*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on Tue 26/03/2019 at 10:44:27.34
Zip test
Code:
Zip:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
1 file, 1819873 bytes (1778 KiB)
Testing archive: E:\MAME\ALLexes\inp\MARP\anthro.zip
--
Path = E:\MAME\ALLexes\inp\MARP\anthro.zip
Type = zip
Physical Size = 1819873
Everything is Ok
Size: 1853387
Compressed: 1819873
RAR:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
Zip list
Code:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
1 file, 1819873 bytes (1778 KiB)
Listing archive: E:\MAME\ALLexes\inp\MARP\anthro.zip
--
Path = E:\MAME\ALLexes\inp\MARP\anthro.zip
Type = zip
Physical Size = 1819873
----------
Path = anthro.inp
Folder = -
Size = 1853387
Packed Size = 1819719
Modified = 2019-03-11 13:50:30
Created = 2019-03-11 12:21:46
Accessed = 2019-03-11 13:50:30
Attributes = A
Encrypted = -
Comment =
CRC = 65A76890
Method = Deflate
Characteristics = NTFS
Host OS = FAT
Version = 20
Volume Index = 0
Offset = 0
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
MAME Major Version 198
What MAME thinks:
Code:
Input file: metamrph.inp
INP version 3.5
Created Mon Mar 11 12:48:59 2019
Recorded using 0.198W (wolf198)
Total playback frames: 218213
Average recorded speed: 99%
Average speed: 99.82% (156 seconds)
Source driver:
metamrph mystwarr.cpp
Generic Info for game:
INP dump not relevant
MAME Info
MAMEInfo.dat entries: metamrph and mystwarr.cpp
Code:
MAMEInfo.dat entries for:
metamrph
mystwarr.cpp
----
0.102 [Stefan Lindberg]
0.67 [R. Belmont, Phil Stroffolino]
Bugs:
- metamrph, metamrphj, metamrphu: Graphics bugs in the emulation. abelardator2 (ID 03814)
- Crashes just before approaching the first level's boss with an Access Violation error. Kekule (ID 00758)
WIP:
- 0.177: Abelardo Vidal added clone Metamorphic Force (ver AAA). Renamed (metamrpha) to (metamrphe).
- 0.175: caius added clone Metamorphic Force (ver EAA - alternate).
- 0.153: Alex Jackson fixed Metamorphic Force background and sprite offsets.
- 0.142u5: Changed region gfx3 to k053250_1.
- 0.133u1: Renamed (metamrpu) to (metamrphu) and (metamrpj) to (metamrphj).
- 0.123u6: Zsolt Vasvari fixed game doesn't start.
- 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Renamed (metamrph) to (metamrpu).
- 0.98u2: Changed description to 'Metamorphic Force (ver UAA)' and clone (Japan ver JAA) to 'Metamorphic Force (ver JAA)'.
- 0.69: GMB added clone Metamorphic Force (Japan ver JAA).
- 0.67: R. Belmont and Phil Stroffolino added 'Metamorphic Force (US ver UAA)' (Konami 1993) and clone (Japan ver JAA).
- 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.
- 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now.
- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
LEVELS: 6
Other Emulators:
* FB Alpha
Recommended Games (Warriors):
Dragon Buster
Super Don Quix-ote
Ghosts'n Goblins
Rygar
Rygar (PlayChoice-10)
Black Tiger
Karnov
Rastan / Rastan Saga
Nastar / Rastan Saga 2
Rastan Saga II (Tourvision PCE bootleg)
Warrior Blade - Rastan Saga Episode III
Altered Beast
Altered Beast (Mega-Tech)
Chelnov - Atomic Runner
Haunted Castle
Legend of Makai
Makyou Densetsu - The Legendary Axe (Tourvision PCE bootleg)
The Astyanax
Dynasty Wars
Golden Axe
Golden Axe (Mega-Tech)
Golden Axe II (Mega-Tech)
Golden Axe II (Mega Play)
Golden Axe: The Revenge of Death Adder
Golden Axe - The Duel
Trio The Punch - Never Forget Me...
