M.A.M.E. - Star Force - Points - 344,500 - Jason Vasiloff

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  1. M.A.M.E. - Star Force - Points - 344,500 - Jason Vasiloff

    10-13-2019, 10:35 AM

    WolfMame version
    Score Track
    ROMSet: StarForc
    Lives: 3
    Cabinet: Upright
    Bonus Life: 50k, 200k and 500k
    Difficulty: Medium
    Unknown: Off [Both]
    Special Rules: None
    Submission Message
    We played this for MGL 41, although on "Easiest" difficulty - holy smoke, "Medium" difficulty is a huge step up in challenge...a bit excessive if you ask me, but hey, makes for quick games at least.

    Thanks for reviewing.

    Attached Files Attached Files
    Likes ivanstorm1973, ILLSeaBass, OOO, evan04 liked this post
  2. 10-13-2019, 03:47 PM
    Nice shooting! Looks like I need to get into practice again! Accepted!
    Lauren Tyler
    Eternal Champion of Ragol
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  3. 10-14-2019, 03:45 PM
    All good. Accepted.

    Arcade Runner - at Twin Galaxies - on now!

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  4. 10-15-2019, 07:08 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Wed 16/10/2019 at 14:05:21.46

    Zip test
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 54311 bytes (54 KiB)
    Testing archive: E:\MAME\ALLexes\inp\MARP\JRV-starforc-344500.zip
    Path = E:\MAME\ALLexes\inp\MARP\JRV-starforc-344500.zip
    Type = zip
    Physical Size = 54311
    Everything is Ok
    Size:       113485
    Compressed: 54311
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    Zip list
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:
    1 file, 54311 bytes (54 KiB)
    Listing archive: E:\MAME\ALLexes\inp\MARP\JRV-starforc-344500.zip
    Path = E:\MAME\ALLexes\inp\MARP\JRV-starforc-344500.zip
    Type = zip
    Physical Size = 54311
    Path = JRV-starforc-344500.inp
    Folder = -
    Size = 113485
    Packed Size = 54131
    Modified = 2019-10-12 12:26:13
    Created = 2019-10-13 12:27:30
    Accessed = 2019-10-13 12:27:30
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = AEA959D7
    Method = Deflate
    Characteristics = NTFS
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    Scanning the drive for archives:

    MAME Major Version 199

    What MAME thinks:
    Input file: starforc.inp
    INP version 3.5
    Created Sat Oct 12 12:20:03 2019
    Recorded using 0.199W (wolf199)
    Total playback frames: 22212
    Average recorded speed: 100%
    Average speed: 100.00% (51 seconds)

    Source driver:
    starforc senjyo.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.214: starforc - "Star Force"
    Resolution, 0.106-0.214: 256x224 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/game/star-force/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7823
    Rules, Highest Score: https://www.twingalaxies.com/scores.php?scores=226814

