M.A.M.E. - Mr. TNT - Points [Tournament Settings] - 4,758,190 - Darren Mcgahey

Is this a valid score?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Mr. TNT - Points [Tournament Settings] - 4,758,190 - Darren Mcgahey

    09-03-2019, 11:24 AM
    Vzaar Video Url:


    Points [Tournament Settings]
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9815
    Rules
    ROMSet: MrTNT
    Service Mode: Off
    Lives: 2
    Bonus Life: 150k
    Cabinet: Upright
    Unknown: Off
    Special Rules: This variation is for a Single Life ONLY!
    Submission Message
    Same video as my other Mr. TNT submission, 1st man killed at 44:20 4,758,190

    Thanks JJT_Defender thanked this post
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  2. 09-07-2019, 10:34 AM
    Hi Darren, please attach your .inp for analysis.
    Thanks ivanstorm1973 thanked this post
  3. 09-08-2019, 09:25 AM
    There we go now...
    Attached Files Attached Files
    Likes evan04 liked this post
  4. 09-08-2019, 05:14 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sun 09/08/2019 at 20:52:22.94

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 4761175 bytes (4650 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\mrtnt17602110.zip
    --
    Path = C:\WolfMAME\183\inp\TG\mrtnt17602110.zip
    Type = zip
    Physical Size = 4761175
    
    
    Everything is Ok
    
    
    Size:       4850884
    Compressed: 4761175
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 4761175 bytes (4650 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\mrtnt17602110.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\mrtnt17602110.zip
    Type = zip
    Physical Size = 4761175
    
    
    ----------
    Path = mrtnt18602110.inp
    Folder = -
    Size = 4850884
    Packed Size = 4761043
    Modified = 2019-08-12 22:02:44
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 361DCEF6
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: mrtnt.inp
    INP version 3.5
    Created Mon Aug 12 14:19:01 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 595207
    Average recorded speed: 100%
    Average speed: 1951.96% (9937 seconds)
    Source driver:
    mrtnt pacman.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.183: mrtnt - "Mr. TNT"
    
    
    Resolution, 0.106-0.113: 288x224 @ 60.606060Hz
    Resolution, 0.114-0.183: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores....name=Mr.%20TNT
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=9816
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=9815
    INP dump not relevant

    MAME Info
    mrtnt is the parent set.
    MAMEInfo.dat entries: mrtnt and pacman.cpp
    Code:
    MAMEInfo.dat entries for:
    mrtnt
    pacman.cpp
    ----
    0.34b4 [Brad Oliver]
    
    
    
    
    WIP:
    
    
    - 0.87: Vernimark fixed Mr. TNT colours (verified to use pacman proms). Added Pac-Man color proms ($0, 20).
    
    
    - 0.75u1: Added new gfx1/2 roms and prom ($0) to clone Gorkans [Tomasz Slanina].
    
    
    - 0.75: Added clone Gorkans (Techstar 1983). Gameplay works but there are no good gfx roms.
    
    
    - 12th October 2003: Tomasz Slanina sent in a driver for Gorkans, it's working except graphics are bad because graphics ROMs are missing.
    
    
    - 0.34b4: Brad Oliver added 'Mr. TNT' (Telko 1983).
    
    
    - 19th February 1998: Gary Walton dumped Mr. TNT.
    
    
    
    
    Other Emulators:
    
    
    * CottAGE
    
    
    * FB Alpha
    
    
    * VAntAGE
    
    
    
    
    Recommended Games (Maze):
    
    
    Amazing Maze
    
    
    The Hand
    
    
    Lady Bug
    
    
    Lock'n'Chase
    
    
    Lock'n'Chase (DECO Cassette)
    
    
    Mouse Trap
    
    
    Oli-Boo-Chu
    
    
    Round-Up
    
    
    Check Man
    
    
    Dorodon
    
    
    Eyes
    
    
    Hard Hat
    
    
    Dingo
    
    
    Eggor
    
    
    Joinem
    
    
    Mr. TNT
    
    
    Poly-Play (ZRE) (Hase und Wolf)
    
    
    Poly-Play (ZRE-PP) (Hase und Wolf)
    
    
    Merlins Money Maze
    
    
    Klad / Labyrinth
    
    
    Touche Me
    
    
    Twin Brats
    
    
    
    
    Romset: 25 kb / 10 files / 16.0 zip
    
    
    ----
    0.01 [Allard van der Bas, Nicola Salmoria]
    
    
    
    
    Bugs:
    
    
    - pacmod, pacgal, piranha: Some notes about pacman.c. dwidel (ID 01051)
    
    
    
    
    WIP:
    
    
    - 0.181: Added machine\epos.cpp/h. Removed machine\acitya.cpp/h and machine\theglobp.cpp/h. EPOS decryption simplification WIP (machine\epos.cpp) [smf].
    
    
    - 0.175: Fixed regression in 8bpm, drivfrcp and porky (s2650games_map). Fixed X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping. Note: When a sprite is partially off the bottom of the screen (Y values less than $10) the hardware draws the missing parts at the top of the screen, basically wrapping the sprite [Robbbert].
    
