M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 330 - Sergio Oubel

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  1. M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 330 - Sergio Oubel

    05-02-2019, 11:38 AM
    Vzaar Video Url:


    Points [Single Player Only]
    WolfMame version
    173
    Score Track
    https://www.twingalaxies.com/scores.php?scores=120375
    Rules
    ROMSet: CTribe
    Flip Screen: Off
    Continue Discount: Off
    Difficulty: Normal
    Timer Speed: Normal
    Service Mode: Off
    Stage Clear Energy: Off
    Players: 3
    Special Rules: This is a Single Player ONLY variation! Continues are NOT allowed!
    Submission Message
    Not a great score (this one is based on the time left of the completed ACTS of the game)
    i wish i can get a better in a future!
    THANKS to ALL for voting !!!!



    Attached Files Attached Files
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  2. 05-05-2019, 07:01 AM
    ???
    Game starts at 6:09 left on the video Name:  image.png
Views: 23
Size:  720.6 KB
    Game settings begin at left on the video
    M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 330 Final score is at left on the video
    MAME analyst by in reply
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  3. 05-05-2019, 07:03 AM
    Awaiting MAME analyst before voting
    A WR Sergio
    Rank Points Percent Player Date Verified Verification Method WolfMame Version Status
    1 330 100.00% Sergio German Oubel 2019-05-02 IN PROCESS 173 [Vote]
    2 124 37.58% Clay W Karczewski 2016-10-10 TGSAP 106 [Undisputed]
    3 56 16.97% Hernán Vizia 2012-05-30 INP 106 [Undisputed]
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  4. 05-05-2019, 07:05 AM
    https://en.wikipedia.org/wiki/The_Combatribes
    Arcade version
    The player takes control of one of three strongmen, the titular "Combatribes": Berserker, a blond-haired man in a blue outfit who is endowed with a balance of speed and strength; Bullova (who takes his name from an Indian battle axe), a man in a yellow outfit who is the strongest of the trio, but also the slowest; and Blitz (short for "blitzkrieg"), is a long-haired man in a red outfit who has the most agile attacks, but lacks the strength of the other two characters. The heroes boast a variety of unique techniques in addition to the standard punch and kick combos such as stomping on an opponent, swinging them by their ankles, kicking them on the ground, slamming their faces into the pavement and even the ability to slam the heads of two opponents together. The player can also pick up certain large-sized objects (parked motorcycles, go-karts or pinball machines) and toss them over enemies.


    The game can be set up so that it can be played by up to two or three players simultaneously. In the two-player version of the game, the players are asked to select their characters at the character select screen, whereas the three-player version has each player already assigned with a corresponding character.


    The game is composed of six different stages (or "Acts" as they're referred within the game) set in unique locations, each featuring a themed gang. The majority of the stages are composed of a single playing field where the player must take on a set number of underlings before facing the gang's leader, similar to Renegade. Some stages break away from this formula by having more than one level. The gangs the player faces are in order: a biker gang in Times Square, circus performers in Coney Island, roller skaters in a dance club, a punk gang in a baseball stadium and a militia in a high-rise building.


    The final stage is a boss rush against all the previous gangs while chasing a big crime boss in the harbor. After the gangs are defeated once again, the crime boss is killed by a female cyborg, Martha Splatterhead. Martha then engages the player in a final battle. If two or three players are present by the start of the final battle, an additional clone or two of Martha will appear to match the number of players. All Marthas must be defeated to complete the game.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  5. 05-05-2019, 07:15 AM
    Quote Originally Posted by JJT_Defender View Post
    ???
    Game starts at 6:09 left on the video
    Game settings begin at left on the video
    M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 330 Final score is at left on the video
    MAME analyst by in reply
    Seriously Juan, if you have nothing to add to assist in adjudication, then this is no better than spam. Copy & paste noise.

    At best, it's unhelpful. At worst, it's misleading.
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  6. 05-05-2019, 07:29 AM
    Voting yes accepted after you or JasonV91 do the MAME analyst

    I accidentally erased parts of it. I have no way of correcting it, because Twin Galaxy will not allow you do so.

    Congratulations to Sergio on his World Record.

    Quote Originally Posted by terencew View Post
    Seriously Juan, if you have nothing to add to assist in adjudication, then this is no better than spam. Copy & paste noise.

