*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check.bat on Thu 01/03/2019 at 21:45:05.24
Zip test
Code:
Zip:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 119702 bytes (117 KiB)
Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_ckongpt2_416800_wolf106.zip
--
Path = C:\WolfMAME\106\inp\TG\RMacauley_ckongpt2_416800_wolf106.zip
Type = zip
Physical Size = 119702
Everything is Ok
Files: 3
Size: 19855332
Compressed: 119702
RAR:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
Zip list
Code:
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
1 file, 119702 bytes (117 KiB)
Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_ckongpt2_416800_wolf106.zip
--
Path = C:\WolfMAME\106\inp\TG\RMacauley_ckongpt2_416800_wolf106.zip
Type = zip
Physical Size = 119702
----------
Path = ckong.wlf
Folder = -
Size = 598
Packed Size = 213
Modified = 2013-03-24 15:10:56
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = D840968E
Method = Deflate
Host OS = FAT
Version = 20
Path = ckong.inp
Folder = -
Size = 19853052
Packed Size = 117503
Modified = 2013-03-24 15:10:56
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = B3B36CEF
Method = Deflate
Host OS = FAT
Version = 20
Path = ckong.png
Folder = -
Size = 1682
Packed Size = 1682
Modified = 2013-03-24 15:10:52
Created =
Accessed =
Attributes = A
Encrypted = -
Comment =
CRC = 4C422C6C
Method = Store
Host OS = FAT
Version = 20
7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
Scanning the drive for archives:
MAME Major Version 106
What MAME thinks:
Code:
Recorded in WolfMAME 0.106
Recorded system's speed = ~2690MHz (AMD)
This recording was made with the C 68k core enabled
Start date of recording: Sat Mar 23 23:56:25 2013
Checks out OK. [f30a]
Playing back previously recorded game ckong (Crazy Kong (set 1)) [press return]
Average FPS: 33.018280 (7647 frames)
What wlfview thinks:
Code:
WLFVIEW 0.3 - Apr 5 2006
Info loaded. WLF rev 9
Recorded for the game 'ckong'
MAME version string: 0.106 (May 16 2006)
-- CPU info --
Vendor: AMD
Processor Family: 15 Processor Model: 1
Approximate clock speed: 2690785028Hz
-- OS info --
Operating System: Windows NT 6.1 Service Pack 1
-- INP info --
Number of frames: 160105
Average record speed: 99.999051%
System time at start of emulation: Sat Mar 23 23:56:25 2013
Sound: 44100Hz Samples: Enabled
GUI: 0 Artwork: 0
68000 CPU Core: C
NVRAM Usage: Disabled
BIOS used (0=default): default
-- Validity --
Check 1: INP header: OK
Check 2: INP file: OK
Check 3: WLF file: OK
Source driver:
ckong src/drivers/cclimber.c
DIP Info from source:
Code:
INPUT_PORTS_START( ckong )
CKONGIN0
CKONGIN1
PORT_START_TAG("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "7000" )
PORT_DIPSETTING( 0x04, "10000" )
PORT_DIPSETTING( 0x08, "15000" )
PORT_DIPSETTING( 0x0c, "20000" )
PORT_DIPNAME( 0x70, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x70, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
CKONGIN2
INPUT_PORTS_END
#define CKONGIN0\
PORT_START_TAG("IN0")\
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )\
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )\
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY\
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY\
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY\
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
#define CKONGIN1\
PORT_START_TAG("IN1")\
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )\
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL\
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL\
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL\
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL\
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
#define CKONGIN2\
PORT_START_TAG("IN2")\
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )\
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )\
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )\
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )\
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
Resolution: 256x224 @ 60Hz
Rules, Points: https://www.twingalaxies.com/scores.php?scores=7712
Rules, Points, No Hammer: https://www.twingalaxies.com/scores.php?scores=42190
ROMset: CKong
Lives: 3
Bonus Life: 10000
Sample correct TG:
DSW: offset 0x2B, repeat every 0x7c, typical valu e0x84 - only lower nibble relevant
- DSW: 0x03 (Lives): 0x00 (3)
- DSW: 0x0c (Bonus_Life): 0x04 (10000)
- DSW: 0x70 (Coinage): [not relevant]
- DSW: 0x80 (Cabinet): 0x80 (Upright)
20: 00 00 00 00 00 00 00 00 00 00 00 84 00 00 00 FF | ...............
