - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup.
    
    
    LEVELS: 1
    
    
    Other Emulators:
    
    * Retrocade
    
    
    Recommended Games (Basketball):
    
    Tournament Table (Basketball I & Basketball II)
    
    Basketball
    
    Fighting Basketball
    
    Super Basketball
    
    Jump Shot
    
    Double Dribble
    
    Double Dribble (PlayChoice-10)
    
    Dunk Shot
    
    Magic Johnson's Fast Break (Arcadia)
    
    Arch Rivals
    
    Super Real Basketball (Mega-Tech)
    
    USA Pro Basketball (Tourvision PCE bootleg)
    
    Punk Shot
    
    In Your Face
    
    Rim Rockin' Basketball
    
    NCAA Basketball (Nintendo Super System)
    
    NBA Jam
    
    NBA Jam TE
    
    NBA Jam Extreme
    
    NBA Hangtime
    
    NBA Maximum Hangtime
    
    NBA Play By Play
    
    NBA Showtime: NBA on NBC
    
    NBA Showtime / NFL Blitz 2000
    
    NBA Showtime Gold / NFL Blitz 2000
    
    Virtua NBA
    
    Run and Gun
    
    Run and Gun 2
    
    Hard Dunk
    
    Street Hoop
    
    Dunk Mania
    
    From TV Animation Slam Dunk - Super Slams
    
    3 On 3 Dunk Madness
    
    Hoops '96
    
    Capcom Sports Club (Basketball)
    
    1 on 1 Government
    
    -
    
    Hoop Shot
    
    Dam Dam Boy
    
    
    Romset: 992.7 kb / 16 files / 331.7 zip
    
    ----
    0.33b4 [Bryan McPhail]
    
    
    NOTES:
    
    - Pigskin and Tri-Sports have similar memory maps and the addresses are simply shuffled around.
    
    
    WIP:
    
    - 0.202: Fixed MC6840 PTM output pins in Dual 8 bit mode. In Dual 8 bit mode the output isn't inverted on every TC, instead it's low until the count reaches 0xff, and high afterwards. This fixes Xenophobe doesn't start [Sven Schnelle]. Mapped MC6840 to lower data bits on all MCR68 games, which matches the Blasted schematics. I used cswidth as different games write at odd or even addresses, even though the boards look visually similar. Byte writes will work in either case as the MC68000 puts the same data on the upper and lower part of the bus. Reads are a mix of odd and even addresses, clone 'International Team Laser' and Spy Hunter II exclusively read at even addresses. It's unclear whether this is a bug in those games or not [smf]. Removed WATCHDOG MCFG macros [Osso].
    
    - 0.201: Removed 6840 PTM, ADC0844 and NVRAM MCFG macros and old DEVCB [Ryan Holtz].
    
    - 0.187: Handler cleanup (audio\williams.c) [AJR].
    
    - 0.181: Replaced 6840 PTM custom implementation with the standard one. Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak [Dirk Best].
    
    - 0.171: Small cleanup (includes\mcr3.h) [hap].
    
    - 0.165: Use standard palette device for MCR-68 driver [Dirk Best].
    
    - 0.150: Brian Troha corrected rom labels where it could be verified (archrivl, archrivla, pigskin, pigskina, spyhunt2, spyhunt2a and trisport).
    
    - 0.147u1: Brian Troha added DIP locations to all sets in the driver.
    
    - 0.145u7: Changed audio\mcr.c to midway.c. Fixed video\mcr68.c compile [Miodrag Milanovic]. Broke dependency between MCR-68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example. Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles].
    
    - 0.139u3: Added machine\mcr68.c and includes\mcr68.h.
    
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    
    - 0.106u6: Peale fixed inputs in the MCR-68 driver.
    
    - 0.101u1: Aaron Giles added save state support to games in the MCR-68 driver, marking them as GAME_SUPPORTS_SAVE.
    
    - 0.98u2: Removed vidhrdw\mcr12.c and machine\mcr.h. Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress.
    
    - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games.
    
    - 0.54: Changed palettesize from 128 to 64 colors.
    
    - 0.37b2: Fixed gfx2 rom loading.
    
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    
    - 0.36b6: Removed machine\mcr68.c.
    
    - 0.33b4: Added mcr68.c driver, machine\mcr68.c and vidhrdw\mcr68.c.
    
    ----
    Human interpretation:
    Time calc: 13:10:58 + (33064 frames э 30Hz @ 99.500968% [18:27.66]) ≈ 13:29:26 vs zip mod 21:29:30 [please allow for timezone differences]

    Name:  arch0000.png
Views: 69
Size:  7.8 KB

    NOTE: Playback reports "This recording has cheats enabled", but as cheats are not passed into the INP, any actual use of cheats would have resulted in a de-sync.
    Thanks JasonV91, HugDD, Conjured Entertainment thanked this post
    Likes HugDD, Conjured Entertainment liked this post
  3. 11-29-2018, 10:31 PM
    Nice game. Accepting. In the future. Play back the game at home to make sure de-sycn will happen.
    Just a pre-caution step. You could also just state as part of your evidence package state that
    cheat was enabled but not used or effecting.
    streaming mspacman normal and turbo speed at: https://www.twitch.tv/francoisadt

    Francois du Toit
  4. 11-30-2018, 02:45 AM
    Nice score, Angela! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  5. 11-30-2018, 03:12 AM
    Accepted!!
  6. 11-30-2018, 06:36 AM
    Quote Originally Posted by francoisadt View Post
    Nice game. Accepting. In the future. Play back the game at home to make sure de-sycn will happen.
    Just a pre-caution step. You could also just state as part of your evidence package state that
    cheat was enabled but not used or effecting.
    This is a 15 year old inp file of mine that I grabbed from MARP to submit. I had no idea cheats were enabled, or I probably wouldn't even have submitted.

    The video is a fresh playback, recorded via OBS.
  7. 12-01-2018, 03:35 PM
    Well Done

    Congratulations (belated)

    Accepted
  8. 12-03-2018, 05:41 AM
    NOTE: Playback reports "This recording has cheats enabled", but as cheats are not passed into the INP, any actual use of cheats would have resulted in a de-sync.
    Thanks for pointing that out!

    Quote Originally Posted by GibGirl View Post
    This is a 15 year old inp file of mine that I grabbed from MARP to submit. I had no idea cheats were enabled, or I probably wouldn't even have submitted.

    The video is a fresh playback, recorded via OBS.
    I don't have a problem with the DIP being set but not used because I thinnk the rules say you can't use them, not that it cannot be set.

    I do have a couple questions about these old performances being submitted though.

    So far, I have seen people using v106 and higher, because I thought there was a general rule for that, but I cannot find that rule and the rules I did find about MAME submissions say you can use any version.

    Was there a v106 minimum version rule that changed, or was I mistaken all the while?

    The reason I ask is because I like to play back the INP, and especially in this case when the de-syncing would expose the use of that DIP setting. However, I do not have old versions prior to v106, and when I search MARP for v73, the oldest version I can find is v75.

    Will someone be so kind as to give us a link to that v73 download a MARP? (I would but I cannot find it)

    THANKS!
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