M.A.M.E. - Metamorphic Force [Ver EAA] - Points [Single Player Only] - 618 - Salim Farhat

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  1. M.A.M.E. - Metamorphic Force [Ver EAA] - Points [Single Player Only] - 618 - Salim Farhat

    03-24-2019, 06:53 PM
    Vzaar Video Url:


    Points [Single Player Only]
    WolfMame version
    198
    Score Track
    https://www.twingalaxies.com/scores.php?scores=75562
    Rules
    ROMSet: metamrph
    Number of Players: 4
    Continuous Energy Increment: No
    Internal Defaults
    -----------------
    Player's Energy Level: 100
    Difficulty Level: 4/Medium
    Video Screen Flip: Normal
    Loop Setting: Game Over After Second Round
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player ONLY Variation! You may freely choose from any available character. Continues are NOT allowed!
    Submission Message
    I kept forgetting to post my new record here. But I have been so consumed with trying to break the world record for one of the Raiden games. That game is insanely difficult. I got to number 2 for Raiden 2, and I really, really want to go for the number 1 spot. But at the same time I feel that it won't be enough because it still won't be close to a 1 CC (the Raiden games are just that insanely hard). Also it won't even come close to the MARP record, which I feel


    I want to stop and refocus on another record I can break more easily, or re-break. It's high-time I re-break Battle Circuit, since I want to finish the ultimate final boss. I don't know why it was the only game for me to leave at a placeholder for so long...


    That being said, this submission of mine, I hope, complies with all the rules.

    Thanks JJT_Defender thanked this post
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  2. 03-24-2019, 11:33 PM
    Hey Salim, INP hasn't made it into this thread.
    Likes Salim Farhat liked this post
  3. 03-25-2019, 07:43 AM
    Why am I having such a hard time with this submission?

    Tell me if you see it now.

    anthro.zip
    Thanks terencew thanked this post
  4. 03-25-2019, 04:54 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Tue 26/03/2019 at 10:44:27.34

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 1819873 bytes (1778 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\anthro.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\anthro.zip
    Type = zip
    Physical Size = 1819873
    
    Everything is Ok
    
    Size:       1853387
    Compressed: 1819873
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 1819873 bytes (1778 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\anthro.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\anthro.zip
    Type = zip
    Physical Size = 1819873
    
    ----------
    Path = anthro.inp
    Folder = -
    Size = 1853387
    Packed Size = 1819719
    Modified = 2019-03-11 13:50:30
    Created = 2019-03-11 12:21:46
    Accessed = 2019-03-11 13:50:30
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 65A76890
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 198

    What MAME thinks:
    Code:
    Input file: metamrph.inp
    INP version 3.5
    Created Mon Mar 11 12:48:59 2019
    
    Recorded using 0.198W (wolf198)
    Total playback frames: 218213
    Average recorded speed: 99%
    Average speed: 99.82% (156 seconds)

    Source driver:
    metamrph mystwarr.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.207: metamrph - "Metamorphic Force (ver EAA)"
    
    Resolution, 0.106-0.125: 288x224 @ 60.000000Hz
    Resolution, 0.126-0.207: 288x224 @ 59.185606Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/me...-ver-eaa/mame/
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=75562
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=75563
    Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=75564
    Rules, Points [Four Player Team]: https://www.twingalaxies.com/scores.php?scores=75565
    
    NOTE: Use Service Mode (F2) to access the INTERNAL settings (under Game Settings) after playback if not shown during playback.
    N.B.: While DIPs are also displayed via Service Mode, unlike Game Settings, viewing these after playback has ended will only show local settings, not those used during the recording! These should still be checked via hexdump or INPVIEW as usual.
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: metamrph and mystwarr.cpp
    Code:
    MAMEInfo.dat entries for:
    metamrph
    mystwarr.cpp
    ----
    0.102 [Stefan Lindberg]
    
    0.67 [R. Belmont, Phil Stroffolino]
    
    
    Bugs:
    
    - metamrph, metamrphj, metamrphu: Graphics bugs in the emulation. abelardator2 (ID 03814)
    
    - Crashes just before approaching the first level's boss with an Access Violation error. Kekule (ID 00758)
    
    
    WIP:
    
    - 0.177: Abelardo Vidal added clone Metamorphic Force (ver AAA). Renamed (metamrpha) to (metamrphe).
    
