M.A.M.E. - Raiden - Points [Single Player Only] - 183,360 - Evan Mcgahey

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  1. M.A.M.E. - Raiden - Points [Single Player Only] - 183,360 - Evan Mcgahey

    11-07-2019, 11:18 AM
    Vzaar Video Url:



    Additional Video Evidence:
    Vzaar Video Url:

    Additional Video Evidence:
    Vzaar Video Url:
    Points [Single Player Only]
    WolfMame version
    183
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10030
    Rules
    ROMSet: 0.36b1-0.146u1: raiden - "Raiden"
    0.146u2-0.149: raidenb - "Raiden (set 3, Alternate hardware)"
    0.150- : raidenb - "Raiden (set 3)"
    Unused: Off
    Flip Screen: Off
    Lives: 3
    Bonus Life: 150000 400000
    Difficulty: Normal
    Allow Continue: No
    Special Rules: This is a Single Player ONLY variation! Continues are NOT allowed!
    Special Note: Please note this title has emulation issues and does not usually playback fully via Wolfmame 0.106 [or any version known of.] Please double check playback [Exit the INP and immediately Retsart it if it doesn't playback properly the first time and this usually remedies it] before submitting.
    Submission Message
    Thanks for watching, played for MGL

    Attached Files Attached Files
    Likes ILLSeaBass, OOO liked this post
  2. 11-16-2019, 09:21 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Sat 11/16/2019 at 12:05:22.32

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 64351 bytes (63 KiB)
    
    
    Testing archive: C:\WolfMAME\183\inp\TG\evz_raidenb183360.zip
    --
    Path = C:\WolfMAME\183\inp\TG\evz_raidenb183360.zip
    Type = zip
    Physical Size = 64351
    
    
    Everything is Ok
    
    
    Size:       122541
    Compressed: 64351
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 64351 bytes (63 KiB)
    
    
    Listing archive: C:\WolfMAME\183\inp\TG\evz_raidenb183360.zip
    
    
    --
    Path = C:\WolfMAME\183\inp\TG\evz_raidenb183360.zip
    Type = zip
    Physical Size = 64351
    
    
    ----------
    Path = evz_raidenb183360.inp
    Folder = -
    Size = 122541
    Packed Size = 64211
    Modified = 2019-11-02 21:25:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 839D5F69
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: raidenb.inp
    INP version 3.5
    Created Sat Nov 02 17:18:59 2019
    
    
    Recorded using 0.183W (unknown)
    Total playback frames: 23231
    Average recorded speed: 99%
    Average speed: 107.98% (392 seconds)
    Source driver:
    raidenb raiden.cpp
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.36b1-0.146u1: raiden - "Raiden"
    0.146u2-0.149: raidenb - "Raiden (set 3, Alternate hardware)"
    0.150-0.200: raidenb - "Raiden (set 3)"   (minor description change only)
    
    
    MAME History:
    - 0.146u2: Mr. CAST, Smitdogg and The Dumping Union added Raiden (set 1). Redumped rom gets the new Raiden set working. Reordered the set with additional information. Changed 'Raiden' to clone 'Raiden (set 3, Alternate hardware)', '(alternate hardware)' to 'Raiden (set 2)', 'Raiden (US, set 2)' to 'Raiden (US, set 1)', '(US, set 1, SEI8904 + SEI9008 PCBs)' to '(US, set 2, SEI8904 + SEI9008 PCBs)'. Renamed (raiden) to (raidenb), (raidenu) to (raidenua) and (raidenua) to (raidenu).
    - 0.149u1: Misc cleanup, no emulation changes. Added video enable bits and PCB info [hap]. Hooked up Seibu CRTC to clone Raiden (set 3) [Angelo Salese]. Changed description of clones (US, set 1) to 'Raiden (US set 1)', (US, set 2, SEI8904 + SEI9008 PCBs) to 'Raiden (US set 2)' and (set 3, Alternate hardware) to 'Raiden (set 3)'.
    
    
    Resolution, 0.106-0.200: 256x224 @ 59.600000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/game/raiden/mame/
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=10030
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=91171
    INP dump not relevant

    MAME Info
    raidenb is clone of: raiden
    MAMEInfo.dat entries: raiden and raiden.cpp
    Code:
    MAMEInfo.dat entries for:
    raiden
    raiden2
    raiden2cop
    raiden3
    raiden4
    raidendx
    raiden.cpp
    raiden2.cpp
    ----
    0.146u2 [Mr. CAST, Smitdogg, The Dumping Union]
    
    
    0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - To access test mode, reset with both start buttons held.
    
    
    
    
    WIP:
    
    
    - 0.185: Documented undumped PROM [AJR].
    
    
    - 0.181: Tirino73 added clone Raiden (Korea, bootleg). Added PCB notes [AJR].
    
    
    - 0.159: Osso added save state support to Raiden.
    
    
    - 0.149u1: Misc cleanup, no emulation changes. Added video enable bits and PCB info [hap]. Hooked up Seibu CRTC to clone Raiden (set 3) [Angelo Salese]. Changed description of clones (US, set 1) to 'Raiden (US set 1)', (US, set 2, SEI8904 + SEI9008 PCBs) to 'Raiden (US set 2)' and (set 3, Alternate hardware) to 'Raiden (set 3)'.
    
