M.A.M.E. - Vs. Atari R.B.I. Baseball [set 1] - Biggest Blowout - 10 - Matt Sales

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  1. M.A.M.E. - Vs. Atari R.B.I. Baseball [set 1] - Biggest Blowout - 10 - Matt Sales

    09-17-2019, 05:37 PM

    Biggest Blowout
    WolfMame version
    Max. 1p/in, 2p/in, Min: 2, 1, 3
    Color Palette: Normal
    Special Rules: This is a Single Player ONLY variation. You may freely choose any team. Since the game cannot be set to 9 innings per credit, and will ask for more credits when enough time elapses, player can continue as needed to complete a full 9 inning game. You MUST play the ENTIRE 9 Innings, unless at any given time the computer offers a forfeit. [IE. They give up] This game will use Special Blowout Rules for final score, where it is tabulated by how many runs you have won the game by. [Ex. If you beat the computer 16-4, your final score will then be 12, which is how many runs you won by.]
    Submission Message
    WolfMame v209, default track settings.
    I played as Oakland vs. Houston. Final score Oakland 11, Houston 1 = 10.
    Thanks for adjudicating!

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  2. 09-22-2019, 05:54 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Mon 23/09/2019 at 11:50:27.91

    Zip test
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 94521 bytes (93 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\isb_rbibb_10_wm209.zip
    Path = E:\MAME\ALLexes\inp\MARP\isb_rbibb_10_wm209.zip
    Type = zip
    Physical Size = 94521
    Everything is Ok
    Size:       248119
    Compressed: 94521
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    Zip list
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 94521 bytes (93 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\isb_rbibb_10_wm209.zip
    Path = E:\MAME\ALLexes\inp\MARP\isb_rbibb_10_wm209.zip
    Type = zip
    Physical Size = 94521
    Path = rbibb.inp
    Folder = -
    Size = 248119
    Packed Size = 94369
    Modified = 2019-09-18 11:12:54
    Created = 2019-09-18 10:58:03
    Accessed = 2019-09-18 11:12:54
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7B3F8B96
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    MAME Major Version 209

    What MAME thinks:
    Input file: rbibb.inp
    INP version 3.5
    Created Wed Sep 18 10:58:16 2019
    Recorded using 0.209W (wolf209)
    Total playback frames: 52693
    Average recorded speed: 99%
    Average speed: 100.00% (49 seconds)

    What wlfview thinks:

    Source driver:
    rbibb vsnes.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.213: rbibb - "Vs. Atari R.B.I. Baseball (set 1)"
    Resolution, 0.106-0.213: 256x240 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/game/vs...-set-1-1/mame/
    Rules, Biggest Blowout: https://www.twingalaxies.com/scores.php?scores=55203
    At about 0.138 'Color Palette' DIP was renamed to 'PPU Type', but work had been done on the graphics in the meantime, so there in no clear translation pre/post this change.
    Best assume default settings.

