M.A.M.E. - Crazy Kong [Set 1] - Points - 570,900 - John McNeill

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  1. M.A.M.E. - Crazy Kong [Set 1] - Points - 570,900 - John McNeill

    11-03-2019, 01:30 AM
    Vzaar Video Url:


    Points
    WolfMame version
    185
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7712
    Rules
    This track is measured by the number of points
    ROMset: 0.106-0.122: ckong - "Crazy Kong (set 1)"
    0.123-0.138: ckong - "Crazy Kong Part II (set 1)"
    0.139-0.169: ckongpt2 - "Crazy Kong Part II (set 1)"
    Number of lives: 3
    Bonus life: at 7,000 or 10,000 points
    Stage section skip tricks are allowed

    14/02/2018
    Submission Message


    Thanks for watching.

    Attached Files Attached Files
    Likes ivanstorm1973, OOO, evan04 liked this post
  2. 11-12-2019, 04:14 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on Wed 13/11/2019 at 11:00:53.19


    Zip test
    Code:
    Zip:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 498203 bytes (487 KiB)
    
    
    Testing archive: E:\MAME\ALLexes\inp\MARP\ckongpt2-570900-jam.zip
    --
    Path = E:\MAME\ALLexes\inp\MARP\ckongpt2-570900-jam.zip
    Type = zip
    Physical Size = 498203
    
    
    Everything is Ok
    
    
    Size:       1230781
    Compressed: 498203
    RAR:
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:
    1 file, 498203 bytes (487 KiB)
    
    
    Listing archive: E:\MAME\ALLexes\inp\MARP\ckongpt2-570900-jam.zip
    
    
    --
    Path = E:\MAME\ALLexes\inp\MARP\ckongpt2-570900-jam.zip
    Type = zip
    Physical Size = 498203
    
    
    ----------
    Path = ckongpt2-570900-jam.inp
    Folder = -
    Size = 1230781
    Packed Size = 498059
    Modified = 2019-11-03 10:13:28
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 5D3C64D9
    Method = Deflate
    Characteristics = 
    Host OS = FAT
    Version = 20
    Volume Index = 0
    Offset = 0
    
    
    
    
    7-Zip 18.01 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2018-01-28
    
    
    Scanning the drive for archives:

    MAME Major Version 185


    What MAME thinks:
    Code:
    Input file: ckongpt2.inp
    INP version 3.5
    Created Sun Nov 03 10:01:13 2019
    
    
    Recorded using 0.185W (wolf185)
    Total playback frames: 260022
    Average recorded speed: 100%
    Average speed: 482.72% (2193 seconds)



    Source driver:
    ckongpt2 cclimber.cpp
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.106-0.122: ckong - "Crazy Kong (set 1)"
    0.123-0.138: ckong - "Crazy Kong Part II (set 1)"
    0.138u3-0.200: ckongpt2 - "Crazy Kong Part II (set 1)"
    
    
    MAME History:
    - 0.138u3: Fred O. added 'Crazy Kong' (Falcon? 1981). Changed 'Crazy Kong (bootleg on Galaxian hardware)', 'Crazy Kong (bootleg on Moon Cresta hardware)', 'Crazy Kong (Alca bootleg)', 'Crazy Kong (Orca bootleg)', 'Crazy Kong (Scramble hardware)', 'Big Kong' and 'Monkey Donkey' from clones of 'Crazy Kong Part II' to clones of 'Crazy Kong'.
    - 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
    
    
    Resolution, 0.106-0.200: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/crazy-kong-set-1/mame/
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7712
    Rules, Points [No Hammer Challenge]: https://www.twingalaxies.com/scores.php?scores=42190
    Rules, Wall Jumps - Rivet Stage: https://www.twingalaxies.com/scores.php?scores=198687

    INP dump not relevant




    MAME Info
    MAMEInfo.dat entries: ckongpt2 and cclimber.cpp
    Code:
    MAMEInfo.dat entries for:
    ckongpt2
    cclimber.cpp
    ----
    0.33b7 [Nicola Salmoria]
    
    
    0.02 [Nicola Salmoria, Ville Laitinen]
    
    
    
    
    Bugs:
    
    
    - Sound problem when collecting/jumping. Tafoid (ID 03743)
    
    
    - [possible] Kong does not delay leaving with girl. Tafoid (ID 03744)
    
    
    
    
    WIP:
    
    
    - 0.213: Corrado Tomaselli and The Dumping Union added clone Crazy Kong Part II (bootleg). Note: One prom differs and seems bad, but dump has been confirmed on multiple PCBs.
    
