M.A.M.E. - Golden Tee '99 [v1.00] - Rancho Saguaro [Longest Drive] - 351 - Glenn Glenn

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  1. M.A.M.E. - Golden Tee '99 [v1.00] - Rancho Saguaro [Longest Drive] - 351 - Glenn Glenn

    11-13-2018, 11:50 PM
    Vzaar Video Url:


    Rancho Saguaro [Longest Drive]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=70062
    Rules
    ROMSet: GT99
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    3 Hole Operator Event Off
    Special Rules: The above are the default internal settings for this title and need not be changed. This variation is if you qualify for the Longest Drive for this Course. You may submit this alone or as part of your Full 18 Hole game for the Least Amount of Strokes variation for this course.
    Submission Message
    .inp /.wlf zip file 351 yard drive @ 12:09-12:38 hole 16
    Thanks for watching!!



    Attached Images Attached Images    
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 11-14-2018, 10:11 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 15/11/2018 at 17:01:54.88

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 439830 bytes (430 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\del420-gt99-rs-351drivehole16.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\del420-gt99-rs-351drivehole16.zip
    Type = zip
    Physical Size = 439830
    
    Everything is Ok
    
    Files: 2
    Size:       14731158
    Compressed: 439830
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 439830 bytes (430 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\del420-gt99-rs-351drivehole16.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\del420-gt99-rs-351drivehole16.zip
    Type = zip
    Physical Size = 439830
    
    ----------
    Path = del420-gt99-rs-351drivehole16.inp
    Folder = -
    Size = 14730560
    Packed Size = 439229
    Modified = 2018-11-08 08:27:42
    Created = 2018-11-13 01:18:12
    Accessed = 2018-11-13 01:18:12
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = FE1261D6
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = del420-gt99-rs-351drivehole16.wlf
    Folder = -
    Size = 598
    Packed Size = 223
    Modified = 2018-11-08 08:27:42
    Created = 2018-11-13 01:18:12
    Accessed = 2018-11-13 01:18:12
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 4A692B35
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 439292
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3321MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu Nov 08 08:11:26 2018
    
    Checks out OK. [3ad8]
    Playing back previously recorded game gt99 (Golden Tee '99 (v1.00)) [press return]
    loading gt99prm0.100
    loading gt99prm1.100
    loading gt99prm2.100
    loading gt99prm3.100
    loading gt_nr.u88   
    loading gt99_grm.0_0
    loading gt99_grm.0_1
    loading gt99_grm.0_2
    loading gt99_grm.0_3
    loading gt99_grm.1_0
    loading gt99_grm.1_1
    loading gt99_grm.1_2
    loading gt99_grm.1_3
    loading gt99_grm.2_0
    loading gt99_grm.2_1
    loading gt99_grm.2_2
    loading gt99_grm.2_3
    loading gt_srom0.nr 
    loading gt_srom1.nr

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'gt99'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 3321196248Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 58458
    Average record speed: 99.996579%
    System time at start of emulation: Thu Nov 08 08:11:26 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    gt99 src/drivers/itech32.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [itech32.c]
    
    GAME( 1999, gt99,     0,        gt3d,    aama,  aama,     ROT0, "Incredible Technologies", "Golden Tee '99 (v1.00)" , 0) /* PIC 16C54 labeled as ITGF99 */
    
    INPUT_PORTS_START( aama )
        PORT_INCLUDE(gt3d)
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, "Trackball Orientation" )    /* Determined by actual use / trial & error */
        PORT_DIPSETTING(      0x0000, "Normal Mount" )            /* The manual says "Always on (defualt)" and "Off -- UNUSED --" */
        PORT_DIPSETTING(      0x0010, "45 Degree Angle" )
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Cabinet ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Upright ))
        PORT_DIPSETTING(      0x0020, DEF_STR( Cocktail ))        /* Cocktail mode REQUIRES "Controls" to be set to "Two Trackballs" */
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
        PORT_DIPSETTING(      0x0000, "One Trackball" )
        PORT_DIPSETTING(      0x0040, "Two Trackballs" )        /* Two Trackballs will work for Upright for "side by side" controls */
    INPUT_PORTS_END
    