    
    - 0.146u2: Mr. CAST, Smitdogg and The Dumping Union added Raiden (set 1). Redumped rom gets the new Raiden set working. Reordered the set with additional information. Changed Raiden to clone 'Raiden (set 3, Alternate hardware)', (alternate hardware) to 'Raiden (set 2)', (US, set 2) to 'Raiden (US, set 1)', (US, set 1, SEI8904 + SEI9008 PCBs) to 'Raiden (US, set 2, SEI8904 + SEI9008 PCBs)'. Renamed (raiden) to (raidenb), (raidenu) to (raidenua) and (raidenua) to (raidenu).
    
    
    - 23rd June 2012: Smitdogg - We got a new version of Raiden. Note: "Countless revisions" might be something that comes to mind when you think about Capcom fighters from the 1990s but not so much for something like the classic shooter Raiden. But that is the reality of the situation. I've lost more auctions for undumped Raiden revisions than I have won. The day I won this one I lost another one. I've just happened across them before while picking one up for a friend and in bulk deals. If you have one there is a good chance it's an undumped version. People don't expect them to be different so they don't check, and there was a pretty subtle way of labeling them. Here are a couple of examples of alt sets. In the first they sloppily stamped a J on one chip that most people might not even notice and then took a red pen and dotted a couple of them and on the second they stamped an A on 2 chips. Those stamped/marked are not the only chips that differ from other sets though, it's just that they are the only ones marked, so if you have a Raiden board you'll need to dump all of the socketed chips to check, not just the "obvious" ones.
    
    
    - 0.143u5: Kold666 fixed some music channels go out of sync after a while in clone Raiden (alternate hardware). Changed description of clone (Alternate Hardware) to 'Raiden (alternate hardware)'.
    
    
    - 0.141u1: Alex Jackson fixed crashes if you use -debug switch in Raiden.
    
    
    - 0.141: Smitdogg and The Dumping Union added clone Raiden (US, set 2). Changed description of clone (US, SEI8904 + SEI9008 PCBs) to 'Raiden (US, set 1, SEI8904 + SEI9008 PCBs)'.
    
    
    - 12th December 2010: Smitdogg - We've dumped Raiden (Fabtek, alt). Seems like an earlier version than the one we have already.
    
    
    - 0.136u3: Tormod, Smitdogg, The Dumping Union, David Haywood added clone Raiden (US, SEI8904 + SEI9008 PCBs).
    
    
    - 27th January 2010: Smitdogg - We got the Fabtek version of Raiden thanks to Tormod. Credits so far: Tormod, Smitdogg and The Dumping Union.
    
    
    - 0.133u1: Corrado Tomaselli verified/changed VSync to 59.6 Hz in Raiden.
    
    
    - 0.127u1: Added 'Coin A/B' dipswitches.
    
    
    -  9th July 2008: Mr. Do - Instruction cards for Raiden and Raiden II, thanks to Tormod (side cards) and Gene at Vintage Arcade (bottom strip).
    
    
    - 0.125u6: Couriersud fixed Flip_Screen dipswitch in clones raidena, raidenk and raident.
    
    
    - 0.122u5: Corrado Tomaselli verified/corrected frequencies in Raiden. Changed OKI6295 clock speed to 1MHz.
    
    
    - 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli].
    
    
    - 0.118u2: Aaron Giles merged Raiden memory maps.
    
    
    - 0.111u6: Changed OKI6295 clock speed to 1320000 Hz.
    
    
    - 0.77u2: R. Belmont fixed the volume balance in Raiden by making the drums louder.
    
    
    - 0.66: Changed clock speed of the 2x V30 to 10MHz.
    
    
    - 0.62: Stephane Humbert added clone Raiden (Taiwan).
    
    
    -  5th August 2002: Stephane Humbert added a Taiwanese version of Raiden to the Raiden driver.
    
    
    - 0.37b16: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in clone Raiden (Alternate Hardware).
    
    
    - 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original).
    
    
    - 0.37b15: Bryan McPhail fixed the NEC cpu bug that caused slowdowns in Raiden.
    
    
    - 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more.
    
    
    - 0.37b10: Changed the 2x V30 clock speed to 20MHz.
    
    
    -  4th December 2000: Bryan McPhail re-submitted the latest version of the Raiden driver updated to the newest beta, but unfortunately it still doesn't cure the slowdowns.
    
    
    - 17th September 2000: Bryan McPhail fixed some bugs in Raiden (for example the alternate set works now).
    
    
    - 0.36b12: Added clones Raiden (Korea) and (Alternate Hardware). Bryan McPhail fixed hanging music in Raiden.
    
    
    - 17th December 1999: Bryan McPhail fixed Raiden's inconsistent coin input.
    
    
    - 16th December 1999: Nicola Salmoria modified some parts of Raiden sound system to be like the M-72.
    
    
    - 28th November 1999: Bryan McPhail fixed some graphics problems in Raiden and the sound in Raiden and D-Con.
    
    
    - 0.36b9: Changed V30 CPU1/2 clock speeds to 19MHz, Z80 CPU3 to 3579545 Hz and YM3812 to 3579545 Hz.
    
    
    -  4th November 1999: Bryan McPhail fixed some graphics glitches in Raiden.
    
    
    - 0.36b8: Changed V30 CPU1/2 clock speeds to 18MHz.
    
    
    - 19th October 1999: Bryan McPhail fixed some problems in Raiden (except sound).
    
    
    - 0.36b3: Changed YM-3812 clock speed to 3.6MHz.
    