    - 0.175: caius added clone Metamorphic Force (ver EAA - alternate).
    
    - 0.153: Alex Jackson fixed Metamorphic Force background and sprite offsets.
    
    - 0.142u5: Changed region gfx3 to k053250_1.
    
    - 0.133u1: Renamed (metamrpu) to (metamrphu) and (metamrpj) to (metamrphj).
    
    - 0.123u6: Zsolt Vasvari fixed game doesn't start.
    
    - 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Renamed (metamrph) to (metamrpu).
    
    - 0.98u2: Changed description to 'Metamorphic Force (ver UAA)' and clone (Japan ver JAA) to 'Metamorphic Force (ver JAA)'.
    
    - 0.69: GMB added clone Metamorphic Force (Japan ver JAA).
    
    - 0.67: R. Belmont and Phil Stroffolino added 'Metamorphic Force (US ver UAA)' (Konami 1993) and clone (Japan ver JAA).
    
    - 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force.
    
    - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now.
    
    - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
    
    
    LEVELS: 6
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Warriors):
    
    Dragon Buster
    
    Super Don Quix-ote
    
    Ghosts'n Goblins
    
    Rygar
    
    Rygar (PlayChoice-10)
    
    Black Tiger
    
    Karnov
    
    Rastan / Rastan Saga
    
    Nastar / Rastan Saga 2
    
    Rastan Saga II (Tourvision PCE bootleg)
    
    Warrior Blade - Rastan Saga Episode III
    
    Altered Beast
    
    Altered Beast (Mega-Tech)
    
    Chelnov - Atomic Runner
    
    Haunted Castle
    
    Legend of Makai
    
    Makyou Densetsu - The Legendary Axe (Tourvision PCE bootleg)
    
    The Astyanax
    
    Dynasty Wars
    
    Golden Axe
    
    Golden Axe (Mega-Tech)
    
    Golden Axe II (Mega-Tech)
    
    Golden Axe II (Mega Play)
    
    Golden Axe: The Revenge of Death Adder
    
    Golden Axe - The Duel
    
    Trio The Punch - Never Forget Me...
    
    Wild Fang / Tecmo Knight
    
    Willow
    
    Ankoku Densetsu (Tourvision PCE bootleg)
    
    Magic Sword: Heroic Fantasy
    
    Arabian Fight
    
    Big Karnak
    
    Blade Master
    
    Three Wonders (Midnight Wanderers)
    
    Act Raiser (Nintendo Super System)
    
    Arabian Magic
    
    Asterix
    
    Warriors of Fate
    
    Dyna Gear
    
    King of Dynast Gear
    
    Metamorphic Force
    
    Monster Maulers
    
    Legend (SNES bootleg)
    
    Oriental Legend
    
    Oriental Legend Super
    
    Oriental Legend 2 (Korea)
    
    Oriental Legend 2
    
    The Gladiator
    
    
    Romset: 15 MB / 15 files / 6.15 zip
    
    ----
    0.67 [R. Belmont, Phil Stroffolino, Acho Tang, Nicola Salmoria, Olivier Galibert, Brian Troha, Guru, Yasuhiro Ogawa]
    
    
    TODO:
    
    - Metamorphic Force's intro needs alpha blended sprites.
    
    
    NOTES:
    
    - Hardware: These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX (notably 5 bit per pixel graphics, the powerful K055555 mixer/priority encoder, and K054338 alpha blend engine from System GX are used).
    
    - Driver: Assists from Olivier Galibert, Brian Troha, Guru, and Yasuhiro Ogawa.
    
    
    WIP:
    
    - 0.207: Reduced unnecessary arguments in K054539 handlers, duplicate, unused runtime tag lookup and unnecessary address map [cam900].
    
    - 0.205: Removed K053250, K054000, K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    - 0.204: Swapped left/right K054539 channels in MysticWarr driver, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed K054338 MCFG macros [Osso].
    
    - 0.202: Removed K053252 and K054321 MCFG macros [Ryan Holtz].
    
    - 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
    
    - 0.194: Moved sample RAM to K054539 address map [cam900].
    
    - 0.186: Added machine\k054321.cpp/h. Implemented K054321 as a device [O. Galibert, Phil Bennett]. Fixed K054321 for Monster Maulers [O. Galibert].
    
    - 0.157: Clean up banking and removed unneeded postload callbacks [Alex Jackson].
    