    INPUT_PORTS_START( gt3d )
        PORT_INCLUDE(itech32_base)
    
        PORT_MODIFY("P1")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P2")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P3")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VOLUME_UP )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_VOLUME_DOWN )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x00f8, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0010, DEF_STR( On ))
        PORT_DIPNAME( 0x0020, 0x0000, "Trackball Orientation" )
        PORT_DIPSETTING(      0x0000, "Normal Mount" )
        PORT_DIPSETTING(      0x0020, "45 Degree Angle" )
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
        PORT_DIPSETTING(      0x0000, "One Trackball" )
        PORT_DIPSETTING(      0x0040, "Two Trackballs" )
    
        PORT_START_TAG("TRACKX1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKY1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKX2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_COCKTAIL PORT_PLAYER(2)
    
        PORT_START_TAG("TRACKY2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_COCKTAIL PORT_PLAYER(2)
    INPUT_PORTS_END
    
    INPUT_PORTS_START( itech32_base )
        PORT_START_TAG("P1")    /* 080000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
    
        PORT_START_TAG("P2")    /* 100000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
    
        PORT_START_TAG("P3")    /* 180000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("P4")    /* 200000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("DIPS")    /* 280000 */
        PORT_SERVICE_NO_TOGGLE( 0x0001, IP_ACTIVE_LOW )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_VBLANK )
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SPECIAL )
        PORT_DIPNAME( 0x0010, 0x0000, "Video Sync" )
        PORT_DIPSETTING(      0x0000, "-" )
        PORT_DIPSETTING(      0x0010, "+" )
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Flip_Screen ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0020, DEF_STR( On ))
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0040, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0000, DEF_STR( On ))
        PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Service_Mode ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0080, DEF_STR( On ))
    
        PORT_START_TAG("EXTRA")    /* 78000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 384x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/golden-tee-99-v100/mame/
    Rules, Aspen Lake [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70056
    Rules, Aspen Lake [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70060
    Rules, Aspen Lake [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70063
    Rules, Coconut Cove [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70057
    Rules, Coconut Cove [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70061
    Rules, Coconut Cove [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70064
    Rules, Rancho Saguaro [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70058
    Rules, Rancho Saguaro [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70062
    Rules, Rancho Saguaro [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70066
    
    NOTE: This game has both DIPs & internal settings covered by the rules. If not shown during playback, press F2 to access & check internal settings afterwards.
    
    ROMSet: GT99
    Service Mode: Off
    Trackball Orientation: Normal Mount
    Cabinet: Upright
    Controls: One Trackball
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    3 Hole Operator Event Off
    
    Sample correct TG:
    DIPS: offset 0x33, repeat every 0x7C but varies due to analog input, typical initial value 0x0F, 0x0B after VBLANK
    - DIPS: 0x0004 (IPT_VBLANK)
    - DIPS: 0x0080 (Service Mode): 0x0000 (Off)
    - DIPS: 0x0010 (Trackball Orientation): 0x0010 (Normal Mount)
    - DIPS: 0x0020 (Cabinet): 0x0000 (Upright)
    - DIPS: 0x0040 (Controls): 0x0000 (One Trackball)
    
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.203: gt99 - "Golden Tee '99 (v1.00)"
    
    Resolution, 0.106-0.113: 384x240 @ 60.000000Hz
    Resolution, 0.114-0.122: 200x200 @ 60.000000Hz
    Resolution, 0.123-0.203: 384x240 @ 60.106990Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/golden-tee-99-v100/mame/
    Rules, Aspen Lake [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70056
    Rules, Aspen Lake [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70060
    Rules, Aspen Lake [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70063
    Rules, Coconut Cove [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70057
    Rules, Coconut Cove [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70061
    Rules, Coconut Cove [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70064
    Rules, Rancho Saguaro [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70058
    Rules, Rancho Saguaro [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70062
    Rules, Rancho Saguaro [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70066
    
