M.A.M.E. - Popeye [revision D] - Points - 25,580 - Evan Mcgahey

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  1. M.A.M.E. - Popeye [revision D] - Points - 25,580 - Evan Mcgahey

    09-27-2019, 10:08 AM

    WolfMame version
    Score Track
    ROMSet: Popeye
    Unknown: Off
    Copyright: Nintendo
    Lives: 3
    Difficulty: Easy
    Bonus Life: 40000
    Cabinet: Upright
    Special Rules: None
    Submission Message
    Thanks for watching!

    Attached Files Attached Files
    Likes ivanstorm1973, ILLSeaBass liked this post
  2. 09-29-2019, 08:21 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check.bat on Sun 09/29/2019 at 12:12:09.69

    Zip test
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 31839 bytes (32 KiB)
    Testing archive: C:\WolfMAME\183\inp\TG\popeye25580.zip
    Path = C:\WolfMAME\183\inp\TG\popeye25580.zip
    Type = zip
    Physical Size = 31839
    Everything is Ok
    Size:       76146
    Compressed: 31839
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:

    Zip list
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 31839 bytes (32 KiB)
    Listing archive: C:\WolfMAME\183\inp\TG\popeye25580.zip
    Path = C:\WolfMAME\183\inp\TG\popeye25580.zip
    Type = zip
    Physical Size = 31839
    Path = popeye25580.inp
    Folder = -
    Size = 76146
    Packed Size = 31711
    Modified = 2019-09-27 17:49:36
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F54371CE
    Method = Deflate
    Host OS = FAT
    Version = 20
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Input file: popeye.inp
    INP version 3.5
    Created Fri Sep 27 12:45:07 2019
    Recorded using 0.183W (unknown)
    Total playback frames: 15985
    Average recorded speed: 99%
    Average speed: 100.00% (270 seconds)
    Source driver:
    popeye popeye.cpp
    Generic Info for game:
    ROM set changed: no
    0.33b1-0.198: popeye - "Popeye (revision D)"
    Resolution, 0.106-0.198: 512x448 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/game/po...vision-d/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7792
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: popeye and popeye.cpp
    MAMEInfo.dat entries for:
    0.33b1 [?]
    0.19 [Marc Lafontaine]
    Artwork available
    - To enter service mode, reset keeping the service button pressed.
    - popeye and clones: Final game resolution output is different at original game. kamilz (ID 05600)
    - [possible] The colors of the platforms, steps and ladder of the first board seem off. reesal (ID 04284)
    - Incorrect sprite rendering in Popeye. Oliver_A (ID 03725)
    - 0.178: ShouTime added clone Popeye (Japan, Sky Skipper hardware).
    - 0.154: Changed netlist gauss seidel solver to be a subclass of direct solver and got rid of ugly fallback solution. As a result, Popeye is now 45% faster in comparison to 0.153. AY8910_RESISTOR_OUTPUT now selects resistance calculation by simple saturation MOSFET model in ay8910.c. Currently only 1942 and Popeye use this [Couriersud].
    - 0.153: Changed Popeye to use palette computed from schematics. Also implemented interlaced field support. This is actually read by the game. Popeye now has netlist filtering and amplification for AY-3-8910A [Couriersud]. Note: On the original Popeye board, sound channel A from AY-3-8910 is run through a discrete filter, producing a smoothed wave form. This only affects sound channel A. Popeye driver cleanups [Alex Jackson]. No more legacy CUSTOM_INPUT on Popeye (emu\ioport.h) [Miodrag Milanovic]. Added 'Netlist Sound Device' (48000 Hz).
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Popeye from Jibmums.
    - 0.129: Kevin Eshbach corrected the rom names for Popeye, added save state support, added the DIP locations to the encrypted Popeye and fixed the coin settings according to the manual (unencrypted Popeye not changed).
    - 0.123u2: Changed palettesize to 304 colors.
