M.A.M.E. - Hatch Catch - Points - 5,460,500 - Jesper land

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  1. M.A.M.E. - Hatch Catch - Points - 5,460,500 - Jesper land

    09-15-2019, 11:33 PM
    Vzaar Video Url:


    Points
    WolfMame version
    135
    Score Track
    https://www.twingalaxies.com/scores.php?scores=75041
    Rules
    ROMSet: HtchCtch
    Unknown: Off [All]
    Service Mode: Off
    Difficulty: Normal
    Stage Skip: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    Finally completed the game.
    Thanks for checking and voting.

    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks JJT_Defender, JonTron thanked this post
    Likes JJT_Defender, JonTron liked this post
  2. 09-18-2019, 04:27 AM
    awaiting MAME analyst before Voting yes accepted
    Congratulations Jesper Oland a World Record and Welcome to Twin Galaxy

    Game starts at 1:48:28 left on the video Name:  image.png
Views: 17
Size:  301.6 KB
    Game settings begin at left on the video
    M.A.M.E. - Hatch Catch - Points - 5,460,500 Final score is at :04 left on the video Name:  image.png
Views: 18
Size:  603.6 KB
    MAME analyst in reply
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks jesperoland thanked this post
  3. 09-18-2019, 04:36 AM
    https://www.gamesdatabase.org/game/arcade/hatch-catch
    Hatch Catch - Arcade
    Publisher: SemiCom ? No-Intro: N/A
    Developer: SemiCom ? GoodName: N/A
    Year: 1995 TOSEC: N/A
    Category: Puzzle MAME: htchctch
    Controls: View Commands: N/A
    Game Manual: N/A Game Music: N/A
    Name:  image.png
Views: 18
Size:  599.1 KB
    JJTJohnnyLightning World #1 Racer on Arcade Game Fast & Furious Super Cars 1,803 Match Wins 49Cities
    Thanks jesperoland thanked this post
  4. 09-19-2019, 05:23 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Thu 19/09/2019 at 23:09:16.05


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 1018082 bytes (995 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\htchctch_20190914_155334.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\htchctch_20190914_155334.zip
    Type = zip
    Physical Size = 1018082
    
    
    Everything is Ok
    
    
    Size:       1956419
    Compressed: 1018082
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 1018082 bytes (995 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\htchctch_20190914_155334.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\htchctch_20190914_155334.zip
    Type = zip
    Physical Size = 1018082
    
    
    ----------
    Path = htchctch_20190914_155334.inp
    Folder = -
    Size = 1956419
    Packed Size = 1017892
    Modified = 2019-09-15 01:41:56
    Created = 2019-09-16 17:10:13
    Accessed = 2019-09-16 17:10:13
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C4B3FD0D
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 135


    What MAME thinks:
    Code:
    Input file: htchctch.inp
    INP version 3.0
    Created Sat Sep 14 23:53:35 2019
    Recorded using MAME 0.135[W] (Nov  1 2009)
    Total playback frames: 389980 (01:48:19.66)
    Average recorded speed: 99%
    Average speed: 154.35% (55 seconds)



    Source driver:
    htchctch tumbleb.c
    DIP Info from source:
    Code:
    # MAME 0.135 source snippet [tumbleb.c]
    
    
    GAME( 1995, htchctch, 0,       htchctch,  htchctch, htchctch, ROT0, "SemiCom", "Hatch Catch" , 0 ) // not 100% sure about gfx offsets
    
    
    static INPUT_PORTS_START( htchctch )
        PORT_START("PLAYERS")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* button 3 - unused */
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )    /* button 3 - unused */
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
    
    
        PORT_START("SYSTEM")
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_VBLANK )       // to be confirmed
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
        PORT_START("DSW")
        PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" )
        PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" )
        PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" )
        PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" )
        PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW1:4" )
        PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" )
        PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:2" )
        PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:1" )
    
