M.A.M.E. - Timber - Points [Single Player Only, Tournament Settings] - 28,960 - Evan Mcgahey

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  1. M.A.M.E. - Timber - Points [Single Player Only, Tournament Settings] - 28,960 - Evan Mcgahey

    10-12-2019, 01:56 PM

    Points [Single Player Only, Tournament Settings]
    WolfMame version
    Score Track
    ROMSet: Timber
    Service Mode: Off
    Cabinet: Upright
    Internal Defaults

    1 Credit For 3 Men
    1st Extra Man At: 20000 Points
    Additional Man Every: 60000 Points
    3 Difficulty Level
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player ONLY variation! Your scoring attempt ends after your 3rd, 4th or 5th life depending on if you earn any additional extra lives during gameplay.
    Submission Message
    Thanks for watching!

    Attached Files Attached Files
    Likes ivanstorm1973, ILLSeaBass liked this post
  2. 10-13-2019, 10:26 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check.bat on Sun 10/13/2019 at 14:15:34.58

    Zip test
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 38024 bytes (38 KiB)
    Testing archive: C:\WolfMAME\183\inp\TG\timber28960.zip
    Path = C:\WolfMAME\183\inp\TG\timber28960.zip
    Type = zip
    Physical Size = 38024
    Everything is Ok
    Size:       63803
    Compressed: 38024
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:

    Zip list
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 38024 bytes (38 KiB)
    Listing archive: C:\WolfMAME\183\inp\TG\timber28960.zip
    Path = C:\WolfMAME\183\inp\TG\timber28960.zip
    Type = zip
    Physical Size = 38024
    Path = timber28960.inp
    Folder = -
    Size = 63803
    Packed Size = 37896
    Modified = 2019-10-12 22:27:00
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = EABD5F84
    Method = Deflate
    Host OS = FAT
    Version = 20
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Input file: timber.inp
    INP version 3.5
    Created Sat Oct 12 17:20:07 2019
    Recorded using 0.183W (unknown)
    Total playback frames: 12297
    Average recorded speed: 100%
    Average speed: 117.80% (485 seconds)
    Source driver:
    timber mcr.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.195: timber - "Timber"
    Resolution, 0.106-0.195: 512x480 @ 30.000000Hz
    TG Game Entry: https://www.twingalaxies.com/game/timber/mame/
    Rules, Points [Single Player Only, Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7881
    Rules, Points [Single Player Only, Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7882
    Rules, Points [Two Player Team, Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=36971
    Rules, Points [Two Player Team, Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=120431
    Both hard DIP & internal settings.
    To enter Service Mode, enable the DIP Switch or press F2, and then use Tilt (T) to reset.
    Navigation is done with up/down joystick movements and left to select the current option.
    To return to game, modify DIP Switch or press F2 - no need to Tilt.
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: timber and mcr.cpp
    MAMEInfo.dat entries for:
    0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]
    - Graphic wrap around issue. schmegs (ID 00518)
    - 0.145u7: Moved Sound Board prom 82s123.12d to midssio device set.
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This fixed sound after you complete a stage. Aaron Giles fixed sprites drawing.
    - 0.56: Added dipswitches 'Cabinet' and 'Coin Meters'.
    - 0.53: Changed palettesize from 128 to 64 colors.
    - 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber.
    - 0.28: Added 'Timber' (Bally Midway 1984). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around, CTRL = Chop left and ALT = Chop right.
    Other Emulators:
    * Retrocade
    Recommended Games:
    Strength & Skill
    Recommended Games (Men at Work):
    Inferno (Meadows)
    Steel Worker
    Frisky Tom
    Blue Print
    Dock Man
    Bristles (Max-A-Flex)
    Mario Bros.
    Kamikaze Cabbie
    Taxi Driver
    Vs. Wrecking Crew
    Fire Trap
    Hammerin' Harry
    Brave Fire Fighters
    Crazy Taxi
    Crazy Taxi High Roller
    Power Shovel ni Norou!! - Power Shovel Simulator
    Tokyo Bus Guide
    18 Wheeler (deluxe)
    Smashing Drive
    Romset: 228 kb / 17 files / 79.5 zip
    0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler]
    - shollow, shollow2, tron, tron2, tron3, tron4: Broken sound effects. Gyrovision (ID 04293)
    - 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address deocoding PAL and verify memory map [Dirk Best].
    - 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert].
    - 0.171: Small cleanup (includes\mcr3.h) [hap].
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    - 0.147: Added layout\dpoker.lay.
    - 0.146: hap fixed MCR driver ioport regression.
    - 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. Added 'Midway SSIO Sound Board' sound.
    - 0.133u1: Minor MCR documentation changes [Kevin Eshbach]: Updated all of the TRON sets with location of the roms and the board they belong to. Updated the name of the PROM on the Super Sound I/O board. Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games).
    - 0.122u6: Aaron Giles added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR Squawk & Talk sound board to use the TMS5200 as documented.
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    - 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME.
    - 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE.
    - 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz.
    - 0.99: Changed visible area to 240x512 and VSync to 60Hz.
    - 0.98u4: Merged mcr1.c and mcr2.c to mcr.c driver. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs.
    - 0.98u2: Changed vidhrdw\mcr12.c to vidhrdw\mcr.c. Removed machine\mcr.h. Partial rewrite of the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress [Aaron Giles].
    - 0.98u1: Some major cleanup on the MCR drivers [Aaron Giles]: Implemented Super Sound I/O interrupts properly. Filled out all memory maps according to schematics. Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. Re-verified all connections from wiring diagrams. Documented various lamp and driver boards from the games.
    - 0.60: Added prom ($0 - from shollow) to all games.
    - 0.58: Added includes\mcr.h.
    - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing.
    - 0.37b2: Merged vidhrdw\mcr1.c and vidhrdw\mcr2.c to vidhrdw\mcr12.c. Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. Fixed gfx2 rom loading.
    - 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong.
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    - 0.36b6: Added machine\mcr.h and sndhrdw\mcr.c/h.
    - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well.
    - 0.33b1: Increased the watchdog period, to avoid unexpected resets in some MCR games.
    - 0.31: Removed sndhrdw\mcr.c.
    - 0.28: Added mcr1.c and mcr2.c driver, machine\mcr.c, vidhrdw\mcr1.c, vidhrdw\mcr2.c and sndhrdw\mcr.c. Aaron Giles perfected the CTC emulation, needed by the MCR driver. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria].
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    Thanks evan04, ivanstorm1973, terencew thanked this post
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