M.A.M.E. - Moon Shuttle [US ?] - Points - 31,510 - Nichlas Brinkmann Hess

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  1. M.A.M.E. - Moon Shuttle [US ?] - Points - 31,510 - Nichlas Brinkmann Hess

    08-07-2019, 01:19 PM

    WolfMame version
    ROMSet: MShuttle
    Service Mode: Off
    Cabinet: Upright
    Lives: 3
    Bonus Life: 20000
    Unknown: Off
    Special Rules: An additional extra ship is randomly obtainable in the 5th asteroid belt [after the Suns]
    Special Note: A new glitch was discovered [10/14/06] in which you may be awarded three [3] extra ships for no apparent reason. No one can determine why. Until this has been determined to be part of the program, such INPs will not be accepted by TG. However, gamers are advised to archive their INPs for if and when such a determination can be made that this is an intended aspect of the game.
    Submission Message
    this is my record

    Attached Files Attached Files
  2. 08-08-2019, 02:16 PM
    VOTING YES. Gets a bit tougher when they start moving, eh? Accepted.
    Likes wonderqq liked this post
  3. 08-08-2019, 07:15 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Fri 09/08/2019 at 13:01:34.22

    Zip test
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 282824 bytes (277 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\mshuttle.zip
    Path = E:\MAME\ALLexes\inp\MARP\mshuttle.zip
    Type = zip
    Physical Size = 282824
    Everything is Ok
    Size:       286478
    Compressed: 282824
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    Zip list
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 282824 bytes (277 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\mshuttle.zip
    Path = E:\MAME\ALLexes\inp\MARP\mshuttle.zip
    Type = zip
    Physical Size = 282824
    Path = mshuttle.inp
    Folder = -
    Size = 286478
    Packed Size = 282666
    Modified = 2019-08-08 06:12:05
    Created = 2019-08-08 04:56:20
    Accessed = 2019-08-08 06:12:05
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0B3EF82B
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    MAME Major Version 212

    What MAME thinks:
    Input file: mshuttle.inp
    INP version 3.5
    Created Thu Aug 08 06:02:41 2019
    Recorded using 0.212W (wolf212)
    Total playback frames: 34195
    Average recorded speed: 100%
    Average speed: 100.00% (383 seconds)

    Source driver:
    mshuttle galaxian.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.145: mshuttle - "Moon Shuttle (US?)"
    0.146-0.212: mshuttle - "Moon Shuttle (US? set 1)"
    - 0.145u5: Changed description to 'Moon Shuttle (US? set 1)' and clone (Japan) to 'Moon Shuttle (Japan set 1)'.
    Resolution, 0.106-0.113: 256x224 @ 60.606060Hz
    Resolution, 0.114-0.123: 256x224 @ 60.606061Hz
    Resolution, 0.125-0.212: 768x224 @ 60.606061Hz
    TG Game Entry: https://www.twingalaxies.com/game/mo...ttle-us-/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=19607