    
        PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" )
        PORT_DIPNAME( 0x0600, 0x0600, DEF_STR( Difficulty ) )       PORT_DIPLOCATION("SW2:7,6")
        PORT_DIPSETTING(      0x0000, DEF_STR( Easy ) )
        PORT_DIPSETTING(      0x0600, DEF_STR( Normal ) )
        PORT_DIPSETTING(      0x0200, DEF_STR( Hard ) )
        PORT_DIPSETTING(      0x0400, DEF_STR( Very_Hard ) )
        PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coinage ) )          PORT_DIPLOCATION("SW2:5,4,3")
        PORT_DIPSETTING(      0x0000, DEF_STR( 5C_1C ) )
        PORT_DIPSETTING(      0x2000, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(      0x1000, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(      0x3000, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(      0x3800, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(      0x2800, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(      0x1800, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(      0x0800, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )          PORT_DIPLOCATION("SW2:2")     // See notes
        PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Demo_Sounds ) )      PORT_DIPLOCATION("SW2:1")
        PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    INPUT_PORTS_END
    
    
    Resolution: 320x240 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/hatch-catch/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=75041
    
    
    ROMSet: HtchCtch
    Unknown: Off [All]
    Service Mode: Off
    Difficulty: Normal
    Stage Skip: Off
    
    
    ROM set changed: no
    0.106-0.135: htchctch - "Hatch Catch"
    
    
    From MAMEINFO.DAT:
    - 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' dipswitches to 'Unused'.
    NOTE: it hasn't been noted in MAMEINFO but at 0.112 (probably at the same time as the Unknown DIPs were renamed), the "Stage Skip" DIP was renamed to "Unknown".
    
    
    Sample correct TG:
    DSW: offset 0x60, repeat every 0x28, typical value 0xFF7F
    - DSW: 0x0001 (UNUSED): 0x0001 (Off)
    - DSW: 0x0002 (UNUSED): 0x0002 (Off)
    - DSW: 0x0004 (UNUSED): 0x0004 (Off)
    - DSW: 0x0008 (UNUSED): 0x0008 (Off)
    - DSW: 0x0010 (UNUSED): 0x0010 (Off)
    - DSW: 0x0020 (UNUSED): 0x0020 (Off)
    - DSW: 0x0040 (UNUSED): 0x0040 (Off)
    - DSW: 0x0080 (UNUSED): 0x0080 (Off)
    - DSW: 0x0100 (SERVICE MODE): 0x0100 (Off)
    - DSW: 0x0600 (Difficulty): 0x0600 (Normal)
    - DSW: 0x3800 (Coinage): [not relevant]
    - DSW: 0x4000 (Unknown): 0x4000 (Off)     // this was previously known as "Stage Skip"
    - DSW: 0x8000 (Demo_Sounds): [not relevant]
    
    
        60: FF 7F 00 00 00 00 00 00  00 00 00 00 AA AA 41 BA
        80: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00
        B0: FF 7F 00 00 00 00 00 00  00 00 00 00 FE FF C4 2E
        D0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00
       100: FF 7F 00 00 00 00 00 00  00 00 00 00 52 55 48 A3
       120: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00
       150: FF 7F 00 00 00 00 00 00  00 00 00 00 A6 AA CB 17

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.202: htchctch - "Hatch Catch"
    
    
    From MAMEINFO.DAT:
    - 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' dipswitches to 'Unused'.
    
    
    Resolution, 0.106-0.202: 320x240 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/hatch-catch/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=75041
    
    
    NOTE: it hasn't been noted in MAMEINFO but at 0.112 (probably at the same time as the Unknown DIPs were renamed), the "Stage Skip" DIP was renamed to "Unknown".

