*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on Wed 13/11/2019 at 10:46:36.66
Zip test
Code:
Zip:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
1 file, 110737 bytes (109 KiB)
Testing archive: E:\MAME\ALLexes\inp\MARP\rum.zip
--
Path = E:\MAME\ALLexes\inp\MARP\rum.zip
Type = zip
Physical Size = 110737
Everything is Ok
Size: 235813
Compressed: 110737
RAR:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
Zip list
Code:
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
1 file, 110737 bytes (109 KiB)
Listing archive: E:\MAME\ALLexes\inp\MARP\rum.zip
--
Path = E:\MAME\ALLexes\inp\MARP\rum.zip
Type = zip
Physical Size = 110737
----------
Path = rum.inp
Folder = -
Size = 235813
Packed Size = 110589
Modified = 2019-11-01 15:34:19
Created = 2019-11-01 14:02:46
Accessed = 2019-11-01 15:34:19
Attributes = A
Encrypted = -
Comment =
CRC = 96C702ED
Method = Deflate
Characteristics = NTFS
Host OS = FAT
Version = 20
Volume Index = 0
Offset = 0
7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
Scanning the drive for archives:
MAME Major Version 209
What MAME thinks:
Code:
Input file: pirates.inp
INP version 3.5
Created Fri Nov 01 15:20:07 2019
Recorded using 0.209W (wolf209)
Total playback frames: 51120
Average recorded speed: 99%
Average speed: 99.91% (397 seconds)
Source driver:
pirates pirates.cpp
Generic Info for game:
INP dump not relevant
MAME Info
pirates is the parent set.
MAMEInfo.dat entries: pirates and pirates.cpp
Code:
MAMEInfo.dat entries for:
pirates
piratesh
pirates.cpp
piratesh.cpp
----
0.63 [David Haywood, Nicola Salmoria, Paul Priest]
0.62 [Testdriver]
WIP:
- 0.169: caius added clone Pirates (set 2). Changed parent description to 'Pirates (set 1)'.
- 20th December 2015: Smitdogg - caius got an alt version of Pirates.
- 0.72: Work around for Genix protection and tilemap scroll, making Pirates playable [Paul Priest]. Changed MSM6295 clock speed to 8080 Hz.
- 0.63: David Haywood added Pirates (NIX 1994).
- 25th December 2002: Nicola Salmoria decrypted Pirates completely and Paul Priest patched the protection, making the game fully playable.
- 15th November 2002: David Haywood sent in a newer Pirates driver, adding the tilemap layer but it is still not perfect since sprites and samples are encrypted.
- 0.62: Added (Testdriver) Pirates.
- 16th July 2002: David Haywood sent in a preliminary driver for Pirates which is playable but the graphics don't show up and sound doesn't work because of encryption.
LEVELS: 12
Other Emulators:
* FB Alpha
* RAINE
Recommended Games (Pirates):
Fantasy
Pirate Pete
Pirate Treasure
Pirate Ship Higemaru
Red Corsair
Captain Silver
Buccaneers
Skull & Crossbones
Czernyj Korabl
Hook
High Seas Havoc
Pirates
Pirate Ship
Rapid Fire (Pirate)
-
Captain Flag
Il Galeone
Pirate 2001
Pirate 2002
Pirate Poker II
Parrot Poker III
Tiger Hook
Pirate
Devil Island
Pirate 2
Captain Zodiac
Recommended Games (Shooting 3):
Triple Hunt
Crossbow
Cheyenne
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Wild Gunman (PlayChoice-10)
Crackshot
N.Y. Captor
Shoot Out
Shooting Master
Chiller
Cycle Shooting
Empire City: 1931
Dead Angle
Blasted
Who Dunit
Beast Busters
Beast Busters 2nd Nightmare
Last Survivor
Blood Bros.
Golly! Ghost!
Laser Ghost
Space Gun
Rail Chase
Rail Chase 2
Lethal Enforcers II: Gun Fighters
Alien3: The Gun
Dragon Gun
Hard Times
Lord of Gun
Pirates
Point Blank
Point Blank 2
Point Blank 3
Shooting Star
Target Hits
Crypt Killer
Zombie Raid
Ghost Hunter
Tut's Tomb
The House of the Dead
The House of the Dead 2
The House of the Dead III
The House of the Dead 4
The House of the Dead EX
Bang!
