M.A.M.E. - Super Pac-Man (Namco) - Points [Tournament Settings] - 222,720 - Darren Mcgahey

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  1. M.A.M.E. - Super Pac-Man (Namco) - Points [Tournament Settings] - 222,720 - Darren Mcgahey

    10-20-2019, 02:23 AM
    Vzaar Video Url:


    Points [Tournament Settings]
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7867
    Rules
    ROMSet: SuperPac
    Cabinet: Upright
    Service Mode:
    Difficulty: Rank 8-Default
    Freeze: Off
    Bonus Life: 30k 100k
    Lives: 3
    Special Rules: Your scoring attempt ends after either your 3rd, 4th or 5th life, depending on how many lives you have collected up until that point.
    Submission Message
    Played for MGL, thanks for watching


    Attached Files Attached Files
    Likes nads, ILLSeaBass, evan04 liked this post
  2. 10-27-2019, 02:20 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sun 10/27/2019 at 16:32:05.35

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 515296 bytes (504 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\spm222720.zip
    --
    Path = C:\WolfMAME\183\inp\TG\spm222720.zip
    Type = zip
    Physical Size = 515296
    
    
    Everything is Ok
    
    
    Size:       525482
    Compressed: 515296
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 515296 bytes (504 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\spm222720.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\spm222720.zip
    Type = zip
    Physical Size = 515296
    
    
    ----------
    Path = spm222720.inp
    Folder = -
    Size = 525482
    Packed Size = 515172
    Modified = 2019-10-18 19:32:48
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0F51CDAE
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: superpac.inp
    INP version 3.5
    Created Fri Oct 18 14:15:25 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 63125
    Average recorded speed: 99%
    Average speed: 100.00% (1041 seconds)
    Source driver:
    superpac mappy.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.196: superpac - "Super Pac-Man"
    
    
    Resolution, 0.106-0.115: 288x224 @ 60.606060Hz
    Resolution, 0.116-0.196: 288x224 @ 60.606061Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/su...an-namco/mame/
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7866
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7867
    
    
    NOTE: Since 0.173, the conditional DIPs feature of this game affects WolfMAME's inpview. Verify settings with caution! ["Lives" affects "Bonus_Life"]
    INP dump not relevant

    MAME Info
    superpac is the parent set.
    MAMEInfo.dat entries: superpac and mappy.cpp
    Code:
    MAMEInfo.dat entries for:
    superpac
    mappy.cpp
    ----
    0.35RC1 [Gary Walton]
    
    
    0.21 [Kevin Brisley]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 12th December 2012: Mr. Do - So right after I finished GNG, for some reason I decided to go back and look at Super Pac-Man. And... O M G... there were so many things wrong with it... just click here to see. Sad thing is, even the official repro that is sold today has some of these mistakes. At least it'll be right when you play it in MAME. And since I was at it, I had good photos of the cabaret version, so I added that one in also.
    
    
    - 0.133u1: Brian Troha added DIP locations to Super Pac-Man. Renamed (superpcm) to (superpacm).
    
    
    - 11th March 2007: Mr. Do - Super Pac-Man has a new shiny and more accurate hi-res bezel, thanks to a new scan.
    
    
    - 26th August 2006: Mr. Do - Added Super Pac-Man bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Super Pac-Man from Pariah.
    
    
    - 0.84: Pierpaolo Prazzoli fixed Super Pacman dipswitches (Rack Test, Service Mode and Speedup Cheat).
    
    
    - 0.79u1: Replaced Namco sound with Namco 15XX.
    
    
    - 0.78u4: Nicola Salmoria fixed priorities in Super Pac-Man. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. Fixed rom names.
    
    
    - 0.37b2: Added 2nd player.
    
    
    - 28th April 2000: Zsolt Vasvari fixed some problems in Super Pacman.
    
    
    - 23rd April 2000: Nicola Salmoria fixed Super Pacman from hanging.
    
    
    - 29th June 1999: Manuel Abadia fixed Super Pacman's reset / service mode bugs.
    
    
    - 0.35RC1: Changed 'Super Pac-Man (Namco)' to parent 'Super Pac-Man'. Renamed (superpac) to (superpcm) and (superpcn) to (superpac).
    
    
    - 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).
    
