M.A.M.E. - Golden Tee '97 [v1.30] - Pine Creek [Least Amount Of Strokes] - 54 - Glenn Campo

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  1. M.A.M.E. - Golden Tee '97 [v1.30] - Pine Creek [Least Amount Of Strokes] - 54 - Glenn Campo

    11-27-2018, 03:43 PM
    vzaar-player


    Pine Creek [Least Amount Of Strokes]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=70032
    Rules
    ROMSet: GT97
    Service Mode: Off
    Freeze Screen: Off
    Unknown: Off
    Cabinet: Upright
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    Special Rules: The above are the default internal settings for this title and need not be changed. The ENTIRE 18 Holes of this course must be completed and the entire game must be recorded or your attempt will be instantly disqualified. You may freely continue as necessary. The game will inform you on your score card how many strokes you required after the 18th hole's completion.
    Submission Message
    .inp /.wlf zip file + scorecard and summary. -19 under par!! This is a tough one to beat!! The chase for -20 begins!
    Thanks for watching and voting :)

    going for 54 golden tee wr records in 1 month!!!

    Attached Images Attached Images    
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 11-30-2018, 02:52 AM
    Nice score, Glenn! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
    Thanks del420 thanked this post
  3. 12-01-2018, 07:27 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sun 02/12/2018 at 15:22:36.88

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 380287 bytes (372 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\del420-gt97-pc-54score.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\del420-gt97-pc-54score.zip
    Type = zip
    Physical Size = 380287
    
    Everything is Ok
    
    Files: 2
    Size:       15825594
    Compressed: 380287
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 380287 bytes (372 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\del420-gt97-pc-54score.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\del420-gt97-pc-54score.zip
    Type = zip
    Physical Size = 380287
    
    ----------
    Path = del420-gt97-pc-54score.inp
    Folder = -
    Size = 15824996
    Packed Size = 379712
    Modified = 2018-11-28 11:05:03
    Created = 2018-11-28 10:28:53
    Accessed = 2018-11-28 10:28:53
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 9FD91025
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = del420-gt97-pc-54score.wlf
    Folder = -
    Size = 598
    Packed Size = 225
    Modified = 2018-11-28 11:05:03
    Created = 2018-11-28 10:33:25
    Accessed = 2018-11-28 10:33:25
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 165E12F9
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 379768
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3321MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Nov 28 10:47:36 2018
    
    Checks out OK. [0238]
    Playing back previously recorded game gt97 (Golden Tee '97 (v1.30)) [press return]
    loading gt97prm0.130
    loading gt97prm1.130
    loading gt97prm2.130
    loading gt97prm3.130
    loading gt_nr.u88   
    loading gt97_grm.0_0
    loading gt97_grm.0_1
    loading gt97_grm.0_2
    loading gt97_grm.0_3
    loading gt97_grm.1_0
    loading gt97_grm.1_1
    loading gt97_grm.1_2
    loading gt97_grm.1_3
    loading gt97_grm.2_0
    loading gt97_grm.2_1
    loading gt97_grm.2_2
    loading gt97_grm.2_3
    loading gt_srom0.nr 
    loading gt_srom1.nr

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'gt97'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 3321182264Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 62801
    Average record speed: 100.005414%
    System time at start of emulation: Wed Nov 28 10:47:36 2018
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    gt97 src/drivers/itech32.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( gt97 ) /* v1.30 is the first known version of GT97 to support Cocktail mode! */
        PORT_INCLUDE(gt3d)
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, "Freeze Screen" )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0010, DEF_STR( On ))
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Unknown ))    /* Seem to have no effect on the game */
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0020, DEF_STR( On ))
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Cabinet ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Upright ))
        PORT_DIPSETTING(      0x0040, DEF_STR( Cocktail ))
    INPUT_PORTS_END
    
    INPUT_PORTS_START( gt3d )
        PORT_INCLUDE(itech32_base)
    
        PORT_MODIFY("P1")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P2")
        PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("P3")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VOLUME_UP )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_VOLUME_DOWN )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x00f8, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_MODIFY("DIPS")
        PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0010, DEF_STR( On ))
        PORT_DIPNAME( 0x0020, 0x0000, "Trackball Orientation" )
        PORT_DIPSETTING(      0x0000, "Normal Mount" )
        PORT_DIPSETTING(      0x0020, "45 Degree Angle" )
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Controls ))
        PORT_DIPSETTING(      0x0000, "One Trackball" )
        PORT_DIPSETTING(      0x0040, "Two Trackballs" )
    
