M.A.M.E. - Tank Battalion - Points - 86,780 - Paul Hornitzky

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  1. M.A.M.E. - Tank Battalion - Points - 86,780 - Paul Hornitzky

    02-27-2019, 05:09 AM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10456
    Rules
    ROMSet: TankBatt
    Service Mode: Off
    Cabinet: Upright
    Bonus Life: 20000
    Lives: 3
    Unknown: Off [Both]
    Special Rules: None
    Submission Message
    LIVE game play, not an inp play back. inp and wlf files attached.

    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ILLSeaBass, JJT_Defender, Fordy liked this post
  2. 03-09-2019, 08:30 AM
    Awaiting MAME Analyst Before Voting Yes Accepted
    Congratulations Paul Hornitzky a World Record
    Bonus Life: 20,000
    Lives: 3
    Note: TANKS RE-SPAWN Until you Destroy the 20th Enemy Tank or they Capture your Flag -> Point Pressing & A Lot of Skill
    20 Enemy Tanks Each Round



    Game Starts at 13:33 Left on the video Name:  image.png
Views: 31
Size:  448.4 KB
    Bonus Life: 20,000 is at 11:23 Left on the video Name:  image.png
Views: 24
Size:  451.9 KB
    Game Settings Begin at Left on the video
    M.A.M.E. - Tank Battalion - Points - 86,780 Final Score is at :34 Left on the video Name:  image.png
Views: 27
Size:  448.2 KB
    MAME Analyst by In Reply

    1 86,780 100.00% Paul Hornitzky 2019-02-27 IN PROCESS 106 [Vote]
    3 54,130 62.38% Rodrigo Lopes 2009-01-17 INP 106 [Undisputed]
    4 38,930 44.86% Robert T Mruczek 2005-02-08 INP N/A [Undisputed]
    5 29,160 33.60% Craig Rout Gallant 2010-01-22 INP 106 [Undisputed]
    6 23,870 27.51% Brian Woodward 2019-01-04 TGSAP 204 [Undisputed]
    7 22,060 25.42% Terence Wong 2018-12-09 TGSAP 204 [Undisputed]
    8 19,790 22.80% Cody Lehman 2009-01-24 INP 106 [Undisputed]
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  3. 03-09-2019, 08:32 AM
    Voting Yes Accepted
    Paul Met All Twin Galaxy Rules and Specifications All Good A Ok
    Game Settings Begin at :22 Left on the video Name:  image.png
Views: 29
Size:  471.4 KB
    M.A.M.E. - Tank Battalion - Points - 86,780 - Paul Hornitzky
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  4. 03-17-2019, 06:19 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 18/03/2019 at 12:13:09.01

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 41353 bytes (41 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\PH_OOO_tankbatt_86780.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\PH_OOO_tankbatt_86780.zip
    Type = zip
    Physical Size = 41353
    
    Everything is Ok
    
    Files: 2
    Size:       6088038
    Compressed: 41353
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 41353 bytes (41 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\PH_OOO_tankbatt_86780.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\PH_OOO_tankbatt_86780.zip
    Type = zip
    Physical Size = 41353
    
    ----------
    Path = PH_OOO_tankbatt_86780.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2019-02-27 13:05:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = BDE445FD
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = PH_OOO_tankbatt_86780.inp
    Folder = -
    Size = 6087440
    Packed Size = 40862
    Modified = 2019-02-27 13:05:16
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0A4A254F
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 272
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2193MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Feb 27 12:51:36 2019
    
    Checks out OK. [240b]
    Playing back previously recorded game tankbatt (Tank Battalion) [press return]
    loading tb1-1.bin   
    loading tb1-2.bin   
    loading tb1-3.bin   
    loading tb1-4.bin   
    loading tb1-5.bin   
    loading tankbatt.clr

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'tankbatt'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 2193925668Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    -- INP info --
    Number of frames: 49092
    Average record speed: 99.993726%
    System time at start of emulation: Wed Feb 27 12:51:36 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    tankbatt src/drivers/tankbatt.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [tankbatt.c]
    
    GAME( 1980, tankbatt, 0, tankbatt, tankbatt, 0, ROT90, "Namco", "Tank Battalion", 0 )
    
    INPUT_PORTS_START( tankbatt )
        PORT_START    /* IN0 */
        PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
        PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
        PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
        PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
        PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
        PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_TILT )
    
