Arcade - Psycho-Nics Oscar [US] - Points - 321,100 - Stephen Holmes

Is this a valid score?

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  1. Arcade - Psycho-Nics Oscar [US] - Points - 321,100 - Stephen Holmes

    07-03-2019, 11:28 PM
    Vzaar Video Url:


    Vzaar Video Url:


    Points
    Score Track
    https://www.twingalaxies.com/scores.php?scores=223864
    Rules
    Arcade: Oscar - "Psycho-Nics Oscar (US)" by Data EastDemo Freeze Mode: OffFlip Screen: n/aCabinet: n/aLives: 3Difficulty: NormalBonus Life: Every 40000Invulnerability [Cheat]: OffAllow Continue: NoSpecial Rules: Continues are NOT allowed!
    Submission Message
    Played at 1UP Arcade in Brisbane, Australia on Oct 11th 2017. Sorry about the old video as I've been putting off uploading this record because there was no Arcade track for Oscar... that was until now...
    Gameplay was filmed on a smartphone camera with the inside the cabinet, pcb and DIPS in the second video (as I hit the Screen-Off button on my phone while removing it from the tripod, which incidentally stops the recording). The second video shows the PCB and DIPs, and I have continued filming back up to the game screen, so you can see the score still on the machine and that the DIPs weren't changed.
    Had a good run and died on the last stage, which is always hard to recover from... but after many failed attempts, I pieced together a good run to the end to make the 1CC also :-)
    Final score (321,100) and name entry at 21:50:
    Inside cabinet, original PCB and DIPs in second video:

    Thanks for watching and supporting the high-scoring arcade community!

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  2. 07-05-2019, 07:58 PM
    Hi Steve It's a damn shame about the video cutting out when you removed the phone. It's happened to me too so I feel your pain there. I know you would have definitely liked to capture these in a single recording, and as we can see the dip switches are shown clearly, seem set correctly as per the track settings and the hardware is also clearly a Data East board too.

    I'm happy with the game vid and also the hardware recording.
    Congrats on the epic score - Accepted
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  3. 07-07-2019, 04:48 PM
    Congrads! a cool game.. that's not easy.

    T.
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  4. 07-09-2019, 08:37 AM
    Voting yes accepted
    Correct Bonus man are at 40,000 & every 60,000 pointsName:  image.png
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    Game starts at 22:17 left on the video Name:  image.png
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    1 Up is at 18:10 left on the video Name:  image.png
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    Bonus Life: Every 40,000 is at 20:26 left on the video Name:  image.png
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    Bonus man at 100,000 is at 18:23 left on the video Name:  image.png
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    Game settings begin at left on the video
    Arcade - Psycho-Nics Oscar [US] - Points - 321,100 Final score is at 2:59 left on the video Name:  image.png
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Size:  665.2 KBName:  image.png
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    Hardware CPU Dip Switch game settings is at :25 left on the Bottom video Name:  image.png
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    https://www.gamesdatabase.org/Media/..._Data_East.pdf
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    Rules
    Arcade: Oscar - "Psycho-Nics Oscar (US)" by Data East
    Demo Freeze Mode: Off
    Flip Screen: n/aCabinet: n/a
    Lives: 3
    Difficulty: Normal

    Bonus Life: Every 40000 Note this in correct it is a Bonus man at 40,000 & every 60,000 points Name:  image.png
Views: 27
Size:  765.8 KB

    Invulnerability [Cheat]: Off
    Allow Continue: No
    Special Rules: Continues are NOT allowed!
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  5. 07-09-2019, 08:38 AM
    A WR Stephen
    Points
    FOUNDED BY: EVN ; HAN ; shi ;
    View Rules
    Rank
    1
    Stephen Holmes
    Date Submitted: 2019-07-04
    Percent: 100.00%
    Verification Method: IN PROCESS
    Status: Vote
    Points
    321,100
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  6. 07-09-2019, 08:42 AM
    https://en.wikipedia.org/wiki/Psycho-Nics_Oscar
    Psycho-Nics Oscar is a 2D platform-scrolling shooter. The player controls a mecha named Oscar. The extra weapon system is similar to Gradius.[1]
    http://www.hardcoregaming101.net/psycho-nics-oscar/
    Oscar is actually the name of your mecha, which apparently can transform. It really can’t, outside of the ending cinema anyway, but it can be upgraded in a variety of ways. Data East didn’t change the Gradius power bar much, although they did refine it a bit. For the uninitiated, the bar displays five power-ups in a linear progression. Every time you pick up an “N” capsule, it highlights the next power-up in the line. When it’s highlighted the power you want, you hit a button to get equipped with it, and the power bar resets.