    
    - 21st July 1999: Tatsuyuki Satoh fixed some YM-3812 IRQ problems, for example with Raiden.
    
    
    - 19th July 1999: Jim Hernandez fixed some sound issues in Raiden.
    
    
    - 0.36b1: Oliver Bergmann, Bryan McPhail and Randy Mongenel added 'Raiden' (Seibu Kaihatsu 1990) and (Testdriver) Raiden (Alternate). Raiden (Alternate) has a different memory map and different fix char layer memory layout. TODO: Add support for Coin Mode B.
    
    
    - 16th July 1999: Bryan McPhail sent in the long-awaited Raiden driver.
    
    
    -  6th May 1999: Bryan McPhail sent some pictures of a work-in-progress Raiden driver with also Oliver Bergmann and Randy Mongenel as its authors.
    
    
    
    
    LEVELS: 8
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Airforce 3):
    
    
    Tokio / Scramble Formation
    
    
    World Wars
    
    
    Asuka & Asuka
    
    
    Image Fight
    
    
    Image Fight (Tourvision PCE bootleg)
    
    
    Dyger
    
    
    Master of Weapon
    
    
    Air Duel
    
    
    Gun & Frontier
    
    
    Raiden
    
    
    Raiden (Tourvision PCE bootleg)
    
    
    Raiden II
    
    
    Raiden DX
    
    
    Raiden II New / Raiden DX
    
    
    Raiden III
    
    
    Raiden IV
    
    
    Raiden Fighters
    
    
    Raiden Fighters 2 - Operation Hell Dive
    
    
    Raiden Fighters Jet
    
    
    Thunder Dragon
    
    
    Thunder Dragon 2
    
    
    Turbo Force
    
    
    Aero Fighters
    
    
    Aero Fighters 2
    
    
    Aero Fighters 3
    
    
    Aero Fighters Special
    
    
    Grid Seeker: Project Storm Hammer
    
    
    Sand Scorpion
    
    
    Sky Alert
    
    
    Varth: Operation Thunderstorm
    
    
    Zing Zing Zip
    
    
    Air Assault
    
    
    Batsugun
    
    
    Daioh
    
    
    Mad Shark
    
    
    U.N. Defense Force: Earth Joker
    
    
    DonPachi
    
    
    DoDonPachi
    
    
    DoDonPachi II - Bee Storm
    
    
    DoDonPachi Dai-Ou-Jou
    
    
    DoDonPachi Dai-Fukkatsu
    
    
    DoDonPachi Dai-Fukkatsu Black Label
    
    
    Dodonpachi Daioujou Tamashii
    
    
    Air Gallet
    
    
    Battle Garegga
    
    
    Battle Bakraid
    
    
    Skull Fang
    
    
    Storm Blade
    
    
    Sengeki Striker
    
    
    Armed Police Batrider
    
    
    Cyvern
    
    
    Guardian Storm
    
    
    Stagger I
    
    
    Change Air Blade
    
    
    Gaia - The Last Choice of Earth
    
    
    1945k III
    
    
    
    
    Romset: 2368 kb / 13 files / 935.5 zip
    
    
    ----
    0.74u2 [Bryan McPhail, Guru, Knuckle]
    
    
    0.68 [Testdriver]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.184: caius and The Dumping Union added clone Raiden II (Germany). Renamed (raiden2g) to (raiden2eg).
    
    
    - 0.170: hap added Raiden II jj4b01 PAL from Sarayan.
    
    
    - 0.160: Jets and Layer added clone Raiden II (France).
    
    
    - 0.156: rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24 and The Dumping Union added clone Raiden II (Switzerland).
    
    
    - 0.155: Angelo Salese and Olivier Galibert fixed Raiden II - Game now playable. Farzeno added clone Raiden II (US, set 2). THE SHEEP added clone Raiden II (harder, Raiden DX hardware). Icronnya77 added clone Raiden II (easy version, Germany). Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX [Angelo Salese]. Attempted to identify regions / rename sets to fit. Interestingly the 'easy' sets do not show a JAPAN message even when the region is 0x00 (or when the region is 0x04, which is the Korean region on RDX) [David Haywood]. Changed description of clones (set 1, US Fabtek) to 'Raiden II (US, set 1)', (set 2, Hong Kong, Metrotainment) to 'Raiden II (Hong Kong)', (set 3, Japan) to 'Raiden II (Japan)', (set 4, Italy) to 'Raiden II (Italy)', (set 5, Easy Version) to 'Raiden II (easy version, Korea?)', (set 6, Easy Version) to 'Raiden II (easy version, Japan?)', (set 7, US Fabtek, Easy Version) to 'Raiden II (easy version, US set 2)', (set 8, US Fabtek, Easy Version) to 'Raiden II (easy version, US set 1)' and (set 9, The Netherlands) to 'Raiden II (Holland)'. Renamed (raiden2a) to (raiden2hk), (raiden2b) to (raiden2j), (raiden2c) to (raiden2i), (raiden2d) to (raiden2e), (raiden2e) to (raiden2ea), (raiden2f) to (raiden2eu) and (raiden2g) to (raiden2eua).
    
    
    - 0.153: Alex Meijer added clone Raiden II (set 9, The Netherlands). Changed description of clone (set 2, Metrotainment) to 'Raiden II (set 2, Hong Kong, Metrotainment)'.
    
    
    - 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg].
    
    
    - 0.144u4: Added a note about pins held high on the Raiden II sound Z80 [Lord Nightmare, Balrog].
    