        PORT_START_TAG("TRACKX1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKY1")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_PLAYER(1)
    
        PORT_START_TAG("TRACKX2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_REVERSE PORT_COCKTAIL PORT_PLAYER(2)
    
        PORT_START_TAG("TRACKY2")
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_MINMAX(0,255) PORT_SENSITIVITY(25) PORT_KEYDELTA(32) PORT_COCKTAIL PORT_PLAYER(2)
    INPUT_PORTS_END
    
    INPUT_PORTS_START( itech32_base )
        PORT_START_TAG("P1")    /* 080000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
    
        PORT_START_TAG("P2")    /* 100000 */
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
    
        PORT_START_TAG("P3")    /* 180000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("P4")    /* 200000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("DIPS")    /* 280000 */
        PORT_SERVICE_NO_TOGGLE( 0x0001, IP_ACTIVE_LOW )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_VBLANK )
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SPECIAL )
        PORT_DIPNAME( 0x0010, 0x0000, "Video Sync" )
        PORT_DIPSETTING(      0x0000, "-" )
        PORT_DIPSETTING(      0x0010, "+" )
        PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Flip_Screen ))
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0020, DEF_STR( On ))
        PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Unknown ))
        PORT_DIPSETTING(      0x0040, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0000, DEF_STR( On ))
        PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Service_Mode ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ))
        PORT_DIPSETTING(      0x0080, DEF_STR( On ))
    
        PORT_START_TAG("EXTRA")    /* 78000 */
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 384x240 @ 60Hz
    
    Rules, all variations:
    ROMSet: GT97
    Service Mode: Off
    Freeze Screen: Off
    Unknown: Off
    Cabinet: Upright
    Internal Defaults
    -----------------
    Skill Level 3
    No Hole In One Contest
    
    Sample correct TG:
    DIPS: offset 0x33, repeat varies due to analogue input, typical value 0x0F
    - DIPS: 0x0001 (service): [not relevant]
    - DIPS: 0x0002 (service 1): [not relevant]
    - DIPS: 0x0004 (vertical blank): [not relevant]
    - DIPS: 0x0008 (special): [not relevant]
    - DIPS: 0x0010 (Freeze Screen): 0x0000 (Off)
    - DIPS: 0x0020 (Unknown): 0x0000 (Off)
    - DIPS: 0x0040 (Cabinet): 0x0000 (Upright)
    - DIPS: 0x0080 (Service_Mode): 0x0000 (Off)
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ....... ........
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | ... ... ... ....
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | ... ... .......
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.203: gt97 - "Golden Tee '97 (v1.30)"
    
    Resolution, 0.106-0.113: 384x240 @ 60.000000Hz
    Resolution, 0.114-0.122: 200x200 @ 60.000000Hz
    Resolution, 0.123-0.203: 384x240 @ 60.106990Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/go...-97-v130/mame/
    Rules, Coral Ridge [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70031
    Rules, Coral Ridge [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70035
    Rules, Coral Ridge [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70038
    Rules, Pine Creek [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70032
    Rules, Pine Creek [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70036
    Rules, Pine Creek [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70039
    Rules, Red Sands [Least Amount of Strokes]: https://www.twingalaxies.com/scores.php?scores=70033
    Rules, Red Sands [Longest Drive]: https://www.twingalaxies.com/scores.php?scores=70037
    Rules, Red Sands [Longest Putt]: https://www.twingalaxies.com/scores.php?scores=70040
    INP Header:
    Code:
        10: 38 38 F5 C5 00 00 00 00  98 D7 FD 5B AF DB 38 02 | 88.....[8.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 0F 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 0F | .............
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    78BB90: 00 00 00 FF 00 00 00 0B  00 00 00 FF 00 00 00 C9 | .............
    78BBA0: 00 00 00 12 00 00 00 F7  00 00 00 FA 00 00 00 00 | ..............
    78BBB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78BBC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78BBD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78BBE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78BBF0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    78BC00: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC10: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC20: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC30: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC40: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC50: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC60: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC70: 00 00 00 C9 00 00 00 12  00 00 00 C9 00 00 00 12 | ..............
    78BC80: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    78BC90: 00 00 00 0B 00 00 00 FF  00 00 00 C9 00 00 00 12 | ..............
    78BCA0: 00 00 00 F7 00 00 00 FA  00 00 00 00 00 00 00 00 | ..............
    78BCB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    78BCC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    F17730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17750: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17760: 00 00 00 00 A2 82 43 E1  00 00 00 44 00 00 00 1D | .....C...D....
    F17770: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F17780: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F17790: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F177A0: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F177B0: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F177C0: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F177D0: 00 00 00 44 00 00 00 1D  00 00 00 44 00 00 00 1D | ...D.......D....
    F177E0: 00 00 00 44 00 00 00 1D  00 00 00 FF 00 00 00 FF | ...D..........
    F177F0: 00 00 00 FF 00 00 00 FF  00 00 00 0B 00 00 00 FF | .............
    F17800: 00 00 00 44 00 00 00 1D  00 00 00 D6 00 00 00 D8 | ...D..........
    F17810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17820: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17830: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17840: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17850: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    F17860: A2 82 43 E1                                      | .C

