M.A.M.E. - Action Fighter, FD1089A 317-0018 - Points - 107,400 - John P McAllister

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  1. M.A.M.E. - Action Fighter, FD1089A 317-0018 - Points - 107,400 - John P McAllister

    06-09-2019, 02:06 PM
    vzaar-player


    Points
    WolfMame version
    181
    Track
    https://www.twingalaxies.com/scores.php?scores=21425
    Rank
    2
    Rules

    ROMSet: AFighter
    Lives: 3
    Bonus Life: 10000 - 20000
    Difficulty: Normal
    Allow Continue: No
    Special Rules: Continues are NOT allowed!
    Submission Message
    Input file: elf_afighter_107400_w181.inp
    INP version 3.5
    Created Sun Jun 09 12:43:46 2019

    Recorded using 0.181W (unknown)
    Total playback frames: 28487
    Average recorded speed: 99%
    Average speed: 99.70% (557 seconds)






    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 06-17-2019, 07:48 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 06/17/2019 at 22:34:48.78

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 94395 bytes (93 KiB)
    
    
    Testing archive: C:\WolfMAME\181\inp\TG\elf_afighter_107400_w181.zip
    --
    Path = C:\WolfMAME\181\inp\TG\elf_afighter_107400_w181.zip
    Type = zip
    Physical Size = 94395
    
    
    Everything is Ok
    
    
    Size:       162065
    Compressed: 94395
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 94395 bytes (93 KiB)
    
    
    Listing archive: C:\WolfMAME\181\inp\TG\elf_afighter_107400_w181.zip
    
    
    --
    Path = C:\WolfMAME\181\inp\TG\elf_afighter_107400_w181.zip
    Type = zip
    Physical Size = 94395
    
    
    ----------
    Path = elf_afighter_107400_w181.inp
    Folder = -
    Size = 162065
    Packed Size = 94241
    Modified = 2019-06-09 12:51:44
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = BD9985F1
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 181

    What MAME thinks:
    Code:
    Input file: afighter.inp
    INP version 3.5
    Created Sun Jun 09 16:43:46 2019
    
    
    Recorded using 0.181W (unknown)
    Total playback frames: 28487
    Average recorded speed: 99%
    Average speed: 100.00% (476 seconds)
    Source driver:
    afighter segas16a.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.125: afighter - "Action Fighter, FD1089A 317-0018"
    0.126-0.181: afighter - "Action Fighter (FD1089A 317-0018)"
    
    
    Resolution, 0.106-0.181: 320x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....89A%20317-0018
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=21425
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: afighter and segas16a.cpp
    Code:
    MAMEInfo.dat entries for:
    afighter
    segas16a.cpp
    ----
    0.74u2 [?]
    
    
    
    
    WIP:
    
    
    - 0.127u1: Atari Ace moved FD1089 decryption keys to external files. Added 317-0018.key to Action Fighter.
    
    
    - 0.125u7: Changed description to 'Action Fighter (FD1089A 317-0018)'.
    
    
    - 0.104u6: Chaneman fixed dipswitches in Action Fighter. Added dipswitches 'Bonus Life', 'Difficulty' and 'Allow Continue'.
    
    
    - 0.92: Added dipswitches 'Cabinet', 'Demo Sounds' and 'Lives'.
    
    
    - 0.90u1: Charles MacDonald added complete FD1089A table to Action Fighter (317-0018) - Game now playable. Fixed cpu1/gfx2 rom loading.
    
    
    -  3rd January 2005: Aaron Giles - A bit sooner than I expected! Nicola submitted the first pass at the FD1089A/B decryption, and it's quite impressive. There are a number of new games this enables, including Action Fighter and Dunk Shot, as well as a number of alternate versions of Alien Syndrome, Alex Kidd, SDI, Time Scanner, and Aurail. Luckily, as Charles guessed, Action Fighter seems to work fine on MAME, without the graphics issues he mentioned on his site. The game appears to be something of a Spy Hunter ripoff, letting you pilot various vehicles, chasing down bad guys. Dunk Shot needed some tweaking to get working, but it's fully playable now as well, including controls for all four players. All the new variants of existing games are hooked up now and their controls are working. Hopefully I'll get the chance to finish up the sprite consolidation in the next couple of days so that I can submit this giant updated mass of goodness!
    