    
    - 0.30: Gary Walton added clone Super Pac-Man (Namco). Changed parent description to 'Super Pac-Man (Midway)'.
    
    
    - 0.27: Aaron Giles did a major rewrite of the Super Pac-Man driver: Hiscore save in all games, 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither Mirko Buffoni nor jrok can figure it out; the sample data *is* correct), better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks - everything is clean, added loop optimizations for speed, video now properly displayed and including high priority characters.
    
    
    - 0.26a: Super Pac Man has correct pitch now (thanks Aaron and Satoh). Also, SuperPac has speed cheat control again.
    
    
    - 0.26: Aaron Giles added sound support to Super Pac Man. Added SPC-3.1K rom (for the second CPU). Changed description to 'Super Pac-Man'.
    
    
    - 0.24: Changed description to 'Super Pac Man'.
    
    
    - 0.21: Added 'Super Pacman' (Midway 1982). Thanks to Dark Schneider (DS wanted to be anonymous, so I'll call him this way) that provided 6809 support and the first driver working on this CPU: Super Pac Man. The driver is based on the super-detailed SUPERPAC.KEG file of Replay emulator by Kevin Brisley. Thanks to everyone. Control: Arrows = Move around and CTRL = Speed. Known issues: Large sprites in main sprite RAM (0x0810) do not work right. This affects the intermissions. Adding credits does not work right. Some colors are almost right but still off (i.e., orange is too light in the logo). Bonus star is blue (should be yellow?). GAME OVER is white (should be red?). Can't enter initials at high score screen. Sound CPU is not emulated. High score saving not implemented.
    
    
    -  1st January 1997: Rik dumped Super Pac-Man (Midway).
    
    
    
    
    LEVELS: 99 (endless - after 99th level, the game restarts from level 0)
    
    
    
    
    Other Emulators:
    
    
    * HiVE
    
    
    
    
    Recommended Games (Maze Pac-Man):
    
    
    Pac-Man / PuckMan
    
    
    Namco Classic Collection Vol.2 (Pac-Man)
    
    
    Pac-Man - 25th Anniversary Edition
    
    
    Galaxy Games StarPak 2 (Pac-Man)
    
    
    Pac-Man Plus
    
    
    Super Pac-Man
    
    
    Baby Pac-Man
    
    
    Pac & Pal
    
    
    Pac-Mania
    
    
    4 Fun in 1 (Ghost Muncher)
    
    
    Ghostmuncher Galaxian
    
    
    unknown Pac-Man gambling game
    
    
    Ms. Pac-Man
    
    
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion
    
    
    Pac-Man - 25th Anniversary Edition (Ms. Pac-Man)
    
    
    Galaxy Games StarPak 2 (Ms. Pac-Man)
    
    
    Pacman Club / Club Lambada (Argentina)
    
    
    Jr. Pac-Man
    
    
    Super ABC
    
    
    Coco Loco
    
    
    Hyper Pacman
    
    
    New HyperMan (3-in-1 with Cookie & Bibi & HyperMan)
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Twinkle
    
    
    Funny Strip
    
    
    Multi Champ Deluxe (Pac-Man)
    
    
    Puckman Pockimon
    
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    
    Fruit Land
    
    
    -
    
    
    Professor Pac-Man
    
    
    Pac-Land
    
    
    Pac-Land (Tourvision PCE bootleg)
    
    
    Pac-Land (United Amusements PC Engine)
    
    
    Puzzle Club
    
    
    Pac-Slot
    
    
    
    
    Romset: 33 kb / 9 files / 16.0 zip
    
    
    ----
    0.78u4 [Nicola Salmoria]
    
    
    0.26 [Aaron Giles, Mirko Buffoni]
    
    
    
    
    TODO:
    
    
    - Phozon: There appear to be two palette banks (sprites are the same, but characters change from a blue background to brown background). It is not known if and when the alternate palette should be used. The palette select bit might be at address 500E/500F; if that's the case, it is set to 0 on startup and I don't think it's ever set to 1 - which would mean the second bank is not used and colors are right as they are.
    
    
    - Phozon: One unknown PROM, I don't know what it could be.
    
    
    
    
    WIP:
    
    
    - 0.144u3: Angelo Salese fixed games in Mappy driver do not load correctly using -autosave.
    