    
    - 0.146u2: Updated labels/locations for all Crazy Kong PT 2 sets based on a recently dumped board [Smitdogg, Tafoid].
    
    
    - 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
    
    
    - 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II.
    
    
    - 0.131u1: Team Japump added clone Crazy Kong Part II (Japan).
    
    
    - 0.122u8: Changed description of clones (set 1) to 'Crazy Kong Part II (set 1)', (set 2) to 'Crazy Kong Part II (set 2)', (Jeutel bootleg) to 'Crazy Kong Part II (Jeutel bootleg)' and (Alternative levels) to 'Crazy Kong Part II (alternative levels)'.
    
    
    - 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.
    
    
    - 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
    
    
    - 0.122u8: Changed description to 'Crazy Kong Part II'.
    
    
    - 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.
    
    
    - 0.114u4: Aaron Giles fixed P2 control type.
    
    
    - 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
    
    
    - 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
    
    
    - 0.34b1: Added color proms ($0, 20, 40).
    
    
    - 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone 'Crazy Kong (set 2)' and clone (alternate version) to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong).
    
    
    - 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria].
    
    
    - 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone (Copyright Jeutel) to 'Crazy Kong (Jeutel bootleg)'.
    
    
    - 0.25: Added clone Crazy Kong (Copyright Jeutel).
    
    
    - 0.24: Changed parent description to 'Crazy Kong (Crazy Climber hardware)'.
    
    
    - 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
    
    
    - 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong.
    
    
    - 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette).
    
    
    - 25th February 1997: Dumped Crazy Kong Part II (Jeutel bootleg).
    
    
    - 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
    
    
    - 0.02: Nicola Salmoria added 'Crazy Kong' (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Crazy Kong emulation set up by Ville Laitinen.
    
    
    - 30th October 1996: Dumped Crazy Kong Part II (set 1).
    
    
    -  3rd June 1996: Dumped Crazy Kong Part II (set 2).
    
    
    
    
    LEVELS: 4
    
    
    
    
    Recommended Games (Mario Bros.):
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Donkey Kong Junior
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Vs. Super Mario Bros
    
    
    Super Mario Bros. (PlayChoice-10)
    
    
    Super Mario Bros. 2 (PlayChoice-10)
    
    
    Super Mario Bros. 3 (PlayChoice-10)
    
    
    Super Mario World (Nintendo Super System)
    
    
    Vs. Dr. Mario
    
    
    Dr. Mario (PlayChoice-10)
    
    
    Mario's Open Golf (PlayChoice-10)
    
    
    Super Mario Kart (Super Famicom Box)
    
    
    Super Mario Collection (Super Famicom Box)
    
    
    Mario Kart Arcade GP
    
    
    Mario Kart Arcade GP 2
    
    
    
    
    Recommended Games (Platform):
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Logger
    
    
    Naughty Mouse
    
    
    Woodpecker
    
    
    Burger Time
    
    
    Burger Time (DECO Cassette)
    
    
    Super Burger Time
    
    
    Peter Pepper's Ice Cream Factory (DECO Cassette)
    
    
    Dock Man
    
    
    Kangaroo
    
    
    Ponpoko
    
    
    Popeye
    
    
    FamicomBox (Popeye)
    
    
    Springer
    
    
    Super Mouse
    
    
    Arabian
    
    
    Boggy '84
    
    
    Botanic
    
    
    Bristles (Max-A-Flex)
    
    
    Chameleon
    
    
    Congo Bongo
    
    
    Hopper Robo
    
    
    Journey
    
    
    Jump Coaster
    
    
    Mappy
    
    
    Namco Classic Collection Vol.1 (Mappy)
    
    
    Mario Bros.
    
    
    Mario Bros. (PlayChoice-10)
    
    
    Mouser
    
    
    Mr. Do's Castle
    
    
    Number Crash
    
    
    Roc'n Rope
    
    
    Konami 80's AC Special (Roc'n Rope)
    
    
    Super Glob
    
    
    Ben Bero Beh
    
    
    Flicky
    
    
    Jump Kun
    
    
    Jumping Jack
    
    
    Mr. Do's Wild Ride
    
    
    Pandora's Palace
    
    
    Peter Pack-Rat
    
    
    Video Vince and the Game Factory
    
    
    Vs. Ice Climber
    
    
    Vs. Ice Climber Dual
    
    
    Vs. Wrecking Crew
    
    
    Wily Tower
    
    
    Fire Trap
    
    
    Solomon's Key
    
    
    Snezhnaja Koroleva
    
    
    Pig Out: Dine Like a Swine!
    