    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: mshuttle and galaxian.cpp
    MAMEInfo.dat entries for:
    0.63 [Zsolt Vasvari]
    Artwork available
    - 0.195: ShouTime and The Dumping Union added clone Moon Shuttle (US, version A).
    - 24th February 2018: Smitdogg - ShouTime dumped Moon Shuttle (Ver A / USA).
    - 0.145u5: Changed description to 'Moon Shuttle (US? set 1)' and clone (Japan) to 'Moon Shuttle (Japan set 1)'.
    - 0.141u4: Further decoupled some driver files to help driver_device conversions [Atari Ace]: Moon Shuttle decryption code is moved into Galaxian.
    - 0.140u3: Corrado Tomaselli added samples rom ($1000) from clone Moon Shuttle (US? set 2) to clone Moon Shuttle (Japan).
    - 0.140u2: robcfg added clone Moon Shuttle (US? set 2).
    - 0.133u1: Renamed (mshuttlj) to (mshuttlej) and (mshutlj2) to (mshuttlej2).
    - 22nd November 2008: Mr. Do - A loan from Vintage Arcade gives us Nichibitsu's Moon Shuttle bezel, cleaned up by Addy. Note that we are missing the instructions for this one, so if you have a copy, or access to one, let us know.
    - 0.128: Corrado Tomaselli fixed wrong speech in clones Moon Shuttle (Japan) and (Japan set 2)- added correct samples rom my06.4r.
    - 15th October 2008: Corrado Tomaselli dumped Moon Shuttle (Japan).
    - 0.124u1: Aaron Giles fixed shifted screen in Moon Shuttle. Changed visible area to 768x224. Changed description of clone (Japan set 1) to 'Moon Shuttle (Japan)'.
    - 0.118u1: Changed description of clone (Japan) to 'Moon Shuttle (Japan set 1)'.
    - 0.96u3: Corrado Tomaselli added clone Moon Shuttle (Japan set 2).
    - 24th May 2005: Corrado Tomaselli dumped Moon Shuttle (Japan set 2).
    - 0.69b: David Haywood added 'JOYSTICK_RIGHT' to the input of Moon Shuttle.
    - 0.63: Zsolt Vasvari added 'Moon Shuttle (US?)' (Nichibutsu 1981) and clone (Japan).
    - 10th December 2002: Zsolt Vasvari merged Moon Shuttle with the Galaxian driver and cleaned up the graphics banking in it.
    -  8th December 2002: Nicola Salmoria added Moon Shuttle to the Crazy Climber driver, but there are some graphics glitches and colors are not correct.
    - 13th November 2002: An anonymous contributor partially decrypted Moon Shuttle, but only the attract mode works and the graphics emulation is not complete.
    Other Emulators:
    * FB Alpha
    Recommended Games (Asteroids):
    Asteroids Deluxe
    Dai San Wakusei Meteor
    Space Duel
    Space Force
    Star Trek (Head On hardware)
    Zero Hour
    Moon Shuttle
    Moon War
    Space Fortress
    Space Fury
    Astro Chase
    Radar Zone (Asteroid Stage)
    Mad Planets
    Galaxy Force 2
    Galactic Storm
    Space Lords
    Star Wars Arcade
    Solar Assault
    Recommended Games (Defender):
    Williams Multigame (Defender & Stargate)
    Cosmic Avenger
    El Fin Del Tiempo
    Moon Shuttle
    The Percussor
    Konami 80's AC Special (Scramble)
    4 Fun in 1 (Scramble)
    Space Odyssey
    Monster Zero
    A. D. 2083
    Darius II
    Darius Gaiden - Silver Hawk
    Darius Gaiden - Silver Hawk Extra Version
    A Day In Space
    Terra Force
    Alpha One
    Back Fire
    Thunder Cross
    Thunder Cross II
    Barunba (TourVision PCE bootleg)
    Mega Blast
    Sky Robo
    Air Buster: Trouble Specialty Raid Unit
    Aero Blasters (TourVision PCE bootleg)
    Arrow Flash (Mega-Tech)
    Bio-ship Paladin
    Down Load (TourVision PCE bootleg)
    Paranoia (TourVision PCE bootleg)
    Thunder Force AC
    Thunder Force II MD (Mega-Tech)
    Cosmic Cop
    Dead Moon (TourVision PCE bootleg)
    E.D.F. : Earth Defense Force
    Metal Black
    Strike Force
    Last Resort
    Bio-hazard Battle (Mega Play)
    Blazing Star
    Romset: 40 kb / 12 files / 25.3 zip
    0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]
    0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]
    0.05 [Nicola Salmoria, Robert Anschuetz]
    - All sets in galdrvr.c: Sprite cut-off isn't correct for player 2 (cocktail mode). Robbbert (ID 02077)
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    - 0.207: Removed VOLTAGE_REGULATOR and DAC MCFG macros [Osso].
    - 0.206: Removed GFXDECODE MCFG macros [Vas Crabb]. Removed TIMER and a lot of MCFG macros releating to maincpus [Osso].
    - 0.204: Moved audio\galaxian configuration to driver files. Eliminated unnecessary address space argument from handlers (audio\galaxian.cpp) [AJR]. Removed AY8910/AY8912 MCFG macros [Osso].
    - 0.202: Start moving memory stuff out of init functions and into address maps [AJR]. Converted Galaxian driver to use MCFG_SCREEN_VBLANK_CALLBACK [kazblox]. Removed I8255 MCFG macros [Ryan Holtz]. Removed WATCHDOG MCFG macros [Osso].
    - 0.190: Miscellaneous configuration cleanups and corrections. 555 star blinking timer is only present on Scramble, Super Cobra and similar hardware. Scramble clone Explorer (bootleg of Scramble) uses two AY-3-8912 and no 555 timer. Added the (first) two 8255 PPIs only in konami_base and stop removing and readding these in derivative configurations. Safer order for static definitions [AJR].
    - 0.188: Clean up driver by using device arrays [AJR].
    - 0.185: Removed timer_set() [Osso].
    - 0.184: Cleaned up clock definitions in Galaxian driver (KONAMI_SOUND_CLOCK -> 14.31818 MHz) [kazblox].
    - 0.167: Fixed horizontal partial updates in Galaxian driver [David Haywood].
    - 0.153: Small cleanup [Osso].
    - 0.152: Updated some commented code [Osso].
    - 0.150: Merged galaxian.inc with galaxian.c driver. Modernized galaxian sound device [Osso]. Moved galaxian.inc contents (inputs, romdefs and gamelist) to galaxian.c [hap].
    - 0.149u1: Changed galdrvr.c driver to galaxian.inc [Miodrag Milanovic].
    - 0.147u4: Clarify some titles [hap].
    - 0.147u2: Some manufacturer were wronly set to Nichibutsu [hap].
    - 0.147: Move sx+1 up (sprites_draw), fixes stray sprite line at screen edge [hap].
    - 0.146: Updated Galaxian driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    - 0.142u5: Aaron Giles fixed game resets right after loading auto saved state (galaxian, frogger and many others).
    - 0.142u1: Atari Ace converted Galaxian driver to driver_device.
    - 0.141u4: Added audio\galaxian.h. hap fixed sprite X offset in the Galaxian driver. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Galaxian audio code get his own includes.
