M.A.M.E. - Mr. Do! - Points [Tournament Settings] - 213,050 - Robert Macauley

Is this Performance Claim valid?

    This poll is closed
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  1. M.A.M.E. - Mr. Do! - Points [Tournament Settings] - 213,050 - Robert Macauley

    03-16-2019, 07:18 PM
    vzaar-player


    Points [Tournament Settings]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7773
    Rules
    ROMSet: MrDo
    Difficulty: Medium
    Rack Test [Cheat]: Off
    Special: Hard
    Extra: Hard
    Cabinet: Upright
    Lives: 5
    Special Rules: Your scoring attempts ends when either you die for a 5th time, regardless of any additional extra lives accrued.
    Submission Message
    A small improvement on one of my older TG submissions

    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes ivanstorm1973, JJT_Defender, Dazzer liked this post
  2. 03-18-2019, 10:18 PM
    Well played. Always fun to watch a Mr Do! game.

    Accepted.


    Arcade Runner - at Twin Galaxies - on now!

    https://www.twingalaxies.com/ooo
  3. 03-26-2019, 03:09 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on Tue 03/26/2019 at 18:50:44.58


    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 41539 bytes (41 KiB)
    
    
    Testing archive: C:\WolfMAME\106\inp\TG\RMacauley_mrdo_213050.zip
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_mrdo_213050.zip
    Type = zip
    Physical Size = 41539
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       5700538
    Compressed: 41539
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 41539 bytes (41 KiB)
    
    
    Listing archive: C:\WolfMAME\106\inp\TG\RMacauley_mrdo_213050.zip
    
    
    --
    Path = C:\WolfMAME\106\inp\TG\RMacauley_mrdo_213050.zip
    Type = zip
    Physical Size = 41539
    
    
    ----------
    Path = RMacauley_mrdo_213050.wlf
    Folder = -
    Size = 598
    Packed Size = 216
    Modified = 2019-03-09 23:01:26
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = D851BB15
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = RMacauley_mrdo_213050.inp
    Folder = -
    Size = 5699940
    Packed Size = 41049
    Modified = 2019-03-09 23:01:26
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = ACF55D8A
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2687MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Mar 09 07:18:51 2019
    
    
    Checks out OK. [c589]
    Playing back previously recorded game mrdo (Mr. Do!) [press return]
    Average FPS: 53.474644 (46125 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'mrdo'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2687363872Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 45967
    Average record speed: 99.988862%
    System time at start of emulation: Sat Mar 09 07:18:51 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    mrdo src/drivers/mrdo.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    
    GAME( 1982, mrdo,     0,    mrdo, mrdo, 0, ROT270, "Universal", "Mr. Do!", 0 )
    
    
    INPUT_PORTS_START( mrdo )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
    
    
        PORT_START_TAG("IN1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
    
    
        PORT_START_TAG("DSW0")
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Medium ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
        PORT_DIPNAME( 0x04, 0x04, "Rack Test (Cheat)") PORT_CODE(KEYCODE_F1)
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, "Special" )
        PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x10, 0x10, "Extra" )
        PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "2" )
        PORT_DIPSETTING(    0xc0, "3" )
        PORT_DIPSETTING(    0x80, "4" )
        PORT_DIPSETTING(    0x40, "5" )
    
    
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x0a, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x07, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x09, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        /* settings 0x01 thru 0x05 all give 1 Coin/1 Credit */
        PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x60, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x80, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0xa0, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x70, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x90, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        /* settings 0x10 thru 0x50 all give 1 Coin/1 Credit */
    INPUT_PORTS_END
    
    
    Resolution: 240x192 @ 61.166569Hz
    
    
    ---------------------------------------
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7772
    ROMSet: MrDo
    Difficulty: Medium
    Rack Test [Cheat]: Off
    Special: Easy
    Extra: Easy
    Cabinet: Upright
    Lives: 3
    
