M.A.M.E. - Joust 2: Survival of the Fittest [set 1] - Points [Single Player Only, Level 1 Start] - 128,500 - Matt Sales

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  1. M.A.M.E. - Joust 2: Survival of the Fittest [set 1] - Points [Single Player Only, Level 1 Start] - 128,500 - Matt Sales

    08-11-2019, 10:23 AM
    Vzaar Video Url:


    Points [Single Player Only, Level 1 Start]
    WolfMame version
    167
    Score Track
    https://www.twingalaxies.com/scores.php?scores=223988
    Rules
    ROMSet: Joust2
    Internal Defaults
    -----------------

    Extra Men Every: 25000
    Men For 1 Credit Game: 5
    Difficulty Of Play: 5
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player Only Variation! You must start on Level 1 "Serf" Level. No Continues Are Allowed! No more than TEN [10] pteradactyls can be killed in a single wave or the score will be disqualified on grounds of point-scabbing.



    Submission Message
    WolfMame 167, default track settings.
    Played this for MGLXL, 4th place finish.
    Incredibly difficult game.. I hit this score about a week in and only came close to breaking it a handful of times over many plays.
    Thanks for adjudicating!

    Attached Images Attached Images    
    Attached Files Attached Files
  2. 08-11-2019, 08:52 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 08/12/2019 at 0:24:22.37

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 223942 bytes (219 KiB)
    
    
    Testing archive: C:\WolfMAME\167\inp\TG\isb_joust2_128500.zip
    --
    Path = C:\WolfMAME\167\inp\TG\isb_joust2_128500.zip
    Type = zip
    Physical Size = 223942
    
    
    Everything is Ok
    
    
    Size:       228103
    Compressed: 223942
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 223942 bytes (219 KiB)
    
    
    Listing archive: C:\WolfMAME\167\inp\TG\isb_joust2_128500.zip
    
    
    --
    Path = C:\WolfMAME\167\inp\TG\isb_joust2_128500.zip
    Type = zip
    Physical Size = 223942
    
    
    ----------
    Path = joust2.inp
    Folder = -
    Size = 228103
    Packed Size = 223788
    Modified = 2019-08-05 00:06:50
    Created = 2019-08-02 22:03:29
    Accessed = 2019-08-05 00:06:50
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = AAF14F5B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 167

    What MAME thinks:
    Code:
    Input file: joust2.inp
    INP version 3.5
    Created Sun Aug 04 23:58:16 2019
    
    
    Recorded using MAME 0.167/W 28/10/15
    Total playback frames: 30864 (08:33.57)
    Average recorded speed: 100%
    Average speed: 100.00% (606 seconds)
    Source driver:
    joust2 williams.c
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.142: joust2 - "Joust 2 - Survival of the Fittest (set 1)"
    0.143u4-0.153: joust2 - "Joust 2 - Survival of the Fittest"
    0.154-0.182: joust2 - "Joust 2 - Survival of the Fittest (revision 2)"
    
    
    Resolution, 0.106-0.182: 276x240 @ 60.096154Hz
    
    
    Rules, 1 Player, Tournament: https://www.twingalaxies.com/game/jo.../1?ref=fbshare
    Rules, 2 Player, Tournament: https://www.twingalaxies.com/game/jo.../1?ref=fbshare
    Rules, 1 Player, Marathon: https://www.twingalaxies.com/game/jo.../1?ref=fbshare
    Rules, 2 Player, Marathon: https://www.twingalaxies.com/game/jo.../1?ref=fbshare
    Rules, 1 Player, Level 1 Start, Marathon: https://www.twingalaxies.com/game/jo.../1?ref=fbshare
    INP dump not relevant

    MAME Info
    joust2 is the parent set.
    MAMEInfo.dat entries: joust2 and williams.c
    Code:
    MAMEInfo.dat entries for:
    joust2
    williams.cpp
    ----
    0.35b6 [Michael Soderstrom]
    
    
    
    
    Artwork available
    
    
    
    
    SETUP and TEST MODE:
    
    
    - When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode).
    