    
    - 0.89u1: Changed Z80 CPU2 clock speed to 4MHz.
    
    
    - 0.88u7: Changed Z80 CPU2 clock speed to 5MHz, screen orientation to vertical, visible area to 224x320 and palettesize to 6144 colors. Added dipswitches 'Coin A', 'Coin B' and 8x 'Unknown'. Changed description to 'Action Fighter, FD1089A 317-0018'.
    
    
    - 0.74u2: Added 'Action Fighter' (Sega 198?).
    
    
    
    
    LEVELS: 1
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Action):
    
    
    Elevator Action
    
    
    Elevator Action Returns
    
    
    Action Fighter
    
    
    Quartet
    
    
    Rolling Thunder
    
    
    Rolling Thunder 2
    
    
    Bionic Commando
    
    
    Bullet
    
    
    Super Ranger
    
    
    Crack Down
    
    
    Crack Down (Mega-Tech)
    
    
    Secret Agent
    
    
    S.P.Y. - Special Project Y
    
    
    Spark Man
    
    
    The Cliffhanger - Edward Randy
    
    
    The Super Spy
    
    
    ThunderJaws
    
    
    Power Blade (PlayChoice-10)
    
    
    Gunstar Heroes (Mega Play)
    
    
    The Outfoxies
    
    
    Biomechanical Toy
    
    
    Confidential Mission
    
    
    Ninja Assault
    
    
    Lupin The Third - The Shooting
    
    
    Lupin The Third - The Typing
    
    
    Demon Front
    
    
    Dolphin Blue
    
    
    
    
    Romset: 680 kb / 19 files / 371.4 zip
    
    
    ----
    0.88u7 [Aaron Giles, Charles MacDonald, David Haywood]
    
    
    
    
    NOTES:
    
    
    - Hardware: System16a / Pre-system16 (Space Harrier without the road generator)
    
    
    
    
    WIP:
    
    
    - 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    
    
    - 0.167: Make screen flipping actually work in the System16 driver (it hasn't since the driver was rewritten). This makes 'SDI - Strategic Defense Initiative' playable again (level 2 onwards had no sprites and completely broken backgrounds) [David Haywood].
    
    
    - 0.147u4: Phil Bennett fixed missing speech in Segas16a games (shinobi, aliensyn2 and quartet).
    
    
    - 0.147u2: Updated I8243 to use DEVCB2 and removed trampolines [Miodrag Milanovic].
    
    
    - 0.147u1: hap fixed y board sprite colors (the 3ff to 7ff change) (video\segas16a.c). Fixed problem with marking dirty region (video\sega16sp.c).
    
    
    - 0.147: Added emu\sprite.c/h and video\sega16sp.h. Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver-specific video updates where it belongs. Added some further methods and helpers to the bitmap_t and rectangle classes. Created a sega_16bit_common_base class which handles thecommon Sega palette RAM mappings and open bus reads [Aaron Giles].
    
    
    - 0.146u5: Removed includes\segas16.h. Added includes\segas16a.h. Converted FD1089/FD1094 into proper devices, derived from m68000. They now handle their own decryption and memory management, so we can remove all the calls for initialization/reset/etc. The key now lives as a 'key' subdevice under the CPU, and the FD1089/1094 are now specified just like any other CPU. Created a helper class for managing fd1094 decryption caches. Added support for member functions to be called as DRIVER_INIT functions. To do this, #define MODERN_DRIVER_INIT prior to #including "emu.h" and you will be required to specify a class and member function for your driver init. Untangled the joined segas1x_state and split the states for each system into their own classes. Cleaned up some implementations. Split segas16.h header into separate headers for each system. Fully modernize Segas16a. Convert multiply, divide and compare/timer chips into modern devices. Removed legacy 8255 APIs. Move Segas16a driver to newer I8255. Misc. cleanups [Aaron Giles].
    
