M.A.M.E. - R-Type [Japan] - Points - 371,200 - Robert Macauley

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  1. M.A.M.E. - R-Type [Japan] - Points - 371,200 - Robert Macauley

    10-30-2019, 08:59 PM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=19190
    Rules
    ROMSet: 0.106-0.111: rtype - "R-Type (Japan)"
    0.111u1- : rtypej - "R-Type (Japan)"
    Lives: 3
    Bonus Life: 1st 100K, 2nd at 200K, 3rd 350K, 4th 500k, 5th 700k
    Flip screen: Off
    Cabinet: Upright
    Difficulty: Normal
    Allow continue: No
    Stop mode: Off
    Invulnerability: Off
    Service Mode: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    MGL 40

    Attached Files Attached Files
    Likes RTM, OOO, ILLSeaBass, ivanstorm1973 liked this post
  2. 11-07-2019, 03:12 PM
    Good game. Accepted.
  3. 11-12-2019, 02:26 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Wed 13/11/2019 at 8:56:39.45


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 66961 bytes (66 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_rtype_371200.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_rtype_371200.zip
    Type = zip
    Physical Size = 66961
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       8812814
    Compressed: 66961
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 66961 bytes (66 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\RMacauley_rtype_371200.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\RMacauley_rtype_371200.zip
    Type = zip
    Physical Size = 66961
    
    
    ----------
    Path = RMacauley_rtype_371200.inp
    Folder = -
    Size = 8812216
    Packed Size = 66464
    Modified = 2019-08-25 16:46:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = A2AE5BDA
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    Path = RMacauley_rtype_371200.wlf
    Folder = -
    Size = 598
    Packed Size = 219
    Modified = 2019-08-25 16:46:52
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 46DD0AFB
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 66520
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2687MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Aug 25 15:55:11 2019
    
    
    Checks out OK. [1e2c]
    Playing back previously recorded game rtype (R-Type (Japan)) [press return]
    loading rt_r-h0-.bin
    loading rt_r-l0-.bin
    loading rt_r-h1-.bin
    loading rt_r-l1-.bin
    loading cpu-00.bin  
    loading cpu-01.bin  
    loading cpu-10.bin  
    loading cpu-11.bin  
    loading cpu-20.bin  
    loading cpu-21.bin  
    loading cpu-30.bin  
    loading cpu-31.bin  
    loading cpu-a0.bin  
    loading cpu-a1.bin  
    loading cpu-a2.bin  
    loading cpu-a3.bin  
    loading cpu-b0.bin  
    loading cpu-b1.bin  
    loading cpu-b2.bin  
    loading cpu-b3.bin



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'rtype'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 5
    Approximate clock speed: 2687582272Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 71066
    Average record speed: 100.235781%
    System time at start of emulation: Sun Aug 25 15:55:11 2019
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    rtype src/drivers/m72.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [m72.c]
    
    
    GAME( 1987, rtype,    0,        rtype,    rtype,    0,        ROT0,   "Irem", "R-Type (Japan)", GAME_NO_COCKTAIL )
    
    
    #define JOYSTICK_1 \
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY \
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY \
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY \
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
    
    
    #define JOYSTICK_2 \
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    
    
    #define COIN_MODE_1 \
    	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coinage ) ) \
    	PORT_DIPSETTING(    0xa0, DEF_STR( 6C_1C ) ) \
    	PORT_DIPSETTING(    0xb0, DEF_STR( 5C_1C ) ) \
    	PORT_DIPSETTING(    0xc0, DEF_STR( 4C_1C ) ) \
    	PORT_DIPSETTING(    0xd0, DEF_STR( 3C_1C ) ) \
    	PORT_DIPSETTING(    0x10, DEF_STR( 8C_3C ) ) \
    	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_1C ) ) \
    	PORT_DIPSETTING(    0x20, DEF_STR( 5C_3C ) ) \
    	PORT_DIPSETTING(    0x30, DEF_STR( 3C_2C ) ) \
    	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \
    	PORT_DIPSETTING(    0x40, DEF_STR( 2C_3C ) ) \
    	PORT_DIPSETTING(    0x90, DEF_STR( 1C_2C ) ) \
    	PORT_DIPSETTING(    0x80, DEF_STR( 1C_3C ) ) \
    	PORT_DIPSETTING(    0x70, DEF_STR( 1C_4C ) ) \
    	PORT_DIPSETTING(    0x60, DEF_STR( 1C_5C ) ) \
    	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) ) \
    	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
    
