M.A.M.E. - Canyon Bomber - Solo Plane Challenge - 1,865 - Robert Mruczek

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  1. M.A.M.E. - Canyon Bomber - Solo Plane Challenge - 1,865 - Robert Mruczek

    05-05-2019, 08:20 PM
    vzaar-player


    Solo Plane Challenge
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=222130
    Rank
    2
    Rules
    ROMSet: CanyonLanguage: EnglishMisses Per Play: 3Service Mode: OffSpecial Rules: Insert two (2) credits before starting the game, then press both the Player-1 and Player-2 start buttons at the same time, then allow Player-2 to exhaust its three (3) misses while you control Player-1 and attempt to complete the stage by yourself. Maximum score is 654 points per stage and 2,616 points for a perfect game (completing all 4 stages with at least 1 miss remaining)Note that as Player-2 is not a computer opponent, only Player-1's plane will appear when stage 2 (and beyond) begins.
    Submission Message
    This is my inaugural score for the challenge of playing without the benefit (or drawback) of a second plane dropping bombs each stage until it exhausts its misses for that stage.

    Originally recorded in WolfMAME 106, replayed INP for purpose of video capture into Applan Replay Video Capture 8 Suite software in MPG format, then converted into MP4 format for TwinGalaxies submission via Wondershare Video Converter Ultimate, software

    Video has also been uploaded to YouTube at


    PNG Snapshot from MAME playback follows.






    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
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  2. 05-05-2019, 08:27 PM
    While the video package is still being processed by TG...

    This variation is something that I had been thinking about trying for some time and is my inaugural submission. I stupidly missed twice in stage 2 and then made a hasty decision for the final miss in stage 3.

    I found out a useful strategy so long as you do not mess it up along the way. The general idea is to work from the center outward and using back-to-back passes in the same direction to best gauge when to drop for targets in tough areas.

    I'll keep trying until I can punch into stage 4. In some ways this is easier than when a computer opponent can safely bomb targets for you, but in all other ways it is harder as you do not have that safety net.
  3. 05-05-2019, 08:29 PM
    The YouTube link is not appearing (yet) for some reason so here it is again, in case the submission system is not allowing me to have that link in the initial post

  4. 05-06-2019, 05:55 AM
    Awaiting MAME analyst before Voting yes accepted
    Game starts at 20:14 left on the video Name:  image.png
Views: 113
Size:  584.1 KB
    Game settings begin at 20:15 left on the video Name:  image.png
Views: 121
Size:  630.4 KB
    M.A.M.E. - Canyon Bomber - Solo Plane Challenge - 1,865 Final score is at :06 left on the video Name:  image.png
Views: 115
Size:  291.5 KB
    MAME analyst by in reply

    Rules
    ROMSet: CanyonLanguage: English
    Misses Per Play: 3
    Service Mode: Off
    Special Rules: Insert two (2) credits before starting the game, then press both the Player-1 and Player-2 start buttons at the same time, then allow Player-2 to exhaust its three (3) misses while you control Player-1 and attempt to complete the stage by yourself.
    Maximum score is 654 points per stage and 2,616 points for a perfect game (completing all 4 stages with at least 1 miss remaining)
    Note that as Player-2 is not a computer opponent, only Player-1's plane will appear when stage 2 (and beyond) begins.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  5. 05-06-2019, 05:59 AM
    Rank Points Percent Player Date Verified Verification Method WolfMame Version Status
    1 1,865 100.00% Robert T Mruczek 2019-05-05 IN PROCESS 106 [Vote]
    https://en.wikipedia.org/wiki/Canyon_Bomber
    The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a single button to drop a bomb which destroys rocks and gives points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over.
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,872 Match Wins 52Cities
  6. 05-06-2019, 12:04 PM
    One tidbit of info on the title from yesteryear (which has nothing to do with my submission)...

    TG held a monthly MAME challenge on the title, and during that period ad a bit beyond I was collaborating with Robert Griffin on techniques, and we came across a way to keep the enemy blimp points to a minimum...at least for stage 1...as it was very dependent on several factors working in tandem.

