M.A.M.E. - Bucky O'Hare [Ver EA] - Points [1 Player Only] - 132,250 - Salim Farhat

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  1. M.A.M.E. - Bucky O'Hare [Ver EA] - Points [1 Player Only] - 132,250 - Salim Farhat

    10-08-2019, 09:13 PM
    Vzaar Video Url:


    Points [1 Player Only]
    WolfMame version
    209
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10807
    Rules
    ROMSet: buckyea
    Number of Players: 4
    Player's Life: 1 Credit 2 Lives
    Difficulty: 4 / Medium
    Video Screen Flip: Normal
    Loop Setting: Game Over After Second Round
    Special Rules: This is a Single Player ONLY Variation! You may freely choose from any available character. Continues are NOT allowed!
    Submission Message
    This one is with the bucky romset. I wrote my short story so I earned it. It is just 2000 points less than the highest MARP score, I could have points pressed slightly with the Air Marshal boss fight, but it isn't strictly necessary, the score is really good. If I beat Komplex in the end it would have resulted in only 1000 more points anyway.
    The funniest thing is that making a video of this game was actually harder than getting the score! I don't know if that is hilarious or just silly. What happened is that I played some audio on the background and it got into the record, so I had to rerecord... then the 2nd time around, I went to use the bathroom and when I came back, my monitor went into screen saver mode and the recording stopped half-way. Third time's a charm, however.
    I love this show. I want to make a minor animation with the characters walking or shooting on pen and paper.

    Attached Files Attached Files
  2. 10-13-2019, 10:12 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sun 10/13/2019 at 12:23:12.29

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 2463519 bytes (2406 KiB)
    
    
    Testing archive: C:\WolfMAME\209\inp\TG\chicago.zip
    --
    Path = C:\WolfMAME\209\inp\TG\chicago.zip
    Type = zip
    Physical Size = 2463519
    
    
    Everything is Ok
    
    
    Size:       2502584
    Compressed: 2463519
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 2463519 bytes (2406 KiB)
    
    
    Listing archive: C:\WolfMAME\209\inp\TG\chicago.zip
    
    
    --
    Path = C:\WolfMAME\209\inp\TG\chicago.zip
    Type = zip
    Physical Size = 2463519
    
    
    ----------
    Path = chicago.inp
    Folder = -
    Size = 2502584
    Packed Size = 2463363
    Modified = 2019-10-03 19:13:51
    Created = 2019-10-03 15:53:07
    Accessed = 2019-10-03 19:13:51
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B656D6EB
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 209

    What MAME thinks:
    Code:
    Input file: bucky.inp
    INP version 3.5
    Created Thu Oct 03 17:38:24 2019
    
    
    Recorded using 0.209W (wolf209)
    Total playback frames: 338959
    Average recorded speed: 100%
    Average speed: 243.89% (5962 seconds)
    Source driver:
    bucky moo.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.145: bucky - "Bucky O'Hare (ver EA)"
    0.146-0.213: bucky - "Bucky O'Hare (ver EAB)"
    
    
    MAME History:
    - 0.145u4: Fixed Bucky O'Hare ROMs labels, added PCB locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes [Team CPS-1]. Repair rom labels [Guru]. Changed description to 'Bucky O'Hare (ver EAB)' and clones '(ver UA)' to '(ver UAB)' and '(ver AA)' to '(ver AAB)'. Renamed (buckyua) to (buckyuab) and (buckyaa) to (buckyaab).
    - 0.152: caius added clone Bucky O'Hare (ver EA). Changed K054539 sound clock speed to 18432000 Hz.
    