    
    - Press F2 for Test-Mode
    
    
    - Press F1 + F2 for Bookkeeping/Setup
    
    
    
    
    Bugs:
    
    
    - Go through the service mode and after the switch test is a black screen (might be color ram test ) (just press F2 to advance to next test). cpukett (ID 00324)
    
    
    
    
    WIP:
    
    
    - 0.182: Replaced '8-Bit R-2R DAC' sound with MC1408.
    
    
    - 0.155: Joe Magiera added missing video board PROM to Joust 2.
    
    
    - 0.154: Joe Magiera added clone Joust 2 - Survival of the Fittest (revision 1). Added two video board PROMs to Joust 2 and made ROM names more descriptive [Joe Magiera]. Changed parent description to 'Joust 2 - Survival of the Fittest (revision 2)'.
    
    
    -  4th January 2014: Mr. Do - Thanks to the kind folks that created Midway Arcade Origins, I noticed that our Joust 2 bezel, while cleaned up nicely, was a little faded, especially after I went and scoured around checking a few cabinet photos and flyers. It's a bit more polished up now.
    
    
    - 0.148u2: Replaced M6809 CPU3 with M6809E.
    
    
    - 0.146u1: MASH fixed Joust 2 crash after OK (tag regression). Miodrag Milanovic fixed Williams regression for Joust 2.
    
    
    - 0.145u7: Added device_t::subbank("tag") to return a bank that is owned by the given device. Switched YM2151 interfaces over to DEVCB callbacks. Created proper sound devices for the Williams NARC, CVSD and ADPCM sound boards. Updated midyunit, midtunit, williams(joust2), and mcr68(archrivl/pigskin/trisport) to use the new devices [Aaron Giles]. Added 'Williams CVSD Sound Board' sound.
    
    
    - 0.143u4: Changed description to 'Joust 2 - Survival of the Fittest'.
    
    
    -  6th September 2010: Mr. Do - Joust 2 is complete, thanks to Kiltron for cleaning, and to TrevEB for acquiring the bezels.
    
    
    - 0.129u4: Added 2nd DAC sound.
    
    
    - 0.122u6: Changed M6809E CPU2 clock speed to 8MHz.
    
    
    - 0.122u4: Replaced M6809 CPU3 with M6809E. Changed YM2151 clock speed to 3579545 Hz.
    
    
    - 0.101u1: Improved sound rom loading and changed from 3 to 1 sound channel.
    
    
    - 0.95u3: Changed M6808 CPU2 clock speed to 1MHz, visible area to 240x276 and palettesize to 1024 colors.
    
    
    - 0.93: Added 3rd sound channel.
    
    
    - 0.62: Removed Custom sound.
    
    
    - 0.57: Removed 3rd coin slot.
    
    
    - 0.36b16: Added Custom sound.
    
    
    - 0.36b9: Changed M6809 CPU3 clock speed to 2MHz and YM2151 to 3579580 Hz.
    
    
    - 0.36b7: Aaron Giles fixed YM2151 sound board support for Joust 2. Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc. Changed description to 'Joust 2 - Survival of the Fittest (set 1)'. Replaced M6802 CPU2 with M6808. Added M6809 (4MHz) CPU3, YM2151 (3579545 Hz) and HC55516. Changed palettesize to 144 colors.
    
    
    - 0.35b13: Changed description to 'Joust 2 - Survival of the Fittest'.
    
    
    - 0.35b12: Changed M6802 CPU2 clock speed to 894750 Hz.
    
    
    - 0.35b6: Michael Soderstrom added 'Joust2 Survival of the Fittest' (Williams 1986).
    
    
    -  9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - To fly in Joust press repeatedly the 'FLAP' button.
    
    
    - To survive a joust the highest lance wins in a collision.
    