A0: 00 00 00 00 00 00 00 84 00 00 00 FF 00 00 00 00 | ........... ....
120: 00 00 00 84 00 00 00 FF 00 00 00 00 00 00 00 00 | ....... ........
Generic Info for game:
Code:
ROM set changed: yes
0.106-0.122: ckong - "Crazy Kong (set 1)"
0.123-0.138: ckong - "Crazy Kong Part II (set 1)"
0.138u3-0.191: ckongpt2 - "Crazy Kong Part II (set 1)"
MAME History:
- 0.138u3: Fred O. added 'Crazy Kong' (Falcon? 1981). Changed 'Crazy Kong (bootleg on Galaxian hardware)', 'Crazy Kong (bootleg on Moon Cresta hardware)', 'Crazy Kong (Alca bootleg)', 'Crazy Kong (Orca bootleg)', 'Crazy Kong (Scramble hardware)', 'Big Kong' and 'Monkey Donkey' from clones of 'Crazy Kong Part II' to clones of 'Crazy Kong'.
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
Resolution, 0.106-0.191: 256x224 @ 60.000000Hz
TG Game Entry: https://www.twingalaxies.com/scores.p...me=Crazy+Kong+[Set+1]
Rules, Points: https://www.twingalaxies.com/scores.php?scores=7712
Rules, Points [No Hammer Challenge]: https://www.twingalaxies.com/scores.php?scores=42190
Rules, Wall Jumps - Rivet Stage: https://www.twingalaxies.com/scores.php?scores=198687
INP Header:
Code:
10: 04 1F 62 A0 00 00 00 00 69 79 4E 51 D5 83 0A F3 | ..b ....iyNQÕ..ó
20: 00 00 00 00 00 00 00 00 00 00 00 84 00 00 00 FF | ...............ÿ
30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
90: 00 00 00 00 00 00 00 00 3E 82 43 E1 00 00 00 00 | ........>.Cá....
A0: 00 00 00 00 00 00 00 84 00 00 00 FF 00 00 00 00 | ...........ÿ....
B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
100: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
110: 00 00 00 00 3E 82 43 E1 00 00 00 00 00 00 00 00 | ....>.Cá........
120: 00 00 00 84 00 00 00 FF 00 00 00 00 00 00 00 00 | .......ÿ........
130: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
140: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
INP Mid-section:
Code:
9776E0: 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 | ...ÿ............
9776F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977700: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977710: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977720: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977730: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977740: 00 00 00 00 00 00 00 00 00 00 00 00 A2 82 43 E1 | ............¢.Cá
977750: 00 00 00 20 00 00 00 00 00 00 00 84 00 00 00 FF | ... ...........ÿ
977760: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977770: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977780: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977790: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
9777A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
9777B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
9777C0: 00 00 00 00 00 00 00 00 A2 82 43 E1 00 00 00 20 | ........¢.Cá...
9777D0: 00 00 00 00 00 00 00 84 00 00 00 FF 00 00 00 00 | ...........ÿ....
9777E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
9777F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977800: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
977810: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
INP Tail-end:
Code:
12EEDC0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEDD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEDE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEDF0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE00: A2 82 43 E1 00 00 00 00 00 00 00 00 00 00 00 84 | ¢.Cá............
12EEE10: 00 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 | ...ÿ............
12EEE20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEE70: 00 00 00 00 00 00 00 00 00 00 00 00 A2 82 43 E1 | ............¢.Cá
12EEE80: 00 00 00 00 00 00 00 00 00 00 00 84 00 00 00 FF | ...............ÿ
12EEE90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEEA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEEB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEEC0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEED0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEEE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................