    
    INPUT_PORTS_START( rtype )
    	PORT_START
    	JOYSTICK_1
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
    
    
    	PORT_START
    	JOYSTICK_2
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    
    
    	PORT_START
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) /* 0x20 is another test mode */
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL )	/* sprite DMA complete */
    
    
    	PORT_START
    	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
    	PORT_START
    	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x02, "2" )
    	PORT_DIPSETTING(    0x03, "3" )
    	PORT_DIPSETTING(    0x01, "4" )
    	PORT_DIPSETTING(    0x00, "5" )
    	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x00, "50K 150K 250K 400K 600K" )
    	PORT_DIPSETTING(    0x08, "100K 200K 350K 500K 700K"  )
        /* Coin Mode 1 */
        COIN_MODE_1
        /* Coin Mode 2, not supported yet */
        // COIN_MODE_2
    
    
    	PORT_START
    	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x04, 0x04, "Coin Mode" )
    	PORT_DIPSETTING(    0x04, "Mode 1" )
    	PORT_DIPSETTING(    0x00, "Mode 2" )
    	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( Normal ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
    	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( No ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( Yes ) )
    	/* In stop mode, press 2 to stop and 1 to restart */
    	PORT_DIPNAME( 0x20, 0x20, "Stop Mode" )
    	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_DIPNAME( 0x40, 0x40, "Invulnerability" )
    	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    INPUT_PORTS_END
    
    
    Resolution: 384x256 @ 55.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/r-type-japan/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=19190
    
    
    ROMSet: rtype
    Lives: 3
    Bonus Life: 1st 100K, 2nd at 200K, 3rd 350K, 4th 500k, 5th 700k
    Flip screen: Off
    Cabinet: Upright
    Difficulty: Normal
    Allow continue: No
    Stop mode: Off
    Invulnerability: Off
    Service Mode: Off
    
    
    Sample correct TG:
    PORT: offset 0x33, repeat every 0x7C, typical value 0xFB
    - PORT: 0x03 (Lives): 0x03 (3)
    - PORT: 0x04 (Demo_Sounds): [not relevant]
    - PORT: 0x08 (Bonus_Life): 0x08 (100K 200K 350K 500K 700K)
    - PORT: 0xf0 (Coinage): [not relevant]
    PORT: offset 0x37, repeat every 0x7C, typical value 0xED
    - PORT: 0x01 (Flip_Screen): 0x01 (Off)
    - PORT: 0x02 (Cabinet): 0x00 (Upright)
    - PORT: 0x04 (Coin Mode): [not relevant]
    - PORT: 0x08 (Difficulty): 0x08 (Normal)
    - PORT: 0x10 (Allow_Continue): 0x00 (No)
    - PORT: 0x20 (Stop Mode): 0x20 (Off)
    - PORT: 0x40 (Invulnerability): 0x40 (Off)
    - PORT: 0x80 (SERVICE MODE): 0x80 (Off)
    
    
        30: 00 00 00 FB 00 00 00 ED  00 00 00 00 00 00 00 00
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FB
        B0: 00 00 00 ED 00 00 00 00  00 00 00 00 00 00 00 00
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FB 00 00 00 ED

    Generic Info for game:
    Code:
    Note: two ROM sets represented here with changeover at 0.111u1.
    
    
    MAME History:
    - 0.111u1: Stefan Lindberg added R-Type (World). Fixed rom names. Renamed (rtypepj) to (rtypejp) and (rtype) to (rtypej).
    
    
    
    
    R-Type (Japan)
    --------------
    ROM set changed: yes
    0.106-0.111: rtype - "R-Type (Japan)"
    0.111u1-0.212: rtypej - "R-Type (Japan)"
    
    
    Resolution, 0.106-0.122: 384x256 @ 55.000000Hz
    Resolution, 0.123-0.212: 384x256 @ 55.017606Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/r-type-japan/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=19190
    
    
    
    
    R-Type (World)
    --------------
    Note: not currently represented on TG.
    ROM set change: no.  Added in 0.111u1.
    0.111u1-0.212: rtype - "R-Type (World)"
    
    
    Resolution, 0.112-0.122: 384x256 @ 55.000000Hz
    Resolution, 0.123-0.212: 384x256 @ 55.017606Hz
    
    
    Rules: [no current tracks]