    INP dump not relevant

    MAME Info
    rbibb is the parent set.
    MAMEInfo.dat entries: rbibb and vsnes.cpp
    MAMEInfo.dat entries for:
    0.37b11 [Howie Cohen]
    Artwork available
    - There are bad tiles all over the place. Pika163 (ID 00804)
    - 0.138u2: Fabio Priuli fixed severe graphic corruption/access violation in Vs. Atari R.B.I. Baseball.
    - 0.78: Pierpaolo Prazzoli added clone Vs. Atari R.B.I. Baseball (set 2). Changed parent description to 'Vs. Atari R.B.I. Baseball (set 1)'.
    - 22nd December 2003: Pierpaolo Prazzoli added an alternate RBI Baseball ROM set to the VSNES driver. Added dipswitches 'Max. 1p/in, 2p/in, Min' and 'Demo Sounds'.
    - 0.66: Changed description to 'Vs. Atari R.B.I. Baseball'.
    - 0.60: Removed 3rd button. Changed description to 'Vs. Atari RBI Baseball'.
    - 0.57: Fixed MAMETesters bug rbibb37b11red. Added 'Color Palette' dipswitch.
    - 0.37b11: Howie Cohen added 'Atari RBI Baseball' (Namco 1986).
    -  6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
    -  1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.
    Recommended Games (Baseball):
    Baseball (Ramtek)
    Tornado Baseball / Ball Park
    Double Play
    Extra Inning
    Atari Baseball
    Extra Bases
    Chance Kun
    Barroom Baseball
    Champion Base Ball
    Champion Base Ball Part-2
    Super Champion Baseball
    Baseball (PlayChoice-10)
    FamicomBox (Baseball)
    Vs. BaseBall
    Curve Ball
    Victorious Nine
    The Koukou Yakyuu
    Major League
    Super League
    Excite League
    Super Major League
    World Series 99 / Super Major League 99
    World Series Baseball / Super Major League
    Pro Baseball Skill Tryout
    World Series: The Season
    Baseball: The Season II
    Vs. Atari R.B.I. Baseball
    Super Baseball Double Play Home Run Derby
    NEW Moero!! Pro Yakyuu Homerun Kyousou
    Jitsuryoku!! Pro Yakyuu
    Stadium Hero
    Stadium Hero '96
    Strike Zone Baseball
    World Stadium
    Pro Yakyuu World Stadium '91 (TourVision PCE bootleg)
    Super World Stadium
    Super World Stadium '92
    Super World Stadium '93
    Super World Stadium '95
    Super World Stadium '96
    Super World Stadium '97
    Super World Stadium '98
    Super World Stadium '99
    Super World Stadium 2000
    Baseball Stars: Be a Champ! (PlayChoice-10)
    Baseball Stars Professional
    Baseball Stars 2
    Bottom of the Ninth
    Capcom Baseball
    Tommy Lasorda Baseball (Mega-Tech)
    Bases Loaded (Prototype, PlayChoice-10)
    Ah Eikou no Koshien
    Dynamite League
    Kyuukai Douchuuki
    2020 Super Baseball
    Clutch Hitter
    Power League IV (TourVision PCE bootleg)
    Relief Pitcher
    Great Sluggers
    Great Sluggers '94
    Pitch Hitter - Baseball Challenge
    Magicball Fighting
    Super Major League
    Wonder League Star
    Dynamite Baseball
    Dynamite Baseball 97
    Dynamite Baseball NAOMI
    Dynamite Baseball '99
    Wonder League '96
    Jikkyou Powerful Pro Yakyuu '96
    Jikkyou Powerful Pro Yakyuu EX
    Jikkyou Powerful Pro Yakyuu EX '98
    Home Run Classic
    Netchuu Pro Yakyuu 2002
    Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu
    Ninja Baseball Bat Man
    Funcube 3
    Galaxy Games StarPak 3 (Diamond Derby)
    Romset: 96.2 kb / 3 files / 38.0 zip
    0.37b11 [Howie Cohen]
    - vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn. Karasu (ID 00884)
    - pc_wgnmn, hogalley, duckhunt: If you shoot the white part of a target, the shot will not register. Kale (ID 00537)
    - 0.210: Redid Z80 interfacing to schematics, still doesn't work [R. Belmont, kevtris].
    - 0.209: Replaced VDP bitmap access with screen().pixel() for lightgun emulation [Enik Land].
    - 0.206: Fixed errors with single-driver build of VSNES driver [Justin Kerk].
    - 0.205: Removed MACHINE_CONFIG macros [Ryan Holtz].
    - 0.198: Removed video\vsnes.cpp. Make palette internal to device (video\ppu2c0x.cpp) [AJR]. Device finder cleanup (machine\vsnes.cpp) [Ryan Holtz].
    - 0.196: Removed first_screen usage from VSNES driver [Ryan Holtz].
    - 0.186: Privatized video\ppu2c0x.h & includes\vsnes.h variables [Angelo Salese].
    - 0.178: Renamed select sets for Nintendo Vs. which cause -verifysoftware confusion with NES softlist titles due to shared setnames in the form of partial hits. This also tests the waters for expanded setnames for parents [Tafoid].
    - 0.169: Scale gun input to screen size, otherwise it's massively inaccurate near the bottom [David Haywood].
    - 0.168: Removed DAC sound.
    - 0.154: Reduced tagmap lookups at runtime [Fabio Priuli].
    - 0.149: Modernized the RP5H01 device [Osso].
    - 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli].
    - 0.148u4: Changed machine\vsnes.c to compile on Visual Studio compile [Miodrag Milanovic].
    - 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic].
    - 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert].
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Vs. BaseBall, Vs. Dr. Mario and Vs. Soccer, Vs. BaseBall from Jibmums.
    - 0.147u1: Did some missed by code (vsnes_state, screen_update_vsnes) [Miodrag Milanovic].
    - 0.146u1: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright [Mark F., Brian Troha, The Dumping Union].
    - 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device.
    - 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli].
