M.A.M.E. - Tapper [Root Beer] - Points [Tournament Settings] - 47,250 - Evan Mcgahey

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  1. M.A.M.E. - Tapper [Root Beer] - Points [Tournament Settings] - 47,250 - Evan Mcgahey

    11-09-2019, 09:58 AM

    Points [Tournament Settings]
    WolfMame version

    ROMSet: RBTapper
    Service Mode: Off
    Cabinet: Upright
    Internal Defaults
    1 Credit For 3 Men
    1st Extra Man at 20000 Points
    Additional Man Every 60000 Points
    3 Difficulty Level
    Special Rules: The above are the Default Internal Settings for this title and need not be changed. Your scoring attempt ends after your 3rd, 4th or 5th life depending on if you earn any additional extra lives during gameplay.
    Submission Message
    Thanks for watching

    Attached Files Attached Files
    Likes ILLSeaBass liked this post
  2. 11-16-2019, 11:25 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check.bat on Sat 11/16/2019 at 14:13:01.02

    Zip test
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 42974 bytes (42 KiB)
    Testing archive: C:\WolfMAME\183\inp\TG\rbtapper47250.zip
    Path = C:\WolfMAME\183\inp\TG\rbtapper47250.zip
    Type = zip
    Physical Size = 42974
    Everything is Ok
    Size:       73023
    Compressed: 42974
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:

    Zip list
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 42974 bytes (42 KiB)
    Listing archive: C:\WolfMAME\183\inp\TG\rbtapper47250.zip
    Path = C:\WolfMAME\183\inp\TG\rbtapper47250.zip
    Type = zip
    Physical Size = 42974
    Path = rbtapper47250.inp
    Folder = -
    Size = 73023
    Packed Size = 42842
    Modified = 2019-09-10 21:08:06
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F70A4CD5
    Method = Deflate
    Host OS = FAT
    Version = 20
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Input file: rbtapper.inp
    INP version 3.5
    Created Tue Sep 10 16:00:11 2019
    Recorded using 0.183W (unknown)
    Total playback frames: 14148
    Average recorded speed: 99%
    Average speed: 121.73% (516 seconds)
    Source driver:
    rbtapper mcr.cpp
    Generic Info for game:
    ROM set changed: no
    0.106-0.202: rbtapper - "Tapper (Root Beer)"
    Resolution, 0.106-0.202: 512x480 @ 30.000000Hz
    TG Game Entry: https://www.twingalaxies.com/scores....5BRoot+Beer%5D
    Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=7874
    Rules, [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=7875
    NOTE: There are both hardware DIP switches & internal settings.  Use Service Mode (F2) then Tilt (T) to access the internal settings after playback if not shown during playback.
    INP dump not relevant