    INP Header:
    Code:
        10: 03 00 00 00 68 74 63 68  63 74 63 68 00 00 00 00 | ....htchctch....
        20: 4D 41 4D 45 20 30 2E 31  33 35 5B 57 5D 20 28 4E | MAME 0.135[W] (N
        30: 6F 76 20 20 31 20 32 30  30 39 29 00 00 00 00 00 | ov  1 2009).....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 10 00 | ................
        50: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
        60: FF 7F 00 00 00 00 00 00  00 00 00 00 AA AA 41 BA | ...........A
        70: 3E 36 3B 00 00 00 10 00  FF FF 00 00 00 00 00 00 | >6;...........
        80: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
        90: 00 00 00 00 54 55 83 74  7D 6C 76 00 00 00 10 00 | ....TU.t**lv.....
        A0: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
        B0: FF 7F 00 00 00 00 00 00  00 00 00 00 FE FF C4 2E | ............
        C0: BC A2 B1 00 00 00 10 00  FF FF 00 00 00 00 00 00 | ...........
        D0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
        E0: 00 00 00 00 A8 AA 06 E9  FA D8 EC 00 00 00 10 00 | ..........
        F0: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
       100: FF 7F 00 00 00 00 00 00  00 00 00 00 52 55 48 A3 | ...........RUH
       110: 39 0F 28 01 00 00 10 00  FF FF 00 00 00 00 00 00 | 9.(...........
       120: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
       130: 00 00 00 00 FC FF 89 5D  78 45 63 01 00 00 10 00 | .....]xEc.....
       140: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............

    INP Mid-section:
    Code:
    7702B0: 06 89 68 0A FF FF 0F 00  FF FF 00 00 00 00 00 00 | ..h.........
    7702C0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    7702D0: B1 0C 00 00 E4 AE CA 77  45 BF A3 0A FF FF 0F 00 | ...wE...
    7702E0: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    7702F0: FF 7F 00 00 00 00 00 00  B1 0C 00 00 8E 59 0C 32 | ...........Y.2
    770300: 84 F5 DE 0A FF FF 0F 00  FF FF 00 00 00 00 00 00 | ..........
    770310: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    770320: B1 0C 00 00 38 04 4E EC  C2 2B 1A 0B FF FF 0F 00 | ...8.N+....
    770330: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    770340: FF 7F 00 00 00 00 00 00  B1 0C 00 00 E2 AE 8F A6 | ...........
    770350: 01 62 55 0B FF FF 0F 00  FF FF 00 00 00 00 00 00 | .bU.........
    770360: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    770370: B1 0C 00 00 8C 59 D1 60  40 98 90 0B FF FF 0F 00 | ....Y`@.....
    770380: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    770390: FF 7F 00 00 00 00 00 00  B1 0C 00 00 36 04 13 1B | ..........6...
    7703A0: 7F CE CB 0B FF FF 0F 00  FF FF 00 00 00 00 00 00 | ..........
    7703B0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    7703C0: B1 0C 00 00 E0 AE 54 D5  BD 04 07 0C FF FF 0F 00 | ...Tս.....
    7703D0: FF FF 00 00 08 00 00 00  F7 00 00 00 00 00 00 00 | .............
    7703E0: FF 7F 00 00 00 00 00 00  B1 0C 00 00 8A 59 96 8F | ...........Y..

    INP Tail-end:
    Code:
    EE0560: 63 19 00 00 C8 5D 31 48  D7 C7 66 07 D5 FF 0F 00 | c...]1Hf...
    EE0570: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    EE0580: FF 7F 00 00 00 00 00 00  63 19 00 00 72 08 73 02 | .......c...r.s.
    EE0590: 16 FE A1 07 D5 FF 0F 00  FF FF 00 00 00 00 00 00 | ..........
    EE05A0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    EE05B0: 63 19 00 00 1C B3 B4 BC  54 34 DD 07 D5 FF 0F 00 | c....T4...
    EE05C0: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    EE05D0: FF 7F 00 00 00 00 00 00  63 19 00 00 C6 5D F6 76 | .......c...]v
    EE05E0: 93 6A 18 08 D5 FF 0F 00  FF FF 00 00 00 00 00 00 | .j..........
    EE05F0: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    EE0600: 63 19 00 00 70 08 38 31  D2 A0 53 08 D5 FF 0F 00 | c...p.81 S...
    EE0610: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    EE0620: FF 7F 00 00 00 00 00 00  63 19 00 00 1A B3 79 EB | .......c....y
    EE0630: 10 D7 8E 08 D5 FF 0F 00  FF FF 00 00 00 00 00 00 | ...........
    EE0640: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............
    EE0650: 63 19 00 00 C4 5D BB A5  4F 0D CA 08 D5 FF 0F 00 | c...]O....
    EE0660: FF FF 00 00 00 00 00 00  F7 00 00 00 00 00 00 00 | .............
    EE0670: FF 7F 00 00 00 00 00 00  63 19 00 00 6E 08 FD 5F | .......c...n._
    EE0680: 8E 43 05 09 D5 FF 0F 00  FF FF 00 00 00 00 00 00 | .C..........
    EE0690: F7 00 00 00 00 00 00 00  FF 7F 00 00 00 00 00 00 | ..............