CarnEvil
Evil Night
Rapid Fire v1.1
Sharpshooter
Teraburst
Zero Point
Zero Point 2
Flame Gunner
Ghoul Panic
Invasion - The Abductors
Mars TV
GunMania
The Typing of the Dead
Lupin The Third - The Shooting
Police 911
Police 911 2
Vampire Night
The Maze of the Kings
P's Attack
2 Spicy
Manic Panic Ghosts!
Romset: 5.50 MB / 11 files / 3.06 zip
----
0.185 [Phil Bennett, R. Belmont, Jared Bresee]
SETUP:
- The first time you run the game, it will say "E510 BACK UP RAM ERROR". Press F2 to enter TEST MODE, select 'SETTING' and 'BACKUP RAM CLEAR' with UP/DOWN keys and P1 Start and exit with 'EXIT' and 'GAME MODE'.
WIP:
- 0.208: Removed MACHINE_CONFIG macros [Osso].
- 0.205: Removed K053246, K053250PS, K055555, K055673 and K056832 MCFG macros [Osso]. Removed MACHINE_CONFIG macros [Ryan Holtz].
- 0.204: Removed K054338 MCFG macros [Osso].
- 0.202: Removed K053252 MCFG macros [Ryan Holtz].
- 0.201: Removed NVRAM MCFG macros [Ryan Holtz].
- 0.200: Removed MCFG macros [Vas Crabb].
- 0.185: Phil Bennett, R. Belmont and Jared Bresee added 'Pirate Ship (ver UAA)' (Konami 1995). Added fix to pass POST, which earns it working with imperfect gfx [R. Belmont].
Recommended Games (Pirates):
Fantasy
Pirate Pete
Pirate Treasure
Pirate Ship Higemaru
Red Corsair
Captain Silver
Buccaneers
Skull & Crossbones
Czernyj Korabl
Hook
High Seas Havoc
Pirates
Pirate Ship
Rapid Fire (Pirate)
-
Captain Flag
Il Galeone
Pirate 2001
Pirate 2002
Pirate Poker II
Parrot Poker III
Tiger Hook
Pirate
Devil Island
Pirate 2
Captain Zodiac
Recommended Games (Water):
Embargo
River Patrol
The Bounty
Mermaid
Pirate Treasure
Rescue
Swimmer
Tugboat
Granny and the Gators
Aqua Jack
Hydra
Pirate Ship
Vortex (Island Design)
Romset: 3.50 MB / 7 files / 1.37 zip
----
0.62 [David Haywood, Nicola Salmoria]
TODO:
- EEPROM doesn't work. I'm not sure what the program is trying to do. The EEPROM handling might actually be related to the protection which makes the game hang. See pirates_in1_r() for code which would work around the protection, but makes the game periodically hang for a couple of seconds; therefore, for now I'm just patching out the protection check.
- Protection is the same in Genix Family.
NOTES:
- The game hanging is an interesting issue, the board owner has 2 copies of this game, one a prototype, on the final released version. The roms on both boards are the same, however the prototype locks up just as it does in MAME at the moment. The final board does not. It would appear the prototype board does not have the protection hardware correctly in place.
WIP:
- 0.208: Removed MACHINE_CONFIG macros [Osso].
- 0.201: Removed EEPROM MCFG macros [Ryan Holtz].
- 0.159: Enabled save state support in Pirates driver [Osso].
- 0.139u3: Added includes\pirates.h.
- 0.131u1: Angelo Salese merged memory maps in the Pirates driver.
- 0.63: Added vidhrdw\pirates.c.
- 0.62: Added pirates.c driver.
----
0.185 [Phil Bennett, R. Belmont]
WIP:
- 0.185: Added piratesh.cpp driver and video\k053250_ps.cpp/h.
----
Human interpretation:
Time calc: 15:20:07 + (51120 frames ÷ 60Hz @ 100% [14:12.00]) = 15:34:19 vs zip mod 15:34:19 [please allow for timezone differences]