12EEEF0: 00 00 00 00 00 00 00 00 A2 82 43 E1 | ........¢.Cá
MAME Info
MAMEInfo.dat entries: ckong and cclimber.c
Code:
MAMEInfo.dat entries for:
cclimber.cpp
ckong
ckongpt2
----
0.35b9 [Nicola Salmoria]
0.02 [Nicola Salmoria, Lionel Theunissen]
NOTES:
- The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers.
WIP:
- 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
- 0.168: Added Top Roller (Jaleco) PCB layout [Guru].
- 0.163: Added save state support to Crazy Climber driver [Osso].
- 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic].
- 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device.
- 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver.
- 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000).
- 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables.
- 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback.
- 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
- 0.105u1: Added includes\cclimber.h.
- 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen).
- 0.93: Changed Custom sound to Samples.
- 0.53: Added machine\segacrpt.h.
- 0.35b9: Added yamato.c driver.
- 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done.
- 0.12: Added vidhrdw\generic.c/h.
- 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c.
- 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new.
- 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old.
- 0.03: Removed cclimber\machine.c and ckong\machine.c.
- 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT.
----
0.138u3 [Fred O.]
0.18 [Nicola Salmoria]
Artwork available
WIP:
- 0.156: Marcos75 added clone Donkey Kong (Spanish Crazy Kong bootleg).
- 0.150: Ricky2001 (from AUMAP) added clone Crazy Kong (bootleg on Galaxian hardware, encrypted, set 1). Added clone Crazy Kong (bootleg on Galaxian hardware, encrypted, set 3). Changed 'Video Stars' from a parent set to clone 'Crazy Kong (bootleg on Galaxian hardware, encrypted, set 2)'. Renamed (vstars) to (ckongcv).
- 0.147u4: Guru and Tingoes added clone Donkey King. Added encryption call, would be a push. Loading the actual dumped roms [David Haywood].
- 4th December 2012: Guru - Last year I was sent a Kong Jr. board that turned out to be Donkey King Jr. After some years(?) hunting we now have the earlier game, Donkey King. The hardware is not your usual crappy bootleg with tons of patch wires on a Galaxian or Pacman or Scramble host board. The game runs on very clean, nice dedicated hardware. It's the same game as Donkey Kong of course but this is a great find! Thanks to Tingoes for never giving up the search for this game.
- 0.147u3: Added notes about the rom mapping to Video Stars.
- 0.145u6: Fortuna found the correct manufacturer of Crazy Kong. It's Kyoei (see
at 20 min 21s).
- 29th December 2010: Mr. Do - I have another new toy to help clean artwork up. Using the new toy, I took the existing bezel for Crazy Kong, and created the "more offical" version of it, based on multiple photos I've seen on arcade and restoration websites (dedicated to Chris, the biggest Crazy Kong fan out there).
- 0.138u3: Fred O. added 'Crazy Kong' (Falcon? 1981). Changed 'Crazy Kong (bootleg on Galaxian hardware)', 'Crazy Kong (bootleg on Moon Cresta hardware)', 'Crazy Kong (Alca bootleg)', 'Crazy Kong (Orca bootleg)', 'Crazy Kong (Scramble hardware)', 'Big Kong' and 'Monkey Donkey' from clones of 'Crazy Kong Part II' to clones of 'Crazy Kong'.
- 23rd June 2010: Smitdogg - CrazyKongFan dumped the original Falcon version of Crazy Kong! Only one ROM is different from the Alca bootleg set. My guess is Alca just copied the ROMs straight from another revision made by Falcon and manufactured their own boards for sale. Pics of the PCB and it running (it has a couple of tiny glitches probably due to a bad RAM chip).
- 0.136u3: Added dipswitches 'Coinage (2x)', 'Cabinet', 'Lives' and 'Unused' to Video Stars. Changed Crazy Kong (bootleg on Galaxian hardware) and Crazy Kong (bootleg on Moon Cresta hardware) to clones of Crazy Kong Part II.