    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: starforc and senjyo.cpp
    MAMEInfo.dat entries for:
    0.30 [Valerio Verrando]
    0.25 [Mirko Buffoni, Nicola Salmoria]
    - starforc, megaforc, starforcb, starforce: Star Force 2nd player problem. Misc (ID 01706)
    - Side-by-side test. Gary Walton (ID 01029)
    - 0.199: Simplified Star Force background color swap [cam900].
    - 0.186: ShoutTime and The Dumping Union added clone Mega Force (World). Changed description of clone 'Mega Force' to 'Mega Force (US)'. Renamed (megaforc) to (megaforcu).
    - 14th May 2017: Smitdogg - ShouTime dumped the 1984 Tehkan copyright version of Megaforce (world version).
    - 0.147u4: Made palette_init to be all black in Star Force, in order to not show MAME's default palette [Angelo Salese].
    - 0.146u5: Removed legacy Z80 CTC interfaces. Removed Star Force sound hack in favor of just driving a DAC directly with the CTC output line (MAME can handle sound frequency timers no problem) [Angelo Salese]. Replaced Samples sound with DAC.
    - 0.145u8: Tafoid updated rom label locations for Star Force based on PCB pictures provided by bonky0013.
    - 0.145u5: Changed description of clone (encrypted) to 'Star Force (encrypted, set 1)'.
    - 0.133u1: Renamed (starfore) to (starforce), (starforb) to (starforcb) and (starfora) to (starforca).
    - 0.125u9: Highwayman added clone Star Force (encrypted, set 2).
    - 0.119: David Haywood added clone Star Force (encrypted, bootleg).
    - 22nd February 2007: f205v dumped Star Force (encrypted, bootleg).
    - 0.97u1: Aaron Giles fixed Samples sound.
    - 0.96u2: Fixed Samples volume (because of the 0.93 Sound System update).
    - 0.94: Aaron Giles fixed Star Force crash.
    - 0.36b6: Added prom ($0 - timing?).
    - 20th June 1999: Tatsuyuki Satoh fixed music tempo in Star Force after a reset.
    - 0.35b10: Nicola Salmoria added clone Star Force (encrypted). Added 3x SN76496 and Custom sound. Changed palettesize from 384 to 402 colors.
    -  3rd April 1999: Nicola added Star Force encrypted version.
    - 0.34b3: Dani Portillo fixed high score saving in Star Force.
    - 0.30: Valerio Verrando added Star Force, the real set. The previous one has been removed. Dave W. added clone Mega Force (Tehkan 1985 (Video Ware license)).
    - 0.29: Juan Carlos Lorente added high score saving to Starforce.
    - 0.27: Mirko Buffoni and Tatsuyuki Satoh added Starforce sound emulation.
    - 0.25: Added 'Star Force' (Tehkan 1984). Another one that rocks!! Sound is not supported yet. Game is playable with accurate colors and no sound. Control: Arrows = Move around and CTRL = Fire.
    - 16th December 1996: Dumped Mega Force (US).
    LEVELS: 120 (endless)
    Other Emulators:
    * Sparcade
    Recommended Games (Star Force):
    Zero Hour
    Red Clash
    Space Cruiser
    Night Star (DECO Cassette)
    Nova 2001
    Star Jacker
    Stunt Air
    Star Force
    Alpha Mission / ASO
    Alpha Mission II / ASO II
    Astro Warrior (Mega-Tech)
    Halley's Comet
    Mission 660
    S.R.D. Mission
    Sky Fox
    Truxton / Tatsujin
    Tatsujin (TourVision PCE bootleg)
    Truxton II / Tatsujin Oh
    Blast Off
    Blazing Lazers
    GunHed (TourVision PCE bootleg)
    The Next Space
    Omega Fighter
    Star Fighter
    Final Soldier (TourVision PCE bootleg)
    Super Star Soldier (TourVision PCE bootleg)
    Lethal Thunder
    Strike Gunner S.T.G
    Explosive Breaker
    Final Star Force
    Nebulas Ray
    Viper Phase 1
    Fever SOS
    Mars Matrix: Hyper Solid Shooting
    Romset: 160 kb / 19 files / 79.2 zip
    0.35b10 [Mirko Buffoni]
    0.25 [Mirko Buffoni, Nicola Salmoria]
    - Wrong background colors in baluba, intermissions after round 13 (btanb or fixed at some point)
    - Hardware: The board was obviously born to run Senjyo. Four scrolling layers, gradient background, sprite/background priorities, and even a small bitmap for the radar. Star Force uses only a small subset of the features.
    - Senjyo: The driver must avoid generating interrupts for the first few frames otherwise Senjyo locks up. There must be an interrupt enable port somewhere, or maybe interrupts are genenrated by the CTC. Maybe a write to port d002 clears the IRQ line, but I'm not sure.
    - 0.207: Removed VOLTAGE_REGULATOR, DAC and other MCFG macros [Osso].
    - 0.205: Removed SEGA_315_5015 MCFG macros [Ryan Holtz].
    - 0.202: Removed Z80CTC, Z80DAISY and Z80PIO MCFG macros [Osso].
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    - 0.165: Added support for the IIBBGGRR format, only apply intensity bit if there is a color defined (emu\emupal.c). Use standard palette ram (IIBBGGRR format) for Senjyo driver, seperate standard palette and radar palette [Dirk Best].
    - 0.158: Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese]. Added member declaration to senjyo.h [Couriersud]. Added save state support. Removed unneeded include, member variables and suffixes [Osso].
    - 0.139u3: Atari Ace converted Senjyo driver to driver_data.
    - 0.131u1: Angelo Salese moved paletteram_IIBBGGRR_w() from Senjyo driver to emu\video\generic.c. Merged memory maps in Senjyo driver.
    - 0.128u3: Added includes\senjyo.h.
    - 0.93: Changed Custom sound to Samples.
    - 0.79: Changed palettesize to from 402 to 514 colors.
    - 0.53: Added machine\segacrpt.h.
    -  5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver.
    - 15th April 1999: Nicola fixed Senjyo from crashing at exit.
    - 0.35b10: Changed starforc.c to senjyo.c driver.
    -  6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound.
    -  5th April 1999: Mirko Buffoni added the scrolling background to Senjyo.
    -  4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta. Nicola fixed sound of Senjyo and added the PROM to it.
    - 0.31: Removed machine\starforc.c.
    - 0.27: Added machine\starforc.c and sndhrdw\starforc.c.
    - 0.25: Added starforc.c driver and vidhrdw\starforc.c.

    Human interpretation:
    Time calc: 12:20:03 + (22212 frames ÷ 60Hz @ 100% [6:10.20]) = 12:26:13 vs zip mod 12:26:13 [please allow for timezone differences]

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