M.A.M.E. - Beast Busters [World ?] - Points [1 Player Only] - 1,537,700 - Matt Sales

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  1. M.A.M.E. - Beast Busters [World ?] - Points [1 Player Only] - 1,537,700 - Matt Sales

    09-12-2019, 11:07 AM
    Vzaar Video Url:


    Points [1 Player Only]
    WolfMame version
    209
    Score Track
    https://www.twingalaxies.com/scores.php?scores=11924
    Rules
    ROMSet: BBusters
    Magazine / Grenade: 7 / 3
    Difficulty: Normal
    Unused: Off [All]
    Special Rules: This is a Single Player ONLY Variation! You may freely choose from any available character. Continues are NOT allowed!
    Submission Message
    WolfMame v209. default track settings.
    Added 137k to my previous best score after many tries.
    Thanks for adjudicating!

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    Attached Files Attached Files
    Likes ivanstorm1973 liked this post
  2. 09-16-2019, 05:09 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Tue 17/09/2019 at 11:02:24.43


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 327392 bytes (320 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\isb_bbusters_1537700_wm209.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\isb_bbusters_1537700_wm209.zip
    Type = zip
    Physical Size = 327392
    
    
    Everything is Ok
    
    
    Size:       414318
    Compressed: 327392
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 327392 bytes (320 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\isb_bbusters_1537700_wm209.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\isb_bbusters_1537700_wm209.zip
    Type = zip
    Physical Size = 327392
    
    
    ----------
    Path = bbusters.inp
    Folder = -
    Size = 414318
    Packed Size = 327234
    Modified = 2019-09-13 04:42:59
    Created = 2019-09-13 02:22:22
    Accessed = 2019-09-13 04:42:59
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7669FCB6
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 209


    What MAME thinks:
    Code:
    Input file: bbusters.inp
    INP version 3.5
    Created Fri Sep 13 04:34:05 2019
    
    
    Recorded using 0.209W (wolf209)
    Total playback frames: 32043
    Average recorded speed: 100%
    Average speed: 99.85% (67 seconds)



    Source driver:
    bbusters bbusters.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.128: bbusters - "Beast Busters (World ?)"
    0.129-0.213: bbusters - "Beast Busters (World)"
    
    
    Resolution, 0.106-0.213: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/be...s-world-/mame/
    Rules, Points [1 Player Only]: https://www.twingalaxies.com/scores.php?scores=11924
    Rules, Points [2 Player Team]: https://www.twingalaxies.com/scores.php?scores=11925
    Rules, Points [3 Player Team]: https://www.twingalaxies.com/scores.php?scores=11926   - incorrectly labeled "3 Lives To Start"

    INP dump not relevant




    MAME Info
    MAMEInfo.dat entries: bbusters and bbusters.cpp
    Code:
    MAMEInfo.dat entries for:
    bbusters
    bbusters.cpp
    ----
    0.61 [Bryan McPhail]
    
    
    
    
    WIP:
    
    
    - 0.211: Updated Beast Busters gun handling, fixes strange Players AI behaviour in attract mode. Use uPD7004 device. Adjusted gun limits to the factory defaults. Removed no longer needed default EEPROMs. Calibration in service mode now also works and doesn't cause the game to refuse to boot [Dirk Best].
    
    
    - 0.202: Fixed Beast Busters sprite priority. Credit to Daniel Filner for information. Palettes 0xc-0xf on 2nd sprite chip behind the tilemap - confirmed on level 2 and matches real hardware video. Removed imperfect_graphics flags as no open bugs. Question: Why is this marked as imperfect audio when there are no notes in the driver or open mametesters bugs? Use single pass sprite render with priority buffer in case of cut-out effects. Removed imperfect sound. Reference video at 
    
    
    