        PORT_START    /* IN1 */
        PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START2 )
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    
        PORT_START    /* DSW */
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
         PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "10000" )
        PORT_DIPSETTING(    0x10, "15000" )
        PORT_DIPSETTING(    0x08, "20000" )
        PORT_DIPSETTING(    0x18, DEF_STR( None ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x20, "2" )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/tank-battalion/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10456
    
    ROMSet: TankBatt
    Service Mode: Off
    Cabinet: Upright
    Bonus Life: 20000
    Lives: 3
    Unknown: Off [Both]
    
    Sample correct TG:
    DSW: offset 0x2B, repeat every 0x7C, typical value 0xCF
    - DSW: 0x01 (Cabinet): 0x01 (Upright)
    - DSW: 0x06 (Coinage): [not relevant]
    - DSW: 0x18 (Bonus_Life): 0x08 (20000)
    - DSW: 0x20 (Lives): 0x00 (3)
    - DSW: 0x40 (Unknown): 0x40 (Off)
    - DSW: 0x80 (Unknown): 0x80 (Off)
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 CF 00 00 00 00
        A0: 00 00 00 FF 00 00 00 CF  00 00 00 00 00 00 00 00
       120: 00 00 00 CF 00 00 00 00  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.207: tankbatt - "Tank Battalion"
    
    Resolution, 0.106-0.207: 256x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/tank-battalion/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10456
    INP Header:
    Code:
        10: 24 A6 C4 82 00 00 00 00  28 ED 75 5C 5B F0 0B 24 | $.....(u\[.$
        20: 00 00 00 FF 00 00 00 FF  00 00 00 CF 00 00 00 00 | .............
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 CF  00 00 00 00 00 00 00 00 | ..............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 CF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2E70E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E70F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7110: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FD | .........C...
    2E7120: 00 00 00 FF 00 00 00 CF  00 00 00 00 00 00 00 00 | ..............
    2E7130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7190: 00 00 00 00 A2 82 43 E1  00 00 00 FD 00 00 00 FF | .....C......
    2E71A0: 00 00 00 CF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    2E71B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E71C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E71D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E71E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E71F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2E7210: A2 82 43 E1 00 00 00 EB  00 00 00 FF 00 00 00 CF | .C.........
    INP Tail-end:
    Code:
    5CE1D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE1E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE1F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE210: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    5CE220: 00 00 00 CF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    5CE230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE290: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 CF | .C.........
    5CE2A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE2B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE2C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5CE300: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    MAMEInfo.dat entries: tankbatt and tankbatt.c
    Code:
    MAMEInfo.dat entries for:
    tankbatt
    tankbatt.cpp
    ----
    0.31 [Brad Oliver]
    
    
    Artwork available
    
    Samples required
    
    
    Bugs:
    
    - Tank Battalion is missing the insert coin "ding" and the tank rumbling sound seems off. sxevious (ID 03090)
    
    
    WIP:
    
    - 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.201: Removed CD4099 MCFG macros [Ryan Holtz].
    
    - 0.198: Use new OUTPUT callback object in Tank Battalion [AJR].
    
    - 0.189: Added new 74LS259/CD4099 device. Improved handling of sample triggers (fire sound is no longer doubled) [AJR].
    
    - 0.160: Osso added save state support to Tank Battalion.
    
    - 0.146u3: Mr. CAST, Smitdogg and The Dumping Union added clone Tank Battalion (bootleg). Removed no dump flag in MAME for PROM that was thought to be missing. The part number as been identified and verified as a socketed 1K RAM.
    
    - 0.143u3: Added 'Unused' dipswitch.
    
    - 22nd October 2009: Smitdogg - Andrew Welburn dumped the prom from Tank Battallion and made some sound samples (attached).
    
    - 0.133u1: Angelo Salese did the following changes to the Tank Battalion: Cleaned-up the irq / NMI firing and fixed irq acks. Cleaned-up the memory map. Added coin counter, coin lockouts and added a second coin chute. Documented some unclear I/Os. Flagged the game as GAME_IMPERFECT_SOUND since it uses samples instead of proper discrete sound emulation. Fixed maincpu rom loading. Added 2nd coin slot.
    
    - 18th August 2008: 3D ARCADE - New 3D cabinet model for Tank Battalion from btribble.
    
    - 0.125u1: Andrew Gardner merged memory maps for Tank Battalion.
    