    
    - 0.143u6: Added clone Raiden II (set 8, US Fabtek, Easy Version). Changed description of clones (set 6) to 'Raiden II (set 6, Easy Version)' and (set 7, US Fabtek) to 'Raiden II (set 7, US Fabtek, Easy Version)'.
    
    
    - 0.143u5: Lord Nightmare, Hammad and EdCosta added comment about new raiden2 rom combination, added missing PALs as undumped, fixed IC locations on several sets.
    
    
    - 0.141u1: Angelo Salese fixed midground banking in Raiden II. Implemented program bank read-back, allowing it to not crash anymore during attract / gameplay. Fixed sprite flickering and stage 5 crash. Fixed background gfx issues in later levels. Fixed BCD score display bug. Command 0205 changes data at +1c too. Write down the rather weird results of a series of tests [dox, O. Galibert]. First stab at a cop "disassembler" [trap15, O. Galibert].
    
    
    -  7th January 2011: Angelo Salese - Current Raiden 2 emulation: 
    
    
    
    . Added bullet logic and implemented preliminary collision detection just like all of the other Seibu COP games. This is the (hilarious / frustrating) result. - 2nd January 2011: Angelo Salese - OG recently fixed the ROM banking in Raiden II, and I've recently fixed the ROM program bank read-back and a tilemap banking. It's finally showing some signs of life but it's not really playable (bullets are completely missing for instance, it uses a completely unhandled feature of the system). Also sprites flickers like no tomorrow, but it's the first time I could actually be mildly positive about this. - 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour. - 0.140u3: Smitdogg and The Dumping Union added clone Raiden II (set 7, US Fabtek). Not working. O. Galibert advance the COPX code a little in Raiden II . Angelo Salese added sound comms in Raiden 2, giving working sound to it. - 17th December 2010: Smitdogg - I got an undumped Raiden II. It's similar to the raiden2e set but with a Fabtek license. - 0.139u1: Brian Troha added missing "VOICE2" sample rom to Raiden 2 sets where it was missing. Corrected rom names for MASK roms soldered to the PCB. Removed Raiden II (set 4, Japan). Changed description of clones (set 5, Italy) to 'Raiden II (set 4, Italy)', (set 6, Easy Version) to 'Raiden II (set 5, Easy Version)' and (set 7) to 'Raiden II (set 6)'. Renamed (raiden2d) to (raiden2c), (raiden2e) to (raiden2d) and (raiden2f) to (raiden2e). - 0.138u3: Changed description to 'Raiden II'. - 0.138u2: trap15 and R. Belmont fixed audio CPU banking in Raiden 2 (added a missing mirror to banking register). - 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden 2. - 0.126u5: Guru added README for Raiden 2. - 30th July 2008: Guru - Raiden II chips arrived to be decapped, thanks to Dox. - 9th July 2008: Mr. Do - Instruction cards for Raiden and Raiden II, thanks to Tormod (side cards) and Gene at Vintage Arcade (bottom strip). - 25th May 2008: David Haywood - Dox has attempted to run some tests on his Raiden 2 PCB in order to help us understand the protection device better. While there haven't been any problems running the code, and it has revealed a few interesting things about the COP chips and Video hardware on these Seibu games it hasn't been forthcoming with helpful results when testing features of the protection. - 0.124u5: Added clone Raiden 2 (set 7). Changed visible area to 240x344. - 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz ) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot. - 0.123u2: Corrado Tomaselli verified clocks on Raiden 2. - 0.122u5: David Haywood reorganized the Raiden 2 driver. A bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working. - 0.122: Added clone Raiden 2 (set 5). Changed description of clone (easier?) to 'Raiden 2 (set 6, Easy Version)'. - 14th November 2007: Corrado Tomaselli dumped Raiden 2 (set 5). Update: Kold666 could find another PCB for this game, and now we have a good dump. - 0.118u2: Aaron Giles cleaned up the COP emulation code in Raiden 2. - 0.104u4: Olivier Galibert made more progress on Raiden 2 sprite decryption. - 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert]. - 0.81u7: Brian Troha fixed dipswitches in Raiden 2. Added dipswitches 'Coin A/B' and 'Bonus Life'. - 12th April 2004: Olivier Galibert improved Raiden 2 sprites a little further, though they're still not perfect (the game itself is not playable because of banking / protection issues). - 12th April 2004: David Haywood - Given some sprite gfx to work with I decided to improve the sprite emulation in raiden 2, this allows the title screen to be drawn. Game still isn't playable due to protection & banking issues. - 0.81u3: Fixed gfx3 rom loading. Changed visible area to 240x304 and region cpu1 to user1. Changed description to 'Raiden 2 (set 1, US Fabtek)'. - 0.81u2: Improvements to Raiden 2 decryption. - 0.81u1: Added clones Raiden 2 (easier?), (set 2, Metrotainment), (set 3, Japan) and (set 4, Japan). Added partial Raiden 2 sprite decryption, check sprite gfx with viewer (F4). Changed