    MAME Info
    MAMEInfo.dat entries: htchctch and tumbleb.c
    Code:
    MAMEInfo.dat entries for:
    htchctch
    tumbleb.cpp
    ----
    0.74u2 [?]
    
    
    0.62 [Testdriver]
    
    
    
    
    WIP:
    
    
    - 0.150: Changed YM2151 clock speed to 3750000 Hz.
    
    
    - 0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz. Changed 'Unknown' dipswitches to 'Unused'.
    
    
    - 0.97u4: Mamesick fixed background layer position in Hatch Catch.
    
    
    - 0.78u3: Added dipswitches 'Coinage', 'Stage Skip', 'Demo Sounds' and 8x 'Unknown'.
    
    
    -  5th January 2004: Pierpaolo Prazzoli fixed the dipswitch settings in Hatch Catch.
    
    
    - 0.77u1: Changed 68000 CPU1 clock speed to 15MHz and VSync to 60Hz. Added Z80 (3427190 Hz) CPU2 and YM2151 (3427190). Added user1 rom ($0 - 87c52 protdata) - Game now playable.
    
    
    - 12th November 2003: David Haywood emulated the protection in Hatch Catch, so it's now fully playable with sound.
    
    
    - 0.77: Removed Z80 CPU2 and YM2151. Changed 68000 CPU1 clock speed to 14MHz, MSM6295 to 7757 Hz, visible area to 320x240, VSync to 58Hz and palettesize to 1024 colors. Fixed gfx1/2 rom loading. Removed 3rd Player. Added dipswitches 'Coin A/B', 'Flip Screen', '2 Coins to Start, 1 to Continue' and 'Lives'.
    
    
    - 0.75: Changed VSync to 57.5 Hz.
    
    
    - 0.74u2: Added 'Hatch Catch' (SemiCom 1995).
    
    
    -  5th July 2003: Guru - Received Hatch Catch (Semicom 1995) from Taucher.
    
    
    - 0.62: Added (Testdriver) Hatch Catch.
    
    
    
    
    LEVELS: 50
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * RAINE
    
    
    
    
    Recommended Games (Puzzle Bobble):
    
    
    Puzzle Bobble
    
    
    Puzzle Bobble / Bust-A-Move
    
    
    Puzzle Bobble 2
    
    
    Puzzle Bobble 2 / Bust-A-Move Again
    
    
    Puzzle Bobble 3
    
    
    Puzzle Bobble 4
    
    
    Super Puzzle Bobble
    
    
    Candy Puzzle
    
    
    Chain Reaction / Magical Drop
    
    
    Magical Drop II
    
    
    Magical Drop III
    
    
    Cookie & Bibi
    
    
    Cookie & Bibi 2
    
    
    Cookie & Bibi 3
    
    
    Dolmen
    
    
    Hatch Catch
    
    
    Puzzle De Pon!
    
    
    Ghostlop
    
    
    Money Puzzle Exchanger
    
    
    Bubble 2000
    
    
    Multi 5 (Bubble Gum)
    
    
    New HyperMan
    
    
    Elfin
    
    
    Magic Bubble
    
    
    Puzzle Club (Magic Bubble)
    
    
    Azumanga Daioh Puzzle Bobble
    
    
    
    
    Romset: 1.44 MB / 11 files / 188.0 zip
    
    
    ----
    0.100 [David Haywood]
    
    
    
    
    TODO:
    
    
    - Bootleg sound is not quite correct yet (Nothing on bootleg 2). At least one of the bootlegs uses a protected PIC to drive the OKI.
    