    INP Header:
    Code:
        10: 40 40 31 A0 00 00 00 00  BF 22 62 5D D0 27 2C 1E | @@1 ...."b]',.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 FB 00 00 00 ED  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FE | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FB | ............
        B0: 00 00 00 ED 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FE 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FB 00 00 00 ED | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    433AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433AE0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    433AF0: 00 00 00 FB 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    433B00: 00 00 00 FB 00 00 00 ED  00 00 00 00 00 00 00 00 | ..............
    433B10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433B60: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FB | .........C...
    433B70: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FB | ............
    433B80: 00 00 00 ED 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    433B90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    433BE0: 00 00 00 00 A2 82 43 E1  00 00 00 7B 00 00 00 FF | .....C...{...
    433BF0: 00 00 00 FF 00 00 00 FF  00 00 00 FB 00 00 00 ED | ............

    INP Tail-end:
    Code:
    867580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8675A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8675B0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    8675C0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    8675D0: 00 00 00 FB 00 00 00 ED  00 00 00 00 00 00 00 00 | ..............
    8675E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8675F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867630: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    867640: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FB | ............
    867650: 00 00 00 ED 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    867660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867670: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867680: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    867690: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8676A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    8676B0: 00 00 00 00 A2 82 43 E1                          | .....C



    MAME Info
    MAMEInfo.dat entries: rtype and m72.c
    Code:
    MAMEInfo.dat entries for:
    rtype
    rtype2
    rtypeleo
    m72.cpp
    ----
    0.111u1 [Stefan Lindberg]
    
    
    0.37b1 [Nicola Salmoria]
    
    
    0.36b9 [Nicola Salmoria]
    
    
    0.36b6 [Nicola Salmoria]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 15th December 2018: Mr. Do - Added widescreen graphics by hausjam to R-Type. Based on graphics in official arcade artwork.
    
    
    - 0.195: Removed 'Irem M72 Audio' sound.
    
    
    - 0.167: David Haywood added clone R-Type (Japan, bootleg Major Title conversion, M82).
    
    
    - 0.129: MAMEitalia added clone R-Type (World bootleg).
    
    
    - 0.127u1: Fabio Priuli fixed 'Demo Sounds' dipswitch in clone R-Type (Japan).
    
    
    - 0.118: Brian Troha fixed issues with recent R-Type romset. Fixed gfx1 roms length. Fixed prom loading in clone (US).
    
    
    - 0.117u3: Added new gfx1 roms ($10000, 30000, 50000, 70000) and 2x TBP24S10 proms located on M72-A-C CPU/Sound board to clone R-Type (US).
    
    
    - 19th February 2007: f205v dumped R-Type (world, bootleg).
    
    
    - 0.111u1: Stefan Lindberg added R-Type (World). Fixed rom names. Renamed (rtypepj) to (rtypejp) and (rtype) to (rtypej).
    
    
    - 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like R Type (bootleg).
    
    
    - 14th September 2005: 3D ARCADE - New 3D cabinet model for R-Type from bond1.
    
    
    - 0.54: Fixed "GAME OVER" text disappears instantly in R-Type.
    
    
    - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type.
    
    
    - 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more.
    
    
    - 0.37b1: Nicola Salmoria added R-Type (Japan). Removed clone R-Type (bootleg). Changed Z80 CPU2 clock speed to 3579545 Hz. Added dipswitches 'Bonus Life', 'Difficulty' and 'Stop Mode'. Changed 'R-Type (Japan)' to clone 'R-Type (Japan prototype)'. Renamed (rtype) to (rtypepj).
    
    
    - 30th March 2000: Nicola Salmoria added a correct R-Type romset.
    
    
    - 0.36b9: Renamed (rtype) to (rtypeu) and (rtypej) to (rtype).
    
    
    - 0.36b6: Nicola Salmoria added 'R-Type (US)' (Irem 1987) and clones (Japan) and (bootleg).
    
    
    - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.
    
    
    - 22nd December 1997: Virtu-Al dumped R-Type (US) (c) 1987.
    
    
    
    
    LEVELS: 8 (restarts once)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * M72
    
    
    
    
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    Hellfire
    
    
    X Multiply
    
    
    Zero Wing
    
    
    Violent Soldier (TourVision PCE bootleg)
    
    
    W-Ring - The Double Rings (TourVision PCE bootleg)
    
    
    Raiga - Strato Fighter
    
    
    Rezon
    
    
    Andro Dunos
    
    
    Blaze On
    
    
    Hyper Duel
    
    
    Super Spacefortress Macross II
    
    
    Pulstar
    
    
    Last Hope
    
    
    
    
    Romset: 896 kb / 20 files / 365.1 zip
    
    
    ----
    0.36b6 [Nicola Salmoria]
    
    
    
    
    WIP:
    
    
    - 0.215: Changed description to 'R-Type II (World)'.
    