Wild Fang / Tecmo Knight
Willow
Ankoku Densetsu (Tourvision PCE bootleg)
Magic Sword: Heroic Fantasy
Arabian Fight
Big Karnak
Blade Master
Three Wonders (Midnight Wanderers)
Act Raiser (Nintendo Super System)
Arabian Magic
Asterix
Warriors of Fate
Dyna Gear
King of Dynast Gear
Metamorphic Force
Monster Maulers
Legend (SNES bootleg)
Oriental Legend
Oriental Legend Super
Oriental Legend 2 (Korea)
Oriental Legend 2
The Gladiator
Romset: 15 MB / 15 files / 6.15 zip
----
0.67 [R. Belmont, Phil Stroffolino, Acho Tang, Nicola Salmoria, Olivier Galibert, Brian Troha, Guru, Yasuhiro Ogawa]
TODO:
- Metamorphic Force's intro needs alpha blended sprites.
NOTES:
- Hardware: These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX (notably 5 bit per pixel graphics, the powerful K055555 mixer/priority encoder, and K054338 alpha blend engine from System GX are used).
- Driver: Assists from Olivier Galibert, Brian Troha, Guru, and Yasuhiro Ogawa.
WIP:
- 0.207: Reduced unnecessary arguments in K054539 handlers, duplicate, unused runtime tag lookup and unnecessary address map [cam900].
- 0.205: Removed K053250, K054000, K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
- 0.204: Swapped left/right K054539 channels in MysticWarr driver, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed K054338 MCFG macros [Osso].
- 0.202: Removed K053252 and K054321 MCFG macros [Ryan Holtz].
- 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
- 0.194: Moved sample RAM to K054539 address map [cam900].
- 0.186: Added machine\k054321.cpp/h. Implemented K054321 as a device [O. Galibert, Phil Bennett]. Fixed K054321 for Monster Maulers [O. Galibert].
- 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson].
- 0.156: Small fix [Miodrag Milanovic].
- 0.154: Fixed generic_paletteram regression and uninitialized variable in MysticWarr driver. Fixed AddressSanitizer: heap-buffer-overflow in Mystic Warriors and Martial Champion. Fixed mask ROM tests, broken since video was devicefied [Alex Jackson].
- 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett]. Changed clock speed of the 2x K054539 sound to 18432000 Hz.
- 0.148: Allow 16-bit games to use the K053936 in MysticWarr driver [R. Belmont]. This fixes gaiapols and mmaulers crashed to prompt after a few seconds.
- 0.142u5: O. Galibert turn the K053250 into a modern device.
- 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to the MysticWarr driver.
- 0.141u1: Brian Troha added DIP locations to MysticWarr driver. Added 2x 'Unused' dipswitch.
- 0.139u3: Added includes\mystwarr.h.
- 0.137: David Haywood implemented default EEPROMs to MysticWarr driver.
- 0.135u4: Fabio Priuli updated MysticWarr driver to use EEPROM device.
- 0.131u1: Angelo Salese merged memory maps for MysticWarr driver.
- 0.130u3: Fabio Priuli cleaned up MysticWarr driver input handlers.
- 0.129u1: Major drawgfx cleanup, global removal and feature enhancements [Aaron Giles]: Because the source data must always be present, updated the Mystwarr driver graphics handing code to support this.
- 0.125u7: Changed VSync to 59.185606.
- 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
- 0.99u1: R. Belmont fixed all the MysticWarr games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). Fixed crash in MysticWarr games.
- 0.98u1: Mamesick fixed inverted stereo channels in the MysticWarr driver.
- 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont].
- 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games.
- 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on.
- 0.67: Added mystwarr.c driver and vidhrdw\mystwarr.c. All games are playable with sound and correct colors. Metamorphic Force's intro needs alpha blended sprites. Metamorphic Force in-game needs the 53250. It's never important for gameplay fortunately, but it's needed for completeness.
- 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it.
- 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
- 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver.
- 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis.
----
Human interpretation:
Time calc: 12:48:59 + (218213 frames ÷ 59.185606Hz @ 100% [1:01:26.93]) = 13:50:26 vs zip mod 13:50:30 [please allow for timezone differences]