visible area to 240x304 and region cpu1 to user1 ($0/1). Fixed gfx3 rom loading. - 2nd April 2004: Olivier Galibert - Raiden 2 sprites were partially decrypted and background emulation was improved but the game isn't playable due to protection and banking issues. - 0.74u2: Added 'Raiden 2' (Seibu Kaihatsu 1993). - 0.68: Bryan McPhail added (Testdriver) Raiden 2. TODO: Priorities (e.g during the intro, there are two black bands in the backround that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off. - 15th May 2002: Guru - Received a Raiden II PCB. Thanks to Knuckle for donation. LEVELS: 8 Other Emulators: * FB Alpha Recommended Games (Airforce 3): Tokio / Scramble Formation World Wars Asuka & Asuka Image Fight Image Fight (Tourvision PCE bootleg) Dyger Master of Weapon Air Duel Gun & Frontier Raiden Raiden (Tourvision PCE bootleg) Raiden II Raiden DX Raiden II New / Raiden DX Raiden III Raiden IV Raiden Fighters Raiden Fighters 2 - Operation Hell Dive Raiden Fighters Jet Thunder Dragon Thunder Dragon 2 Turbo Force Aero Fighters Aero Fighters 2 Aero Fighters 3 Aero Fighters Special Grid Seeker: Project Storm Hammer Sand Scorpion Sky Alert Varth: Operation Thunderstorm Zing Zing Zip Air Assault Batsugun Daioh Mad Shark U.N. Defense Force: Earth Joker DonPachi DoDonPachi DoDonPachi II - Bee Storm DoDonPachi Dai-Ou-Jou DoDonPachi Dai-Fukkatsu DoDonPachi Dai-Fukkatsu Black Label Dodonpachi Daioujou Tamashii Air Gallet Battle Garegga Battle Bakraid Skull Fang Storm Blade Sengeki Striker Armed Police Batrider Cyvern Guardian Storm Stagger I Change Air Blade Gaia - The Last Choice of Earth 1945k III Romset: 14273 kb / 14 files / 10.0 zip ---- DEVICE: Seibu COP (Raiden 2) WIP: - 0.175: Changed machine\raiden2cop.cpp to machine\seibucop\seibucop.cpp. - 0.158: Changed description to 'Seibu COP (Raiden 2)'. - 0.155: Added 'RAIDEN2COP' device (machine\raiden2cop.c). ---- 0.149u1 [ShouTime] HardDisk required WIP: - 0.149u1: ShouTime added 'Raiden III (v2.01J)' (Seibu Kaihatsu/Moss Ltd 2005). Other Emulators: * ArcadePC Loader Recommended Games (Airforce 3): Tokio / Scramble Formation World Wars Asuka & Asuka Image Fight Image Fight (Tourvision PCE bootleg) Dyger Master of Weapon Air Duel Gun & Frontier Raiden Raiden (Tourvision PCE bootleg) Raiden II Raiden DX Raiden II New / Raiden DX Raiden III Raiden IV Raiden Fighters Raiden Fighters 2 - Operation Hell Dive Raiden Fighters Jet Thunder Dragon Thunder Dragon 2 Turbo Force Aero Fighters Aero Fighters 2 Aero Fighters 3 Aero Fighters Special Grid Seeker: Project Storm Hammer Sand Scorpion Sky Alert Varth: Operation Thunderstorm Zing Zing Zip Air Assault Batsugun Daioh Mad Shark U.N. Defense Force: Earth Joker DonPachi DoDonPachi DoDonPachi II - Bee Storm DoDonPachi Dai-Ou-Jou DoDonPachi Dai-Fukkatsu DoDonPachi Dai-Fukkatsu Black Label Dodonpachi Daioujou Tamashii Air Gallet Battle Garegga Battle Bakraid Skull Fang Storm Blade Sengeki Striker Armed Police Batrider Cyvern Guardian Storm Stagger I Change Air Blade Gaia - The Last Choice of Earth 1945k III Harddisk: 37.3 GB (CYLS: 4865, HEADS: 255, SECS: 63 - Compressed: 2.69) ---- 0.149u1 [ShouTime] HardDisk required WIP: - 0.149u1: ShouTime added 'Raiden IV (v1.00J)' (Seibu Kaihatsu/Moss Ltd 2007). Other Emulators: * ArcadePC Loader Recommended Games (Airforce 3): Tokio / Scramble Formation World Wars Asuka & Asuka Image Fight Image Fight (Tourvision PCE bootleg) Dyger Master of Weapon Air Duel Gun & Frontier Raiden Raiden (Tourvision PCE bootleg) Raiden II Raiden DX Raiden II New / Raiden DX Raiden III Raiden IV Raiden Fighters Raiden Fighters 2 - Operation Hell Dive Raiden Fighters Jet Thunder Dragon Thunder Dragon 2 Turbo Force Aero Fighters Aero Fighters 2 Aero Fighters 3 Aero Fighters Special Grid Seeker: Project Storm Hammer Sand Scorpion Sky Alert Varth: Operation Thunderstorm Zing Zing Zip Air Assault Batsugun Daioh Mad Shark U.N. Defense Force: Earth Joker DonPachi DoDonPachi DoDonPachi II - Bee Storm DoDonPachi Dai-Ou-Jou DoDonPachi Dai-Fukkatsu DoDonPachi Dai-Fukkatsu Black Label Dodonpachi Daioujou Tamashii Air Gallet Battle Garegga Battle Bakraid Skull Fang Storm Blade Sengeki Striker Armed Police Batrider Cyvern Guardian Storm Stagger I Change Air Blade Gaia - The Last Choice of Earth 1945k III Harddisk: 37.3 GB (CYLS: 4865, HEADS: 255, SECS: 63 - Compressed: 3.10) ---- 0.138u3 [IronGiant] 0.81u1 [Guru] WIP: - 0.173: Alex Cmaylo added clone Raiden DX (Japan, set 2). Changed parent description to 'Raiden DX (Japan, set 1)'. - 0.155: rtw added clone Raiden DX (Japan). David Haywood added clone Raiden DX (China). Note: it's a different code revision to any supported set too, not just a region change. Angelo Salese and Olivier Galibert fixed Raiden DX - Game now playable. Raiden DX (UK) banking [O. Galibert]. Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX [Angelo Salese]. Added 3rd button. Changed description of clone (The Netherlands) to 'Raiden DX (Holland)'. - 20th September 2014: David Haywood - The other V33 based Seibu title using the 333 MCU is a Raiden DX / Raiden II New board. This board is curious, it contains the code for both the games mentioned above and decides which one to run based on a string at the start of the EEPROM (first it checks for 'RAIDEN' and refuses to boot if that isn't present, it then checks for II / DX). The thing most people point about first about this board is the terrible bootleg quality sound, and it's true, the sound is awful, I'd say it's worse than most bootlegs! Anyway, starting with Raiden DX, it appears the game is mostly untouched, and the 'New' version is rarely mentioned, maybe because it doesn't carry the 'New' moniker at all, it can however be identified from the gold tinted screen fades, and logo. The game seems intact, from what I can see level order is normal, because it uses EEPROM you have a settings menu instead of the dipswitch, but there's no real reason to want it over a regular Raiden DX due to the sound quality. Raiden 2 New is the better known title, but as a game it's been butchered beyond belief. For a start the iconic intro sequence is gone, the game just loops 2 attract demo levels and the high score table. The 'launch' sequence at the start of the game is also absent because the game uses level 5 as the first level(!) with level 1 appearing where level 5 would have done, this disrupts the flow of the game. The mid-game launch sequence seems missing too (because it would happen after level 5, which is now level 1, and I believe the ending 'mission complete' sequence is also stripped, looping straight back to level 1. (Still need to verify that last one). As mentioned, the sound it also awful, you do have built in autofire on button 3 like Raiden DX has by default, but it isn't much consolation. Quite why Seibu saw it fit to butcher Raiden II in this way, but leave a relatively complete Raiden DX on the very same board I don't know, it wasn't a space constraint, the Raiden II part of the ROM actually has just as much space available as a regular Raiden II, so I can only guess it was some attempt to 'streamline' the game (never a good term in gaming circles!). What makes this even stranger is there is no obvious way to swap between the games, despite the board having all the data for both. There does seem to be code in there designed to do such, but it looks like it's been disabled on purpose by depending on an 'impossible' condition to change. Reprogramming the settings EEPROM works, but isn't really practical. The other interesting thing from a hardware point of view is that while these use the reduced protection of the 333 COP they still feature the 'Sprite Protection' Olivier figured out for the regular Raiden II game, this indicates to me that said protection is probably part of the video hardware, and not the COP. - 0.154: Changed description of clone (Japan) to 'Raiden DX (Korea)'. This appears to be a Korea set, not a Japan set [David Haywood]. Renamed (raidendxj) to (raidendxk). - 0.153: Alex Meijer added clone Raiden DX (The Netherlands). Changed description of clone (Asia set 1) to 'Raiden DX (Hong Kong, set 1)' and (Asia set 2) to 'Raiden DX (Hong Kong, set 2)'. - 0.147: A new note and a rom name change, radinaetgaertdx -> raidendx [Angelo Salese]. Renamed (raidndx) to (raidendx), (raidndxj) to (raidendxj), (raidndxu) to (raidendxu), (raidndxa1) to (raidendxa1), (raidndxa2) to (raidendxa2) and (raidndxg) to (raidendxg). - 0.141u1: O. Galibert fixed start-up banking in Raiden DX. Angelo Salese fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking. - 2nd January 2011: Angelo Salese - OG fixed the initial ROM bank in Raiden DX, but it dies as soon as you try to check some gameplay because it needs ROM banking (it has a bigger ROM than anything else in this HW, so presumably it uses a different hook-up too). There are also gfx issues not yet checked out. - 0.140u3: Angelo Salese fixed segmentation fault after OK in clone Raiden DX (Asia set 2). - 0.138u3: IronGiant added Raiden DX (UK). Changed (set 1) to clone 'Raiden DX (Asia set 1)', (Metrotainment license) to 'Raiden DX (Asia set 2)' and (Tuning license) to 'Raiden DX (Germany)'. Renamed (raidndx) to (raidndxa1), (raidndxm) to (raidndxa2) and (raidndxt) to (raidndxg). - 0.137u1: Tormod, Smitdogg and The Dumping Union added clone Raiden DX (US, Fabtek license). Not working. - 10th March 2010: Smitdogg - Thanks to Tormod we got an undumped version of Raiden DX. I'm not sure what to call it. It's licensed by Fabtek and some of the program roms are labeled with an A so maybe it's revision A, although by those rules the Metrotainment licensed version in MAME would need to be labeled as revision D. Anyway, it's a new alternative version. - 0.133u1: Corrado Tomaselli verified/changed VSync to 55.47 Hz in Raiden DX. - 0.127u2: Renamed roms to match the actual PCB. Added new Raiden DX/2 PCB infos. Guru changed description of clone (set 2) to 'Raiden DX (Tuning license)'. Renamed (raidndxa) to (raidndxt). - 0.124u5: Changed visible area to 240x344. - 0.124u3: Seibu implementation