M.A.M.E. - Section Z [set 1] - Points - 1,555,710 - John McAllister

Is this Performance Claim valid?

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  1. M.A.M.E. - Section Z [set 1] - Points - 1,555,710 - John McAllister

    12-21-2018, 03:36 PM
    vzaar-player


    vzaar-player


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10123
    Rules
    ROMSet: SectionZ
    Service Mode: Off
    Flip Screen: Off
    Lives: 3
    Allow continue: No
    Difficulty: Normal
    Bonus Life: 20000 50000
    Cabinet: Upright One Player
    Special Rules: Continues are NOT allowed!
    Submission Message






    Already in the database.


    Sorry don't know how to do 106 inp test.

    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender, ivanstorm1973 liked this post
  2. 12-21-2018, 03:37 PM
    1st vid cut off so had to create second video and had them overlap some.
    Thanks ivanstorm1973 thanked this post
  3. 12-22-2018, 08:22 AM
    Congratulations John McAllister a World Record

    Awaiting MAME Analyst before Voting YES ACCEPTED

    1 1,555,710 100.00% John P McAllister 2009-04-06 INP 106 [Undisputed]
    1 1,555,710 100.00% John P McAllister 2018-12-21 IN PROCESS 106 [Vote]

    3 916,270 58.90% Malcolm Power 2011-03-29 INP 106 [Undisputed]
    4 149,650 9.62% Robert Macauley 2008-10-03 INP 106 [Undisputed]
    5 114,720 7.37% Justin Emory 2010-03-07 INP 106 [Undisputed]
    6 113,050 7.27% Paul Ward 2008-04-07 INP 106 [Undisputed]
    7 68,300 4.39% Benjamin Thomas Sweeney 2017-04-06 TGSAP 175 [Undisputed]
    8 56,760 3.65% Gregory Koon 2010-08-14 INP 106 [Undisputed]
    9 54,840 3.53% Daryl Kiddey 2008-11-17 INP 106 [Undisputed]
    10 52,670 3.39% David Magowan 2009-04-29 INP 106 [Undisputed]
    11 42,960 2.76% Robert T Mruczek 2005-02-08 INP N/A [Undisputed]



    Bonus Life: 20,000 & at EVERY 50,000


    Game Starts at 49:32 Left on the Part 1 Top video Name:  image.png
Views: 51
Size:  420.3 KB
    Bonus Life: 20,000 & at EVERY 50,000 is at 48:39,47:10 Left on the Part 1 Top video Name:  image.png
Views: 44
Size:  639.2 KBName:  image.png
Views: 45
Size:  607.9 KB


    Twin Galaxy Members you Can At 47:36 Left on the Part 1 TOP VIDEO and at 53:15 Left on the Part 2 BOTTOM VIDEO their the Same ALL GOOD A OK the Score 762,400 and 8 Men in Reserve at the Bottom Left of the Game ScreenName:  image.png
Views: 45
Size:  503.2 KB

    Game Settings Begin at Left on the video
    M.A.M.E. - Section Z [set 1] - Points - 1,555,710 Final Score is at :28 Left on the Part 2 BOTTOM VIDEO Name:  image.png
Views: 44
Size:  250.8 KBName:  image.png
Views: 49
Size:  196.4 KB


    MAME Analyst by In Reply

    Name:  image.png
Views: 42
Size:  283.7 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  4. 12-26-2018, 02:13 PM
    Nice score, John! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  5. 12-27-2018, 08:09 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Fri 28/12/2018 at 2:56:23.58

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 279747 bytes (274 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\elf-sectionz-1555710_w106.zip.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\elf-sectionz-1555710_w106.zip.zip
    Type = zip
    Physical Size = 279747
    
    Everything is Ok
    
    Files: 2
    Size:       44924838
    Compressed: 279747
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 279747 bytes (274 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\elf-sectionz-1555710_w106.zip.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\elf-sectionz-1555710_w106.zip.zip
    Type = zip
    Physical Size = 279747
    
    ----------
    Path = elf-sectionz-1555710.inp
    Folder = -
    Size = 44924240
    Packed Size = 279195
    Modified = 2009-04-05 19:36:10
    Created = 2009-04-06 16:05:33
    Accessed = 2009-04-06 16:07:47
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F02DB704
    Method = Deflate:Maximum
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = elf-sectionz-1555710.wlf
    Folder = -
    Size = 598
    Packed Size = 210
    Modified = 2009-04-05 19:36:12
    Created = 2009-04-06 16:05:35
    Accessed = 2009-04-06 16:08:06
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0F20DFF4
    Method = Deflate:Maximum
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 279249
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2605MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Apr 05 16:55:31 2009
    
