M.A.M.E. - Wardner [World] - Points - 1,173,870 - Robert Macauley

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  1. M.A.M.E. - Wardner [World] - Points - 1,173,870 - Robert Macauley

    10-30-2019, 08:30 PM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=29921
    Rules
    ROMSet: Wardner
    Cabinet: Upright
    Flip Screen: Off
    Cross Hatch Pattern: Off
    Difficulty: Normal
    Bonus Life: 30000 & 80000
    Lives: 3
    Unknown: Off [Both]
    Special Rules: You MUST enter your initials! Continues are NOT allowed!EFFECTIVE 12/31/2011: Anytime you can collect an extra life more than once (outside of extra lives off of points), you may collect that extra life ONLY ONCE! This is due to the ability to collect some lives more than once, leading to an easy max out of the score.
    Submission Message
    3rd attempt at uploading this for various reasons. Played for MGL 40. I'd wanted to complete this game for a while but always came up short. A tip from Barra got me a completion so the next goal was a no miss clear. Could've handled the final boss better but mission accomplished

    Attached Files Attached Files
    Likes ivanstorm1973, OOO liked this post
  2. 11-11-2019, 06:50 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Tue 12/11/2019 at 13:24:23.66


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 65742 bytes (65 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_wardner_1173870.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_wardner_1173870.zip
    Type = zip
    Physical Size = 65742
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       8182026
    Compressed: 65742
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 65742 bytes (65 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_wardner_1173870.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_wardner_1173870.zip
    Type = zip
    Physical Size = 65742
    
    
    ----------
    Path = RMacauley_wardner_1173870.wlf
    Folder = -
    Size = 598
    Packed Size = 220
    Modified = 2019-08-24 18:40:16
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2B9B015B
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    Path = RMacauley_wardner_1173870.inp
    Folder = -
    Size = 8181428
    Packed Size = 65232
    Modified = 2019-08-24 18:40:14
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 56B972E4
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 279
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2687MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Aug 24 17:50:34 2019
    
    
    Checks out OK. [4216]
    Playing back previously recorded game wardner (Wardner (World)) [press return]
    loading wardner.17  
    loading b25-18.rom  
    loading b25-19.rom  
    loading wardner.20  
    loading b25-16.rom  
    loading 82s137.1d   
    loading 82s137.1e   
    loading 82s137.3d   
    loading 82s137.3e   
    loading 82s131.3b   
    loading 82s131.3a   
    loading 82s131.2a   
    loading 82s131.1a   
    loading wardner.07  
    loading wardner.06  
    loading wardner.05  
    loading b25-12.rom  
    loading b25-15.rom  
    loading b25-14.rom  
    loading b25-13.rom  
    loading b25-08.rom  
    loading b25-11.rom  
    loading b25-10.rom  
    loading b25-09.rom  
    loading b25-01.rom  
    loading b25-02.rom  
    loading b25-03.rom  
    loading b25-04.rom  
    loading 82s129.b19  
    loading 82s129.b18  
    loading 82s123.b21  
    loading 82s123.c6   
    loading 82s123.f1   
                                  
    Average FPS: 54.743748 (54958 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'wardner'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2687638960Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 65979
    Average record speed: 99.995150%
    System time at start of emulation: Sat Aug 24 17:50:34 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    wardner src/drivers/wardner.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [wardner.c]
    
    
    GAME( 1987, wardner,  0,       wardner, wardner,  wardner, ROT0, "[Toaplan] Taito Corporation Japan", "Wardner (World)", 0 )
    
    
    #define  WARDNER_PLAYER_INPUT( player )										 \
    	PORT_START 				/* Player 1 button 3 skips video RAM tests */	 \
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(player)	/* Fire */		 \
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(player)	/* Jump */		 \
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(player)	/* Shot C */	 \
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(player)	/* Shot D */
    
    
    #define  WARDNER_SYSTEM_INPUTS												\
    	PORT_START				/* test button doesnt seem to do anything ? */	\
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )		/* Service button */	\
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )								\
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )	/* Test button */		\
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )								\
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )								\
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )							\
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )							\
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )	/* V-Blank */
    