    MAME Info
    MAMEInfo.dat entries: gt97 and itech32.c
    Code:
    MAMEInfo.dat entries for:
    gt97
    itech32.cpp
    ----
    0.92 [Brian Troha, Aaron Giles]
    
    
    Artwork available
    
    
    WIP:
    
    - 27th June 2010: Guru - The 2x PIC16C54 chips (ITGFS-3(C)1997 and ITGFM-3(C)1997) from Golden Tee '97 have now been successfully processed (decap, de-protect & read).
    
    - 0.119u4: Brian Troha added clone Golden Tee '97 Tournament (v2.43).
    
    - 0.92: Added 'Golden Tee '97 (v1.30)' (Incredible Technologies 1997) and clones (v1.20), (v1.21), (v1.21S), (v1.22) and Golden Tee '97 Tournament (v2.40).
    
    -  4th December 2000: Guru - Dumped Golden Tee 97.
    
    
    Recommended Games (Golf):
    
    18 Holes Pro Golf
    
    Pro Sports - Bowling, Tennis, and Golf
    
    Tournament Pro Golf (DECO Cassette)
    
    Birdie King
    
    Birdie King 2
    
    Birdie King 3
    
    Crowns Golf
    
    Crowns Golf in Hawaii
    
    Super Crowns Golf
    
    Master's Golf
    
    Vs. Stroke & Match Golf (Men Version)
    
    Golf (PlayChoice-10)
    
    Big Event Golf
    
    Competition Golf Final Round
    
    Tee'd Off
    
    Great Golf (Mega-Tech)
    
    Birdie Try
    
    Country Club
    
    Lee Trevino's Fighting Golf
    
    Leader Board (Arcadia)
    
    Arnold Palmer Tournament Golf (Mega-Tech)
    
    Super Masters Golf
    
    U.S. Classic
    
    Winning Shot (Tourvision PCE bootleg)
    
    Golden Tee Golf
    
    Golden Tee Golf II
    
    Golden Par Golf
    
    Golden Tee 3D Golf
    
    Golden Tee '97
    
    Golden Tee '98
    
    Golden Tee '99
    
    Golden Tee 2K
    
    Golden Tee Fore!
    
    Golden Tee Fore! 2002
    
    Golden Tee Fore! 2003
    
    Golden Tee Fore! 2004 Extra
    
    Golden Tee Fore! 2005 Extra
    
    Golden Tee Fore! 2006 Complete
    
    Golden Tee Classic
    
    Major Title
    
    Major Title 2
    
    Top Player's Golf
    
    Dynamic Country Club
    
    Virtua Golf / Dynamic Golf
    
    Golfing Greats
    
    Konami's Open Golf Championship / Golfing Greats 2
    
    Mario's Open Golf (PlayChoice-10)
    
    Skins Game (Nintendo Super System)
    
    Eagle Shot Golf
    
    New Super 3D Golf Simulation - Waialae No Kiseki (Super Famicom Box)
    
    Super Eagle Shot
    
    Pebble Beach - The Great Shot
    
    Neo Turf Masters / Big Tournament Golf
    
    Country Club Classic
    
    Skins Game
    
    Mocap Golf
    
    Sega Club Golf 2006 Next Tours
    
    -
    
    Atari Mini Golf
    
    Mini Golf
    
    Tri-Sports (Minigolf Deluxe)
    
    Galaxy Games StarPak 2-4 (Minigolf)
    
    
    Romset: 9.62 MB / 19 files / 5.81 zip
    
    ----
    0.37b11 [Aaron Giles]
    
    
    TODO:
    
    - Volume controls do not work in the Golden Tee games.
    