    
    - 0.202: Added PAL dump to clone R-Type II (Japan) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union].
    
    
    - 0.167: David Haywood added clone R-Type II (Japan, bootleg Major Title conversion, M82). Added dumped PROMs to clone R-Type II (Japan).
    
    
    - 0.135u1: Andrew Welburn added clone R-Type II (Japan, revision C). Fixed rom names.
    
    
    - 15th November 2009: Smitdogg - Andrew Welburn dumped R-Type II Revision C.
    
    
    -  3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2.
    
    
    - 0.36b8: Added clone R-Type II (Japan).
    
    
    - 0.36b6: Nicola Salmoria added 'R-Type II' (Irem 1989).
    
    
    - 26th September 1999: Nicola added the correct R-Type 2 romset (the older one was a fake).
    
    
    - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.
    
    
    
    
    LEVELS: 6 (restarts once)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * M72
    
    
    
    
    Recommended Games (R-Type):
    
    
    Gradius / Nemesis
    
    
    Gradius (Bubble System)
    
    
    Gradius (PlayChoice-10)
    
    
    Vs. Gradius
    
    
    Gradius (TourVision PCE bootleg)
    
    
    Vulcan Venture / Gradius II
    
    
    Gradius III
    
    
    Gradius IV: Fukkatsu
    
    
    Salamander
    
    
    Salamander (TourVision PCE bootleg)
    
    
    Salamander 2
    
    
    R-Type
    
    
    R-Type II
    
    
    R-Type II (hack, no copyright string) (TourVision PCE bootleg)
    
    
    R-Type Leo
    
    
    Heavy Unit
    
    
    Turtle Ship
    
    
    Hellfire
    
    
    X Multiply
    
    
    Zero Wing
    
    
    Violent Soldier (TourVision PCE bootleg)
    
    
    W-Ring - The Double Rings (TourVision PCE bootleg)
    
    
    Raiga - Strato Fighter
    
    
    Rezon
    
    
    Andro Dunos
    
    
    Blaze On
    
    
    Hyper Duel
    
    
    Super Spacefortress Macross II
    
    
    Pulstar
    
    
    Last Hope
    
    
    
    
    Romset: 2.19 MB / 18 files / 883.3 zip
    
    
    ----
    0.60 [?]
    
    
    0.36b6 [Bryan McPhail]
    
    
    
    
    < Japan >
    
    
    
    
    SETUP:
    
    
    - You can press F1 in this game to toggle rastereffects and speedup gameplay.
    
    
    
    
    Bugs:
    
    
    - [possible] The player's ship doesn't flicker correctly when invulnerable. Haze (ID 03289)
    
    
    
    
    WIP:
    
    
    - 0.133u1: Renamed (rtypelej) to (rtypeleoj).
    
    
    - 0.104u8: Changed description to 'R-Type Leo (World)' and clone (Japan rev. D) to 'R-Type Leo (Japan)'.
    
    
    - 0.99u3: Pierpaolo Prazzoli removed a speedup kludge in the M92 video driver. This fixes R-Type Leo video.
    
    
    - 0.80u2: R. Belmont added channel status readback to the IREM GA-20 PCM sound, which fixes some occasional odd voice-stealing behavior I've heard playing R-Type Leo. Please enjoy R-Type Leo LOUDLY now.
    
    
    - 0.60: Added R-Type Leo (World rev. C). Changed 'R-Type Leo (Japan)' to clone 'R-Type Leo (Japan rev. D)'. Renamed (rtypeleo) to (rtypelej).
    
    
    - 0.55: Changed V30 CPU2 from flags audio to normal V30.
    
    
    - 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt and Perfect Soldiers.
    
    
    - 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders.
    
    
    - 24th July 2001: Nicola Salmoria yet improved the IREM CPU decryption tables, and got sound working in Undercover Cops and R-Type Leo.
    
    
    - 0.37b8: Added V30 (14318180 Hz) CPU2, YM2151 and GA20 with 3579545 Hz.
    
    
    - 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added.
    
    
    - 0.36b15: Added dipswitches 'Difficulty', 'Allow Continue' and 'Demo Sounds'.
    
