M.A.M.E. - Lethal Enforcers II: Gun Fighters [ver EAA] - Points [Single Player Only] - 2,104 - Salim Farhat

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  1. M.A.M.E. - Lethal Enforcers II: Gun Fighters [ver EAA] - Points [Single Player Only] - 2,104 - Salim Farhat

    12-10-2018, 04:55 PM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    198
    Track
    https://www.twingalaxies.com/scores.php?scores=75357
    Rank

    Rules
    ROMSet: LE2
    Stage Select: Off
    Mirror: Off
    Flip Screen: Off
    Unknown: Off [All]
    Internal Defaults
    -----------------
    Difficulty Level: 4/Medium
    Player's Life: 1 Play 5 Lives
    Extra Life: 1st at 1000 Points
    Extra Life: 2nd at 2000 Points
    Violent Mode: Clean
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player ONLY variation! Continues are NOT allowed!
    Submission Message
    Submitting a somewhat higher score than my last one. I had broken this the same day, But I wanted to wait until the old score had cleared on TG before resubmitting.





    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
  2. 12-10-2018, 10:54 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Tue 11/12/2018 at 18:43:23.20

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 392972 bytes (384 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\lethal.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\lethal.zip
    Type = zip
    Physical Size = 392972
    
    Everything is Ok
    
    Size:       404819
    Compressed: 392972
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 392972 bytes (384 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\lethal.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\lethal.zip
    Type = zip
    Physical Size = 392972
    
    ----------
    Path = lethal.inp
    Folder = -
    Size = 404819
    Packed Size = 392818
    Modified = 2018-10-04 16:23:20
    Created = 2018-10-04 16:00:14
    Accessed = 2018-10-04 16:00:14
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 4B5F7299
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 198

    What MAME thinks:
    Code:
    Input file: le2.inp
    INP version 3.5
    Created Thu Oct 04 15:14:49 2018
    
    Recorded using 0.198W (wolf198)
    Total playback frames: 30231
    Average recorded speed: 100%
    Average speed: 99.49% (180 seconds)

    Source driver:
    le2 konamigx.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.202: le2 - "Lethal Enforcers II: Gun Fighters (ver EAA)"
    
    Resolution, 0.106: 288x224 @ 58.000000Hz
    Resolution, 0.107-0.125: 288x224 @ 60.000000Hz
    Resolution, 0.126-0.202: 288x224 @ 59.185606Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/le...-ver-eaa/mame/
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=75357
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=75358
    
    NOTE:
    This game has both DIPs & internal settings covered by the rules. If not shown during playback, press F2 to access & check internal settings afterwards.
    Navigation is performed with 1P Start (Up) and 2P Start (Down), button 1 to select.
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: le2 and konamigx.cpp
    Code:
    MAMEInfo.dat entries for:
    le2
    konamigx.cpp
    ----
    0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.201: Hook up channels 3 and 4 of TMS57002. The Lethal Enforcers II schematics are not complete so I couldn't figure out exactly how they are connected to the sound chips and the DAC, but this sounds OK for now [superctr].
    
    - 0.169: Angelo Salese added (always disabled?) hblank irq for Lethal Enforcers II. Fixed K055555 write access, fixing Lethal Enforcers II text colors properly.
    
    - 0.155: Alex Jackson fixed gfx2 rom loading.
    
    - 0.147u4: Tafoid fixed Lethal Enforcers II duplicated input.
    
    - 29th December 2010: Mr. Do - Cleaned up and added the instruction card for Lethal Enforcers II; thanks to Vintage Arcade for loaning it out for scanning.
    
    - 0.137u1: Improved text layer in Lethal Enforcers II [David Haywood]: Set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
    
    - 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. Changed description of clone (ver JAA) to 'Lethal Enforcers II: The Western (ver JAA)'.
    
    - 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II.
    
    - 0.127u8: R. Belmont fixed gun reload in Lethal Enforcers II.
    
    - 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)', (US ver UAA) to 'Lethal Enforcers II: Gun Fighters (ver UAA)' and (Japan ver JAA) to 'Lethal Enforcers II: Gun Fighters (ver JAA)'.
    
    - 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones (ver UAA) to 'Lethal Enforcers II: Gun Fighters (US ver UAA)' and (ver JAA) to 'Lethal Enforcers II: Gun Fighters (Japan ver JAA)'.
    
    - 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA).
    
    - 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA).
    
    - 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver.
    
    - 0.67: Brian Troha added 'Lethal Enforcers II: Gun Fighters (Ver EAA)' (Konami 1994).
    
    - 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle.
    
    - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
    
    - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
    
    - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
    
    
    LEVELS: 5
    
    
    Recommended Games (Western):
    
    Gun Fight
    
    Outlaw
    
    Boot Hill
    
    Gunman
    
    Dead Eye
    
    Sheriff
    
    Indian Battle
    
    Lasso
    
    Pioneer Balloon
    
    Wild Western
    
    The Tin Star
    
    Badlands
    
    Bank Panic
    
    Cheyenne
    
    Wanted
    
    Wild Gunman (PlayChoice-10)
    
    Gun.Smoke
    
    Express Raider
    
    Iron Horse
    
    Ninja Kazan
    
    Showdown
    
    Yukon
    
    Blood Bros.
    
    Mad Dog McCree
    
    Mad Dog II: The Lost Gold
    
    Mad Dog II: The Lost Gold (3DO hardware)
    
    Sunset Riders
    
    Sunset Riders (bootleg of Megadrive version)
    
    Heated Barrel
    
    Wild West C.O.W.-Boys of Moo Mesa
    
    Zorton Brothers (Los Justicieros)
    
    The Last Bounty Hunter
    
    Lethal Enforcers II: Gun Fighters
    
    Shooting Star
    
    Shootout at Old Tucson (3DO hardware)
    
    Charlie Ninja
    
    Fast Draw Showdown
    
    Bang!
    
    Rapid Fire (Western)
    
    Go Go Cowboy
    
    Johnny Nero Action Hero
    
    Western Venture
    
    
    Recommended Games (Shooting 3):
    
    Triple Hunt
    
    Crossbow
    
    Cheyenne
    
    Hogan's Alley (PlayChoice-10)
    
    Vs. Hogan's Alley
    
    Turkey Shoot
    
    Wild Gunman (PlayChoice-10)
    
    Crackshot
    
    N.Y. Captor
    
    Shoot Out
    
    Shooting Master
    
    Chiller
    
    Cycle Shooting
    
    Empire City: 1931
    
    Dead Angle
    
    Blasted
    
    Who Dunit
    
    Beast Busters
    
    Beast Busters 2nd Nightmare
    
    Last Survivor
    
    Blood Bros.
    
    Golly! Ghost!
    
    Laser Ghost
    
    Space Gun
    
    Rail Chase
    
    Rail Chase 2
    
    Lethal Enforcers II: Gun Fighters
    
    Alien3: The Gun
    
    Dragon Gun
    
    Hard Times
    
    Lord of Gun
    
    Pirates
    
    Point Blank
    
    Point Blank 2
    
    Point Blank 3
    
    Shooting Star
    
    Target Hits
    
    Crypt Killer
    
    Zombie Raid
    
    Ghost Hunter
    
    Tut's Tomb
    
    The House of the Dead
    
    The House of the Dead 2
    
    The House of the Dead III
    
    The House of the Dead 4
    
    The House of the Dead EX
    
    Bang!
    
    CarnEvil
    
    Evil Night
    
    Rapid Fire v1.1
    
    Sharpshooter
    
    Teraburst
    
    Zero Point
    
    Zero Point 2
    
    Flame Gunner
    
    Ghoul Panic
    
    Invasion - The Abductors
    
    GunMania
    
    The Typing of the Dead
    
    Lupin The Third - The Shooting
    
    Police 911
    
    Police 911 2
    
    Vampire Night
    
    Gamshara
    
    The Maze of the Kings
    
    P's Attack
    
    2 Spicy
    
    Manic Panic Ghosts!
    
    
    Romset: 19.8 MB / 17 files / 11.2 zip
    
    ----
    0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]
    
    
    NOTES:
    
    - Driver by R. Belmont and Phil Stroffolino.
    
    - ESC protection emulation and TMS57002 skipper by Olivier Galibert
    
    - Hardware: The basic hardware consists of: MC68EC020 main CPU at 24 MHz and a MC68000 sound CPU with 2x K054539 PCM chips plus a TMS57002 DASP for effects.
    
    
    Bugs:
    
    - System GX BIOS crashed. MASH (ID 06121)
    
    - konamigx.c driver games: ROM check error in service mode. quanta (ID 03525)
    
    
    WIP:
    
    - 0.204: Removed K054338 MCFG macros [Osso].
    
    - 0.202: Updated documentation. Added versions, verified on real PCB. Added Konami custom number for Xilinx FPGA protection chip. Corrected package type for a number of Konami customs [f205v]. Removed K053252 MCFG macros [Ryan Holtz]. Removed K056800 MCFG macros [Osso].
    
    - 0.201: Fixed a TMS57002/KonamiGX regression. Changed flag instructions back to type "2b" (cpu\tms57002\tmsinstr.lst). Hook up channels 3 and 4 of TMS57002. The Lethal Enforcers II schematics are not complete so I couldn't figure out exactly how they are connected to the sound chips and the DAC, but this sounds OK for now. Documented TMS57002 outputs [superctr]. Removed ADC0834 and EEPROM MCFG macros [Ryan Holtz].
    