    
    - If you reset the game while pressing START1 and START2, "VER 0.00 JAPAN" is put into tile ram then MAME crashes!
    
    
    - Sometimes a garbage sprite gets left after the SemiCom logo in Hatch Catch - other SemiCom games on different hw do this too, might just be a bug in their code.
    
    
    - MuHanSeungBu: Unfinished Test Mode, Hangs with black screen, same as a real PCB.
    
    
    - Jumping Pop: Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have been changed, it simply has different hardware and new 8bpp backgrounds!
    
    
    - Pang Pang: You can't select anything except the first stage on the 'select a stage' screen. If you get a high score then your entry in the high-score table will be corrupt. There is a chance that both of these are bugs of the original game, it is just a cheap hack of Tumble Pop afterall. The board doesn't work so it's impossible to test. The sound is driven by a read-protected PIC, as is the case with the tumblepb2 bootleg. I've simulated the sound in tumbleb2 and am using the same simulation code in pangpang, although pangpang has a few extra sounds which are not mapped. As the board does not work the accuracy of the sound simulation cannot be verified.
    
    
    
    
    WIP:
    
    
    - 0.209: Drive ADPCM sound through PIC (sound communications not hooked up yet) [AJR].
    
    
    - 0.207: Simplified OKI read/write handlers [AJR]. Removed MCFG macros [Osso].
    
    
    - 0.205: Removed DECO_SPRITE MCFG macros [Osso, Ryan Holtz]. Various MACHINE_CONFIG removals [Ryan Holtz].
    
    
    - 0.204: Removed YM2151 and GENERIC_LATCH MCFG macros [Osso].
    
    
    - 0.180: None of games in the TumblePop driver are stereo PCBs, corrected to mono [System11].
    
    
    - 0.174: Changed includes\decocrpt.h to machine\decocrpt.h.
    
    
    - 0.164: Put the SemiCom team names in the manufacturer field [David Haywood].
    
    
    - 0.156: Fixed game sprites not flipped when flipscreen is on in TumblePop driver [Osso]. flip_screen_set() automatically flips tilemaps [Alex Jackson].
    
    
    - 0.154: Reduced tagmap lookups (video\tumbleb.c) [Fabio Priuli]. Smear byte writes the same as a real 68000 [Alex Jackson]. Fixed regression caused by 68k change (video\tumbleb.c) [David Haywood].
    
    
    - 0.150: Fixed sound hardware speeds to match PCB for Choky! Choky!, Hatch Catch and Cookie & Bibi [System11].
    
    
    - 0.145u5: David Haywood fixed layer offset in TumblePop driver.
    
    
    - 0.145: David Haywood converted TumblePop driver to use generic DECO sprite implementation. Several features are included to support the various clone / bootleg chips derived from this device, it appears to have been a popular base for Korean developers (much as the Tumble Pop code was).
    
    
    - 0.136u4: Fabio Priuli added driver data class and save states to the TumblePop driver.
    
    
    - 0.128u3: Added includes\tumbleb.h.
    
    
    - 0.126u5: Andrew Gardner merged memory maps in the TumblePop driver.
    
    
    - 0.125u9: TumblePop driver update [Stephane Humbert]: Added port tags and updated memory definitions and read handlers.
    
    
    - 0.113u4: Brian Troha cleaned up and more heavily documented the TumblePop driver.
    
    
    - 0.111u4: Stephane Humbert improved dipswitches in the TumblePop driver.
    
    
    - 0.100: Added drivers\tumbleb.c and vidhrdw\tumbleb.c. David Haywood splitted driver into tumblep.c and tumbleb.c. tumblep.c runs the original Tumble Pop sets and use now using DECO16IC for the gfx. tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc).
    
    
    - 0.96u1: Brad Oliver fixed big endian issues in SemiCom games.
    
    
    ----

    Human interpretation:
    Time calc: 23:53:35 + (389980 frames 60Hz @ 100% [1:48:19.67]) = 01:41:55 vs zip mod 01:41:56 [please allow for timezone differences]


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