    
    - 0.144u1: hap fixed cocktail screen offset for 2nd player in all sets in Mappy driver.
    
    
    - 0.141u2: Tafoid fixed no directional controls available for second player in Grobda, Motos and Phozon.
    
    
    - 0.139u2: Phil Bennett fixed reload of state causes audio corruption in the Mappy driver.
    
    
    - 0.139u1: Atari Ace removed global variables from NAMCO sound core.
    
    
    - 0.136: Fabio Priuli converted Namco I/O chips 56xx, 58xx and 59xx to be devices and converted Mappy driver to use the new code.
    
    
    - 0.135u3: Atari Ace converted Mappy to use driver_data structure.
    
    
    - 0.135u2: Added includes\mappy.h.
    
    
    - 0.133: MooglyGuy audited and added GAME_SUPPORTS_SAVE flag to all games in the Mappy driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each).
    
    
    - 0.125u3: Couriersud fixed incorrectly display in cocktail mode for 2nd player in all sets.
    
    
    - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions.
    
    
    - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed VSync to 60.606061 Hz and palettesize to 512 colors.
    
    
    - 0.93: Added clock parameter to Namco 15XX sound (24000 Hz).
    
    
    - 0.87: 8-way input fix for some Mappy games (grobda, motos, phozon). These games were set to 4-way input in the previous update.
    
    
    - 0.85: Pierpaolo Prazzoli fixed crasher in the new Mappy dipswitches.
    
    
    - 0.84u6: Aaron Giles added support for conditional dipswitch settings. This allows for multiple equivalent entries but with different text depending on the state of another dipswitch. See mappy.c for an example of how this works to handle the changing bonuses based on the number of lives.
    
    
    - 0.78u4: Nicola Salmoria merged grobda.c, phozon.c and superpac.c with mappy.c. Removed machine\grobda.c, machine\mappy.c, machine\phozon.c, machine\superpac.c, vidhrdw\grobda.c, vidhrdw\phozon.c and vidhrdw\superpac.c. Fixed and verified inputs and dipswitches for all games. Found and documented the Easter eggs in all games except Toy Pop. Fixed interrupt and sub cpu reset handling, which caused some games to report errors when entering test mode without resetting. Added detailed memory maps where schematics allowed. All drivers converted to tilemaps. Cocktail mode in Phozon, and non-hack implementation in Gaplus. Fixed priorities in superpac. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. Round advance dipswitch in Gaplus available & working. Fixed a missing sound effect in Phozon that nobody would have ever noticed. Implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode.
    
    
    - 0.61: Changed M6809 CPU1/2 clock speeds to 1536000 Hz.
    
    
    - 0.37b12: Changed VSync to 60.606060Hz.
    
    
    - 28th June 1999: Manuel Abadia fixed the custom I/O chip reset bugs in the Mappy driver.
    
    
    - 28th June 1999: Manuel Abadia added coin counters and some little fixes to the same driver, and he also fixed the custom I/O chip reset bugs in Mappy driver.
    
    
    - 0.35b13: Added grobda.c and phozon.c driver (Manuel Abadia), machine\grobda.c, machine\phozon.c and vidhrdw\grobda.c and vidhrdw\phozon.c.
    
    
    - 0.31: Added sndhrdw\namco.c/h.
    
    
    - 0.30: Removed sndhrdw\mappy.c.
    
    
    - 0.27: Aaron Giles did a major rewrite of his Super Pac man and Mappy drivers: Support for Dig Dug 2 and Pac & Pal. High score save in all games. 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither I nor jrok can figure it out; the sample data *is* correct). Better sound playback frequency (was missing some high bits!). Arcade accurate frequency calculation (thanks to jrok!). Removed all palette hacks; everything is clean. Added loop optimizations for speed. Video now properly displayed, including high priority characters.
    
    
    - 0.26: Added mappy.c driver, machine\mappy.c, vidhrdw\mappy.c and sndhrdw\mappy.c.
    
    
    - 0.21: Added superpac.c driver, machine\superpac.c and vidhrdw\superpac.c.
    
    
    ----
    Name:  dips.PNG
Views: 25
Size:  169.1 KBName:  game over.PNG
Views: 24
Size:  55.8 KB
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