    
    Resolution, 0.106-0.213: 384x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/bu...re-ver-ea/mame
    Rules, Points [1 Player Only]: https://www.twingalaxies.com/scores.php?scores=10807
    Rules, Points [2 Player Team]: https://www.twingalaxies.com/scores.php?scores=10808
    Rules, Points [3 Player Team]: https://www.twingalaxies.com/scores.php?scores=10809
    Rules, Points [4 Player Team]: https://www.twingalaxies.com/scores.php?scores=10810
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: bucky and moo.cpp
    Code:
    MAMEInfo.dat entries for:
    moo.cpp
    bucky
    ----
    0.59 [R. Belmont, Olivier Galibert, ElSemi]
    
    
    
    
    TODO:
    
    
    - Moo: 54338 color blender support. Works fine with Bucky but needs a correct enable/disable bit in Moo. (intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
    
    
    - Moo (bootleg): No sprites appear, and the game never enables '246 interrupts. Of course, they're using some copy of a '246 on FPGAs, so who knows what's going on...
    
    
    - Bucky: Shadows sometimes have wrong priority. (unsupported priority modes). Gaps between zoomed sprites. (fraction round-off). Rogue sprites keep popping on screen after stage 2. They can usually be found near 950000 with sprite code around 5e40 or f400. The GFX viewer only shows blanks at 5e40, however. Are they invalid data from bad sprite ROMs or markers that aren't supposed to be displayed? These artifacts have one thing in common: They all have zero zcode. In fact no other sprites in Bucky seems to have zero zcode.
    
    
    - Update: More garbages seen in later stages with a great variety. There's enough indication to assume Bucky simply ignores sprites with zero Z. I wonder why nobody reported this.
    
    
    
    
    NOTES:
    
    
    - Driver based on Xexex by Olivier Galibert. Moo Mesa protection information thanks to ElSemi and OG.
    
    
    
    
    WIP:
    
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    
    - 0.205: Removed K053246, K054000 and K056832 MCFG macros [Osso].
    
    
    - 0.204: Swapped left/right K054539 channels in Moo Mesa driver, also removed setting REVERSE_STEREO (K054539 doesn't implement it at all, maybe it did ages ago) [hap]. Removed YM2151, K053251 and K054338 MCFG macros [Osso].
    
    
    - 0.202: Removed K053252 and K054321 MCFG macros [Ryan Holtz].
    
    
    - 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
    
    
    - 0.186: Added machine\k054321.cpp/h. Implemented K054321 as a device [O. Galibert, Phil Bennett].
    
    
    - 0.154: Removed KONAMI_ROM_DEINTERLEAVE [Alex Jackson].
    
    
    - 0.152: Use actual XTALs for clocks in Moo Mesa driver [Brian Troha].
    
    
    - 0.150: Fixed uninitialized memory in video\k053251.c. This fixes moo.c out of bounds accesses (AddressSanitizer: heap-use-after-free) [Oliver Stoeneberg].
    
    
    - 0.136u1: Added includes\moo.h.
    
    
    - 0.59: Added moo.c driver and vidhrdw\moo.c.
    
    
    ----
    0.59 [R. Belmont, Olivier Galibert, ElSemi]
    
    
    
    
    Bugs:
    
    
    - bucky and clones: Sprite issues - game marked working instead of working with problems. ryuhabayusa (ID 05164)
    
    
    
    
    WIP:
    
    
    - 0.192: Bill D. and The Dumping Union added clone Bucky O'Hare (ver AA).
    
    
    - 11th November 2017: Smitdogg - Bill D. dumped Bucky O'Hare (Version AA).
    
    
    - 0.186: ShouTime and The Dumping Union added clone Bucky O'Hare (ver JAA).
    
    
    -  4th May 2017: Smitdogg - ShouTime dumped Bucky O-Hare (Japan).
    
    
    - 0.152: caius added clone Bucky O'Hare (ver EA). Changed K054539 sound clock speed to 18432000 Hz.
    
    
    - 0.148u2: Fixed video regression with Bucky clones. Added imperfect gfx flag. This fixes missing graphics in clones buckyaab and buckyuab [hap].
    