    
    - 0.174: Added machine\acitya.h, machine\jumpshot.h, machine\pacplus.h and machine\theglobp.h. Allow separate Pacman driver building. Added fake includes till converted to device [Miodrag Milanovic].
    
    
    - 0.148u2: Pacman protection modernization [Miodrag Milanovic].
    
    
    - 0.148: Crazy Otto history writeup and documentation [Steve Golson].
    
    
    - 0.147: Pacman driver gamelist alignment [hap].
    
    
    - 0.146u2: Cleanup Pacman driver [hap].
    
    
    - 0.144u7: Kanikani updated dipswitches in Pacman driver.
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Pacman driver. Removed fake input port and speedup cheat in PuckMan, Ms. Pac-Man and Pac-Man Plus.
    
    
    - 0.141u4: Atari Ace convert Pacman driver to driver_device.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.131: Luigi30 crystallized Pacman driver.
    
    
    - 0.128u4: Removed machine\mspacman.c.
    
    
    - 0.125u3: David Haywood fixed duplicate input port bits in Pacman driver.
    
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors.
    
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    
    - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch.
    
    
    - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the Pacman driver.
    
    
    - 0.109u4: Aaron Giles updated documentation in Pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions.
    
    
    - 0.101: Aaron Giles wired up save state support for all the games in Pacman driver and marked all games as GAME_SUPPORTS_SAVE.
    
    
    - 0.93: Added clock parameter to Namco sound (96000 Hz).
    
    
    - 0.90u4: Added vidhrdw\pacman.c. Pacman driver update [smf]. pacman/pengo/jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first. Converted to use tilemaps. Merged memory maps. Added rom mirroring to pacman & moved any game that needs another rom into another map. Tidied up the mirroring in the S2650 games. Grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and palettesize to 32 colors in all games.
    
    
    - 0.69: Added machine\acitya.c (Atlantic City Action).
    
    
    - 0.62: Removed machine\shootbul.c.
    
    
    - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver.
    
    
    - 0.58: Added includes\pacman.h.
    
    
    - 0.37b16: Added machine\mspacman.c.
    
    
    - 0.37b14: Renamed machine\theglob.c to theglobp.c.
    
    
    - 0.37b12: Added machine\shootbul.c. Changed VSync to 60.606060Hz.
    
    
    - 0.37b11: Added machine\jumpshot.c.
    
    
    - 0.37b4: Removed machine\pacman.c.
    
    
    - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves".
    
    
    - 0.35b3: Merged maketrax.c with pacman.c driver.
    
    
    - 0.34b2: Added machine\pacplus.c.
    
    
    - 0.33b7: Added machine\theglob.c.
    
    
    - 0.30: Added maketrax.c driver.
    
    
    - 0.28: Removed vidhrdw\pacman.c.
    
    
    - 0.20: Merged crush.c with pacman.c driver.
    
    
    - 0.19: Added crush.c driver.
    
    
    - 0.14: Merged crush.c with pacman.c driver.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Changed crush\driver.c, pacman\driver.c, pacman\machine.c and pacman\vidhrdw.c to drivers\crush.c, drivers\pacman.c, machine\pacman.c and vidhrdw\pacman.c.
    
    
    - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat).
    
    
    - 0.03: Removed crush\machine.c.
    
    
    - 0.02: Added pacman\vidhrdw.c.
    
    
    - 0.01: Added crush\driver.c, pacman\driver.c, crush\machine.c and pacman\machine.c.
    
    
    ----
    Name:  dips.PNG
Views: 22
Size:  62.9 KB

    Rollovers (note the frame numbers):
    Name:  rollover1.png
Views: 22
Size:  126.3 KBName:  rollover2.png
Views: 22
Size:  143.6 KBName:  rollover3.png
Views: 22
Size:  139.5 KBName:  rollover4.png
Views: 22
Size:  125.0 KB

    First death (+4 million):
    Name:  death.png
Views: 22
Size:  20.7 KB
    Thanks terencew, ivanstorm1973, evan04 thanked this post
  5. 09-17-2019, 09:47 AM
    Hell of a run, accepted! gg
    YouTube | Twitter | Twitch
    Thanks ivanstorm1973 thanked this post
  6. 09-17-2019, 10:21 AM
    Voting yes accepted
    Game score rolls over at 1 million points
    Bonus life at every 150,000 points
    2 men to start


    Game starts at 2:45:31 left on the video Name:  image.png
Views: 7
Size:  377.4 KB
    Game settings 2:45:42 left on the video Name:  image.png
Views: 7
Size:  228.4 KB
    M.A.M.E. - Mr. TNT - Points [Tournament Settings] - 4,758,190 Final score is at 2:01:52 left on the video Name:  image.png
Views: 7
Size:  198.9 KB
    MAME analyst in reply 4
    1 million points is at 2:35:57 left on the video Name:  image.png
Views: 7
Size:  330.0 KB
    2 million points is at 2:26:49 left on the video Name:  image.png
Views: 7
Size:  355.6 KB
    3 million points is at 2:17:54 left on the video Name:  image.png
Views: 7
Size:  352.3 KB
    4 million points is at 2:08:48 left on the video Name:  image.png
Views: 7
Size:  329.0 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks ivanstorm1973 thanked this post
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