M.A.M.E. - Mappy [US] - Points - 65,490 - Darren Mcgahey

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  1. M.A.M.E. - Mappy [US] - Points - 65,490 - Darren Mcgahey

    09-10-2019, 11:31 AM
    Vzaar Video Url:


    Points
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7766
    Rules
    ROMSet: Mappy
    Cabinet: Upright
    Service Mode: Off
    Difficulty: Rank B
    Rack Test [Cheat]: Off
    Freeze: Off
    Bonus Life: 20k 70k
    Lives: 3
    Special Rules: None
    Submission Message
    Thanks for watching


    Attached Files Attached Files
    Likes ILLSeaBass, Pixe Sukola liked this post
  2. 09-11-2019, 04:15 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Thu 12/09/2019 at 10:11:48.68


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 305503 bytes (299 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\mappy65490.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\mappy65490.zip
    Type = zip
    Physical Size = 305503
    
    
    Everything is Ok
    
    
    Size:       311509
    Compressed: 305503
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 305503 bytes (299 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\mappy65490.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\mappy65490.zip
    Type = zip
    Physical Size = 305503
    
    
    ----------
    Path = mappy65490.inp
    Folder = -
    Size = 311509
    Packed Size = 305377
    Modified = 2019-09-10 19:43:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B7F0ED4E
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 183


    What MAME thinks:
    Code:
    Input file: mappy.inp
    INP version 3.5
    Created Wed Sep 11 04:33:25 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 37713
    Average recorded speed: 99%
    Average speed: 100.00% (29 seconds)



    Source driver:
    mappy mappy.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.205: mappy - "Mappy (US)"
    
    
    Resolution, 0.106-0.115: 288x224 @ 60.606060Hz
    Resolution, 0.116-0.205: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/mappy-us/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7766
    
    
    NOTES:
    DIPs are shown by the game (very briefly) during boot up starting around frame 780.  Any changes to the DIP settings after this will not take effect.
    Since 0.173, the conditional DIPs feature of this game affects WolfMAME's inpview. Verify settings with caution! ["Lives" affects "Bonus_Life"]

    INP dump not relevant




    MAME Info
    mappy is the parent set.
    MAMEInfo.dat entries: mappy and mappy.cpp
    Code:
    MAMEInfo.dat entries for:
    mappy
    mappy.cpp
    ----
    0.26 [Aaron Giles, Mirko Buffoni]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.133u1: Brian Troha added DIP locations to Mappy.
    
    
    - 0.118u5: Aaron Giles fixed all sets in the driver with 0.118u1 build do not start properly and characters on the garrent are not displayed (0.116u2).
    
    
    -  3rd September 2006: Mr. Do - Ad_Enuff vectorized Mappy bezel. Thanks to Aaron for the artwork.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Mappy from Pariah.
    
    
    - 0.79u1: Replaced Namco sound with Namco 15XX.
    
    
    - 0.78u4: Nicola Salmoria implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode.
    
    
    - 0.59: Fixed rom names. Renamed (mappyjp) to (mappyj).
    
    
    - 0.36b4: Added 2nd player.
    
    
    - 28th June 1999: Manuel Abadia fixed the custom I/O chip reset bugs in the Mappy driver.
    
    
    - 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).
    
    
    - 0.33b7: Changed description to 'Mappy (US)' and clone (Japanese version) to 'Mappy (Japan)'.
    
    
    - 0.29: Toninho added clone Mappy (Japanese version). Video drawing optimization to Mappy, plus test mode now works both in Mappy [Aaron Giles]. Changed parent description to 'Mappy (US version)'.
    
    
    - 0.27: Aaron Giles did a major rewrite of the Mappy driver: Hiscore save, 100% colors and sound samples, better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks - everything is clean, added loop optimizations for speed, video now properly displayed and including high priority characters. Control: Arrows = Left/Right to move, CTRL = Open door and F1 = Skip level.
    
    
    - 0.26a: Mappy has correct pitch now (thanks Aaron and Satoh).
    