- 0.136u1: Stephane Humbert renamed (kkgalax) to (ckongmc), fixed dipswitches, inputs and descriptions for ckongg and ckongmc. Updated ckongmc memory map. Also fixed wrong coinage settings in ckongg. Changed description to 'Crazy Kong (bootleg on Galaxian hardware)' and clone (bootleg on Galaxian hardware, set 2) to 'Crazy Kong (bootleg on Moon Cresta hardware)'.
- 0.135u3: Andrew Welburn added 'Video Stars' (Competitive Video? 1982).
- 0.129u5: Incog fixed year in clone Big Kong according to the title screen.
- 9th January 2009: Mr. Do - We FINALLY have Congorilla bezel (a version of Crazy Kong) done, thanks to Ad_Enuff, who went through some blood, sweat and tears to get this one done. I say finally, because this was the VERY FIRST outside artwork donation purchased specifically for the project (not counting Aaron or myself), from way back in October 2006. Many thanks to Gor for picking this one up and shipping it to me for scanning.
- 0.126u4: Guru added README for Crazy Kong.
- 0.119: David Haywood added clone Crazy Kong (bootleg on Galaxian hardware, set 2). Changed description of 'Crazy Kong (galaxian)' to 'Crazy Kong (bootleg on Galaxian hardware, set 1)'.
- 0.113u4: Colin added 'Crazy Kong (galaxian)' (bootleg 1981).
- 21st May 2005: f205v dumped Crazy Kong (bootleg on Galaxian hardware, set 2). Blister, no PCB. It's a clone of Crazy Kong (Scramble Hardware). Label says: "King Kong on Galaxy".
- 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg).
- 0.77: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware).
- 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver.
- 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board.
- 0.34b1: Added color prom vid_6e.bin.
- 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981). Known issues: Cocktail mode doesn't work in Crazy Kong (Scramble Hardware) - the game resets after player 1 dies. This is likely a bug in the game.
- 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg).
- 0.28: Known issues: Music doesn't work correctly in clone Crazy Kong (Scramble Hardware).
- 0.18: Nicola Salmoria added 'Crazy Kong (Scramble Hardware)' (bootleg 1981). Music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
- 26th February 1997: Dumped Crazy Kong (Scramble hardware).
Recommended Games (Platform):
Steel Worker
Donkey Kong
FamicomBox (Donkey Kong)
Crazy Kong
Crazy Kong Part II
Kong (Donkey Kong conversion on Galaxian hardware)
Donkey Kong Junior
FamicomBox (Donkey Kong Jr.)
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Logger
Naughty Mouse
Treasure Island
Treasure Island (DECO Cassette)
Woodpecker
Dock Man
Kangaroo
Minky Monkey
Ponpoko
Pop Flamer
Popeye
FamicomBox (Popeye)
Q*bert
Faster, Harder, More Challenging Q*bert
Q*bert's Qubes
Springer
Arabian
Boggy '84
Bristles (Max-A-Flex)
Congo Bongo
Dr. Micro
Hopper Robo
Jump Coaster
Mappy
Namco Classic Collection Vol.1 (Mappy)
Mouser
Mr. Do's Castle
Number Crash
Popper
Roc'n Rope
Konami 80's AC Special (Roc'n Rope)
Super Glob
Ben Bero Beh
Complex X
Jumping Jack
Lode Runner
Lode Runner II - The Bungeling Strikes Back
Lode Runner III - The Golden Labyrinth
Lode Runner IV - Teikoku Karano Dasshutsu
Lode Runner - The Dig Fight
Mr. Do's Wild Ride
Pandora's Palace
Peter Pack-Rat
Vs. Ice Climber
Vs. Ice Climber Dual
Vs. Wrecking Crew
Baluba-louk no Densetsu
Pig Out: Dine Like a Swine!