    [Bryan McPhail]. - 0.192: Swap 3 player & 2 player Japanese sets as 3 player versions are norm [Brian Troha]. Renamed (bbustersj) to (bbustersja) and (bbustersja) to (bbustersj). - 0.190: Layer@jammaplus added clone Beast Busters (Japan, Version 2, 3 Player). Changed description of clone (Japan, Version 2) to 'Beast Busters (Japan, Version 2, 2 Player)'. - 0.173: ShouTime added clone Beast Busters (Japan, Version 2). - 0.163: Jets & Layer added clone Beast Busters (US, Version 3). Brian Troha renamed (bbustersu) to (bbustersua). - 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Beast Busters. - 0.133u1: Renamed (bbusteru) to (bbustersu). - 0.128u4: Brian Hargrove added clone Beast Busters (US, Version 2). Changed parent description to 'Beast Busters (World)'. David Haywood tweaked gun handling in Beast Busters a bit, by halving the precision of the guns to 7-bit they can be calibrated more easily, maybe the originals were like this. Added also a default EEPROM with them calibrated in a 'reasonable' way for MAME. Sound is pretty awful on this, maybe the sound ROMs should be checked? Adjusted volume balance slightly. - 0.128u2: Mamesick updated the Beast Buster driver that fixes the service mode issues (the game freezed at a black screen after you calibrated the guns and wanted to exit). - 0.124: Zsolt Vasvari fixed sprite wrapping in Beast Busters, this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. - 0.86u4: Inigo Luja fixed DIPs in Beast Buster. - 0.85u3: Added coin slots 5 and 6. - 0.61: Bryan McPhail added 'Beast Busters (World ?)' (SNK 1989). - 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack. LEVELS: 7 Other Emulators: * FB Alpha Recommended Games (Horror): Death Race Triple Hunt Venture Monster Bash Crossbow Eeekk! Bogey Manor Chiller Kyros The Real Ghostbusters Splatter House Splatterhouse (TourVision PCE bootleg) Beast Busters Beast Busters 2nd Nightmare Demon's World / Horror Story Golly! Ghost! Laser Ghost Night Slashers Action Hollywood (Transilvania) Crypt Killer Zombie Raid Ghost Hunter The House of the Dead The House of the Dead 2 The House of the Dead III The House of the Dead 4 The House of the Dead EX CarnEvil Evil Night Ghoul Panic Spawn In the Demon's Hand Zombie Revenge Nightmare in the Dark The Typing of the Dead Gun Survivor 2 Biohazard Code: Veronica Vampire Night Mazan: Flash of the Blade Manic Panic Ghosts! Recommended Games (Shooting 3): Triple Hunt Crossbow Cheyenne Hogan's Alley (PlayChoice-10) Vs. Hogan's Alley Turkey Shoot Wild Gunman (PlayChoice-10) Crackshot N.Y. Captor Shoot Out Shooting Master Chiller Cycle Shooting Empire City: 1931 Dead Angle Blasted Who Dunit Beast Busters Beast Busters 2nd Nightmare Last Survivor Blood Bros. Golly! Ghost! Laser Ghost Space Gun Rail Chase Rail Chase 2 Lethal Enforcers II: Gun Fighters Alien3: The Gun Dragon Gun Hard Times Lord of Gun Pirates Point Blank Point Blank 2 Point Blank 3 Shooting Star Target Hits Crypt Killer Zombie Raid Ghost Hunter Tut's Tomb The House of the Dead The House of the Dead 2 The House of the Dead III The House of the Dead 4 The House of the Dead EX Bang! CarnEvil Evil Night Rapid Fire v1.1 Sharpshooter Teraburst Zero Point Zero Point 2 Flame Gunner Ghoul Panic Invasion - The Abductors Mars TV GunMania The Typing of the Dead Lupin The Third - The Shooting Police 911 Police 911 2 Vampire Night The Maze of the Kings P's Attack 2 Spicy Manic Panic Ghosts! Romset: 6.94 MB / 22 files / 2.14 zip ---- 0.61 [Bryan McPhail] NOTES: - Beast Busters is a large dedicated (non-jamma) triple machine gun game, the gun positions values are read in an interrupt routine that must be called for each position (X and Y for 3 guns, so at least 6 times a frame). However I can't make it work reliably. So for the moment I'm writing the gun positions directly to memory and bypassing the IRQ routine. - Mechanized Attack (A8002) is an earlier design, it only has one sprite chip, no eeprom, and only 2 machine guns, but the tilemaps are twice the size. WIP: - 0.210: Added coin counters [Osso]. - 0.206: Misc cleanup [Vas Crabb]. Removed MACHINE_CONFIG macros [MooglyGuy]. - 0.204: Removed GENERIC_LATCH MCFG macros [Osso]. - 0.201: Removed NVRAM MCFG macros [Ryan Holtz]. - 0.200: Splitted mechatt_state (difference at tilemap size, number of sprite layer, gun in/output and used register). Cleanup duplicates. Reduced runtime tag lookups. Moved GFX byte-swap into ROM load [cam900]. - 0.173: Fixed some missing gfx in Beast Busters / Mechanized Attack [dink]. - 0.160: Added save state support Beast Busters driver [Osso]. - 0.139u2: Added includes\bbusters.h. - 0.137u4: Added new output handling functions and hooked up outputs for Beast Busters and Mechanized Attack [Howard Casto]. - 0.126u2: Merged memory maps in Beast Buster driver [Aaron Giles]. - 0.123u6: Added DIP locations to Beast Busters and Mechanized Attack. Also added note regarding correct gun calibration [RansAckeR]. - 0.61: Added bbusters.c driver and vidhrdw\bbusters.c. ----

    Human interpretation:
    Time calc: 04:34:05 + (32043 frames ÷ 60Hz @ 100% [8:54.05]) = 04:42:59 vs zip mod 04:42:59 [please allow for timezone differences]

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