    
    - 0.36b11: Changed description to 'R-Type Leo (Japan)'.
    
    
    - 0.36b10: Changed description to 'R-Type Leo input_ports_(Japan)'.
    
    
    - 11th November 1999: Bryan McPhail speeded up R-Type Leo.
    
    
    - 30th September 1999: Bryan McPhail fixed R-Type Leo from crashing at later levels.
    
    
    - 0.36b6: Bryan McPhail added 'R-Type Leo (Japan)' (Irem 1992). Known issues: Title screen is incorrect, it uses mask sprites but I can't find how the effect is turned on/off. Colour flicker on level 2. Crashes after continue screen (related to memcard?). Crash after level 3?
    
    
    - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU.
    
    
    
    
    LEVELS: 7
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (R-Type):
    
    
    Gradius / Nemesis
    
    
    Gradius (Bubble System)
    
    
    Gradius (PlayChoice-10)
    
    
    Vs. Gradius
    
    
    Gradius (TourVision PCE bootleg)
    
    
    Vulcan Venture / Gradius II
    
    
    Gradius III
    
    
    Gradius IV: Fukkatsu
    
    
    Salamander
    
    
    Salamander (TourVision PCE bootleg)
    
    
    Salamander 2
    
    
    R-Type
    
    
    R-Type II
    
    
    R-Type II (hack, no copyright string) (TourVision PCE bootleg)
    
    
    R-Type Leo
    
    
    Heavy Unit
    
    
    Turtle Ship
    
    
    Hellfire
    
    
    X Multiply
    
    
    Zero Wing
    
    
    Violent Soldier (TourVision PCE bootleg)
    
    
    W-Ring - The Double Rings (TourVision PCE bootleg)
    
    
    Raiga - Strato Fighter
    
    
    Rezon
    
    
    Andro Dunos
    
    
    Blaze On
    
    
    Hyper Duel
    
    
    Super Spacefortress Macross II
    
    
    Pulstar
    
    
    Last Hope
    
    
    
    
    Romset: 7.38 MB / 15 files / 2.04 zip
    
    
    ----
    0.36b6 [Nicola Salmoria]
    
    
    
    
    NOTES:
    
    
    - Driver by Nicola Salmoria and protection information by Nao.
    
    
    - The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version.
    
    
    - Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware.
    
    
    
    
    Bugs:
    
    
    - Many sets: [possible] VGM & SFX problem. ArcadeGuy (ID 06932)
    
    
    - dbreed, rtype2: Play samples too slow, i have recorded examples from my Dragon Breed(m81) and R-Type 2(M84) for comparison. But the music is played at correct speed? Stefan Lindberg (ID 00202)
    
    
    
    
    WIP:
    
    
    - 0.216: Minor ROM name corrections [Brian Troha].
    
    
    - 0.215: Fixed imgfightj, mrheli and nspiritj doesn't show "for use in Japan" messages on POST correctly [Angelo Salese]. Fixed sample-related communications on 8751-protected games. Improved reset behavior [AJR]. Added some IC locations [Brian Troha].
    
    
    - 0.212: Use buffered_spriteram16_device for buffered spriteram. Reduced duplicates, runtime tag lookups and unnecessary lines. Simplified handlers. Use seperated address map related to config and shorter/correct type values. Correct PCM sample rates. Rounding fixes [cam900].
    
    
    - 0.209: Fixed sample rate for M72 PCBs. Added notes. Removed hardcoded tags, unused functions and values and added device_rom_interface for sample roms (audio\m72.cpp). Corrected DAC volume in driver [cam900]. Removed 'Irem M72 Audio' sound.
    
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    
    - 0.207: Eliminated address_space argument from MB8421 read/write handlers [AJR]. Removed MCFG macros [Osso].
    
    
    - 0.205: Various MACHINE_CONFIG removals [Ryan Holtz].
    
    
    - 0.204: Removed PIC8259, YM2151 and GENERIC_LATCH MCFG macros [Osso]. Miscellaneous cruft removal [AJR].
    
    
    - 0.203: Removed UPD4701 MCFG macros [Osso].
    
    
    - 0.201: Overhaul V30/8751 comms using DPRAM and GENERIC_LATCH_8 [AJR].
    
    
    - 0.200: Removed MCFG macros [Vas Crabb].
    
    
    - 0.198: Simplified gfx layout [cam900].
    