    - Driver's Edge accesses many uninitialized RAM locations; requires hack to make steering in attract mode work.
    
    
    NOTES:
    
    - Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian Troha
    
    
    Bugs:
    
    - gt3d, gt97, gt98, gt99, gt2k, gtclassc: Incorrect sounds playing during gameplay. mmarino4 (ID 07098)
    
    
    WIP:
    
    - 0.202: Removed via from the sftm machine config, as it was before MCFG removal [Osso].
    
    - 0.201: Machine config modernization [Ryan Holtz].
    
    - 0.199: Removed machine().device usage [Ryan Holtz].
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR].
    
    - 0.193: Changed MC6809 CPU2 clock speed to 8MHz.
    
    - 0.176: Added save state support to ITech32 driver [Osso].
    
    - 0.154: Fixed generic_paletteram regression. Added note about screen configurations [Alex Jackson].
    
    - 0.149u1: Documentation update / rom label corrections. Some minor corrections of dipswitches [Brian Troha].
    
    - 0.147u3: Major ROM renaming to get away from the DOS 8.3 convention to accurately reflect what's on the labels. Correct cut-n-paste errors [Brian Troha].
    
    - 0.147: Removed not needed includes [Miodrag Milanovic].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for ITech32 driver.
    
    - 0.138u4: Miodrag Milanovic fixed ITech32 driver assert in debug build.
    
    - 0.130u2: Guru added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe.
    
    -  9th July 2008: Mr. Do - Brightened up the instructions for the Golden Tee games to look more original, and adjusted the layout to look better (especially on a widescreen monitor).
    
    - 0.122u4: Aaron Giles cleaned up clocks in the ITech32 driver. Changed visible area to 384x256 and VSync to 60.106990 Hz.
    
    - 0.113u4: Zsolt Vasvari updated the ITech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200.
    
    - 0.112: Brian Troha added DIP locations to the ITech32 driver.
    
    - 25th September 2006: Mr. Do - Added instruction cards for the Golden Tee games.
    
    - 0.94u1: Aaron Giles fixed the ITech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now.
    
    - 0.93u2: Added machine\timekpr.c/h. smf added M48T58 emulation to the ITech32 driver.
    
    - 0.79u2: Brian Troha cleaned up some ITech32 notes.
    
    - 10th February 2004: Brian Troha cleaned up the ITech32 driver.
    
    - 0.72: Some cleanups in ITech32 driver [Brian Troha].
    
    - 0.58: Added includes\itech32.h.
    
    - 0.53: Aaron Giles fixed a ES550x bug that caused Incredible Tech games to sound bad.
    
    - 16th June 2001: Aaron Giles updated the ASM 68020 core, making the ITech32 games playable with it but others not yet.
    
    - 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good.
    
    - 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core.
    
    -  3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.
    
    -  8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.
    
    - 0.37b11: Added itech32.c driver and vidhrdw\itech32.c.
    
    ----
    Human interpretation:
    Time calc: 10:47:36 + (62801 frames 60Hz @ 100.005414% [17:26.63]) ≈ 11:05:03 vs zip mod 11:05:03 [please allow for timezone differences]

    Name:  gt970026.png
Views: 54
Size:  2.5 KBName:  gt970027.png
Views: 59
Size:  2.6 KBName:  gt970028.png
Views: 54
Size:  90.6 KB
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  4. 12-10-2018, 09:45 AM
    Accepted


    Game Starts at 16:59 Left on the video
    Game Settings Begin at 17:11 Left on the video Name:  image.png
Views: 37
Size:  917.7 KBName:  image.png
Views: 31
Size:  232.4 KB


    MAME Analyst by Terencew in Reply 3
    Human interpretation:
    Time calc: 10:47:36 + (62801 frames 60Hz @ 100.005414% [17:26.63]) ≈ 11:05:03 vs zip mod 11:05:03 [please allow for timezone differences]

    Attachment 75834
    Attachment 75836
    Attachment 75835



    M.A.M.E. - Golden Tee '97 [v1.30] - Pine Creek [Least Amount Of Strokes] - 54 Longest Putt is at :06 Left on the video Name:  image.png
Views: 29
Size:  931.2 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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