    - 0.156: Small fix [Miodrag Milanovic].
    
    - 0.154: Fixed generic_paletteram regression and uninitialized variable in MysticWarr driver. Fixed AddressSanitizer: heap-buffer-overflow in Mystic Warriors and Martial Champion. Fixed mask ROM tests, broken since video was devicefied [Alex Jackson].
    
    - 0.152: Fixed K054539 input clock rate and implemented programmable timer based on hardware measurements [Phil Bennett, Stefan Lindberg]. Hooked up K054539 timer interrupt in MysticWarr driver. Fixes music tempo in some games [Phil Bennett]. Changed clock speed of the 2x K054539 sound to 18432000 Hz.
    
    - 0.148: Allow 16-bit games to use the K053936 in MysticWarr driver [R. Belmont]. This fixes gaiapols and mmaulers crashed to prompt after a few seconds.
    
    - 0.142u5: O. Galibert turn the K053250 into a modern device.
    
    - 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to the MysticWarr driver.
    
    - 0.141u1: Brian Troha added DIP locations to MysticWarr driver. Added 2x 'Unused' dipswitch.
    
    - 0.139u3: Added includes\mystwarr.h.
    
    - 0.137: David Haywood implemented default EEPROMs to MysticWarr driver.
    
    - 0.135u4: Fabio Priuli updated MysticWarr driver to use EEPROM device.
    
    - 0.131u1: Angelo Salese merged memory maps for MysticWarr driver.
    
    - 0.130u3: Fabio Priuli cleaned up MysticWarr driver input handlers.
    
    - 0.129u1: Major drawgfx cleanup, global removal and feature enhancements [Aaron Giles]: Because the source data must always be present, updated the Mystwarr driver graphics handing code to support this.
    
    - 0.125u7: Changed VSync to 59.185606.
    
    - 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
    
    - 0.99u1: R. Belmont fixed all the MysticWarr games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). Fixed crash in MysticWarr games.
    
    - 0.98u1: Mamesick fixed inverted stereo channels in the MysticWarr driver.
    
    - 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont].
    
    - 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games.
    
    - 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on.
    
    - 0.67: Added mystwarr.c driver and vidhrdw\mystwarr.c. All games are playable with sound and correct colors. Metamorphic Force's intro needs alpha blended sprites. Metamorphic Force in-game needs the 53250. It's never important for gameplay fortunately, but it's needed for completeness.
    
    - 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it.
    
    - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers.
    
    - 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver.
    
    - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis.
    
    ----
    Human interpretation:
    Time calc: 12:48:59 + (218213 frames ÷ 59.185606Hz @ 100% [1:01:26.93]) = 13:50:26 vs zip mod 13:50:30 [please allow for timezone differences]

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    Thanks HugDD, Salim Farhat, JasonV91, JJT_Defender thanked this post
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  5. 03-28-2019, 09:55 AM
    Voting Yes Accepted
    Congratulations Salim Farhat a WR
    1 618 100.00% Salim Farhat 2019-03-24 IN PROCESS 198 [Vote]
    2 187 30.26% Brian Woodward 2016-10-16 TGSAP 175 [Undisputed]
    3 180 29.13% Dario Resina Prieto 2011-10-10 INP 106 [Undisputed]
    4 176 28.48% Estel J Goffinet 2010-03-16 INP 106 [Undisputed]
    5 162 26.21% Koos van Dyk 2010-02-28 INP 106 [Undisputed]
    6 96 15.53% Robert Flynn 2009-12-27 INP 106 [Undisputed]
    7 88 14.24% Justin Kvithyll 2009-10-24 INP 106 [Undisputed]
    8 84 13.59% Magnus Andersson 2009-07-25 INP 106 [Undisputed]
    Game Starts at Left on the video
    Game Settings Begin at 1:01:05 Left on the video Name:  image.png
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    M.A.M.E. - Metamorphic Force [Ver EAA] - Points [Single Player Only] - 618 Final Score is at 2:22 Left on the video Name:  image.png
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    MAME Analyst by Terencew in Reply 4
    Human interpretation:
    Time calc: 12:48:59 + (218213 frames ÷ 59.185606Hz @ 100% [1:01:26.93]) = 13:50:26 vs zip mod 13:50:30 [please allow for timezone differences]


    Attachment 85620Attachment 85622Attachment 85621
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