    Checks out OK. [8c8a]
    Playing back previously recorded game sectionz (Section Z (set 1)) [press return]
    loading 6c_sz01.bin 
    loading 7c_sz02.bin 
    loading 9c_sz03.bin 
    loading 11e_sz04.bin
    loading 9h_sz05.bin 
    loading 3e_sz14.bin 
    loading 1e_sz08.bin 
    loading 3d_sz13.bin 
    loading 1d_sz07.bin 
    loading 3b_sz12.bin 
    loading 1b_sz06.bin 
    loading 3f_sz15.bin 
    loading 1f_sz09.bin 
    loading 3j_sz17.bin 
    loading 1j_sz11.bin 
    loading 3h_sz16.bin 
    loading 1h_sz10.bin 
    loading mb7114e.15g

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'sectionz'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 15  Processor Model: 2
    Approximate clock speed: 2605896992Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    -- INP info --
    Number of frames: 362292
    Average record speed: 99.996873%
    System time at start of emulation: Sun Apr 05 16:55:31 2009
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    sectionz src/drivers/lwings.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [lwings.c]
    
    GAME( 1985, sectionz, 0,        lwings,   sectionz, 0, ROT0,  "Capcom", "Section Z (set 1)", 0 )
    
    INPUT_PORTS_START( sectionz )
        PORT_START      /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
    
        PORT_START      /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
    
        PORT_START      /* IN2 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* probably unused */
    
        PORT_START      /* DSW0 */
        PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x04, "2" )
        PORT_DIPSETTING(    0x0c, "3" )
        PORT_DIPSETTING(    0x08, "4" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C ) )
        PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) )
    
        PORT_START      /* DSW1 */
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
        PORT_DIPSETTING(    0x00, DEF_STR( No ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Yes ) )
        PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x06, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x04, "Difficult" )
        PORT_DIPSETTING(    0x00, "Very Difficult" )
        PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x38, "20000 50000" )
        PORT_DIPSETTING(    0x18, "20000 60000" )
        PORT_DIPSETTING(    0x28, "20000 70000" )
        PORT_DIPSETTING(    0x08, "30000 60000" )
        PORT_DIPSETTING(    0x30, "30000 70000" )
        PORT_DIPSETTING(    0x10, "30000 80000" )
        PORT_DIPSETTING(    0x20, "40000 100000" )
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )
        PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, "Upright One Player" )
        PORT_DIPSETTING(    0x40, "Upright Two Players" )
    /*      PORT_DIPSETTING(    0x80, "???" )       probably unused */
        PORT_DIPSETTING(    0xc0, DEF_STR( Cocktail ) )
    INPUT_PORTS_END
    
    Resolution: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/section-z-set-1/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10123
    
    ROMSet: SectionZ
    Service Mode: Off
    Flip Screen: Off
    Lives: 3
    Allow continue: No
    Difficulty: Normal
    Bonus Life: 20000 50000
    Cabinet: Upright One Player
    
    Sample correct TG:
    DSW0: offset 0x2F, repeat every 0x7C, typical value 0xFF
    - DSW0: 0x01 (SERVICE MODE): 0x01 (Off)
    - DSW0: 0x02 (Flip_Screen): 0x02 (Off)
    - DSW0: 0x0c (Lives): 0x0c (3)
    - DSW0: 0x30 (Coin_A): [not relevant]
    - DSW0: 0xc0 (Coin_B): [not relevant]
    DSW1: offset 0x33, repeat every 0x7C, typical value 0x3E
    - DSW1: 0x01 (Allow_Continue): 0x00 (No)
    - DSW1: 0x06 (Difficulty): 0x06 (Normal)
    - DSW1: 0x38 (Bonus_Life): 0x38 (20000 50000)
    - DSW1: 0xc0 (Cabinet): 0x00 (Upright One Player)
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
        30: 00 00 00 3E 00 00 00 00  00 00 00 00 00 00 00 00
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E
       120: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.205: sectionz - "Section Z (set 1)"
    
    Resolution, 0.106-0.205: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/section-z-set-1/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10123
    INP Header:
    Code:
        10: 20 D5 52 9B 00 00 00 00  E3 55 D8 49 7A 6D 8A 8C |  R.....UIzm..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 3E 00 00 00 00  00 00 00 00 00 00 00 00 | ...>............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ............>
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 00 | .........>....
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    156BE00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE30: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    156BE40: 00 00 00 EF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ............>
    156BE50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BE90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BEA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BEB0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 EF | .....C......
    156BEC0: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 00 | .........>....
    156BED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BEE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BEF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BF00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BF10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BF20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    156BF30: A2 82 43 E1 00 00 00 FF  00 00 00 EF 00 00 00 FF | .C.........
    INP Tail-end:
    Code:
    2AD7C10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C50: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    2AD7C60: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 00 | .........>....
    2AD7C70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7C90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7CB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7CC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7CD0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF | .C.........
    2AD7CE0: 00 00 00 FF 00 00 00 3E  00 00 00 00 00 00 00 00 | ......>........
    2AD7CF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7D00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7D10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7D20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7D30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2AD7D40: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    sectionz is the parent set.
    MAMEInfo.dat entries: sectionz and lwings.c
    Code:
    MAMEInfo.dat entries for:
    sectionz
    lwings.cpp
    ----
    0.29 [Paul Leaman]
    
    
    WIP:
    
    - 18th August 2010: Smitdogg - Dave France sent what appeared to be an undumped Section Z. The roms matched a set in MAME, which is labeled incorrectly. We'll get the roms and description fixed in the driver though and I'll resell it for funds after I get around to testing it.
    