    NOTE: This game has both DIPs & internal settings covered by the rules. If not shown during playback, press F2 to access & check internal settings afterwards.
    INP Header:
    Code:
        10: D8 6E F5 C5 00 00 00 00  FE 54 E3 5B CE 58 D8 3A | n....T[X:
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | .............
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    706200: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706210: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706220: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706230: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706240: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706250: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706260: 00 00 00 2E 00 00 00 CA  00 00 00 2E 00 00 00 CA | ..............
    706270: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    706280: 00 00 00 0B 00 00 00 FF  00 00 00 2E 00 00 00 CA | ..............
    706290: 00 00 00 CF 00 00 00 F2  00 00 00 00 00 00 00 00 | ..............
    7062A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7062B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7062C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7062D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7062E0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 2E | .........C....
    7062F0: 00 00 00 CA 00 00 00 2E  00 00 00 CA 00 00 00 2E | ..............
    706300: 00 00 00 CA 00 00 00 2E  00 00 00 CA 00 00 00 2E | ..............
    706310: 00 00 00 CA 00 00 00 2E  00 00 00 CA 00 00 00 2E | ..............
    706320: 00 00 00 CA 00 00 00 2E  00 00 00 CA 00 00 00 2E | ..............
    706330: 00 00 00 CA 00 00 00 2E  00 00 00 CA 00 00 00 2E | ..............
    INP Tail-end:
    Code:
    E0C400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C410: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C420: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C440: A2 82 43 E1 00 00 00 32  00 00 00 39 00 00 00 32 | .C...2...9...2
    E0C450: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C460: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C470: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C480: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C490: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C4A0: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C4B0: 00 00 00 39 00 00 00 32  00 00 00 39 00 00 00 32 | ...9...2...9...2
    E0C4C0: 00 00 00 39 00 00 00 FF  00 00 00 FF 00 00 00 FF | ...9.........
    E0C4D0: 00 00 00 FF 00 00 00 0B  00 00 00 FF 00 00 00 32 | .............2
    E0C4E0: 00 00 00 39 00 00 00 D6  00 00 00 53 00 00 00 00 | ...9......S....
    E0C4F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E0C530: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    MAMEInfo.dat entries: gt99 and itech32.c
    Code:
    MAMEInfo.dat entries for:
    gt99
    itech32.cpp
    ----
    0.92 [Brian Troha, Aaron Giles]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.147u3: Changed description of clone (v4.02) to 'Golden Tee Royal Edition Tournament (v4.02T EDM)'.
    
    - 30th June 2010: Guru - More decapped chips just arrived. This time we have the PIC16C54 (ITGF2K(C)1999) for Golden Tee '99 decapped but not extracted yet.
    
    - 0.101u3: Brian Troha added clone Golden Tee Royal Edition Tournament (v4.02).
    
    - 0.92: Added 'Golden Tee '99 (v1.00)' (Incredible Technologies 1999) and clones (v1.00S) and Golden Tee '99 Tournament (v4.00).
    
    -  7th March 2003: Guru - Golden Tee '99 PCB arrived from Smitdogg.
    
    
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    Pebble Beach - The Great Shot
    
    Neo Turf Masters / Big Tournament Golf
    
    Country Club Classic
    
    Skins Game
    
    Mocap Golf
    
    Sega Club Golf 2006 Next Tours
    
    -
    
    Atari Mini Golf
    
    Mini Golf
    
    Tri-Sports (Minigolf Deluxe)
    
    Galaxy Games StarPak 2-4 (Minigolf)
    
    
    Romset: 9.62 MB / 19 files / 5.93 zip
    
    ----
    0.37b11 [Aaron Giles]
    
    
    TODO:
    
    - Volume controls do not work in the Golden Tee games.
    