    
    #define  WARDNER_DSW_B									\
    	PORT_START		/* DSW B */							\
    	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )	\
    	PORT_DIPSETTING(	0x01, DEF_STR( Easy ) )					\
    	PORT_DIPSETTING(	0x00, DEF_STR( Normal ) )				\
    	PORT_DIPSETTING(	0x02, DEF_STR( Hard ) )					\
    	PORT_DIPSETTING(	0x03, DEF_STR( Hardest ) )				\
    	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )	\
    	PORT_DIPSETTING(	0x00, "30000 & 80000" )			\
    	PORT_DIPSETTING(	0x04, "50000 & 100000" )		\
    	PORT_DIPSETTING(	0x08, "30000" )					\
    	PORT_DIPSETTING(	0x0c, "50000" )					\
    	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )		\
    	PORT_DIPSETTING(	0x30, "1" )						\
    	PORT_DIPSETTING(	0x00, "3" )						\
    	PORT_DIPSETTING(	0x10, "4" )						\
    	PORT_DIPSETTING(	0x20, "5" )						\
    	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )		\
    	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )			\
    	PORT_DIPSETTING(	0x40, DEF_STR( On ) )			\
    	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )		\
    	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )			\
    	PORT_DIPSETTING(	0x80, DEF_STR( On ) )
    
    
    INPUT_PORTS_START( wardner )
    	WARDNER_SYSTEM_INPUTS
    	WARDNER_PLAYER_INPUT( 1 )
    	WARDNER_PLAYER_INPUT( 2 )
    
    
    	PORT_START		/* DSW A */
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(	0x01, DEF_STR( Upright ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(	0x02, DEF_STR( On ) )
    	PORT_DIPNAME( 0x04, 0x00, "Cross Hatch Pattern" )
    	PORT_DIPSETTING(	0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(	0x04, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(	0x08, DEF_STR( Off ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) )
    	PORT_DIPSETTING(	0x30, DEF_STR( 4C_1C ) )
    	PORT_DIPSETTING(	0x20, DEF_STR( 3C_1C ) )
    	PORT_DIPSETTING(	0x10, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
    	PORT_DIPSETTING(	0x00, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(	0x40, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(	0x80, DEF_STR( 1C_4C ) )
    	PORT_DIPSETTING(	0xc0, DEF_STR( 1C_6C ) )
    
    
    	WARDNER_DSW_B
    INPUT_PORTS_END
    
    
    Resolution: 320x240 @ 56.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/wardner-world/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=29921
    Rules, TGES [One Life Only]: https://www.twingalaxies.com/scores.php?scores=131798
    
    
    TG Game Entry: https://www.twingalaxies.com/game/wardner/mame
    Rules, TGES [One Life Only]: https://www.twingalaxies.com/scores.php?scores=131797   appears that the above TGES track is preferable.
    
    
    ROMSet: Wardner
    Cabinet: Upright
    Flip Screen: Off
    Cross Hatch Pattern: Off
    Difficulty: Normal
    Bonus Life: 30000 & 80000
    Lives: 3
    Unknown: Off [Both]
    
    
    Sample correct TG:
    DSWA: offset 0x2F, repeat every 0x7C, typical value 0x01
    - DSWA: 0x01 (Cabinet): 0x01 (Upright)
    - DSWA: 0x02 (Flip_Screen): 0x00 (Off)
    - DSWA: 0x04 (Cross Hatch Pattern): 0x00 (Off)
    - DSWA: 0x08 (Demo_Sounds): [not relevant]
    - DSWA: 0x30 (Coin_A): [not relevant]
    - DSWA: 0xc0 (Coin_B): [not relevant]
    DSWB: offset 0x33, repeat every 0x7C, exact value 0x00
    - DSWB: 0x03 (Difficulty): 0x00 (Normal)
    - DSWB: 0x0c (Bonus_Life): 0x00 (30000 & 80000)
    - DSWB: 0x30 (Lives): 0x00 (3)
    - DSWB: 0x40 (Unknown): 0x00 (Off)
    - DSWB: 0x80 (Unknown): 0x00 (Off)
    
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 01
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
        A0: 00 00 00 00 00 00 00 00  00 00 00 01 00 00 00 00
       120: 00 00 00 00 00 00 00 01  00 00 00 00 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.212: wardner - "Wardner (World)"
    