    
    - 0.145u4: Fixed Bucky O'Hare ROMs labels, added PCB locations and a better documentation about sub-revisions. Renamed some romsets to use revision codes [Team CPS-1]. Repair rom labels [Guru]. Changed description to 'Bucky O'Hare (ver EAB)' and clones (ver UA) to 'Bucky O'Hare (ver UAB)' and (ver AA) to 'Bucky O'Hare (ver AAB)'. Renamed (buckyua) to (buckyuab) and (buckyaa) to (buckyaab).
    
    
    - 0.142u4: Angelo Salese and O. Galibert implemented an almost complete Konami K053252 device emulation, adds accurate refresh rate timings and irq acks to the Moo driver.
    
    
    - 0.141u1: Brian Troha added DIP locations to Moo driver.
    
    
    - 0.137: David Haywood implemented default EEPROMs to the Moo driver.
    
    
    - 0.136u1: Fabio Priuli added driver data struct and save states to the Moo driver.
    
    
    - 0.135u4: Fabio Priuli updated Moo driver to use EEPROM device. Added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Moo driver to use the new devices.
    
    
    - 0.131u4: IronGiant added clone Bucky O'Hare (ver AA). Fixed rom names.
    
    
    - 0.131u1: Angelo Salese merged memory maps in Moo driver.
    
    
    - 0.130u3: Fabio Priuli cleaned up Moo driver input handlers.
    
    
    - 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4.
    
    
    - 0.98u2: Changed description to 'Bucky O'Hare (ver EA)' and clones (US version UA) to 'Bucky O'Hare (ver UA)'.
    
    
    - 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss.
    
    
    - 0.70u1: Konami updates and fixes (including fix for dbz / moo / simpsons crashes in 0.70) [Acho A. Tang].
    
    
    - 0.59: R. Belmont added 'Bucky O'Hare (World version EA)' (Konami 1992) and clone (US version UA).
    
    
    - 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection.
    
    
    
    
    STORY:
    
    
    - Komplex and the evil Toad empire is planning to enslave the entire Aniverse. Their most ruthless weapon is the Climate Converter. The fate of Aniverse is the hands of Bucky O'Hare, brave captain of the righteous indignation... and his fearless crew, Jenny the Aldeberan cat, Dead Eye Duck, Afc Blinky, Bruiser and earth boy, Willy Duwitt. Toad troopers begin their invasion of the planet Warren, Bucky's home planet.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Nebula
    
    
    
    
    Recommended Games (Planet Force):
    
    
    Demon
    
    
    The Pit
    
    
    Dodge Man
    
    
    Major Havoc
    
    
    Cosmo Police Galivan
    
    
    Guardian
    
    
    Metroid (PlayChoice-10)
    
    
    Quartet
    
    
    Xain'd Sleena
    
    
    Xain'd Sleena (Magnet System)
    
    
    The Burning Cavern
    
    
    Exzisus
    
    
    Exzisus (Magnet System)
    
    
    S.O.S.
    
    
    Escape from the Planet of the Robot Monsters
    
    
    Finest Hour
    
    
    Out Zone
    
    
    FixEight
    
    
    SD Gundam Psycho Salamander no Kyoui
    
    
    Bucky O'Hare
    
    
    Armored Warriors
    
    
    Steel Force
    
    
    Star Fox (Super Famicom Box)
    
    
    
    
    Recommended Games (Rabbit):
    
    
    Springer
    
    
    Popper
    
    
    Jack Rabbit
    
    
    Rabio Lepus
    
    
    Yo! Noid (PlayChoice-10)
    
    
    Tiny Toon Adventures (prototype) (PlayChoice-10)
    
    
    Bucky O'Hare
    
    
    Touche Me
    
    
    
    
    Romset: 15 MB / 14 files / 5.58 zip
    
    
    ----
    Name:  dips.PNG
Views: 14
Size:  23.0 KBName:  dips1.PNG
Views: 14
Size:  111.6 KBName:  game over.PNG
Views: 15
Size:  403.8 KB
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