    
    - Pick up the eggs before they hatch.
    
    
    - Press the transform button to become a Pegasus. The Pegasus moves slower. But is more powerful against enemies on the ground.
    
    
    - Gold eggs bring awards! To collect an award step on red window before timer expires.
    
    
    - Meet thy enemies and beware of the "unbeatable?" Pterodactyl.
    
    
    
    
    Recommended Games (Platform 2):
    
    
    Space Panic
    
    
    Joust
    
    
    Williams Multigame (Joust)
    
    
    Joust 2 - Survival of the Fittest
    
    
    Monster Bash
    
    
    Chack'n Pop
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Bomb Jack
    
    
    Vs. Mighty Bomb Jack
    
    
    Bombjack Twin
    
    
    Eeekk!
    
    
    Zwackery
    
    
    Bogey Manor
    
    
    The FairyLand Story
    
    
    TeddyBoy Blues
    
    
    Bubble Bobble
    
    
    Bubble Bobble II
    
    
    Bubble Memories: The Story Of Bubble Bobble III
    
    
    Rainbow Islands
    
    
    Parasol Stars - The Story of Bubble Bobble III (Tourvision PCE bootleg)
    
    
    Don Doko Don
    
    
    Rod-Land
    
    
    Snow Bros. - Nick & Tom
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Snow Bros. 2 - With New Elves / Otenki Paradise
    
    
    Snow Brothers 3 - Magical Adventure
    
    
    The Berlin Wall
    
    
    Tumble Pop
    
    
    Dark Tower
    
    
    Diet Go Go
    
    
    Funky Jet
    
    
    Pang Pom's
    
    
    Saboten Bombers
    
    
    Jump Kids
    
    
    Little Robin
    
    
    Gun Master
    
    
    Joe & Mac Returns
    
    
    Metal Saver
    
    
    Pack'n Bang Bang
    
    
    Pang Pang
    
    
    Come Back Toto
    
    
    Fancy World - Earth of Crisis
    
    
    Miss Bubble II
    
    
    Toppy & Rappy
    
    
    Ultra Balloon
    
    
    Bomb Kick
    
    
    Raccoon World
    
    
    Bang Bang Busters
    
    
    Dream World
    
    
    Dynamite Bomber
    
    
    Head Panic
    
    
    Nightmare in the Dark
    
    
    Penguin Brothers
    
    
    Tang Tang
    
    
    Jumping Pop
    
    
    Toy Land Adventure
    
    
    Zupapa!
    
    
    Super Bubble 2003
    
    
    Tower & Shaft
    
    
    
    
    Romset: 285 kb / 28 files / 151.7 zip
    
    
    ----
    0.24 [Marc Lafontaine, Steven Hugg]
    
    
    0.23 [Steven Hugg]
    
    
    
    
    WIP:
    
    
    - 0.187: Handler cleanup (audio\williams.cpp) [AJR].
    
    
    - 0.186: Williams Special Chip 1/2: Added pinout diagram and clarify the abbreviations to reduce confusion with similarly named chips. Fixed a comment error about SC1 vs SC2 behavior [Sean Riddle, Lord Nightmare]. Reduced tagmap lookups [Osso].
    
    
    - 0.179: Replaced DAC sound with MC1408.
    
    
    - 0.155: Changed Williams diag AU/MD button to PORT_TOGGLE [joemagiera, hap].
    
    
    - 0.154: Fixed generic_paletteram regression. Moved blaster-specific and williams2-specific stuff into subclass. Use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]. Minor whitespace clean-up for alignment [Brian Troha].
    
    
    - 0.149u1: Improved Williams blitter logic and timing to match tests run on real hardware [Sean Riddle].
    
    
    - 0.145u8: Sean Riddle fixed video counter reporting on Williams games (should stay at maximum value until reset). Miodrag Milanovic fixed Williams driver regression.
    