    - Driver's Edge accesses many uninitialized RAM locations; requires hack to make steering in attract mode work.
    
    
    NOTES:
    
    - Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian Troha
    
    
    Bugs:
    
    - gt3d, gt97, gt98, gt99, gt2k, gtclassc: Incorrect sounds playing during gameplay. mmarino4 (ID 07098)
    
    
    WIP:
    
    - 0.202: Removed via from the sftm machine config, as it was before MCFG removal [Osso].
    
    - 0.201: Machine config modernization [Ryan Holtz].
    
    - 0.199: Removed machine().device usage [Ryan Holtz].
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR].
    
    - 0.193: Changed MC6809 CPU2 clock speed to 8MHz.
    
    - 0.176: Added save state support to ITech32 driver [Osso].
    
    - 0.154: Fixed generic_paletteram regression. Added note about screen configurations [Alex Jackson].
    
    - 0.149u1: Documentation update / rom label corrections. Some minor corrections of dipswitches [Brian Troha].
    
    - 0.147u3: Major ROM renaming to get away from the DOS 8.3 convention to accurately reflect what's on the labels. Correct cut-n-paste errors [Brian Troha].
    
    - 0.147: Removed not needed includes [Miodrag Milanovic].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ITech32 driver.
    
    - 0.138u4: Miodrag Milanovic fixed ITech32 driver assert in debug build.
    
    - 0.130u2: Guru added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe.
    
    -  9th July 2008: Mr. Do - Brightened up the instructions for the Golden Tee games to look more original, and adjusted the layout to look better (especially on a widescreen monitor).
    
    - 0.122u4: Aaron Giles cleaned up clocks in the ITech32 driver. Changed visible area to 384x256 and VSync to 60.106990 Hz.
    
    - 0.113u4: Zsolt Vasvari updated the ITech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200.
    
    - 0.112: Brian Troha added DIP locations to the ITech32 driver.
    
    - 25th September 2006: Mr. Do - Added instruction cards for the Golden Tee games.
    
    - 0.94u1: Aaron Giles fixed the ITech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now.
    
    - 0.93u2: Added machine\timekpr.c/h. smf added M48T58 emulation to the ITech32 driver.
    
    - 0.79u2: Brian Troha cleaned up some ITech32 notes.
    
    - 10th February 2004: Brian Troha cleaned up the ITech32 driver.
    
    - 0.72: Some cleanups in ITech32 driver [Brian Troha].
    
    - 0.58: Added includes\itech32.h.
    
    - 0.53: Aaron Giles fixed a ES550x bug that caused Incredible Tech games to sound bad.
    
    - 16th June 2001: Aaron Giles updated the ASM 68020 core, making the ITech32 games playable with it but others not yet.
    
    - 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good.
    
    - 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core.
    
    -  3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.
    
    -  8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.
    
    - 0.37b11: Added itech32.c driver and vidhrdw\itech32.c.
    
    ----
    Human interpretation:
    Time calc: 08:11:26 + (58458 frames 60Hz @ 99.996579% [16:14.33]) ≈ 08:27:40 vs zip mod 08:27:42 [please allow for timezone differences]

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    Thanks JasonV91, JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  3. 11-25-2018, 01:29 PM
    Accepted A WR Glenn


    Game Starts at 4:01 Left on the video
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    MAME Analyst by Terencew in Reply 2
    Human interpretation:
    Time calc: 08:11:26 + (58458 frames 60Hz @ 99.996579% [16:14.33]) ≈ 08:27:40 vs zip mod 08:27:42 [please allow for timezone differences]

    Attachment 73501
    Attachment 73500
    Attachment 73499
    Attachment 73503
    Attachment 73502



    M.A.M.E. - Golden Tee '99 [v1.00] - Rancho Saguaro [Longest Drive] - 351 Longest Drive is at 3:45 Left on the video Name:  image.png
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    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks del420 thanked this post
  4. 11-30-2018, 04:51 AM
    Nice score, Glenn! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
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