    
    - 0.26: Aaron Giles and Mirko Buffoni added 'Mappy' (Namco 1983). Game is playable with accurate colors and sound. One of the most requested games. It was a pleasure working with Aaron! He also added sound support and very close arcade colors (I think to have found the color_prom... if it's the correct prom it will be added in the next release). Hiscore saving is supported as well. Control: Arrows = Left/Right to move and CTRL = Open door.
    
    
    -  7th August 1995: Dumped Mappy (Japan).
    
    
    - 14th January 1994: Dumped Mappy (US).
    
    
    
    
    LEVELS: 255 (endless)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * HBMAME
    
    
    * HiVE
    
    
    * Retrocade
    
    
    
    
    Recommended Games (Cat & Mouse):
    
    
    Cheeky Mouse
    
    
    Frisky Tom
    
    
    Mouse Trap
    
    
    Naughty Mouse
    
    
    Oli-Boo-Chu
    
    
    Woodpecker
    
    
    Cat and Mouse
    
    
    Catapult
    
    
    Macho Mouse
    
    
    Pop Flamer
    
    
    Super Mouse
    
    
    Dacholer
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Hopping Mappy
    
    
    Mouser
    
    
    Uncle Poo
    
    
    Flicky
    
    
    Peter Pack-Rat
    
    
    Kitten Kaboodle
    
    
    Kot-Rybolov
    
    
    Chip'n Dale: Rescue Rangers (PlayChoice-10)
    
    
    Rockin' Kats (PlayChoice-10)
    
    
    ChuckECheese's Match Game
    
    
    Double Cheese
    
    
    Magical Cat Adventure
    
    
    Cheese Chase
    
    
    Super Trio
    
    
    Bang Bang Ball
    
    
    Mouse Attack
    
    
    Hammer (Mouse)
    
    
    
    
    Recommended Games (Platform):
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Woodpecker
    
    
    Burger Time
    
    
    Burger Time (DECO Cassette)
    
    
    Super Burger Time
    
    
    Peter Pepper's Ice Cream Factory (DECO Cassette)
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Ponpoko
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Super Mouse
    
    
    Arabian
    
    
    Boggy '84
    
    
    Botanic
    
    
    Bristles (Max-A-Flex)
    
    
    Chameleon
    
    
    Congo Bongo
    
    
    Hopper Robo
    
    
    Journey
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Flicky
    
    
    Jump Kun
    
    
    Jumping Jack
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Video Vince and the Game Factory
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Wily Tower
    
    
    Fire Trap
    
    
    Solomon's Key
    
    
    Snezhnaja Koroleva
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Romset: 52.8 kb / 11 files / 27.0 zip
    
    
    ----
    0.78u4 [Nicola Salmoria]
    
    
    0.26 [Aaron Giles, Mirko Buffoni]
    
    
    
    
    TODO:
    
    
    - Phozon: There appear to be two palette banks (sprites are the same, but characters change from a blue background to brown background). It is not known if and when the alternate palette should be used. The palette select bit might be at address 500E/500F; if that's the case, it is set to 0 on startup and I don't think it's ever set to 1 - which would mean the second bank is not used and colors are right as they are.
    
    
    - Phozon: One unknown PROM, I don't know what it could be.
    
    
    
    
    WIP:
    
    
    - 0.205: Removed MC6809E, GFXDECODE, PALETTE, SCREEN and NAMCO_15XX MCFG macros [Ryan Holtz].
    
    
    - 0.202: Removed WATCHDOG MCFG macros [Osso].
    
    
    - 0.200: Removed timer_set(). Use timer delegates instead of device_timer [Osso].
    
    
    - 0.198: Clean up some NAMCO line write handlers [AJR]. Use output finder for Mappy driver [Dirk Best].
    
    
    - 0.197: Use MCFG_SCREEN_VBLANK_CALLBACK instead of MCFG_CPU_VBLANK_INT [AJR].
    
    
    - 0.193: Replaced M6809 CPU1/2 with MC6809E.
    
    
    - 0.189: Added new 74LS259 device. Clean up I/O handlers. Don't pulse the reset line when it's already being asserted (machine\namcoio.cpp) [AJR].
    
    
    - 0.188: Use LS157 TTL device for DSW2 mux [AJR].
    