    - 0.138u2: Fabio Priuli reworked the VSNES VROM banking to avoid pointing beyond the last bank. Also, changed the use of memory_set_bankptr into memory_set_bank.
    - 0.137u3: VSNES improvements [Alex Jackson]: Moved RC2C05 PPU-based protection into the PPU itself, rather than hacking it in at the driver level. After exhaustive testing, completely sorted out the "palette" dipswitches (which are actually PPU type selection) on all games that have them. Added notes about these games in the comments. Removed GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS from all games, as they should all be 100% correct now. Fixed coin inputs in tkoboxng. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen. Added a bit more information about the missing sets in the comments. Removed the bogus 2C0X PPU "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Each vsnes set, as well as the playch10 BIOS, now requires one of these palettes.
    - 0.136u2: Aaron Giles replaced VSNES bank installs with RAM installs, since the banks were never changed.
    - 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests). VSNES update [Team Japump]. Fixed rom names.
    - 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame).
    - 0.131u2: Fabio Priuli fixed access violation in jajamaru, mightybj, topgun and vsgshoe.
    - 0.128u2: Aaron Giles fixed missing sound channels in VSNES driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #).
    - 17th September 2008: Mr. Do - I guess we can call this the "Nintendo Fanboy" release. Up for grabs today is every piece of artwork I have for the Nintendo "Vs." games. For the cocktail instruction card, I had some good photos, but nothing seemed to work out to something I was happy with, so I just "drew" the cabinet, and added in the coinbox for the final touch. It looks pretty neat. Included is artwork for the following games: Vs. Atari R.B.I. Baseball, Vs. BaseBall, Vs. Castlevania, Vs. Dr. Mario, Vs. Duck Hunt, Vs. Excitebike, Vs. Gradius, Vs. Gumshoe, Vs. Hogan's Alley, Vs. Ice Climber, Vs. Mach Rider, Vs. Stroke & Match Golf, Vs. Super Mario Bros., Vs. Tennis, Vs. The Goonies, Vs. TKO Boxing and Vs. Top Gun. For all of these games, the cocktail is the main view available. There is also an option to just have the instruction card without the cabinet. Where available, I also added another view for the marquee (as it includes instructions on it also). And for Dr. Mario, I added the bezel that phetishboy made for his original Nintendo cabinet. A few other people have also installed this bezel on their cabinets, with happy results. Now we just need to wait for someone to fix the washed out colors in the Vs. games. All of the Vs. Instruction cards, along with a few of the marquees, are thanks to the Playchoice Games and Resources website. The remaining marquees are from the BYOAC/CAG artwork. And the photo of the Tent Cocktail I took while I was at Star Worlds Arcade.
    - 0.125u5: Added includes\vsnes.h.
    - 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in VSNES driver.
    - 0.116: Removed video\ppu2c03b.c.
    - 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU.
    - 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array.
    - 0.109: Changed palettesize from 64 to 512 colors (2*8*4*16).
    - 0.108u1: Added video\ppu2c0x.c/h. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (VSNES and PlayChoice-10). Report anything odd or broken at MAMETesters.
    - 0.106u8: Added layout\dualhsxs.lay. Aaron Giles added dualscreen support (2x 256x240) to the VSNES driver for Vs. Balloon Fight, Vs. BaseBall, Vs. Ice Climber Dual, Vs. Mahjang (Japan), Vs. Tennis and Vs. Wrecking Crew.
    - 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers.
    - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (VSNES and PlayChoice-10).
    - 0.81u9: Chack'n corrected some VSNES rom filenames.
    - 0.79u1: Chaneman fixed VSNES filenames.
    - 0.78u5: Pierpaolo Prazzoli fixed not working VSNES Dual games (0.78u2 memory rewrite).
    - 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver.
    - 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. Interrupt changes by Brad Oliver.
    -  4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver.
    - 0.66: Several improvements and games additions to the Nintendo VS driver [Pierpaolo Prazzoli].
    - 15th January 2003: Pierpaolo Prazzoli re-submitted some VSNES improvements.
    - 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3), not working.
    - 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver.
    - 0.61: Light gun support [Bryan McPhail].
    - 29th March 2002: Stephane Humbert updated some more dipswitch settings in the VSNES driver.
    - 26th March 2002: Matthew Neja fixed the dipswitch settings in the VSNES driver.
    - 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors.
    - 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support.
    -  4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors.
    - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon.
    - 0.37b11: Added vsnes.c driver, vidhrdw\vsnes.c and machine\vsnes.c.
    -  7th January 2001: Howie Cohen added VS Tetris to the VSNES driver.
    -  6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
    -  1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.

    Human interpretation:
    Time calc: 10:58:16 + (52693 frames ÷ 60Hz @ 100% [14:38.22]) = 11:12:54 vs zip mod 11:12:54 [please allow for timezone differences]

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