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0xDE
    - DSW0: 0x03 (Difficulty): 0x02 (Medium)
    - DSW0: 0x04 (Rack Test (Cheat)): 0x04 (Off)
    - DSW0: 0x08 (Special): 0x08 (Easy)
    - DSW0: 0x10 (Extra): 0x10 (Easy)
    - DSW0: 0x20 (Cabinet): 0x00 (Upright)
    - DSW0: 0xc0 (Lives): 0xc0 (3)
    
    
    00000020  00 00 00 FF 00 00 00 FF 00 00 00 DE 00 00 00 FF
    000000A0  00 00 00 FF 00 00 00 DE 00 00 00 FF 00 00 00 00
    00000120  00 00 00 DE 00 00 00 FF 00 00 00 00 00 00 00 00
    
    
    ---------------------------------------
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7773
    ROMSet: MrDo
    Difficulty: Medium
    Rack Test [Cheat]: Off
    Special: Hard
    Extra: Hard
    Cabinet: Upright
    Lives: 5
    Special Rules: Your scoring attempts ends when either you die for a 5th time, regardless of any additional extra lives accrued.
    
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0xDE
    - DSW0: 0x03 (Difficulty): 0x02 (Medium)
    - DSW0: 0x04 (Rack Test (Cheat)): 0x04 (Off)
    - DSW0: 0x08 (Special): 0x00 (Hard)
    - DSW0: 0x10 (Extra): 0x00 (Hard)
    - DSW0: 0x20 (Cabinet): 0x00 (Upright)
    - DSW0: 0xc0 (Lives): 0x40 (5)
    
    
    00000020  00 00 00 FF 00 00 00 FF 00 00 00 46 00 00 00 FF
    000000A0  00 00 00 FF 00 00 00 46 00 00 00 FF 00 00 00 00
    00000120  00 00 00 46 00 00 00 FF 00 00 00 00 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.197: mrdo - "Mr. Do!"
    
    
    Resolution, 0.106-0.136: 240x192 @ 61.166569Hz
    Resolution, 0.137-0.197: 240x192 @ 59.943237Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/mr-do/mame/
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7772
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7773

    INP Header:
    Code:
        10: 20 EB 2D A0 00 00 00 00  2B AF 83 5C 1B B2 89 C5 |  - ....+.\..
        20: 00 00 00 FF 00 00 00 FF  00 00 00 46 00 00 00 FF | .........F...
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 46  00 00 00 FF 00 00 00 00 | ......F.......
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 46 00 00 00 FF  00 00 00 00 00 00 00 00 | ...F...........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    2B7C10: 00 00 00 46 00 00 00 FF  00 00 00 00 00 00 00 00 | ...F...........
    2B7C20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7C80: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 46 | .C.........F
    2B7C90: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    2B7CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7CB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7CC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7CD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7CF0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2B7D00: 00 00 00 FF 00 00 00 FF  00 00 00 46 00 00 00 FF | .........F...
    2B7D10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7D20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7D30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7D40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    56F830: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F840: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F850: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F860: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    56F870: 00 00 00 FF 00 00 00 46  00 00 00 FF 00 00 00 00 | ......F.......
    56F880: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F890: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F8A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F8B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F8C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F8D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F8E0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    56F8F0: 00 00 00 46 00 00 00 FF  00 00 00 00 00 00 00 00 | ...F...........
    56F900: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F910: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F920: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56F960: A2 82 43 E1                                      | .C



    MAME Info
    MAMEInfo.dat entries: mrdo and mrdo.c
    Code:
    MAMEInfo.dat entries for:
    mrdo
    mrdo.cpp
    ----
    0.18 [Nicola Salmoria]
    
    
    0.02 [Nicola Salmoria]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Press CTRL + F3 for Test-Mode.
    
    
    
    
    Bugs:
    
    
    - "Mr Do" (Taito) side-by-side test. Gary Walton (ID 01025)
    
    
    
    
    WIP:
    
    
    - 0.180: Osso fixed flipscreen regression in Mr. Do!.
    