    
    - 0.144u3: Angelo Salese fixed games in Mappy driver do not load correctly using -autosave.
    
    
    - 0.144u1: hap fixed cocktail screen offset for 2nd player in all sets in Mappy driver.
    
    
    - 0.141u2: Tafoid fixed no directional controls available for second player in Grobda, Motos and Phozon.
    
    
    - 0.139u2: Phil Bennett fixed reload of state causes audio corruption in the Mappy driver.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.136: Fabio Priuli converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Mappy driver to use the new code.
    
    
    - 0.135u3: Atari Ace converted Mappy to use driver_data structure.
    
    
    - 0.135u2: Added includes\mappy.h.
    
    
    - 0.133: MooglyGuy audited and added GAME_SUPPORTS_SAVE flag to all games in the Mappy driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each).
    
    
    - 0.125u3: Couriersud fixed incorrectly display in cocktail mode for 2nd player in all sets.
    
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed VSync to 60.606061 Hz and palettesize to 512 colors.
    
    
    - 0.93: Added clock parameter to Namco 15XX sound (24000 Hz).
    
    
    - 0.87: 8-way input fix for some Mappy games (grobda, motos, phozon). These games were set to 4-way input in the previous update.
    
    
    - 0.85: Pierpaolo Prazzoli fixed crasher in the new Mappy dipswitches.
    
    
    - 0.84u6: Aaron Giles added support for conditional dipswitch settings. This allows for multiple equivalent entries but with different text depending on the state of another dipswitch. See mappy.c for an example of how this works to handle the changing bonuses based on the number of lives.
    
    
    - 0.78u4: Nicola Salmoria merged grobda.c, phozon.c and superpac.c with mappy.c. Removed machine\grobda.c, machine\mappy.c, machine\phozon.c, machine\superpac.c, vidhrdw\grobda.c, vidhrdw\phozon.c and vidhrdw\superpac.c. Fixed and verified inputs and dipswitches for all games. Found and documented the Easter eggs in all games except Toy Pop. Fixed interrupt and sub cpu reset handling, which caused some games to report errors when entering test mode without resetting. Added detailed memory maps where schematics allowed. All drivers converted to tilemaps. Cocktail mode in Phozon, and non-hack implementation in Gaplus. Fixed priorities in superpac. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. Round advance dipswitch in Gaplus available & working. Fixed a missing sound effect in Phozon that nobody would have ever noticed. Implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode.
    
    
    - 0.61: Changed M6809 CPU1/2 clock speeds to 1536000 Hz.
    
    
    - 0.37b12: Changed VSync to 60.606060Hz.
    
    
    - 28th June 1999: Manuel Abadia added coin counters and some little fixes to the same driver, and he also fixed the custom I/O chip reset bugs in Mappy driver.
    
    
    - 0.35b13: Added grobda.c and phozon.c driver (Manuel Abadia), machine\grobda.c, machine\phozon.c and vidhrdw\grobda.c and vidhrdw\phozon.c.
    
    
    - 0.31: Added sndhrdw\namco.c/h.
    
    
    - 0.30: Removed sndhrdw\mappy.c.
    
    
    - 0.27: Aaron Giles did a major rewrite of his Super Pac man and Mappy drivers: Support for Dig Dug 2 and Pac & Pal. High score save in all games. 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither I nor jrok can figure it out; the sample data *is* correct). Better sound playback frequency (was missing some high bits!). Arcade accurate frequency calculation (thanks to jrok!). Removed all palette hacks; everything is clean. Added loop optimizations for speed. Video now properly displayed, including high priority characters.
    
    
    - 0.26: Added mappy.c driver, machine\mappy.c, vidhrdw\mappy.c and sndhrdw\mappy.c.
    
    
    - 0.21: Added superpac.c driver, machine\superpac.c and vidhrdw\superpac.c.
    
    
    ----

    Human interpretation:
    Time calc: 04:33:25 + (37713 frames ÷ 60.606061Hz @ 100% [10:22.26]) = 04:43:47 vs zip mod 19:43:50 [please allow for timezone differences]

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