    Wish I saved the INPS, I have to write to Robert to see if he did, but the best we came up with was 47 points, something in the 56-58 range, and a third best in the 63-65 range.

    A lot came into play...each plane's starting level, speed and direction...for the next three passes. The first was critical, but for some odd reason the 2nd and 3rd tended to be the same whenever the 1st pass met all the right criteria.

    Second, bombing was critical. We ascertained that the enemy blimp dropped their bombs (2 per pass) at precisely the same points, so key was making sure to the maximum extent possible that these trajectory arcs were already bombed clear, so precision bombing was critical.

    And it worked !! Problem is, that is a lot to ask across more than just Stage 1, so inevitably Stage 2 would have the enemy plane racking up 100+ points, often more.

    Getting 2000 points would mean limiting the enemy plane to 154 per stage, so a low of 47-65 in stage 1 would give you a bit of breathing room to keep that plane to 183-189 per stage...which can still be tough all things considered.

    Fred Pastore is the grand master at the title having been the only gamer to clear stage 4 without a single miss. He would have the best chance at reaching 2000 points under the standard 1-player challenge vs the computer opponent.
    Thanks JJT_Defender thanked this post
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  7. 05-07-2019, 10:28 AM
    Superb !!!!
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  8. 05-08-2019, 09:01 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Thu 09/05/2019 at 2:52:28.33
    Zip test
    Code:
    Zip:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 48447 bytes (48 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\canyon_106_RTM_1865_Solo.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\canyon_106_RTM_1865_Solo.zip
    Type = zip
    Physical Size = 48447
    Everything is Ok
    Files: 2
    Size:       9035022
    Compressed: 48447
    RAR:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 48447 bytes (48 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\canyon_106_RTM_1865_Solo.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\canyon_106_RTM_1865_Solo.zip
    Type = zip
    Physical Size = 48447
    ----------
    Path = canyon_106_RTM_1865_Solo.inp
    Folder = -
    Size = 9034424
    Packed Size = 47943
    Modified = 2019-05-05 00:21:06
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 8EEDA7FB
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    Path = canyon_106_RTM_1865_Solo.wlf
    Folder = -
    Size = 598
    Packed Size = 218
    Modified = 2019-05-05 00:21:08
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0D0F31ED
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 48001
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    MAME Major Version 106
    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3392MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun May 05 14:00:48 2019
    Checks out OK. [b969]
    Playing back previously recorded game canyon (Canyon Bomber) [press return]
    loading 9499-01.j1  
    loading 9503-01.p1  
    loading 9496-01.d1  
    loading 9492-01.n8  
    loading 9506-01.m5  
    loading 9505-01.n5  
    loading 9491-01.j6
    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    Info loaded.  WLF rev 9
    Recorded for the game 'canyon'
    MAME version string: 0.106 (May 16 2006)
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 3392294284Hz
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    -- INP info --
    Number of frames: 72858
    Average record speed: 99.997255%
    System time at start of emulation: Sun May 05 14:00:48 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    canyon src/drivers/canyon.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [canyon.c]
    GAME( 1977, canyon,  0,      canyon, canyon, 0, ROT0, "Atari", "Canyon Bomber", 0 )
    INPUT_PORTS_START( canyon )
     PORT_START      /* DSW */
     PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
     PORT_DIPSETTING(    0x00, DEF_STR( English ) )
     PORT_DIPSETTING(    0x01, DEF_STR( Spanish ) )
     PORT_DIPSETTING(    0x02, DEF_STR( French ) )
     PORT_DIPSETTING(    0x03, DEF_STR( German ) )
     PORT_DIPNAME( 0x30, 0x00, "Misses Per Play" )
     PORT_DIPSETTING(    0x00, "3" )
     PORT_DIPSETTING(    0x10, "4" )
     PORT_DIPSETTING(    0x20, "5" )
     PORT_DIPSETTING(    0x30, "6" )
     PORT_DIPNAME( 0xC0, 0x80, DEF_STR( Coinage ))
     PORT_DIPSETTING(    0xC0, DEF_STR( 2C_1C ))
     PORT_DIPSETTING(    0x80, DEF_STR( 1C_1C ))
     PORT_DIPSETTING(    0x40, DEF_STR( 1C_2C ))
     PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
     PORT_START      /* IN1 */
     PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
     PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
     PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
     PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
     PORT_START      /* IN2 */
     PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
     PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