    - 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.
    - 0.133u3: Discrete sound update [Couriersud]: Removed global variable discrete_current_context. Discrete_info is now passed instead of device, we may get device by using disc_info->device. Added DISCRETE_IMPORT(*block): Imports another discrete block. Added DISCRETE_REMOVE(node1, node2): Removes a range of nodes. Added DISCRETE_REPLACE: Next node replaces existing node, thus preserving run order. Added DISCRETE_NOP(node): Does nothing, to be replaced. Added a prescanning stage to build final block list after execution of the above. The additions provide an easy way to document subtle difference between boards. Please see audio\galaxian.c for an example. DSS_COUNTER updates [Couriersud]: Clock_node no longer needs to be static for DISC_CLK_IS_FREQ. Rewrote inc/dec logic to avoid loop. Added DISCRETE_BIT(S)_DECODE [Couriersud]: Decodes individual bits from input values. Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading). This should be slightly faster than using DISCRETE_TRANSROM. Discrete sound enhancements [Couriersud]: Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled. Made galaxian use the above. Saved 2 nodes and increased accuracy. Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. Left a note on RCDISC3 on what is needed to be implemented for bzone. Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit. Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes.
    - 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete.
    - 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer.
    - 0.131u4: Brian Troha added documentation about the Galaxian bootleg hardware (redufo and pacmanbl) known as Artic Multi-System.
    - 0.130u1: Couriersud adjusted volume in the Galaxian driver.
    - 0.129u4: Aaron Giles fixed the Galaxian-derived games driver, which crashes with DEVCB dialog.
    - 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games.
    - 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards.
    - 0.125u5: Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c [Couriersud].
    - 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics.
    - 0.124u1: Splitted driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Couriersud added discrete filtering and mixing to galaxian.c games using konami_sound. Aaron Giles fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2. Changed visible area to 224x768 and palettesize to 32 colors.
    - 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed Space Dragon (Moon Cresta bootleg, set 2) gfx rom loading. 100% verified dipswitches for all sets. Added long notes for all sets.
    - 0.114u3: Couriersud fixed explosion sound cut off.
    - 0.113u2: Changed VSync to 60.606061 Hz.
    - 0.110u2: Added machine\galaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    - 0.101: Aaron Giles added save state support to the Galaxian driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE.
    - 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff).
    - 0.94: Aaron Giles removed SAMPLES support from sndhrdw\galaxian.c (shot- and death.wav).
    - 0.93: Changed Custom sound to Samples. Added shot and death.wav samples.
    - 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver.
    - 0.78u5: smf added -state to the Windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian.
    - 0.63: Added includes\galaxian.h.
    - 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver.
    -  9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware.
    - 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver.
    - 0.53: Changed palettesize from 99 to 98 colors.
    - 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues.
    - 0.37b16: Removed vidhrdw\amidar.c, vidhrdw\frogger.c and sndhrdw\frogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors.
    - 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw\galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari].
    -  1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.
    - 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements.
    -  2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups.
    - 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver.
    - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.
    - 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdw\galaxian.c. Changed VSync to 60.606060 Hz.
    - 0.36b11: Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used.
    - 27th March 1999: Nicola fixed the Galaxian starfield.
    - 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1.
    - 0.35b2: Changed palettesize from 96 to 97 colors.
    - 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria].
    - 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdw\jumpbug.c.
    - 0.30: Removed sndhrdw\amidar.c. Some tweaks to dipswitches to Super Cobra, Lost Tomb, etc [James R. Twine].
    - 0.28: Removed vidhrdw\mooncrst.c and vidhrdw\moonqsr.c. Added vidhrdw\galaxian.c.
    - 0.25: Added vidhrdw\jumpbug.c.
    - 0.18: Added sndhrdw\jumpbug.c.
    - 0.16: Added sndhrdw\amidar.c and sndhrdw\generic.c/h.
    - 0.15: Added sndhrdw\frogger.c.
    - 0.12: Added jumpbug.c driver and vidhrdw\generic.c/h.
    - 0.08: Added moonqsr.c driver and vidhrdw\moonqsr.c.
    - 0.06: Added amidar.c and frogger.c drivers, vidhrdw\amidar.c and vidhrdw\frogger.c. Changed galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c to drivers\galaxian.c, drivers\theend.c, drivers\mooncrst.c, vidhrdw\mooncrst.c and sndhrdw\mooncrst.c. Star background in Galaxians & co. The way I calculate it is probably not correct, anyway it looks reasonable [Nicola Salmoria].
    - 0.05: Added galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c.

    Human interpretation:
    Time calc: 06:02:41 + (34195 frames ÷ 60.606061Hz @ 100% [9:24.22]) = 06:12:05 vs zip mod 06:12:05 [please allow for timezone differences]

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  4. 08-12-2019, 12:26 PM
    Hahah, yes. especially when i use keyboard and not joystick, With joystick i have more feeling with the shuttle :)
    Likes ivanstorm1973 liked this post
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