    
    - 26th August 2012: 3D ARCADE - New Universal 3D cabinet model for Mr. Do! from Fossil.
    
    
    - 0.144u4: Added, and made Mr. Do! use the U8106 soundchip, which as far as I can tell is 100% identical to the SN76489 non-a, pending further testing [Lord Nightmare, plgDavid]. Replaced the 2x SN76489 sound with U8106 (SN76489).
    
    
    - 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.
    
    
    - 0.142u3: kunikuni fixed inaccurate color of "SCENE4" in Mr. Do!.
    
    
    - 0.139u2: Phil Bennett fixed unable to enter Service Mode in all Mr. Do! sets.
    
    
    - 0.136u4: Fabio Priuli added driver_data struct to Mr. Do!.
    
    
    - 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.
    
    
    - 0.136u3: Oliver_A and Tafoid fixed incorrect XTALs in Mr. Do! cause for problems with refresh rate and game speed. Changed Z80 CPU1 and the 2x SN76489 clock speeds to 4.1MHz and VSync to 59.943237.
    
    
    - 0.129: Aaron Giles corrected Mr. Do! clocks, video parameters and merged memory maps. MooglyGuy added savestate support to all Mr. Do! games.
    
    
    -  9th July 2008: Mr. Do - Added the Gleeb Company version bezel to Mr. Do, scanned and vectored by Jeff Rothe. Also found part of a conversion overlay, and was able to recreate the conversion bezel I had played on so long ago.
    
    
    - 0.125u5: Nicola Salmoria fixed colortable creation in Mr. Do! driver. Fixed diode voltage drop value which caused apples to be orange instead of red-orange. The title screen now perfectly matches http://www.flickr.com/photos/arecee/2384126902/sizes/l/ including the logo outline.
    
    
    - 0.123u2: Changed palettesize to 320 colors.
    
    
    - 21st January 2008: Mr. Do - The current version of the Mr. Do bezel has incorrect tracing and completely wrong colors; Zorg is currently working on this one - YAY!
    
    
    - 0.114u3: Replaced the 2x SN76496 sound with 2x SN76489.
    
    
    - 0.114u1: Justin Szczap added DIP locations to Mr. Do.
    
    
    -  4th August 2006: Mr. Do - Fixed the Mr. Do! bezel (it was bugging me that it was off center). Addy may fix this one even better later.
    
    
    - 0.59: Changed description 'Mr. Do! (Universal)' to 'Mr. Do!' and clone (Yukidaruma) to 'Mr. Do! (prototype)'.
    
    
    -  2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active.
    
    
    - 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz.
    
    
    - 0.37b7: Added prom ($60 - timing).
    
    
    - 0.36b10: Changed palettesize from 257 to 256 colors.
    
    
    - 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding.
    
    
    - 0.35b6: Changed description of clone 'Yankee DO! (Two Bit Score)' to 'Yankee DO!'.
    
    
    - 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default.
    
    
    -  6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES).
    
    
    - 0.34b8: Gareth Hall added clone Mr. Do! (bugfixed). Version with a fixed bug which would allow to get 255 lives. Lee Taylor added Yankee DO! (Two Bit Score). 1982 bootleg with different graphics.
    
    
    - 0.34b6: Nicola Salmoria added clone Mr. Do! (Yukidaruma), bootleg 1982 - with different graphics and music.
    
    
    - 0.33b7: Added proms ($0, 20, 40 - palette (high bits), palette (low bits) and sprite color lookup table).
    
    
    - 0.30: Lee Taylor added clone Mr. Du! (bootleg 1982). Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series.
    
    
    - 0.18: Nicola Salmoria added Mr. Do! (Universal). Changed 'Mr. Do!' to clone 'Mr. Do! (Taito)'. Renamed (mrdo) to (mrdot).
    
    
    - 0.13: Nicola Salmoria added high score saving to Mr. Do!.
    
    
    - 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster.
    