    
    - 0.194: Clean up address maps [O. Galibert].
    
    
    - 0.189: ACCESSING_BITS cleanup of M72 Audio [AJR].
    
    
    - 0.187: Put IRQ hacks out of their misery. Fixed V35-based games (Cosmic Cop, Ken-Go and Lightning Swords). Restore text layer (if scanline == 256; Dragon Breed) [AJR].
    
    
    - 0.186: Changed name 'Irem M72 Audio Custom' to 'Irem M72 Audio'.
    
    
    - 0.174: M72 isn't a stereo boardset [System11].
    
    
    - 0.167: Added some M81 PCB details based on Chris Hardy's observations. Use the uPD71059 instead of hacking the irq vectors for different games. Made M82 type hardware switch tilemap sizes on the fly [David Haywood].
    
    
    - 0.161: Completed and enabled save state support to M72 driver [Osso].
    
    
    - 0.154: Changed 'M72 Custom' to 'Irem M72 Audio Custom'. Added Ninja Spirit README [Guru].
    
    
    - 0.152: Updated some commented code [Osso].
    
    
    - 0.148: Robbbert fixed cocktail mode in airduel and imgfight (background pushed 1/2 off right side when flipped).
    
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for M72 driver.
    
    
    - 0.142u1: Atari Ace converted M72 audio to legacy devices. Added 'M72 Custom' sound to all sets.
    
    
    - 0.128u2: Couriersud fixed M72 tilemap group 2 priorities.
    
    
    - 0.126u5: Fabio Priuli changed a lot of input related things in IREM M10->M107 boards. First of all, moved input definitions from drivers\m92.h to include\iremipt.h and removed completely drivers\m92.h (which only contained those definitions). Added more common inputs to iremipt.h and started to use that file in m62->m107 instead of local #defines. Finally, added DIP locations to all the games in m62->m107 which were missing and it implemented coinage mode 2 through dipconditions in the drivers which didn't support it.
    
    
    - 0.122u5: Implemented proper video timing and scanline interrupts in the M72 driver [Mamesick, Aaron Giles]. This fixes also the missing score and other status infos. Changed VSync to 55.017606 Hz.
    
    
    - 0.118u3: Added includes\m72.h. Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].
    
    
    - 0.105u4: More dipswitch improvements to the M72 driver [Twisty].
    
    
    - 0.100u2: Aaron Giles changed M72 video updating to use partial updates.
    
    
    - 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches.
    
    
    - 20th November 2003: Curt Coder fixed dipswitch settings in the IREM M-72 driver.
    
    
    - 0.67: Nicola Salmoria fixed sample playback in the M72 games.
    
    
    - 0.66: Changed V30 CPU1 clock speed to 8MHz.
    
    
    - 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect.
    
    
    - 0.54: Changed palettesize from 1024 to 512 colors.
    
    
    - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type.
    
    
    - 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken.
    
    
    - 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver.
    
    
    - 0.37b1: Changed Z80 CPU2 clock speed to 3579545 MHz. Added 'Stop Mode' dipswitch.
    
    
    -  3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2.
    
    
    - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches.
    
    
    - 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver.
    
    
    - 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver.
    
    
    - 0.36RC1: Struct GfxLayout can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See M72 and DEC0 driver for usage examples [Nicola Salmoria].
    
    
    - 0.36b9: Added dipswitches 'Lives', 'Coinage', 'Flip Screen', 'Cabinet', 'Coin Mode', 'Allow Continue' and 'Invulnerability'.
    
    
    - 0.36b6: Added m72.c driver vidhrdw\m72.c and sndhrdw\m72.c/h. Most of the non working games are protected, at least some of them have a 8751 MCU. bchopper, nspirit, imgfight, loht are patched to get into service mode. Major Title is supposed to disable rowscroll after a shot, but Nicola haven't found how. Sprite/tile priorities are not completely understood. Sample playback works only in R-Type II and Hammerin' Harry. The other games have similar hardware but Nicola don't understand how the sound CPU is supposed to get the command to play a sample.
    
    
    - 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added.
    
    
    - 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work.
    
    
    - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.
    
    
    ----

    Human interpretation:
    Time calc: 15:55:11 + (71066 frames 55Hz @ 100.235781% [21:29.07]) = 16:16:40 vs zip mod 16:46:50 [please allow for timezone differences]


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  4. 11-14-2019, 11:20 AM
    Accepted!! 106, c'mon man!
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