     PORT_BIT ( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
     PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
     PORT_SERVICE( 0x10, IP_ACTIVE_HIGH )
     PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_VBLANK )
     PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Hiscore Reset") PORT_CODE(KEYCODE_H)
     PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_TILT ) /* SLAM */
     PORT_START
     PORT_ADJUSTER( 20, "Motor 1 RPM" )
     PORT_START
     PORT_ADJUSTER( 30, "Motor 2 RPM" )
     PORT_START
     PORT_ADJUSTER( 70, "Whistle 1 Freq" )
     PORT_START
     PORT_ADJUSTER( 80, "Whistle 2 Freq" )
    INPUT_PORTS_END
    Resolution: 256x240 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/canyon-bomber/mame/
    *******************************************************************************
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7701
    Rules, Solo Plane Challenge: https://www.twingalaxies.com/scores.php?scores=222130
    ROMSet: Canyon
    Language: English
    Misses Per Play: 3
    Service Mode: Off
    Sample correct TG:
    DSW: offset 0x23, repeat every 0x7C, typical value 0x80
    - DSW: 0x03 (Language): 0x00 (English)
    - DSW: 0x30 (Misses Per Play): 0x00 (3)
    - DSW: 0xc0 (Coinage): [not relevant]
    NOTE: It can clearly be seen if Service Mode in On - much easier to determine visually
        20: 00 00 00 80 00 00 00 00  00 00 00 20 00 00 00 14
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 80
       110: 00 00 00 00 3E 82 43 E1  00 00 00 80 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.209: canyon - "Canyon Bomber"
    Resolution, 0.106-0.199: 256x240 @ 60.000000Hz
    Resolution, 0.200-0.209: 256x240 @ 60.114504Hz
    TG Game Entry: https://www.twingalaxies.com/canyon-bomber/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7701
    Rules, Solo Plane Challenge: https://www.twingalaxies.com/scores.php?scores=222130
    INP Header:
    Code:
        10: 8C 4D 32 CA 00 00 00 00  F0 5F CE 5C B1 64 69 B9 | .M2Ê....ð_Î\±di¹
        20: 00 00 00 80 00 00 00 00  00 00 00 20 00 00 00 14 | ........... ....
        30: 00 00 00 1E 00 00 00 46  00 00 00 50 00 00 00 00 | .......F...P....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 80 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 20  00 00 00 14 00 00 00 1E | ....... ........
        B0: 00 00 00 46 00 00 00 50  00 00 00 00 00 00 00 00 | ...F...P........
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 80 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 14  00 00 00 1E 00 00 00 46 | ...............F
       130: 00 00 00 50 00 00 00 00  00 00 00 00 00 00 00 00 | ...P............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    44ECC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ECD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ECE0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    44ECF0: 00 00 00 80 00 00 00 00  00 00 00 00 00 00 00 14 | ................
    44ED00: 00 00 00 1E 00 00 00 46  00 00 00 50 00 00 00 00 | .......F...P....
    44ED10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ED20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ED30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ED40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ED50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44ED60: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 80 | ........¢.Cá....
    44ED70: 00 00 00 00 00 00 00 00  00 00 00 14 00 00 00 1E | ................
    44ED80: 00 00 00 46 00 00 00 50  00 00 00 00 00 00 00 00 | ...F...P........
    44ED90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44EDA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44EDB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44EDC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44EDD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    44EDE0: 00 00 00 00 A2 82 43 E1  00 00 00 80 00 00 00 00 | ....¢.Cá........
    44EDF0: 00 00 00 00 00 00 00 14  00 00 00 1E 00 00 00 46 | ...............F
    INP Tail-end:
    Code:
    89D980: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89D990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89D9A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89D9B0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    89D9C0: 00 00 00 80 00 00 00 00  00 00 00 00 00 00 00 14 | ................
    89D9D0: 00 00 00 1E 00 00 00 46  00 00 00 50 00 00 00 00 | .......F...P....
    89D9E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89D9F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA30: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 80 | ........¢.Cá....
    89DA40: 00 00 00 00 00 00 00 00  00 00 00 14 00 00 00 1E | ................
    89DA50: 00 00 00 46 00 00 00 50  00 00 00 00 00 00 00 00 | ...F...P........
    89DA60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DAA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    89DAB0: 00 00 00 00 A2 82 43 E1                          | ....¢.Cá
    MAME Info
    canyon is the parent set.
    MAMEInfo.dat entries: canyon and canyon.c
    Code:
    MAMEInfo.dat entries for:
    canyon.cpp
    canyon
    ----
    0.35b2 [Mike Balfour]
    