    - 0.199: Removed machine().device lookups [Ryan Holtz].
    
    - 0.194: Moved sample RAM to K054539 address map [cam900].
    
    - 0.187: Get rid of old popmessage [hap]. Stop logging spam [Angelo Salese].
    
    - 0.181: Fixed CPU and sound CPU hanging on state load [Scott Percival].
    
    - 0.177: Comment a printf for performance reasons (type4_prot_w state). This fixes MAME produces several messages about unknown protection command during run in rungun2 and slamdnk2 [Tafoid].
    
    - 0.176: Added coin3, coin4, service3 and service4 for type3 and type4 hardware [Osso].
    
    - 0.169: Noted and added a bug filler for Sexy Parodius p1 param. Reinstated alpha-blended tiles as solid, having two examples is already enough for testing (video\konamigx.cpp). Added Coin counters. Restructured CCU. Replaced CCU with device version, including pixel clock select mechanism. Added (always disabled?) hblank irq for Lethal Enforcers II. Note: Everything works except Racing Force crashing and Type 3/4 video code not liking the new arrangement for whatever reason. Silence sound CPU into pitfalling for Konami GX BIOS. Bumped legacy SCREEN_SIZE to 1024 x 1024, fixed crash happening with Konami GX BIOS. Changed pixel clock only when intended. Fixed Racin' Force crash at POST, "fixed" text tilemap offsets. Fixed gfx decoding for Konami GX BIOS. Fixed K055555 write access, fixing Lethal Enforcers II text colors properly. Fixed offsets for type 3/4 [Angelo Salese].
    
    - 0.166: Reworked konamigx startup hack and apply to other games that need it [David Haywood].
    
    - 0.165: Use standard palette device ram for KonamiGX type 1 and 2 [Dirk Best]. Minor rom name corrections [Brian Troha].
    
    - 0.156: Moved global variables into driver state. Initialize TMS57002 CPU variable to fix crackling sound in debug builds for KonamiGX games. A few more global variables to the driver state [Osso].
    
    - 0.154: Fixed reverb sound [O. Galibert]. Better wet/dry sound levels. Will tune these more later [R. Belmont]. Updated ADC083x to use delegates and slightly reduced tagmap lookups in KonamiGX while at it [Fabio Priuli]. Made KonamiGX and related drivers use modern K054338 device. Cleanup driver and fixed regression [Miodrag Milanovic]. Moved hack so things work like before [David Haywood].
    
    - 0.152: TMS57002 fixes and improvements [Phil Bennett]: Moved CA/ID post-increment outside of execution. Fixes case where dual instructions post-increment, also reduces number of generated instructions. Fixed data ordering of external memory accesses. Don't generate redundant instructions for undefined rounding modes; remap them in decode. Set XOA to 0 on reset. Use [READ|WRITE]LINE_MEMBER for I/O lines. Added PC0 line. Added registers to debugger state. KonamiGX improvements [Phil Bennett]: Hooked up K056800 device. Hooked up K054539 timer interrupt. Removed sound hacks. All DSP RAM tests now pass, Winning Spike sound now works. Changed TMS57002 CPU3 clock speed to 12MHz and the 2x K054539 sound to 18432000 Hz.
    
    - 0.148u5: Modernised ADC083x [smf].
    
    - 0.144u7: z8 & p8 were not being set in KonamiGX zdrawgfxzoom32GP [Phill W.]. Fixed bad assumption by the (pre)GX video mixer [R. Belmont].
    
    - 0.137: David Haywood implemented default EEPROMs to KonamiGX driver.
    
    - 0.135u4: Fabio Priuli updated KonamiGX driver to use EEPROM device.
    
    - 0.135u1: Added includes\konamigx.h. Removed machine\konamigx.h. David Haywood and Angelo Salese added many improvements to Konami GX rendering, specifically improving Soccer Superstars and Rushing Hero. Angelo Salese fixed Konami GX type 4 protection seed $d15, used to protect a sprite bank in Run and Gun 2 / Slam Dunk 2 and implemented input buffer copy protection in Rushing Heroes, game is now somewhat playable with heavy gfx glitches. David Haywood added dual screen output to the Konami GX Type 3/4 games.
    
    - 0.131u2: Fabio Priuli fixed access violation in the KonamiGX driver.
    
    - 0.129u4: TMS57002 (12.5MHz) CPU3 preliminary implementation [Olivier Galibert].
    
    - 0.125u7: GX era hardware [Yasuhiro Ogawa]: Update video parameters to use actual values written to the CCU. Changed VSync to 59.185606.
    
    - 0.125u6: KonamiGX frequency tweaks [Yasuhiro Ogawa]: Set screen refresh rate to 58Hz (parameters from developer manual are not 100% correct). Removed sound CPU clock hack. Changed 68000 CPU2 clock speed to 8MHz.
    