    
    Sea Hunter Penguin
    
    
    Multi 5 (Tong Boy)
    
    
    
    
    Recommended Games (Monkeys):
    
    
    Donkey Kong
    
    
    FamicomBox (Donkey Kong)
    
    
    Donkey Kong / Donkey Kong Jr / Mario Bros
    
    
    Crazy Kong
    
    
    Crazy Kong Part II
    
    
    Kong
    
    
    Donkey Kong Junior
    
    
    FamicomBox (Donkey Kong Jr.)
    
    
    Donkey Kong 3
    
    
    Super Donkey Kong (Super Famicom Box)
    
    
    Donkey Kong Banana Kingdom
    
    
    Sky Skipper
    
    
    Treasure Island
    
    
    Treasure Island (DECO Cassette)
    
    
    Dazzler
    
    
    Kangaroo
    
    
    Mighty Monkey
    
    
    Minky Monkey
    
    
    Triple Punch
    
    
    Congo Bongo
    
    
    Jumping Jack
    
    
    FamicomBox
    
    
    Rampage
    
    
    Rampage: World Tour
    
    
    Toki
    
    
    Monkey Mole Panic
    
    
    Itazura Monkey
    
    
    Crazy Monkey
    
    
    Crazy Monkey 2
    
    
    
    
    Romset: 52.1 kb / 17 files / 31.2 zip
    
    
    ----
    0.35b9 [Nicola Salmoria]
    
    
    0.02 [Nicola Salmoria, Lionel Theunissen]
    
    
    
    
    NOTES:
    
    
    - The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers.
    
    
    
    
    WIP:
    
    
    - 0.208: Removed MACHINE_CONFIG macros [Osso].
    
    
    - 0.206: Removed GFXDECODE MCFG macros [Vas Crabb].
    
    
    - 0.205: Removed SEGA_315_5018 MCFG macros [Ryan Holtz].
    
    
    - 0.204: Removed AY8910 MCFG macros [Osso].
    
    
    - 0.201: Removed 74259 MCFG macros [Ryan Holtz].
    
    
    - 0.199: Miscellaneous machine().device and MCFG cleanups [Ryan Holtz].
    
    
    - 0.197: Replaced CPU_VBLANK_INT with SCREEN_VBLANK_CALLBACK [AJR].
    
    
    - 0.189: Added new 74LS259 device [AJR].
    
    
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    
    
    - 0.168: Added Top Roller (Jaleco) PCB layout [Guru].
    
    
    - 0.163: Added save state support to Crazy Climber driver [Osso].
    
    
    - 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic].
    
    
    - 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device.
    
    
    - 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver.
    
    
    - 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000).
    
    
    - 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables.
    
    
    - 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback.
    
    
    - 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    
    
    - 0.105u1: Added includes\cclimber.h.
    
    
    - 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen).
    
    
    - 0.93: Changed Custom sound to Samples.
    
    
    - 0.53: Added machine\segacrpt.h.
    
    
    - 0.35b9: Added yamato.c driver.
    
    
    - 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: Remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done.
    
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    
    - 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c.
    
    
    - 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new.
    
    
    - 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old.
    
    
    - 0.03: Removed cclimber\machine.c and ckong\machine.c.
    
    
    - 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT.
    
    
    ----

    Human interpretation:
    Time calc: 10:01:13 + (260022 frames ÷ 60Hz @ 100% [1:12:13.70]) = 11:13:27 vs zip mod 10:13:28 [please allow for timezone differences]


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    Thanks Derek, John73, JasonV91, OOO, evan04 and 1 others thanked this post
  3. 11-12-2019, 05:45 PM
    Accepted...
    Thanks John73 thanked this post
  4. 11-16-2019, 10:34 PM
    Hey, Terrence ... the submitted video is frozen up between 0:00:46 and 0:16:29, again from 0:16:33 to 0:19:18, and a third time from 0:23:37 to 0:37:50, so I figured I would try to playback the INP, but this is what I'm getting ... am I doing something wrong?

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