cleanups [David Haywood]: Tried to make COP a bit more generic, breaks a few things for now, but better than duplicated code all over the place. Added the sound CPU to Raiden 2, although it doesn't make any sounds. Added Z80 CPU2 (3579545 Hz), YM2151 (3579545Hz) and 2x OKI6295 (1022727 Hz) sound. Changed region sound1 ($80000) to sound2 ($0). Added 2nd coin slot. - 0.97u4: Corrado Tomaselli added clone Raiden DX (Metrotainment license). - 30th May 2005: Corrado Tomaselli dumped Raiden DX (Metrotainment license). - 0.96u1: Replaced gfx3 roms ($0/2) with new dumped 2MB roms. - 0.81u7: Added dipswitches 'Coin A/B' and 2x 'Unknown'. - 0.81u3: Made Raiden DX display something (but not much). - 0.81u1: Added 'Raiden DX (set 1)' (Seibu Kaihatsu 1993) and clones (set 2) and (Japan). - 18th March 2002: Guru - Received Raiden DX (Seibu 1996). An updated version and a fully surface mounted tiny PCB. Thanks again to Smitdogg for the loan of the PCB. - 31st July 2000: Guru - Dumped Raiden DX (Seibu). Other Emulators: * FB Alpha Recommended Games (Airforce 3): Tokio / Scramble Formation World Wars Asuka & Asuka Image Fight Image Fight (Tourvision PCE bootleg) Dyger Master of Weapon Air Duel Gun & Frontier Raiden Raiden (Tourvision PCE bootleg) Raiden II Raiden DX Raiden II New / Raiden DX Raiden III Raiden IV Raiden Fighters Raiden Fighters 2 - Operation Hell Dive Raiden Fighters Jet Thunder Dragon Thunder Dragon 2 Turbo Force Aero Fighters Aero Fighters 2 Aero Fighters 3 Aero Fighters Special Grid Seeker: Project Storm Hammer Sand Scorpion Sky Alert Varth: Operation Thunderstorm Zing Zing Zip Air Assault Batsugun Daioh Mad Shark U.N. Defense Force: Earth Joker DonPachi DoDonPachi DoDonPachi II - Bee Storm DoDonPachi Dai-Ou-Jou DoDonPachi Dai-Fukkatsu DoDonPachi Dai-Fukkatsu Black Label Dodonpachi Daioujou Tamashii Air Gallet Battle Garegga Battle Bakraid Skull Fang Storm Blade Sengeki Striker Armed Police Batrider Cyvern Guardian Storm Stagger I Change Air Blade Gaia - The Last Choice of Earth 1945k III Romset: 15296 kb / 15 files / 10.6 zip ---- 0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel] NOTES: - The alternate hardware version is probably earlier than the main set. It looks closer to Dynamite Duke (1989 game), while the main set looks closer to the newer 68000 games in terms of graphics registers used, etc. As well as different graphics registers the alternate set has a different memory map, and different fix char layer memory layout! - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Just put the game in Free Play mode. - The country byte is stored at 0xffffd in the main cpu region, (that's 0x1fffe in program rom 4): 0x80 = World/Japan version? (Seibu Kaihatsu), 0x81 = USA version (Fabtek license), 0x82 = Taiwan version (Liang HWA Electronics license), 0x83 = Hong Kong version (Wah Yan Electronics license) and 0x84 = Korean version (IBL Corporation license). There are also strings for Spanish, Greece, Mexico, Middle & South America though it's not clear if they are used. - The encryption method is based on code by Niclas Karlsson Mate, who figured it out. The technique is a combination of a XOR table plus bit-swapping. WIP: - 0.139u3: Added includes\raiden.h. - 0.36b12: Added sndhrdw\seibu.c/h. - 0.36b1: Added raiden.c driver and vidhrdw\raiden.c. ---- 0.68 [Bryan McPhail, Guru, Knuckle] WIP: - 0.184: Added tile_scroll_w safety fence [hap]. - 0.181: Fixed palette dimming by respecting a fade-me-not bit (seibucop\seibucop.cpp and seibucop_dma.hxx) [AJR]. - 0.176: Added some unused macro hookups (seibucop\seibucop_cmd.hxx) [Angelo Salese]. - 0.175: Changed machine\raiden2cop.cpp/h to machine\seibucop\seibucop.cpp/h. Added machine\seibucop\seibucop_cmd.hxx and seibucop_dma.hxx. Cleaning up the Seibu COP (Co-Processor) device and documentation. Moved DMA and commands into own files [Angelo Salese]. - 0.174: Added machine\r2crypt.h. Allow separate Raiden 2 driver building [Miodrag Milanovic]. - 0.165: Fixed negative float to unsigned int implicit conversion in machine\raiden2cop.c. This caused issues on ARM hosts where result of such conversion is always 0. Casting the negative float to signed int resolves the issue. Without this fix some sprites had wrong rotation and also bullet direction was not always correct on ARM host. The fix was tested on Intel and ARM host, both platform work OK [ole00]. - 0.159: Fixed MCFG_SCREEN_VIDEO_ATTRIBUTES (VIDEO_UPDATE_AFTER_VBLANK + SCREEN_RAW_PARAMS = fail and VIDEO_UPDATE_BEFORE_VBLANK + SCREEN_RAW_PARAMS = ok!) [Angelo Salese]. Changed VSync to 55.407801 Hz. - 0.157: Endian safety fix (machine\raiden2cop.c). Renamed program ROM region so romload automatically picks correct width/endianness. Endian fix for sprite decryption [Alex Jackson]. - 0.156: Angelo Salese fixed screen parameters/refresh rate in Raiden 2 driver. - 0.155: Changed machine\seibu_cop.c/h to machine\raiden2cop.c/h. Added COP 0x6200 command to Raiden 2 driver. Misc addition. Sprite placement and priorities. House shadows. Make sprite layer order