M.A.M.E. - River Patrol [bootleg] - Points - 150,590 - Evan Mcgahey

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  1. M.A.M.E. - River Patrol [bootleg] - Points - 150,590 - Evan Mcgahey

    08-13-2019, 02:34 PM

    WolfMame version
    Score Track
    ROMSet: RPatrolB
    Lives: 3
    Cabinet: Upright
    Unknown 1: Off
    Unknown 2: Off
    Memory Test: Stop on Error
    Special Rules: None
    Submission Message
    Thanks for watching

    Attached Files Attached Files
  2. 08-13-2019, 03:06 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check.bat on Tue 08/13/2019 at 18:51:34.66

    Zip test
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 163793 bytes (160 KiB)
    Testing archive: C:\WolfMAME\175\inp\TG\rpatrolb150590.zip
    Path = C:\WolfMAME\175\inp\TG\rpatrolb150590.zip
    Type = zip
    Physical Size = 163793
    Everything is Ok
    Size:       404158
    Compressed: 163793
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:

    Zip list
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 163793 bytes (160 KiB)
    Listing archive: C:\WolfMAME\175\inp\TG\rpatrolb150590.zip
    Path = C:\WolfMAME\175\inp\TG\rpatrolb150590.zip
    Type = zip
    Physical Size = 163793
    Path = rpatrolb150590.inp
    Folder = -
    Size = 404158
    Packed Size = 163659
    Modified = 2019-07-21 18:46:42
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 76B28F93
    Method = Deflate
    Host OS = FAT
    Version = 20
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    MAME Major Version 175

    What MAME thinks:
    Input file: rpatrolb.inp
    INP version 3.5
    Created Sun Jul 21 13:23:09 2019
    Recorded using 0.175W (unknown)
    Total playback frames: 84725 (23:32.08)
    Average recorded speed: 100.002861%
    Average speed: 533.31% (1415 seconds)
    Source driver:
    rpatrolb cclimber.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.174: rpatrolb - "River Patrol (bootleg)"
    0.175-0.207: rpatrolb - "River Patrol (bootleg set 2)"
    MAME History:
    - 0.175: ShouTime added River Patrol (Japan). Comes from an original PCB. Changed 'River Patrol (Orca)' to clone 'River Patrol (bootleg set 1)' and clone (bootleg) to 'River Patrol (bootleg set 2)'. Renamed (rpatrol) to (rpatrola).
    Resolution, 0.106-0.207: 256x224 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/game/ri...-bootleg/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=91237
    INP dump not relevant

    MAME Info
    rpatrolb is clone of: rpatrol
    MAMEInfo.dat entries: rpatrol and cclimber.cpp
    MAMEInfo.dat entries for:
    0.175 [ShouTime]
    0.122u8 [f205v, David Haywood]
    0.34b3 [Zsolt Vasvari]
    - Clone Silver Land shouldn't be a clone of River Patrol, it's a totally different game (skiing instead of boat rescue), made by someone else! It's just a cleverly-disguised bootleg. I think it was Zsolt who stated this when the games were first added. It used to be mentioned in one of the text files that came with MAME, but I think it got wiped out once gamelist.txt became automatically generated. The Dog
    - 0.177: Decrypted River Patrol (Japan), game now working [MASH].
    - 0.175: ShouTime added River Patrol (Japan). Comes from an original PCB. Changed 'River Patrol (Orca)' to clone 'River Patrol (bootleg set 1)' and clone (bootleg) to 'River Patrol (bootleg set 2)'. Renamed (rpatrol) to (rpatrola).
    - 0.140u3: MASH fixed sprite colors in River Patrol. Swapped gfx2 roms ($0, 800).
    - 0.122u8: Changed 'River Patrol (Orca)' to parent. Renamed (rpatrolo) to (rpatrol).
    - 0.104u9: David Haywood added clone River Patrol (Orca). This set came from a 'Silver Land' board with Silver Land GFX roms, however the program roms are nearly the same as River Patrol but appear to have an original ORCA copyright.
    -  6th November 2005: f205v dumped River Patrol (Orca).
    - 0.53: Swapped gfx2 roms ($0, 800).
    - 0.34b3: Zsolt Vasvari added 'River Patrol (bootleg)' (1981) and clone Silver Land. Don't be fooled by the completely different graphics in Silver Land, this is the same game in disguise.
    -  2nd September 1998: J-ROM dumped River Patrol (bootleg).
    - 24th June 1998: Dumped Silver Land.
    Recommended Games (Watersport):
    River Patrol
    The Bounty
    Tropical Angel
    Water Ski
    Granny and the Gators
    Water Match
    Aqua Jet
    Jet Wave
    Wave Runner
    Wave Runner GP
    Rapid River
    Sega Water Ski
    Hydro Thunder
    Soul Surfer
    Recommended Games (Ski):
    Silver Land
    Alpine Ski
    Dynamic Ski
    Parallel Turn
    Poly-Play (ZRE) (Abfahrtslauf)
    Poly-Play (ZRE-PP) (Abfahrtslauf)
    Vs. Slalom
    Alpine Racer
    Alpine Racer 2
    Alpine Surfer
    Extreme Downhill
    Sega Ski Super G
    Snow Board Championship
    Surf Planet
    Winter Heat
    Cool Boarders Arcade Jam
    Ski Champ
    Steep Slope Sliders
    Arctic Thunder
    Ultimate Arctic Thunder
    Romset: 33 kb / 12 files / 23.4 zip
    0.35b9 [Nicola Salmoria]
    0.02 [Nicola Salmoria, Lionel Theunissen]
    - The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers.
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    - 0.168: Added Top Roller (Jaleco) PCB layout [Guru].
    - 0.163: Added save state support to Crazy Climber driver [Osso].
    - 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic].
    - 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device.
    - 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver.
    - 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000).
    - 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables.
    - 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback.
    - 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    - 0.105u1: Added includes\cclimber.h.
    - 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen).
    - 0.93: Changed Custom sound to Samples.
    - 0.53: Added machine\segacrpt.h.
    - 0.35b9: Added yamato.c driver.
    - 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done.
    - 0.12: Added vidhrdw\generic.c/h.
    - 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c.
    - 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new.
    - 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old.
    - 0.03: Removed cclimber\machine.c and ckong\machine.c.
    - 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT.
    Name:  dips.PNG
Views: 36
Size:  317.8 KBName:  game over.PNG
Views: 35
Size:  65.6 KB
    Thanks terencew, OOO, evan04, Almighty Dreadlock thanked this post
  3. 08-15-2019, 02:46 AM
    Great patrolling. Accepted.

    Arcade Runner - at Twin Galaxies - on now!

    Thanks evan04 thanked this post
  4. 08-15-2019, 01:14 PM
    VOTING YES. Great finesse down the stretch near the end. Accepted.
    Thanks evan04 thanked this post
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