    
    - 0.02: Nicola Salmoria added 'Mr. Do!' (Taito 1982) and clone Mr. Lo!. Game is playable with accurate colors and sound. Control: Arrows = Move around, CTRL = Fire, F1 = Skip level and CTRL+F3 = Test mode. Known issues: The noise generator is not emulated yet, but I think Mr. Do! doesn't use it anyway. Thanks to Paul Swan for the information on Mr.Do! colors.
    
    
    - 23rd January 1997: Dumped Mr. Do! (prototype).
    
    
    
    
    LEVELS: 10
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Mimic
    
    
    * Retrocade
    
    
    * VAntAGE
    
    
    
    
    Recommended Games:
    
    
    Mr. Do!
    
    
    Mr. Do's Castle
    
    
    Do! Run Run
    
    
    Mr. Do's Wild Ride
    
    
    Neo Mr. Do!
    
    
    
    
    Recommended Games (Maze Digging):
    
    
    Digger
    
    
    The Adventures of Robby Roto!
    
    
    Dig Dug
    
    
    Namco Classic Collection Vol.2 (Dig Dug)
    
    
    Tenkomori Shooting (Dig Dug)
    
    
    Dig Dug II
    
    
    Zig Zag
    
    
    Digger (CVS)
    
    
    Gold Bug
    
    
    Mr. Do!
    
    
    Neo Mr. Do!
    
    
    The Pit
    
    
    Wiping
    
    
    Boulder Dash / Boulder Dash Part 2
    
    
    Boulder Dash (Max-A-Flex)
    
    
    Boulder Dash (DECO Cassette)
    
    
    Performan
    
    
    Calorie Kun vs Moguranian
    
    
    Diamond Run
    
    
    Dangerous Dungeons
    
    
    Toffy
    
    
    Super Toffy
    
    
    Mr. Driller
    
    
    Mr. Driller 2
    
    
    Mr. Driller G
    
    
    Mr. Dig
    
    
    Digger Man
    
    
    
    
    Romset: 57 kb / 14 files / 31.2 zip
    
    
    ----
    0.02 [Nicola Salmoria, Paul Swan, Marco Cassili]
    
    
    
    
    NOTES:
    
    
    - Mr. Do! has some kind of protection. The game doesn't clear the screen if a read from address $9803 doesn't return the value it expects.
    
    
    
    
    WIP:
    
    
    - 0.136u4: Added includes\mrdo.h.
    
    
    - 0.31: Removed machine\mrdo.c.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Changed mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c to drivers\mrdo.c, machine\mrdo.c and vidhrdw\mrdo.c.
    
    
    - 0.02: Added mrdo\driver.c, mrdo\machine.c and mrdo\vidhrdw.c.
    
    
    ----
    Name:  game over.PNG
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    Thanks HugDD, JJT_Defender thanked this post
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  4. 03-26-2019, 05:55 PM
    Noting that the "DIP Info from source" section seems to be suffering a cut & paste error. Sorry, our bad!

    The correct hex value for Tournament settings is 0x46, which matches the settings used in this submission. :)
    Thanks JJT_Defender thanked this post
  5. 03-27-2019, 08:56 AM
    Voting Yes Accepted
    Congratulations A World Record
    Game Starts at 12:41 Left on the video Name:  image.png
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    Extra Life is at 9:05,3:06 Left on the video Name:  image.png
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    Game Settings Begin at Left on the video
    M.A.M.E. - Mr. Do! - Points [Tournament Settings] - 213,050 Final score is at 1:04 & :39 Left on the video Name:  image.png
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    MAME Analyst by JasonV91 in Reply 3
    Attachment 85721Attachment 85722

    1st Life is at 6:00 Left on the video Name:  image.png
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    2nd Life is at 4:59 Left on the video Name:  image.png
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    3rd Life is at 3:55 Left on the video Name:  image.png
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    4th Life is at 2:45 Left on the video Name:  image.png
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    5th Life is at 1:04 Left on the video
    Attached Images Attached Images  
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
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