    - 0.138u2: Changed Z80 CPU2 clock speed to 3MHz.
    
    - 0.138u1: Changed Z80 CPU2 clock speed to 4MHz.
    
    - 0.137u4: Changed Z80 CPU1 clock speed to 6MHz.
    
    - 0.133u1: Changed Z80 CPU1/2 clock speeds to 3MHz. Renamed (sctionza) to (sectionza).
    
    - 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.
    
    - 0.37b6: Added prom ($0 - timing).
    
    - 0.35: Added clone Section Z (set 2). Changed parent description to 'Section Z (set 1)'.
    
    - 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
    
    - 0.30: Juan Carlos Lorente added high score saving to Section Z.
    
    - 0.29: Paul Leaman added 'Section Z' (Capcom 1985). Known issues: The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
    
    - 30th May 1997: Dumped Section Z (set 1).
    
    
    LEVELS: 5
    
    
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    * FB Alpha
    
    
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    Deathsmiles MegaBlack Label
    
    Deathsmiles II: Makai no Merry Christmas
    
    Muchi Muchi Pork!
    
    Otomedius
    
    Mamoru-kun wa Norowarete Shimatta!
    
    KOF Sky Stage
    
    
    Recommended Games (Space Station)
    
    Rougien
    
    Zaxxon
    
    Super Zaxxon
    
    Cosmic Chasm
    
    Esh's Aurunmilla
    
    Major Havoc
    
    Star Wars
    
    The Empire Strikes Back
    
    Section Z
    
    Quartet
    
    S.R.D. Mission
    
    Alien Syndrome
    
    Alien Syndrome (Mega-Tech)
    
    Xenophobe
    
    Xybots
    
    Syvalion
    
    Escape from the Planet of the Robot Monsters
    
    SAR - Search And Rescue
    
    Surprise Attack
    
    Alien3: The Gun
    
    Steel Force
    
    Action Hollywood (Galaxy War)
    
    
    Romset: 528.2 kb / 18 files / 188.7 zip
    
    ----
    0.29 [Paul Leaman]
    
    
    TODO:
    
    - sectionz does "false contacts" on the coin counters, causing them to increment twice per coin.
    
    - Clean up Avengers protection; it currently checks against hard-coded program counter rather than behaving as a memory-mapped black box.
    
    - Accurate music tempo (audiocpu irq freq).
    
    - Accurate video timing, raw params.
    
    
    NOTES:
    
    - avengers061gre2: Corrupted graphics in Avengers' ending not fixed. This bug is not in the Japanese set "Buraiken". It might just be a bug in the original: The tiles for the character image are just not present in the US version, replaced by more tiles for the title animation. The tile map ROM is the same between the two versions.
    
    - trojan37b1gre: Stage 2-1 boss x flip glitches not fixed. This could be a side effect of sprite RAM buffering. Suggest buffering on-screen content instead of sprite memory.
    
    - Previous clock settings were too low. Sometimes Avengers and Trojan could not finish clearing VRAM before a new frame is drawn and left behind screen artifacts. Avengers' second CPU was forced to pre-empt during soundlatch operations, resulting in double or missing sound effects.
    
    
    WIP:
    
    - 0.204: Removed GENERIC_LATCH MCFG macros [Osso].
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    - 0.161: Added save state support to Legendary Wings driver [Osso].
    
    - 0.154: Tweak music tempo. This fixes music tempo is fast and sometimes the sound repeat in every stage start [hap].
    
    - 0.135u3: Fabio Priuli added driver data struct and save states to Legendary Wings driver.
    
    - 0.131u1: Angelo Salese merged memory maps in the Legendary Wings driver.
    
    - 0.65: Acho A. Tang fixed sprites clipping in Legendary Wings and Trojan.
    
    - 0.37b16: Added includes\lwings.h.
    
    - 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver.
    
    - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan.
    
    - 0.37b6: Removed machine\lwings.c.
    
    - 0.29: Added lwings.c driver, machine\lwings.c and vidhrdw\lwings.c.
    
    ----
    Human interpretation:
    Time calc: 16:55:31 + (362292 frames 60Hz @ 99.996873% [1:40:38.39]) ≈ 18:36:09 vs zip mod 19:36:10 [please allow for timezone differences]

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