    
    Resolution, 0.106-0.137: 320x240 @ 56.000000Hz
    Resolution, 0.138-0.141: 320x240 @ 54.000000Hz
    Resolution, 0.142-0.212: 320x240 @ 54.877858Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/wardner-world/mame
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=29921
    Rules, TGES [One Life Only]: https://www.twingalaxies.com/scores.php?scores=131798
    
    
    TG Game Entry: https://www.twingalaxies.com/game/wardner/mame
    Rules, TGES [One Life Only]: https://www.twingalaxies.com/scores.php?scores=131797   appears that the above TGES track is preferable.

    INP Header:
    Code:
        10: B0 1D 32 A0 00 00 00 00  4A EC 60 5D E4 F0 16 42 | .2 ....J`].B
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 01 | ................
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 00 00 00 00 00 00  00 00 00 01 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 80 00 00 00 00 | ....>.C........
       120: 00 00 00 00 00 00 00 01  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    3E6AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B20: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 80 | .........C....
    3E6B30: 00 00 00 04 00 00 00 00  00 00 00 01 00 00 00 00 | ................
    3E6B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6BA0: 00 00 00 00 A2 82 43 E1  00 00 00 80 00 00 00 04 | .....C........
    3E6BB0: 00 00 00 00 00 00 00 01  00 00 00 00 00 00 00 00 | ................
    3E6BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6BE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3E6BF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    7CD580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD5A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD5B0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 80 | .........C....
    7CD5C0: 00 00 00 00 00 00 00 00  00 00 00 01 00 00 00 00 | ................
    7CD5D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD5F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD630: 00 00 00 00 A2 82 43 E1  00 00 00 80 00 00 00 00 | .....C........
    7CD640: 00 00 00 00 00 00 00 01  00 00 00 00 00 00 00 00 | ................
    7CD650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD6A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7CD6B0: A2 82 43 E1                                      | .C



    MAME Info
    MAMEInfo.dat entries: wardner and wardner.c
    Code:
    MAMEInfo.dat entries for:
    wardner
    wardner.cpp
    ----
    0.35RC2 [Quench]
    
    
    
    
    TEST MODE:
    
    
    - To enter the "test mode", press START1 when the grid is displayed.
    
    
    - Press F1 (initially P1 button 3) on startup to skip some video RAM tests.
    
    
    
    
    WIP:
    
    
    - 0.215: Correct rom labels for the Wardner set and add the PCB locations to all sets [Brian Troha].
    
    
    - 0.210: Converted screen update functions to RGB32. This is intended to expedite CRTC-based video modernization [AJR].
    
    
    - 0.208: Simplified handlers. Fixed minor namings. Removed register_postload. Fixed some code styles. Use shorter type values. Mark tilemap dirty when ROM/RAM bank is changed (drivers\wardner.c). Reduced unnecessary lines. Fixed code styles (video\toaplan_scu.cpp) [cam900].
    
    
    - 0.206: Removed MACHINE_CONFIG macros [Ryan Holtz].
    
    
    - 0.205: Removed TMS32010 MCFG macros [Ryan Holtz].
    
    
    - 0.204: Removed HD6845 and TOAPLAN_SCU MCFG macros [Osso].
    
    
    - 0.202: Fixed palette-related asserts [Ryan Holtz].
    
    
    - 0.201: Removed 74259 and ADDRESS_MAP_BANK MCFG macros [Ryan Holtz].
    
    
    - 0.197: Replaced MCFG_CPU_VBLANK_INT with line callbacks [AJR].
    
    
    - 0.192: Added 74LS259 device to Wardner [AJR].
    
    
    - 0.155: Toaplan Sprite Controller (SCU) cleanup and update [Alex Jackson].
    
    
    - 0.153: Converted Wardner to bankdev [hap]. Only use bankdev for read [Alex Jackson]. Changed region gfx4 to scu.
    
    
    - 0.149u1: Draw once and mix, avoid ugly sprite hack for Wardner. Removed further traces of Wardner hack [David Haywood].
    
    
    - 0.147: Small formating change, so I can automate things easier [Miodrag Milanovic].
    