    MAME Info
    rbtapper is clone of: tapper
    MAMEInfo.dat entries: tapper and mcr.cpp
    MAMEInfo.dat entries for:
    0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria]
    Artwork available
    - 0.145u7: Moved Sound Board prom 5784 to midssio device set.
    - 0.141u2: Changed description to 'Tapper (Budweiser, set 1)' and clone (alternate) to 'Tapper (Budweiser, set 2)'.
    -  6th September 2010: Mr. Do - Almost four years ago, Rohan had loaned me a bezel for the Bud version of Tapper. Nightvoice took care of this long overdue piece.
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This fixed missing sounds in the bonus round. Aaron Giles fixed sprites drawing.
    - 10th December 2006: Mr. Do - We have a Root Beer Tapper bezel, vectorized by Zorg.
    - 0.85u3: B.S. Ruggeri fixed sound board error in Tapper. Added dipswitches 'Demo Sounds', 'Cabinet' and 'Coin Meters'.
    - 0.56: Added 'Coin Meters' dipswitch.
    - 0.53: Changed palettesize from 128 to 64 colors.
    - 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber.
    - 0.36b6: Aaron Giles added clone Tapper (alternate).
    - 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work.
    - 0.35b2: The hang in Tapper should REALLY be fixed this time [Juergen Buchmueller].
    - 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron.
    - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well.
    - 0.31: Paul Sommers and Ruben Panossian added Tapper (Suntory). Changed description of 'Root Beer Tapper' to 'Tapper (Root Beer)' and 'Tapper' to 'Tapper (Budweiser)'.
    - 0.30: Brad Oliver added clone 'Root Beer Tapper' (Bally Midway 1984).
    - 0.28: Added 'Tapper' (Bally Midway 1983). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. New osd_modify_pen() function, proposed by Aaron Giles. It allows drivers to dynamically modify the palette. WARNING: Since this feature can severely reduce performance on some systems, it must only be used when necessary - that is, when the emulated game dynamically modifies the palette. The other games should continue to use the static palette as before. Many games already use this feature (e.g. Crystal Castles, the Gottlieb games, Tapper, Bubble Bobble, and many others). There's also osd_get_pen(), which is used by usrintf.c to dynamically pick the pens used to render menus. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Tapper
    LEVELS: 13 (endless)
    Other Emulators:
    * Retrocade
    Recommended Games (Food):
    Burger Time
    Burger Time (DECO Cassette)
    Super Burger Time
    Peter Pepper's Ice Cream Factory (DECO Cassette)
    Food Fight
    Williams Multigame (Splat!)
    Tapper (Budweiser)
    Snacks'n Jaxson
    Povar / Sobrat' Buran / Agroprom (Cookie)
    Romset: 232 kb / 18 files / 80.4 zip
    0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler]
    - shollow, shollow2, tron, tron2, tron3, tron4: Broken sound effects. Gyrovision (ID 04293)
    - 0.181: Identify DAC (-> AD7533) for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. Moved the Cheap Squeak Deluxe sound board to its own file (audio\csd.cpp) and give it its's correct name. Updated CSD interface to better reflect real hardware, added address deocoding PAL and verify memory map [Dirk Best].
    - 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert].
    - 0.171: Small cleanup (includes\mcr3.h) [hap].
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    - 0.147: Added layout\dpoker.lay.
    - 0.146: hap fixed MCR driver ioport regression.
    - 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. Added 'Midway SSIO Sound Board' sound.
    - 0.133u1: Minor MCR documentation changes [Kevin Eshbach]: Updated all of the TRON sets with location of the roms and the board they belong to. Updated the name of the PROM on the Super Sound I/O board. Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games).
    - 0.122u6: Aaron Giles added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR Squawk & Talk sound board to use the TMS5200 as documented.
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    - 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME.
    - 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE.
    - 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz.
    - 0.99: Changed visible area to 240x512 and VSync to 60Hz.
    - 0.98u4: Merged mcr1.c and mcr2.c to mcr.c driver. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs.
    - 0.98u2: Changed vidhrdw\mcr12.c to vidhrdw\mcr.c. Removed machine\mcr.h. Partial rewrite of the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress [Aaron Giles].
    - 0.98u1: Some major cleanup on the MCR drivers [Aaron Giles]: Implemented Super Sound I/O interrupts properly. Filled out all memory maps according to schematics. Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. Re-verified all connections from wiring diagrams. Documented various lamp and driver boards from the games.
    - 0.60: Added prom ($0 - from shollow) to all games.
    - 0.58: Added includes\mcr.h.
    - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing.
    - 0.37b2: Merged vidhrdw\mcr1.c and vidhrdw\mcr2.c to vidhrdw\mcr12.c. Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. Fixed gfx2 rom loading.
    - 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong.
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    - 0.36b6: Added machine\mcr.h and sndhrdw\mcr.c/h.
    - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well.
    - 0.33b1: Increased the watchdog period, to avoid unexpected resets in some MCR games.
    - 0.31: Removed sndhrdw\mcr.c.
    - 0.28: Added mcr1.c and mcr2.c driver, machine\mcr.c, vidhrdw\mcr1.c, vidhrdw\mcr2.c and sndhrdw\mcr.c. Aaron Giles perfected the CTC emulation, needed by the MCR driver. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria].
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  3. 11-16-2019, 12:23 PM
    Good Game Evan! Accepted.
    YouTube | Twitter | Twitch
    Thanks evan04 thanked this post
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