Sea Hunter Penguin
Multi 5 (Tong Boy)
Recommended Games (Monkeys):
Tranquillizer Gun
Crazy Kong
Crazy Kong Part II
Donkey Kong
Donkey Kong Junior
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Sky Skipper
Treasure Island
Dazzler
Kangaroo
Mighty Monkey
Minky Monkey
Triple Punch
Congo Bongo
Jumping Jack
FamicomBox
Rampage
Rampage: World Tour
Toki
Monkey Mole Panic
Itazura Monkey
Crazy Monkey
Crazy Monkey 2
Romset: 49 kb / 16 files / 29.5 zip
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0.33b7 [Nicola Salmoria]
0.02 [Nicola Salmoria, Ville Laitinen]
Bugs:
- Sound problem when collecting/jumping. Tafoid (ID 03743)
- [possible] Kong does not delay leaving with girl. Tafoid (ID 03744)
WIP:
- 0.146u2: Updated labels/locations for all Crazy Kong PT 2 sets based on a recently dumped board [Smitdogg, Tafoid].
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
- 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II.
- 0.131u1: Team Japump added clone Crazy Kong Part II (Japan).
- 0.122u8: Changed description of clones 'Crazy Kong (set 1)' to 'Crazy Kong Part II (set 1)', (set 2) to 'Crazy Kong Part II (set 2)', (Jeutel bootleg) to 'Crazy Kong Part II (Jeutel bootleg)' and (Alternative levels) to 'Crazy Kong Part II (alternative levels)'.
- 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.
- 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
- 0.122u8: Changed description to 'Crazy Kong Part II'.
- 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.
- 0.114u4: Aaron Giles fixed P2 control type.
- 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
- 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
- 0.34b1: Added color proms ($0, 20, 40).
- 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone 'Crazy Kong (set 2)' and clone (alternate version) to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong).
- 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria].
- 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone (Copyright Jeutel) to 'Crazy Kong (Jeutel bootleg)'.
- 0.25: Added clone Crazy Kong (Copyright Jeutel).
- 0.24: Changed parent description to 'Crazy Kong (Crazy Climber hardware)'.
- 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong.
- 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette).
- 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
- 0.02: Nicola Salmoria added 'Crazy Kong' (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Crazy Kong emulation set up by Ville Laitinen.
LEVELS: 4
Other Emulators:
* FB Alpha
Recommended Games (Platform):
Steel Worker
Donkey Kong
FamicomBox (Donkey Kong)
Crazy Kong
Crazy Kong Part II
Kong (Donkey Kong conversion on Galaxian hardware)
Donkey Kong Junior
FamicomBox (Donkey Kong Jr.)
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Logger
Naughty Mouse
Treasure Island
Treasure Island (DECO Cassette)
Woodpecker
Dock Man
Kangaroo
Minky Monkey
Ponpoko
Pop Flamer
Popeye
FamicomBox (Popeye)
Q*bert
Faster, Harder, More Challenging Q*bert
Q*bert's Qubes
Springer
Arabian
Boggy '84
Bristles (Max-A-Flex)
Congo Bongo
Dr. Micro
Hopper Robo
Jump Coaster
Mappy
Namco Classic Collection Vol.1 (Mappy)
Mouser
Mr. Do's Castle
Number Crash
Popper
Roc'n Rope
Konami 80's AC Special (Roc'n Rope)
Super Glob
Ben Bero Beh
Complex X
Jumping Jack
Lode Runner
Lode Runner II - The Bungeling Strikes Back
Lode Runner III - The Golden Labyrinth
Lode Runner IV - Teikoku Karano Dasshutsu
Lode Runner - The Dig Fight
Mr. Do's Wild Ride
Pandora's Palace
Peter Pack-Rat
Vs. Ice Climber
Vs. Ice Climber Dual
Vs. Wrecking Crew
Baluba-louk no Densetsu
Pig Out: Dine Like a Swine!
Sea Hunter Penguin
Multi 5 (Tong Boy)
Recommended Games (Monkeys):
Tranquillizer Gun
Crazy Kong
Crazy Kong Part II
Donkey Kong
Donkey Kong Junior
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Sky Skipper
Treasure Island
Dazzler
Kangaroo
Mighty Monkey
Minky Monkey
Triple Punch
Congo Bongo
Jumping Jack
FamicomBox
Rampage
Rampage: World Tour
Toki
Monkey Mole Panic
Itazura Monkey
Crazy Monkey
Crazy Monkey 2
Romset: 53 kb / 17 files / 31.2 zip
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