    WIP:
    - 0.88u4: Added sndhrdw\canyon.c.
    - 0.58: Added includes\canyon.h.
    - 0.35b2: Added canyon.c driver and vidhrdw\canyon.c.
    ----
    0.35b2 [Mike Balfour]
    
    Artwork available
    
    WIP:
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    - 0.207: Removed MCFG macros [Osso].
    - 0.204: Eliminated unnecessary address space argument from handlers (audio\canyon.c) [AJR].
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    - 0.201: Removed F9334 MCFG macros [Ryan Holtz].
    - 0.200: Eliminated MCFG_DEVICE_VBLANK_INT and use MCFG_SCREEN_RAW_PARAMS [AJR]. Changed VSync to 60.114504 Hz.
    - 0.198: Use new OUTPUT callback object in Canyon Bomber [AJR].
    - 0.189: Added new 74LS259/9334 device [AJR].
    - 0.135u2: Fabio Priuli added save state support to Canyon Bomber.
    - 0.126u2: Fabio Priuli added DIP locations to Canyon Bomber. Added 2x 'Unknown' dipswitches.
    - 0.125u4: Discrete sound update [Couriersud]: Added NODE_RELATIVE(NODE, offset) macro to discrete.h. Fixed driver to use this macro instead of adding directly to the node.
    - 23rd October 2006: Mr. Do - Ad_Enuff finished a nice old piece: Canyon Bomber artwork.
    - 0.88: Derrick Renaud added watchdog to Canyon Bomber and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function.
    - 0.80u2: Derrick Renaud updated Canyon Bomber to use Aaron's DISCRETE_ADJUSTMENT changes.
    - 0.80: Derrick Renaud made minor changes in Canyon Bomber to work with new code.
    - 0.75: Stefan Jokisch correct RAM size and VBLANK duration. Added hiscore reset button and language ROM (i.e. the language dip works now). And sprite positions should be fixed according to the schematics. Added missing LOW and HIGH_NIBBLED roms ($3000). Changed 6502 CPU1 clock speed to 756000 Hz. Changed input to 7x buttons. Renamed (canbprot) to (canyonp).
    - 0.68: Derrick Renaud changed whistle sounds to new (proper) 555 cap charge instead of generic triangle wave.
    - 0.66: Added Discrete sound.
    -  1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf.
    -  4th July 2001: Peter Fyfe dumped Canyon Bomber.
    - 0.37b6: Added prom ($0 - sync).
    - 0.35b3: Mike Balfour added clone Canyon Bomber (prototype). Roberto Fresca added high score saving to Canyon Bomber.
    -  8th February 1999: Mike Balfour added Canyon Bomber prototype (canbprot).
    - 0.35b2: Mike Balfour added 'Canyon Bomber' (Atari 1977).
    - 27th February 1998: Dumped Canyon Bomber.
    
    Other Emulators:
    * FB Alpha
    
    Recommended Games (Airforce):
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    Recommended Games (Balloons):
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    Romset: 5.75 kb / 7 files / 3.36 zip
    ----
    Human interpretation:
    Time calc: 14:00:48 + (72858 frames ÷ 60Hz @ 99.997255% [20:14.33]) = 14:21:02 vs zip mod 00:21:06 [please allow for timezone differences]

    Name:  cany0000.png
Views: 67
Size:  1.3 KB
    Thanks RTM, JasonV91, HAN thanked this post
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