    - 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
    
    - 0.123u1: Zsolt Vasvari removed color tables from KonamiGX. Added RESNET color computations where appropriate.
    
    - 0.117u3: Alex Jackson fixed running the KonamiGX BIOS on its own do what it should: Display a scrolling marquee telling the operator to attach a ROM board.
    
    - 0.111u4: Minor cleanup of mind-bending codec in the KonamiGX driver [R. Belmont].
    
    - 0.107u3: Minor cleanup and speed hack removal in the KonamiGX driver [R. Belmont].
    
    - 0.95u3: smf hooked up KonamiGX driver to use machine\adc083x.c.
    
    - 0.94u1: R. Belmont started cleaning up KonamiGX driver. Intel Flash improvements [smf].
    
    - 0.93u1: R. Belmont fixed KonamiGX crash.
    
    - 0.82u2: PreGX cleanups [R. Belmont].
    
    - 0.82: R. Belmont improved Konami GX (vidhrdw\konamigx.c).
    
    - 14th April 2004: R. Belmont - Got something closer to realistic tilemaps for the roz layers in Type 1 konamigx games, but "closer" is extremely relative in this case.
    
    - 0.81u5: Konami GX Cleanups [R. Belmont]: Removed Acho's fake dipswitches to avoid confusing real PCB owners. Unified and cleaned up memory maps to latest specs. Some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results. Removed unused routines to stop warnings on GCC 3.3+. Fixed the PSAC tile decode for type 3 and type 4 games and fixed the PSAC tilemap flipx/y flags for type 3. Removed 'Background Detail' and 'Character Detail' dipswitches.
    
    - 11th April 2004: R. Belmont sent in some cleanups to the Konami System GX driver.
    
    - 0.74u1: R. Belmont improved the type 1 KonamiGX games a bit but none are working well enough to enable yet.
    
    - 0.73: Some System GX Improvements, mainly to the not yet working games [R. Belmont].
    
    -  2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection.
    
    - 0.71u2: R. Belmont cleaned up some Konami GX rom loading.
    
    - 11th July 2003: R. Belmont cleaned up the Konami GX type 3 and 4 ROM loading.
    
    - 0.70: Konami GX sound improvements [R. Belmont].
    
    -  6th June 2003: Acho A. Tang fixed some minor graphics glitches in the Konami GX driver and cleaned up the KonamiIC emulation.
    
    - 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont]. Changed gfx1/2 roms to flags 0x80 in all games. Added 'Background Detail' and 'Character Detail' dipswitches.
    
    - 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games.
    
    -  5th May 2003: Acho A. Tang sent in some minor updates to the Konami GX driver, fixing a few newly introduced bugs.
    
    -  4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable.
    
    - 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on.
    
    - 0.67: Added konamigx.c driver, machine\konamigx.c/h and vidhrdw\konamigx.c.
    
    -  5th April 2003: R. Belmont fixed the background color methods in the Konami GX driver.
    
    - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now.
    
    - 25th March 2003: Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors.
    
    - 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the dipswitches in all the working games in the recent Konami driver and started fixing the internal ROM tests.
    
    - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
    
    - 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them.
    
    - 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius.
    
    - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
    
    - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
    
    - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.
    
    ----
    Human interpretation:
    Time calc: 15:14:49 + (30231 frames ÷ 59.185606Hz @ 100% [8:30.78]) ≈ 15:23:20 vs zip mod 16:23:20 [please allow for timezone differences]

    Name:  0000.png
Views: 137
Size:  38.1 KBName:  0001.png
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Size:  581.1 KBName:  0002.png
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    Thanks ivanstorm1973, JasonV91 thanked this post
  3. 12-13-2018, 04:16 PM
    Nice score, Salim! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  4. 12-14-2018, 11:54 AM
    Accepted


    Game Starts at 8:14 Left on the video Name:  image.png
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    Extra Life: 1st at 1,000 Points is at 5:06 Left on the video Name:  image.png
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    Extra Life: 2nd at 2,000 Points is at :52 Left on the video Name:  image.png
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    Game Settings begin at Left on the video
    M.A.M.E. - Lethal Enforcers II: Gun Fighters [ver EAA] - Points [Single Player Only] - 2,104 Final Score is at :19 Left on the video Name:  image.png
Views: 116
Size:  719.2 KB


    MAME Analyst by Terencew in Reply 2

    Human interpretation:
    Time calc: 15:14:49 + (30231 frames ÷ 59.185606Hz @ 100% [8:30.78]) ≈ 15:23:20 vs zip mod 16:23:20 [please allow for timezone differences]

    Attachment 77596Attachment 77598Attachment 77597
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
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