per-game. Better blending and finetuning. Collision rework. Misc changes. Added missing blended colors and glass roof. Fixed sprite clipping [O. Galibert]. Fixed sprite DMA for Raiden 2, bullets are now visible. Added notes [Angelo Salese, Olivier Galibert]. Removed test code [Lord Nightmare]. Added destination base address for sprite DMA, fixes purple laser visibility in Raiden II/DX. Added notes [Angelo Salese]. Sprite layer disable bit. Get rid of set 1,2,3,4,5,6,7,8 and 9 naming. Kludge for sprite flickering (video raw params should solve it cleanly but we need to understand seibu crtc more) [hap]. Buffer tilemaps to prevent tilemap / tilebank desync in r2 intro (fixes 1 frame glitches in animation). Added save states. De-duplicate number conversion code. Restored notes on uploaded tables and divide into functions (machine\raiden2cop.c). Merged some common code. Some code reduction and refactor. Notes and find trigger legacy change. Debug stuff and notes (machine\raiden2cop.c). Use common collision logic that appears to work for all games using the same commands, tested r2 etc. and 2nd boss still works (machine\raiden2cop.c). Apparently R2 collisions are more correct like this - it should be possible to pass through the 2nd boss 'straight' attack with a fully powered up ship (it's also more consistent with collisions in r2dx_v33 where you can - that does collisions in software) [David Haywood]. - 0.149u1: Hooked up Seibu CRTC to Raiden 2 driver [Angelo Salese]. - 0.149: printf spam slowed MAME down to a halt in Zero Team [hap]. Warning: Sort-DMA used with param 2200. - 0.147u1: Added Seibu COP 0x1c param to 0x0205 command, fixes at least sprite positioning during intros of Raiden 2 and Zero Team (but breaks gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]. Fixed rounding error on 0x42c2. Ported 0x42c2 to raiden2.c, helps with ship entry, respawn and power-up movements. Ported Palette brightness effects to Raiden 2 HW, used by Zero Team and X Se Dae [Angelo Salese]. - 0.147: Added machine\seibu_cop.c/h. Converted Raiden 2 driver to use the collision detection routines. Added sort-DMA [Aaron Giles]. Wrap-around fix (draw_sprites) [David Haywood]. Made accurate trigonometry maths in Seibu COP (machine\seicop.c) [Angelo Salese, Smitdogg]. - 11th September 2012: Smitdogg - Kale wrote trojans for the Raiden II / Legionnaire hardware to understand the hitbox detection etc. I've been running them on my Legionnaire board. - 0.146u3: Noticed that Raiden2 hardware has coin inputs active low instead of default high [hap]. - 0.145u7: Revamped the sprite decryption of raiden2-like Seibu boards. Added support for Zero Team. Code refactored to clarify the algorithm [Andreas Naive]. - 0.145u6: Solved the remaining issues with Raiden II sprite decryption [Andreas Naive]. - 0.145u5: Partial rewrite of Raiden2's sprite decryption [Andreas Naive]. This is functionally equivalent to the previous code, but it show more clearly the structure of the nonlinear part of the current algorithm, showing the SPI-like sum with conditional carry and a second bunch of "carries" (another SPI-like sum?). This should provide a better base for research that the previous implementation, and it points more clearly to how the real algorithm works. - 0.145u4: Graphic encryption value adjustment (machine\r2crypt.c) [Andreas Naive]. - 0.143u6: Update Raiden2 driver with GURU-style README for Raiden 2 PCB itself, based on the Raiden DX Guru-README [Lord Nightmare]. More minor notes about different raiden 2 set sound roms and suspected (but as of yet unproven) version order [Lord Nightmare, trap15]. - 0.141u1: Angelo Salese implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae Quiz and Zero Team. Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all raiden2.c games [Angelo Salese, Tomasz Slanina]. - 0.141: O. Galibert implemented ROM banking support in Raiden 2 HW, improving Raiden II and Zero Team behaviour. - 0.139u4: Checkpoint current state of Raiden2 driver [Olivier Galibert]. Changed visible area to 240x320. - 0.135: David Haywood updated documentation for the Seibu COPDX-based games (machine\seicop.c). - 0.127u2: Guru cleaned up some documentation in Raiden 2 driver. - 0.125u5: Added includes\raiden2.h and machine\seicop.h. - 0.124u2: Added machine\seicop.c. - 0.122u5: Added machine\r2crypt.c. David Haywood reorganized the Raiden 2 driver. A bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working. - 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Phil Bennett, Pierpaolo Prazzoli]. - 0.104u4: A bit more progress on Raiden 2 sprite decryption [Olivier Galibert]. - 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert]. - 0.68: Added raiden2.c driver. ----
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    Thanks evan04, terencew, OOO, Almighty Dreadlock thanked this post
  3. 11-19-2019, 02:57 AM
    Good game Evan! Accepted.
    Thanks evan04 thanked this post
  4. 11-19-2019, 03:41 AM
    Accepted!!
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