    
    - 0.143u8: Added includes\segaipt.h. Kanikani fixed coinage DIPSW using Sega common setting in Segas16a driver.
    
    
    -  2nd January 2011: Smitdogg - System 16A/B schematics are now available. Thanks to Kevin Eshbach.
    
    
    - 0.139u2: Treat unsupported read and write accesses (segaic16.c) to defined devices/memory as open-bus reads or unmapped writes instead of falling through to the memory-mapping registers [Phil Bennett].
    
    
    - 0.138u3: Added machine\segacrp2.c/h.
    
    
    - 0.136u3: Added includes\segas16.h. Fabio Priuli added save states and driver data struct to Segas16a driver.
    
    
    - 0.134u4: Team Japump fixed Sega System 16 ROM names according to real machine, and corrected game version description for Alien Syndrome and SDI.
    
    
    - 0.131u3: Sega System 16A changes [Aaron Giles, Dr. Decapitator]: Added MCU dumps to quart21 and bodyslam. Hooked up MCU in these games. Marked games using simulated MCU as "unemulated protection" as the MCUs clearly do more than what we are simulating. Yasuhiro Ogawa added some security custom info to the Segas16a driver (from http://www.higenekodo.jp/sega_n.htm).
    
    
    - 0.130u1: System16A update [Kanikani]: Enabled some buttons previously marked as 'unused'. Manuals say 'No Connection', but programs read them and do something. i.e. button2 in Tetris: can rotate the piece.
    
    
    - 0.129: Aaron Giles removed bogus port 4-7 definitions from MCS-48. Added i8243 implementation. Connected 8243 properly to System 16a sound.
    
    
    - 0.127u3: Aaron Giles fixed access violation in many Segas16a sets.
    
    
    - 0.122u8: RansAckeR improved segas16a DIPs and added DIP locations from manuals.
    
    
    - 0.122u6: Changed N7751 CPU3 clock speed to 6MHz in some games.
    
    
    - 0.113u2: Zsolt Vasvari updated a number of Sega games to use the new video timing code.
    
    
    - 0.113: Ruben added DIP locations to the Segas16a driver.
    
    
    - 0.111u6: Corrado Tomaselli updated Sega System 16/18 drivers to be mono and swapped button 1/2 to match instruction card.
    
    
    - 0.107u2: Massive cleanup/fixing of 16-bit Sega drivers [Alex Jackson]: Many corrections to descriptive set names, adding revision letters, cabinet types, etc. Fixed button ordering between System 16A/B. Fixed many dipswitches and added DIP locations support. Adjusted min/max values for analog controls to improve response. Cleaned up a number of ROM names and fixed some incorrect guesses. Actually disabling 8751 in games that have a fake replacement. Hooked up 8255 PPI correctly now that it has mode 2 support. Fixed behavior of NMI line in later sega sound boards. Fixed addressing in the SegaPCM sound system. Some hardware/documentation cleanup.
    
    
    - 0.104u4: Aaron Giles fixed Segas16a games not workin using a 8751.
    
    
    - 0.91: Aaron Giles added proper mirroring for the memory map (needs my memory update). Added support for 3 multiply chips and 3 divide chips. Fixed timer/compare chip implementation to match real PCB (machine\segaic16). Added tilemap flipping support and sprite flipping support for 16A and 16B sprites (video\segaic16).
    
    
    - 0.90u4: Segas16a Update [Aaron Giles]. Improved the way custom I/O controls work internally. Rewrote the N7751 path so that it is properly triggered and better described. Added support for Major League controls. Added support for Sukeban Jansi Ryuko (System 16A) controls. Hooked up dipswitches for Time Scanner. Connected up the watchdog (some games use it, some don't). Removed unused controls from all games' input lists. Updated the YM2151 mixing volume. Cleaned up tilemap handling using the new user_data feature. Added pixel-accurate scaling to System 16B sprites. Based on this knowledge, tweaked System 16A sprite systems.
    