    
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles].
    
    
    - 0.143u4: Williams driver update [hap]: Fixed screen garbage when frameskipping. Fixed blaster background color (eg. screen flashes when hit). Changed M6808 CPU2 clock speed to 3579545 Hz.
    
    
    - 0.129u3: Nathan Woods converted 6821new device to use the module DEVCB. Updated Williams driver to remove trampoline functions.
    
    
    - 0.129u1: Nathan Woods introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams driver over to use this new PIA implementation.
    
    
    - 0.128u4: Derived clocks from crystals in Williams driver [Luigi30].
    
    
    - 0.125u7: Couriersud fixed duplicated inputs.
    
    
    - 0.122u8: Aaron Giles updated Williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should). Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers.
    
    
    - 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in drivers\williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. Changed M6808 CPU2 clock speed to 3579000 Hz in all games, except in Mystic Marathon, Turkey Shoot, Inferno and Joust 2 - 4MHz.
    
    
    - 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver.
    
    
    - 0.115u1: Aaron Giles added correct video timings for the Williams games. Fixed visible area and VSync to 60.096154 Hz.
    
    
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
    
    
    - 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE.
    
    
    - 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics. Cleaned up banking mechanisms. Fixed sound CPU clock in later games. Simplified blitter code significantly. Added timing to the blitter (just a guess right now). Implemented clipping circuits correctly. Simplified palette handling significantly. Rewrote video system to use tilemaps for later games.
    
    
    - 0.84u6: Arthur Peale fixed Williams coin inputs.
    
    
    - 0.57: Added includes\williams.h.
    
    
    -  8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup.
    
    
    - 0.37b10: Changed palettesize from 272 to 256 colors.
    
    
    - 0.36b9: Added sndhrdw\williams.c/h.
    
    
    -  7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games.
    
    
    - 0.35b11: Changed M6802 CPU2 clock speed to 894750 Hz.
    
    
    - 0.35b10: Changed M6802 CPU2 clock speed to 3579000 Hz.
    
    
    - 0.35b6: Replaced M6803 CPU2 with M6808.
    
    
    -  9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.
    
    
    - 0.33b5: Added machine\ticket.h.
    
    
    - 0.33b4: Slightly reduced the visible area of the Williams games, I'm not sure which would be the correct setting though [Nicola Salmoria].
    
    
    - 0.31: Merged colony7.c with williams.c driver. Removed sndhrdw\williams.c. Added machine\ticket.c. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. Major cleanup of the Williams drivers [Aaron Giles].
    
    
    - 0.30: Added colony7.c driver and machine\colony7.c. Aaron Giles added dirty rectangles to all Williams games. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it.
    
    
    - 0.29: Added sound to all Williams games. Samples are no longer needed and may be deleted [Steven Hugg, Mirko Buffoni, Nicola Salmoria]. Several fixes and enhancements to the Williams driver [Aaron Giles].
    
    
    - 0.28: John Butler added optimizations to some Williams games.
    
    
    - 0.26a: Sound is back on Williams games.
    
    
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files.
    
    
    - 0.23: Added williams.c driver, machine\williams.c, vidhrdw\williams.c and sndhrdw\williams.c. TODO: How does the blitter chip work? How often does the game generate interrupts? What is the value at 0xcb00? How do I display the fonts? Anybody have specs for the 6802/6808? Some sample sounds would be nice.
    
    
    ----
    Name:  game over.PNG
Views: 31
Size:  102.8 KBName:  dips.PNG
Views: 32
Size:  57.3 KB
    Thanks ILLSeaBass, terencew, OOO, Almighty Dreadlock thanked this post
  3. 08-15-2019, 02:36 AM
    Good play on a really tough game. Accepted.
    Thanks ILLSeaBass thanked this post
  4. 08-15-2019, 08:22 AM
    Great run!! Accepted!
    Thanks ILLSeaBass thanked this post
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