    At best, it's unhelpful. At worst, it's misleading.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
  7. 05-05-2019, 07:39 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 04/05/2019 at 15:06:05.40

    Zip test
    Code:
    Zip:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 179376 bytes (176 KiB)
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\COMBATRIBES 330.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\COMBATRIBES 330.zip
    Type = zip
    Physical Size = 179376
    
    Everything is Ok
    
    Size:       185549
    Compressed: 179376
    RAR:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    1 file, 179376 bytes (176 KiB)
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\COMBATRIBES 330.zip
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\COMBATRIBES 330.zip
    Type = zip
    Physical Size = 179376
    
    ----------
    Path = COMBATRIBES 330.inp
    Folder = -
    Size = 185549
    Packed Size = 179204
    Modified = 2019-04-27 07:02:42
    Created = 2019-04-27 04:47:24
    Accessed = 2019-04-27 04:47:24
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 776D603F
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    Scanning the drive for archives:
    MAME Major Version 173

    What MAME thinks:
    Code:
    Input file: ctribe.inp
    INP version 3.5
    Created Sat Apr 27 06:56:22 2019
    
    Recorded using 0.173W Apr 29 2016
    Total playback frames: 21799 (06:19.47)
    Average recorded speed: 100.001431%
    Average speed: 99.99% (56 seconds)

    Source driver:
    ctribe ddragon3.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.197: ctribe - "The Combatribes (US)"
    
    MAME History:
    - 0.125u6: Sonikos added clone The Combatribes (Italian bootleg). Fixed the mess dips location in 'The Combatribes'. Added the missing dips (now are 8x2). Fixed the "Stage Clear Energy" dips. Adjusted the frame rate from 60Hz to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 3rd button. Added dipswitches 'Service Mode', 'Stage Clear Energy', 'More Stage Clear Energy' and 4x 'Unused'.
    
    Resolution, 0.106-0.109: 320x232 @ 60.000000Hz
    Resolution, 0.110-0.125: 320x240 @ 60.000000Hz
    Resolution, 0.126-0.128: 320x240 @ 57.000000Hz
    Resolution, 0.129-0.149: 320x240 @ 57.444853Hz
    Resolution, 0.150:       320x240 @ 49.238445Hz
    Resolution, 0.151-0.197: 320x240 @ 57.444853Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/th...ribes-us/mame/
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=120375
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=120376
    Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=120377
    
    NOTES:
    Rule compliant DIPs for 0.126 or later:
        More Stage Clear Energy: Off
        Stage Clear Energy: 0
    Since 0.173, the conditional DIPs feature of this game affects WolfMAME's inpview. Verify settings with caution! ["More Stage Clear Energy" affects "Stage Clear Energy", noting that these DIPs were modified at 0.125u6]
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: ctribe and ddragon3.cpp
    Code:
    MAMEInfo.dat entries for:
    ctribe
    ddragon3.cpp
    ----
    0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
    
    
    WIP:
    
    - 0.201: Changed description to 'The Combatribes (US, rev 2, set 1)' and clones (US set 1?) to 'The Combatribes (US, rev 2, set 2)', (US, older) to 'The Combatribes (US, rev 1)' and (Japan) to 'The Combatribes (Japan, rev 2)'. Renamed (ctribe1) to (ctribeua) and (ctribeo) to (ctribeu1).
    
    - 0.190: Soundlatch modernization. Use explicit buffering trigger in The Combatribes [AJR].
    
    - 0.160: Jets and Layer added clone The Combatribes (US, older).
    
    - 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz.
    
    - 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz.
    
    - 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    
    - 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.
    
    - 0.133u1: Renamed (ctribb2) to (ctribeb2).
    
    - 0.131u4: ShimaPong fixed music is missing in The Combatribes.
    
    - 0.131u1: Chack'n added clone The Combatribes (Japan). MooglyGuy merged memory maps in the Double Dragon 3 driver.
    
    - 0.129: Mamesick fixed debug assertion in Double Dragon 3 driver.
    
    - 0.128u7: Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.
    