    
    - 0.146u4: By manually handling the memory mapping, performance is greatly improved in Wardner driver compared to modern memory system defaults. Modern system is left in code as a #define to use if/when banking performance is improved. This fixes slowdown due to memory mapping changes in MAME 0.139u2 [David Haywood]. Cleanup [hap].
    
    
    - 0.146: Aaron Giles fixed Wardner crash after OK.
    
    
    - 0.144: Alex Jackson and Kanikani added DIP locations and missing inputs to Wardner. Added 'Test Switch' dipswitch.
    
    
    - 0.141u2: Alex Jackson added MCFG_SCREEN_RAW_PARAMS to Wardner, correcting their refresh rates. Changed VSync to 54.877858 Hz.
    
    
    - 0.137u1: Updates to Wardner driver [Quench]: Added 6845 CRTC interface. Corrected some clock speeds. Changed Z80 CPU1 and YM3812 clock speeds to 3.5MHz and VSync to 54Hz.
    
    
    - 0.136u4: Stephane Humbert fixed dipswitches and inputs in Wardner and clones (after verification of the Z80 code).
    
    
    - 0.128u6: Added save states support to Wardner.
    
    
    - 0.122u6: Changed TMS32010 CPU3 clock speed to 14MHz.
    
    
    - 0.105u4: Aaron Giles fixed Wardner ram/rom bankswitching.
    
    
    - 0.105u2: Changed region user1 to cpu3. Fixed cpu3 rom loading.
    
    
    - 0.80: Quench converted Wardner to tilemaps, corrected savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Changed TMS32010 clock speed to 3.5MHz.
    
    
    -  2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly.
    
    
    - 0.67: Changed description of clone 'Wardna no Mori (Japan)' to 'Wardner no Mori (Japan)'.
    
    
    - 0.62: Changed TMS32010 CPU3 clock speed to 14MHz.
    
    
    - 0.37b9: Changed cpu3 roms to user1.
    
    
    - 0.37b6: Fixed cpu1/3 rom loading.
    
    
    - 18th July 2000: Quench fixed Wardner to work with recent install_mem_handler changes.
    
    
    - 0.36RC1: Added 4th button. Changed description of clone 'Wardner no Mori (Japan)' to 'Wardna no Mori (Japan)'.
    
    
    - 0.36b11: Added 8x user1 roms (Co-Processor TMS320C10 MCU code) and proms ($0, 100, 200, 220, 240 - sprite control).
    
    
    -  1st December 1999: Quench added new MCU roms to Wardner.
    
    
    -  4th July 1999: Quench did some Wardner fixes.
    
    
    - 0.35RC2: Quench added 'Wardner (World)' (Toaplan / Taito 1987) and clones Wardner no Mori (Japan) and Pyros (US).
    
    
    - 18th June 1999: Quench sent in a driver for Wardner.
    
    
    
    
    LEVELS: 5
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Sparcade
    
    
    
    
    Recommended Games (Platform Extra):
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Bagman
    
    
    Super Bagman
    
    
    Bongo
    
    
    Hunchback
    
    
    Pac-Land
    
    
    Pac-Land (TourVision PCE bootleg)
    
    
    Pac-Land (United Amusements PC Engine)
    
    
    Son Son
    
    
    Son Son II (TourVision PCE bootleg)
    
    
    Pitfall II
    
    
    Road Runner
    
    
    Spelunker
    
    
    Spelunker II
    
    
    Super Mario Bros. (PlayChoice-10)
    
    
    Super Mario Bros. 2 (PlayChoice-10)
    
    
    Super Mario Bros. 3 (PlayChoice-10)
    
    
    Super Mario World (Nintendo Super System)
    
    
    Vs. Super Mario Bros
    
    
    Super Mario Collection (Super Famicom Box)
    
    
    Wiz
    
    
    Alex Kidd: The Lost Stars
    
    
    Athena
    
    
    The Goonies (PlayChoice-10)
    