    - 0.123u2: Changed palettesize to 512 colors.
    
    - 18th February 2007: Mr. Do - Zorg finished his vector of Tank Battalion bezel.
    
    - 0.108u1: Added new color prom (bct1-1.l3 - Fujitsu MB7052). Fixed rom names.
    
    - 0.31: Brad Oliver added 'Tank Battalion' (Namco 1980). Known issues: The 'moving' tank rumble noise seems to keep playing a second too long. Sample support is all a crapshoot. I have no idea how it really works. TODO: Resistor values on the color prom need to be verified.
    
    - 28th February 1998: LBO - Fixed the coin interrupts. Fixed the color issues, should be 100% if I guessed at the resistor values properly. Fixed the 2nd player cocktail joystick, had the polarity reversed. Hacked the sound sample triggers so they work better.
    
    -  7th March 1997: Virtu-Al dumped Tank Battalion.
    
    
    Recommended Games (Tank):
    
    Tank
    
    Tank II
    
    Lazer Command
    
    Tank 8
    
    M-4
    
    Ultra Tank
    
    Armor Attack
    
    No Man's Land
    
    R2D Tank
    
    Tank Battalion
    
    Vs. Battle City
    
    Tank Force
    
    Panther
    
    Strategy X
    
    Super Tank
    
    NATO Defense
    
    Minefield
    
    Progress
    
    Sarge
    
    T.N.K III
    
    Tank Busters
    
    Super Stingray
    
    Blazer
    
    Rescue Raider
    
    Guts n' Glory (Antiaircraft)
    
    Iron Fortress
    
    
    Romset: 10.2 kb / 6 files / 8.01 zip
    
    ----
    0.31 [Brad Oliver]
    
    
    TODO:
    
    - Needs proper discrete emulation.
    
    - Resistor values on the color prom need to be verified.
    
    - The 'moving' tank rumble noise seems to keep playing a second too long
    
    - Sample support is all a crapshoot. I have no idea how it really works
    
    
    WIP:
    
    - 0.139u3: Added includes\tankbatt.h.
    
    - 0.31: Added tankbatt.c driver and vidhrdw\tankbatt.c.
    
    ----
    Human interpretation:
    Time calc: 12:51:36 + (49092 frames 60Hz @ 99.993726% [13:38.25]) = 13:05:14 vs zip mod 13:05:16 [please allow for timezone differences]

    Name:  tank0001.png
Views: 22
Size:  2.0 KB
    Thanks OOO thanked this post
  5. 03-17-2019, 06:20 PM
    How on earth did you survive round 9?!
  6. 03-18-2019, 01:48 AM
    Quote Originally Posted by terencew View Post
    How on earth did you survive round 9?!
    When I played the game, I thought I was going to lose my base, but somehow I survived. The last enemy tank fired 2 salvoes at my base, however it seems that my destruction of the last enemy tank at very close range had ended the round whereby the 2 salvoes did not hit the base. I am not sure what happened, I just kept playing.
  7. 03-18-2019, 01:58 AM
    Quote Originally Posted by terencew View Post
    How on earth did you survive round 9?!
    Actually I had a very close look on the replay just now. The last tank fired 1 salvo at my base that would end the game. However I fired one shot from my tank that hit the enemy tank salvo to destroy the salvo before it hit my base. My shot moves faster than the enemy tank shot, so that is how you can also tell. Then I killed the enemy tank.
  8. 03-18-2019, 03:25 AM
    Oh, I saw what happened, I could barely believe it!

    Blind voters, this is the excitement you're missing out on... it's an incredibly near thing!

    Note last tank has already fired off a shot, it should have been all over...
    Name:  tank0002.png
Views: 18
Size:  1.1 KB

    ... but Paul fires off a shot anyway, what else could he do?
    Name:  tank0003.png
Views: 16
Size:  82.6 KB

    And here's the moment of salvation... the tank turns away and dodges the shot from almost point blank range...
    Name:  tank0004.png
Views: 15
Size:  81.2 KB

    ... and Paul's shot eventually catches up with the enemy shot with almost no room to spare...
    Name:  tank0005.png
Views: 18
Size:  80.8 KB

    ... enemy tank steps back in line, and the rest is history!
    Name:  tank0006.png
Views: 18
Size:  85.2 KB

    AWESOME!!!
    Thanks OOO thanked this post
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