    - 0.125u7: Finish the work on DoubleDragon3 driver [Sonikos]: Mapped the correct dip "SW1-8", before it was incorrect. Added "FBI Logo" dips in Combatribes. Fixed the dips condition's implementation to avoid the MAME crash in Combatribes. Changed description of clones (US) to 'The Combatribes (US Set 1?)', (bootleg) to 'The Combatribes (bootleg Set 1)' and (Italian bootleg) to 'The Combatribes (bootleg Set 2)'.
    
    - 0.125u6: Sonikos added clone The Combatribes (Italian bootleg). Fixed the mess dips location in 'The Combatribes'. Added the missing dips (now are 8x2). Fixed the "Stage Clear Energy" dips. Adjusted the frame rate from 60Hz to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 3rd button. Added dipswitches 'Service Mode', 'Stage Clear Energy', 'More Stage Clear Energy' and 4x 'Unused'.
    
    - 0.123u2: Kevin Eshbach added DIP locations to Combatribes.
    
    - 15th February 2008: f205v dumped The Combatribes (Italian bootleg).
    
    - 0.113: Kevin Eshbach added clone 'The Combatribes (US) - Set 1?'. Added save state support to Combatribes. Added new sound1 roms and prom ($0). Fixed rom names.
    
    - 0.109u1: Changed visible area to 320x240.
    
    - 0.102u5: Mamesick fixed 'Stage Clear Energy' dipswitch.
    
    - 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).
    
    - 0.97u4: Mamesick adjusted volume balance in The Combatribes.
    
    - 0.97u2: Pierpaolo Prazzoli added priorities and fixed 3rd level in The Combatribes.
    
    - 0.77u2: Removed 3rd button and coin slot. Fixed dipswitches.
    
    - 0.36b13: Added 3rd player and dipswitches 'Continue Discount', 'Flip Screen', 'Timer Speed' and 4x 'Unused'.
    
    - 26th December 1999: Zsolt Vasvari fixed Combatribes graphics bugs and Bryan McPhail fixed its input ports.
    
    - 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
    
    - 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'The Combatribes (US)' (Technos 1990) and clone (bootleg). Known issues: Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same.
    
    - 20th November 1999: Phil Stroffolino fixed the input ports in Combatribes.
    
    - 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver.
    
    
    LEVELS: 6
    
    
    Other Emulators:
    
    * FB Alpha
    
    * RAINE
    
    
    Recommended Games (Hero Fighter):
    
    Flashgal
    
    Indiana Jones and the Temple of Doom
    
    Konami 80's AC Special (Kicker)
    
    Knuckle Joe
    
    My Hero
    
    Renegade
    
    Rock'n Rage
    
    Trojan
    
    Trojan (PlayChoice-10)
    
    Avengers
    
    Black Panther
    
    Double Dragon
    
    Double Dragon (PlayChoice-10)
    
    Double Dragon II - The Revenge
    
    Double Dragon 3 - The Rosetta Stone
    
    Ginga NinkyouDen
    
    Kyros
    
    Psycho Soldier
    
    Shinobi
    
    Shinobi (Mega-Tech)
    
    Shinobi (Tourvision PCE bootleg)
    
    Shinobi / FZ-2006
    
    The Revenge of Shinobi (Mega-Tech)
    
    Shinobi III (Mega Play)
    
    Wonder Momo
    
    Bad Dudes vs. Dragonninja
    
    Beraboh Man
    
    Shadow Warriors
    
    Splatter House
    
    Superman
    
    Ninja Ryukenden (Tourvision PCE bootleg)
    
    Vigilante
    
    Vigilante (Tourvision PCE bootleg)
    
    Crime Fighters
    
    DJ Boy
    
    B.Rap Boys
    
    DownTown
    
    Final Fight
    
    Final Fight 2 (SNES bootleg)
    
    Gang Wars
    
    Last Battle (Mega-Tech)
    
    Ninja Gaiden (PlayChoice-10)
    
    Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)
    
    Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)
    
    Shadow Dancer
    
    Shadow Dancer (Mega-Tech)
    
    Strider
    
    Strider 2
    
    Tough Turf
    
    The Combatribes
    
    Crude Buster
    
    Cyber-Lip
    
    Growl
    
    Magician Lord
    
    Michael Jackson's Moonwalker
    
    Michael Jackson's Moonwalker (Mega-Tech)
    