    
    Vs. The Goonies
    
    
    Legend
    
    
    Red Robin
    
    
    Vs. Gumshoe
    
    
    Wonder Boy
    
    
    Wonder Boy in Monster Land
    
    
    Wonder Boy III - Monster Lair
    
    
    Pop'n Run - The Videogame
    
    
    Shadowland
    
    
    Tricky Doc
    
    
    Wardner
    
    
    Bonze Adventure
    
    
    Dynamite Dux
    
    
    Hard Head
    
    
    Hard Head 2
    
    
    Konek-Gorbunok
    
    
    The NewZealand Story
    
    
    The NewZealand Story (TourVision PCE bootleg)
    
    
    Fantasy Land
    
    
    Keith Courage In Alpha Zones
    
    
    Majin Eiyuu Den Wataru (TourVision PCE bootleg)
    
    
    Legend of Hero Tonma
    
    
    Legend of Hero Tonma (TourVision PCE bootleg)
    
    
    Marvel Land
    
    
    Teenage Mutant Ninja Turtles
    
    
    Teenage Mutant Ninja Turtles (PlayChoice-10)
    
    
    Teenage Mutant Ninja Turtles - Turtles in Time
    
    
    Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10)
    
    
    Toki
    
    
    Alice In Wonderland (TourVision PCE bootleg)
    
    
    Blue's Journey
    
    
    Chip'n Dale: Rescue Rangers (PlayChoice-10)
    
    
    Hammerin' Harry
    
    
    Hanii on the Road (TourVision PCE bootleg)
    
    
    Kato Chan & Ken Chan (TourVision PCE bootleg)
    
    
    Liquid Kids
    
    
    Mega Twins
    
    
    Mizubaku Dai Bouken (TourVision PCE bootleg)
    
    
    Nemo
    
    
    Adventure Island (TourVision PCE bootleg)
    
    
    Yo! Noid (PlayChoice-10)
    
    
    Caveman Ninja
    
    
    Doraemon - Nobita no Dorabian Night (TourVision PCE bootleg)
    
    
    Lemmings
    
    
    Ninja Clowns
    
    
    PuLiRuLa
    
    
    Rockin' Kats (PlayChoice-10)
    
    
    The Simpsons
    
    
    Sonic The Hedgehog (Mega-Tech)
    
    
    Sonic The Hedgehog (Mega Play)
    
    
    Sonic The Hedgehog 2 (Mega-Tech)
    
    
    Sonic The Hedgehog 2 (Mega Play)
    
    
    Sonic The Hedgehog 2 (bootleg of Megadrive version)
    
    
    SegaSonic The Hedgehog
    
    
    Tiny Toon Adventures (prototype) (PlayChoice-10)
    
    
    The Addams Family (Nintendo Super System)
    
    
    Kid Chameleon (Mega-Tech)
    
    
    Aladdin (bootleg of Japanese Megadrive version)
    
    
    High Seas Havoc
    
    
    J. J. Squawkers
    
    
    Magical Cat Adventure
    
    
    B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin
    
    
    PC Genjin - Pithecanthropus Computerurus (TourVision PCE bootleg)
    
    
    PC Genjin 2 - Pithecanthropus Computerurus (TourVision PCE bootleg)
    
    
    Battletoads
    
    
    Recalhorn
    
    
    Super Trio
    
    
    Charlie Ninja
    
    
    Kero Kero Keroppi's Let's Play Together
    
    
    Donggul Donggul Haerong
    
    
    Spica Adventure
    
    
    
    
    Romset: 790.6 kb / 33 files / 294.4 zip
    
    
    ----
    0.35RC2 [Quench]
    
    
    
    
    NOTES:
    
    
    - Basically the same video and machine hardware as Flying Shark, except for the Main CPU which is a Z80 here. See twincobr.c machine and video drivers to complete the hardware setup.
    
    
    
    
    WIP:
    
    
    - 0.149u1: Added video\toaplan_scu.c/h.
    
    
    - 0.136u4: Added includes\toaplipt.h.
    
    
    - 0.35RC2: Added wardner.c driver.
    
    
    ----

    Human interpretation:
    Time calc: 17:50:34 + (65979 frames 56Hz @ 99.995150% [19:38.25]) = 18:10:12 vs zip mod 18:40:14 [please allow for timezone differences]


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  3. 11-12-2019, 03:17 PM
    Since I've included this detail on Robert's other recent submissions... very mild, common speed fluctuation here.

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  4. 11-14-2019, 11:17 AM
    Accepted!!
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