    Rather than a “Speed” option, Oscar has a “Jump” power-up ability, which obviously enhances the height of his jumping ability. The next two are subweapons, which act in conjunction with your main gun attack. “Missile” works, again, like Gradius, with a small projectile which travels along the ground, and even up vertical surfaces, handily enough. “Bombs” toss small grenades on a short arc. You can have both Bombs and Missiles activated at the same time, and both can be upgraded several levels.


    There are three types of rotating things called PCUs, which provide extra firepower. The last icon is the “Gun” power-up, which improves the firepower of your main weapon. This is perhaps the most important one, because the default gun is not only incredibly weak, but very short ranged. If you make one full rotation through the power bar without picking anything, the last block changes to “Armor”, which will let your Oscar take some extra damage. If you make it through two full rotations, the last spot changes to “Quick”, which activates a rapid fire mode. In conjunction with the most powerful Gun, this makes you into a killing machine.






    In copying the system so closely, it is, of course, susceptible to the same flaws. Yes, it’s absolutely fun to upgrade your Oscar to the highest level, tossing out a steady stream of missiles and bombs and explosive laser blasts, steamrolling through everything in your way. In your default state, though, or perhaps with only a power-up or two, the game becomes unnecessarily difficult. The stages themselves are well-designed and balanced, for the most part, but the bosses often scatter far too many projectiles to be properly dodged without taking some damage. As a result, the best way to succeed in Oscar is to power up completely, and try not to get killed ever. While you can cause a lot of destruction at the highest level, it’s also just as easy to take a few stray hits and end your streak. Your health doesn’t recharge after each stage either, requiring you to subsist off of the meager energy power-ups occasionally dropped by enemies.


    To its credit, Oscar can take three hits by default – more if you’ve grabbed additional capsules, and a fairly large margin of error, compared to other single-hit arcade games – although getting killed sends him back to a checkpoint. Also, while Gradius was stingy with the power-up capsules, practically every enemy (except for the infinitely spawning ones) will drop something, allowing you to quickly rearm yourself upon death. While you lose all of your weapons when you die, the power bar stays at the same position, which can also give you a leg-up if you plan correctly. Collecting 20 “K” icons will also grant you an extra life.
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  7. 07-17-2019, 01:21 PM
    @admin staff need to correct instead of bonus life a every 40,000, it should be 1st bonus life at 40,000 and every 60,000 points as you & Twin Galaxy Members can see here below in this capture picture at 22:22 left on the top video Name:  image.png
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    RulesArcade: Oscar - "Psycho-Nics Oscar (US)" by Data East
    Demo Freeze Mode: Off
    Flip Screen: n/a
    Cabinet: n/a
    Lives: 3
    Difficulty: Normal
    Bonus Life: Every 40000
    Invulnerability [Cheat]: Off


    Hardware CPU, Dip Switch game settings begin at :24 left on the bottom video Name:  image.png
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    Name:  image.png
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    Rules
    Arcade: Oscar - "Psycho-Nics Oscar (US)" by Data East
    Demo Freeze Mode: Off
    Flip Screen: n/a
    Cabinet: n/a
    Lives: 3
    Difficulty: Normal
    Bonus Life: 1st at 40,000 and every 60,000
    Invulnerability [Cheat]: Off



    https://www.gamesdatabase.org/Media/SYSTEM/Arcade//Manual/formated/Psycho-Nics_Oscar_-_1988_-_Data_East.pdf

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