    The Super Spy
    
    Mug Smashers
    
    64th. Street - A Detective Story
    
    Avenging Spirit
    
    Batman
    
    Batman Forever
    
    Brute Force
    
    Burning Fight
    
    Captain America and The Avengers
    
    Captain Commando
    
    D. D. Crew
    
    Eight Man
    
    Karate Blazers
    
    Riot City
    
    Spider-Man vs The Kingpin (Mega-Tech)
    
    Spider-Man: The Videogame
    
    Streets of Rage (Mega-Tech)
    
    Streets of Rage II (Mega Play)
    
    Vendetta
    
    Big Fight - Big Trouble In The Atlantic Ocea
    
    Dragon Bowl
    
    Guardians of the 'Hood
    
    Legionnaire
    
    Mutation Nation
    
    Silent Dragon
    
    Thunder Hoop
    
    TH Strikes Back
    
    Undercover Cops
    
    X-Men
    
    Bare Knuckle III (bootleg of Megadrive version)
    
    Cadillacs and Dinosaurs
    
    Knuckle Bash
    
    Knuckle Bash 2
    
    Ninja Baseball Bat Man
    
    The Punisher
    
    Violent Storm
    
    Zero Team
    
    Denjin Makai
    
    Guardians / Denjin Makai II
    
    Night Slashers
    
    Pretty Soldier Sailor Moon
    
    Black Touch '96
    
    Ghost Chaser Densei (SNES bootleg)
    
    Iron (SNES bootleg)
    
    Osman
    
    Battle Circuit
    
    Rushing Beat Shura (SNES bootleg)
    
    Sonic Blast Man 2 Special Turbo (SNES bootleg)
    
    Venom & Spider-Man - Separation Anxiety (SNES bootleg)
    
    Gaia Crusaders
    
    Vamf x1/2
    
    Thunder Heroes
    
    Demolish Fist
    
    
    Romset: 3.84 MB / 19 files / 1.66 zip
    
    ----
    0.150 [Carlos A. Lozano, Richard Bush, Bryan McPhail, David Haywood, RAINE team]
    
    0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
    
    
    TODO:
    
    - Coin counters/lockouts
    
    - Convert MACHINE_DRIVER_START( ctribe ) to use MDRV_IMPORT_FROM(ddragon3)
    
    
    NOTES:
    
    - Both games have original and bootleg versions supported.
    
    - Double Dragon 3 bootleg has some misplaced graphics, but I think this is how the real thing would look.
    
    - Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same.
    
    - WWF WrestleFest driver based on Raine source.
    
    
    WIP:
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    - 0.206: Removed TIMER MCFG macros [Osso].
    
    - 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso].
    
    - 0.190: Soundlatch modernization [AJR].
    
    - 0.154: Palette cleanup [Alex Jackson].
    
    - 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed down/right offset in DoubleDragon3 driver with flipscreen on [Osso].
    
    - 0.150: Merged wwfwfest.c with ddragon3.c driver. Removed video\wwfwfest.c and includes\wwfwfest.h. David Haywood reduced some code duplication, preparation for creating a new device.
    
    - 0.135u2: Added includes\ddragon3.h.
    
    - 0.53: Added includes\wwfwfest.h.
    
    - 0.37b16: Added wwfwfest.c driver and vidhrdw\wwfwfest.c [David Haywood, RAINE team].
    
    - 0.36b10: Added ddragon3.c driver and vidhrdw\ddragon3.c.
    
    ----
    Human interpretation:
    Time calc: 06:56:22 + (21799 frames ÷ 57.444853Hz @ 100.001431% [6:19.47]) = 07:02:41 vs zip mod 07:02:42 [please allow for timezone differences]

    NOTES:

    Scoring for this track is counted by adding remaining time at the end of each COMPLETED act. i.e. 154 + 176 = 330 (sorry for the fading screenshots!)

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    This performance started with the "Players" DIP incorrectly set, but it was changed to comply with rules at frame 235, and the setting seems to have been taken up in-game (can be verified from INP playback or video above).

    Also, the conditional nature of these DIPs means that -inpview misrepresents the "Stage Clear Energy" setting. Logically, if "More Stage Clear Energy" is set to "Off", then the "Stage Clear Energy" setting is moot. You can see from INP playback or video that no extra energy is awarded at the end of each act.

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