    
    - 0.89u2: Sega Improvements [Aaron Giles]: Fixed many s18 and s16a priority bugs, fixed s16a end-of-spritelist marker, 8751 simulation improved, hooked up backup ram, dipswitch fixes and cleanups etc.
    
    
    - 0.89u1: Sega System 16A improvements [Aaron Giles]: Included detailed README in the driver file. Hooked up column/row scroll (see Quartet title screen) - don't know if it's really right yet. Reintroduced tilemap/text priorities. Corrected Z80 clock speed. Incorporated Brian Troha's updated DIPs. Minor cleanups.
    
    
    - 0.88u7: Added segas16a.c driver, vidhrdw\segas16a.c and vidhrdw\segaic16.c/h. Many improvements to Sega System 16a driver [Aaron Giles].
    
    
    ----
    Name:  dips.PNG
Views: 133
Size:  101.8 KBName:  game over.PNG
Views: 130
Size:  44.2 KB

    NOTE - "Allow Continue" was incorrectly set to "Yes", but no continues were used.
    Thanks terencew, redelf, HAN, JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  3. 06-17-2019, 10:45 PM
    Nice score, John! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  4. 06-22-2019, 11:22 AM
    Voting yes accepted
    Game starts at 7:54 left on the video Name:  image.png
Views: 105
Size:  493.6 KB
    Bonus Life: 10,000 - 20,000 is at 7:24,6:49 left on the video Name:  image.png
Views: 102
Size:  511.5 KBName:  image.png
Views: 103
Size:  513.9 KB
    Game settings begin at 7:54 left on the video Name:  image.png
Views: 105
Size:  493.6 KB
    M.A.M.E. - Action Fighter, FD1089A 317-0018 - Points - 107,400 Final score is at :43 left on the video Name:  image.png
Views: 101
Size:  552.8 KB
    MAME analyst by JasonV91 in reply 2
    Attachment 89780Attachment 89781

    NOTE - "Allow Continue" was incorrectly set to "Yes", but no continues were used.
  5. 06-22-2019, 11:25 AM

    Rank

    1

    Eric Schafer

    Date Verified: 2010-05-27
    Percent: 100.00%

    Verification Method: INP 106
    Status: Undisputed


    WolfMame Version
    Points

    10,554,600

    Action Fighter, FD1089A 317-0018

    Platform :M.A.M.E.

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    • Rank

      1

      Eric Schafer
      Date Verified: 2010-05-27
      Percent: 100.00%

      Verification Method: INP 106
      Status: Undisputed


      WolfMame Version
      Points

      10,554,600












    [/COLOR]


    FOUNDED BY: TWIN GALAXIES ;
    View Rules
    Rank
    1
    Eric Schafer
    Date Verified: 2010-05-27
    Percent: 100.00%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    10,554,600
    Rank
    2
    John P McAllister
    Date Verified: 2019-06-09
    Percent: 1.02%
    Verification Method: IN PROCESS 181
    Status: Vote
    WolfMame Version
    Points
    107,400
    Rank
    3
    Robert Flynn
    Date Verified: 2009-03-19
    Percent: 0.75%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    78,800
    Rank
    4
    Rodrigo Lopes
    Date Verified: 2008-09-14
    Percent: 0.67%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    71,200
    Rank
    5
    Vicente Morales
    Date Verified: 2008-09-07
    Percent: 0.51%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    53,800
    Rank
    6
    Carsten Hirche
    Date Verified: 2007-09-03
    Percent: 0.42%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    44,200
    Rank
    7
    Adam Wood
    Date Verified: 2007-08-20
    Percent: 0.39%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    41,600
    Rank
    8
    David Magowan
    Date Verified: 2008-08-16
    Percent: 0.27%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    28,600
    Rank
    9
    Fred Bugmann
    Date Verified: 2008-07-15
    Percent: 0.23%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    24,600
    Rank
    10
    Dan Cunningham
    Date Verified: 2007-08-26
    Percent: 0.18%
    Verification Method: INP 106
    Status: Undisputed
    WolfMame Version
    Points
    19,400
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