    -  8th October 2006: Mr. Do - Ad_Enuff finished vectorizing his work of love: Popeye bezel.
    - 0.91: Nicola Salmoria fixed Popeye crash and the Water colour by correctly masking the tile attribute.
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Popeye from Baraka.
    - 0.60: Changed VSync to 60Hz.
    - 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye.
    - 0.53: Decrypted the original Popeye [Nicola Salmoria]. Added new cpu1 rom ($6000) to clone (revision F). Changed palettesize from 304 to 288 colors. Added dipswitches 'Copyright' and 'Unknown'. Removed 3rd coin slot. Changed parent description to 'Popeye (revision D)' and clones (set 2) to 'Popeye (revision D not protected)' and (rev. F) to 'Popeye (revision F)'. Renamed (popeye2) to (popeyeu).
    - 0.37b6: Added clone Popeye (rev. F).
    - 25th June 1999: Mike Coates modified Popeye to be properly rotated.
    - 0.35b2: Nicola Salmoria added clone Popeye (set 2). Not working due to encryption. Replaced proms in (set 1) with (set 2). Changed parent description to 'Popeye (set 1)'.
    - 0.34b1: Added color proms ($0, 20, 40, 140).
    - 0.33b2: Nicola Salmoria adjusted the brightness of the background in Popeye, which should make it correct according to the schematics. Maybe now it's too dark?
    - 0.33b1: Added Popeye (Nintendo). The original doesn't work because the ROMs are encrypted. The encryption is based on a custom ALU and seems to be dynamically evolving (like Jr. PacMan).
    - 0.31: Known issues: You get about 7 bonus lives when you reach level 4.
    - 0.30: Juan Carlos Lorente fixed high score saving in Popeye.
    - 0.28: Since there are now many games which don't run at 60fps (e.g. Popeye and the vector games), F11 was confusing and lead people to think the emulation was slow, while it was running at the correct speed. F11 now displayes the percentage of the speed of the real machine. 100% is the correct speed, 200% is twice as fast, 50% is half as fast [Nicola Salmoria].
    - 0.27: Popeye runs at the correct speed of 30 fps [Nicola Salmoria].
    - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master.
    - 0.23: Some fix to Popeye sound pitch.
    - 0.20: Thanks to Marc Lafontaine's invaluable help, Popeye is now fully playable and has 100% accurate colors. Supports high score saving, too. Still very slow. Added protection prom po_d1-e1.bin.
    - 0.19: Marc Lafontaine added 'Popeye (bootleg)' (1982). It's not yet playable (when the game starts the machine resets) but it has music already. It's also very slow, since it uses a 512x480 screen. I'm looking for decryption scheme for original Popeye board using Lionel's idea [pain!].
    -  9th March 1996: Dumped Popeye (revision D).
    LEVELS: 3
    Other Emulators:
    * FB Alpha
    Animation: Popeye The Sailor
    Year: USA 1936
    Studio: Max Fleischer
    Cast: Popeye, Olive Oyl, Bluto, Wimpy
    Movie: Popeye
    Genre: Comedy, Musical
    Year: USA 1980
    Director: Robert Altman
    Studio: Paramount Pictures
    Cast: Robin Williams, Shelly Duvall, Paul L. Smith, Linda Hunt, Paul Dooley
    Recommended Games (Platform):
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    Romset: 69 kb / 14 files / 39.2 zip
    0.19 [Marc Lafontaine]
    - The main set has a protection device mapped at E000/E001. The second set (which is the same revision of the program code) has the protection disabled in a very clean way, so I don't know if it's an original (without the protection device to save costs), or a very well done bootleg.
    - The bootleg derives from a different revision of the program code which we don't have.
    - 0.139u3: Added includes\popeye.h.
    - 0.131u1: Angelo Salese merged memory maps in the Popeye driver.
    - 0.31: Removed sndhrdw\popeye.c.
    - 0.19: Added popeye.c driver, vidhrdw\popeye.c and sndhrdw\popeye.c.
    Name:  dips.PNG
Views: 21
Size:  44.3 KBName:  game over.PNG
Views: 19
Size:  49.2 KB
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